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func_tracktrain

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func_tracktrain is a brush entity available in all GoldSrc GoldSrc games. This entity allows you to create a player-controllable train / platform etc. that follows a path consisting of path_tracks. Unlike func_trains, func_tracktrains will turn to face the next path_track, similar to how real world trains behave.

Key Values


Targetname:
Name (targetname) <targetname>
The targetname that other entities refer to this entity by.

Global:
Global Entity Name (???) <string>
Name to identify entity accross level transitions. Entities with the same global name will have the same status accross maps.


First stop target (target) <targetname>
Sound (sound) <choices>
#t Description
0 None
1 Rail 1
2 Rail 2
3 Rail 3
4 Rail 4
5 Rail 6
6 Rail 7
Distance between the wheels (wheels) <integer>
The distance to the train's "front wheels", calculated forwards from the train's origin. This determines the heading, or the angle the trains face when turning corners.
Height above track (height) <integer>
This is the height above the path_track that the train will ride, based on the location of the train's origin brush.
Initial speed (startspeed) <integer>
The speed the train starts at, until overridden by player control or path_track settings.
Speed (units per second) (speed) <integer>
The maximum speed the player can make a controllable train go in units/second. The global entity speed limit is 2000.
Damage on crush (dmg) <integer>
If train movement is blocked by the player, deal out this much damage.
Volume (10 = loudest) (volume) <integer>
Bank angle on turns (bank) <string>
This is the angle the train will tilt when cornering.
Minimum light level (_minlight) <string>
The minimum light level the train will have, even if its initial position in the editor is in a purely dark room. This is a very aggressive value, so even a value of 0.02 will make the train relatively bright.
Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Value Description
0 Normal
1 Slow Pulse
2 Fast Pulse
3 Slow Wide Pulse
4 Fast Wide Pulse
5 Slow Fade Away
6 Fast Fade Away
7 Slow Become Solid
8 Fast Become Solid
9 Slow Strobe
10 Fast Strobe
11 Faster Strobe
12 Slow Flicker
13 Fast Flicker
14 Constant Glow
15 Distort
16 Hologram (Distort + fade)
Render Mode (rendermode) <choices>
Render Mode to use.
Value Description
0 Normal
1 Color
2 Texture
3 Glow
4 Solid
5 Additive
FX Amount (1-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
FX Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used to control the speed of scrolling textures; see func_conveyor for more information.

ZHLT:
ZHLT Lightflags (???) <choices>
Special lighting behavior. Only available if using Zoner's Half-Life Compile Tools.
  • 0 : "Default"
  • 1 : "Embedded Fix"
  • 2 : "Opaque (blocks light)"
  • 3 : "Opaque + Embedded fix"
  • 6 : "Opaque + Concave Fix"
Light Origin Target (???) <string>
Used to define a target to sample lighting from.


Flags

  •  [1] : No Pitch (X-rot
       Enabling this will make the train rotate on the Z axis.
  •  [2] : No User Control
       Removes the player's ability to control the train.
  •  [8] : Passable
       Makes train non-solid.