func_pendulum
Jump to navigation
Jump to search
func_pendulum
is a point entity available in all GoldSrc games. It creates an object that moves in the manner of a pendulum. Because this is a rotating entity, an origin brush must be a part of it.
Key Values
Global:
- Global Entity Name (globalname) <string>
- Name to identify entity accross level transitions. Entities with the same global name will have the same status accross maps.
Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Minimum light level (_minlight) <normal>
|
Note:If any of the booleans are set in worldspawn, they can be disabled per entity by being set to -1.
|
Pendulum:
- Speed ([todo internal name (i)]) <integer>
- Speed at which the pendulum swings in degrees/second.
- Distance ([todo internal name (i)]) <integer>
- Maximum distance the pendulum swings.
- Damping (0-1000) ([todo internal name (i)]) <integer>
- _minlight ([todo internal name (i)]) <integer>
- Minimum amount of light this entity recieves.
Flags
- 1 : Start ON
- 8 : Passable
- 16 : Auto-return - If this is enabled, it will cause the pendulum to return to the start position when it is triggered. This may produce unexpected results.
- 64 : X Axis
- 128 : Y Axis
- 2048 : Not in Deathmatch