func_rot_button
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func_rot_button
is a brush entity available in all GoldSrc games. This entity creates a button that rotates.
Key Values
Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
Global:
- Global Entity Name (globalname) <string>
- Name to identify entity accross level transitions. Entities with the same global name will have the same status accross maps.
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Targetted object (target) <targetname>
- The event that the button will activate.
- ChangeTarget Name (speed) <integer>
- Master (master) <targetname>
- Name of a master entity.
- Speed (changetarget) <targetname>
- Health (shootable if > 0) (health) <integer>
- Sounds (sounds) <choices>
# | Description |
---|---|
21 | Squeaky |
22 | Squeaky Pneumatic |
23 | Ratchet Groan |
24 | Clean Ratchet |
25 | Gas Clunk |
- Delay before reset (wait) <choices>
- -1: Stays pressed
- Delay before trigger (delay) <string>
- Usually the time in seconds before an entity should trigger its target (after being triggered itself). Under other SmartEdit names, delay might also be the time to wait before performing some other action.
- Distance (deg) (distance) <integer>
- Minimum light level (_minlight) <string>
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Minimum light level (_minlight) <normal>
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Note:If any of the booleans are set in worldspawn, they can be disabled per entity by being set to -1.
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Flags
Not Solid : [1]
Reverse Dir : [2]
Toggle : [32]
X Axis : [64]
Y Axis : [128]
Touch Activates : [256]