func_tracktrain
func_tracktrain
is a brush entity available in all GoldSrc games. This entity allows you to create a player-controllable train / platform etc. that follows a path consisting of path_tracks. Unlike func_trains, func_tracktrains will turn to face the next path_track, similar to how real world trains behave.
Key Values
Targetname:
- Name
(targetname)
<targetname> - The targetname that other entities refer to this entity by.
Global:
- Global Entity Name
(???)
<string> - Name to identify entity accross level transitions. Entities with the same global name will have the same status accross maps.
- First stop target
(target)
<targetname>
- Sound
(sound)
<choices>
#t Description 0 None 1 Rail 1 2 Rail 2 3 Rail 3 4 Rail 4 5 Rail 6 6 Rail 7
- Distance between the wheels
(wheels)
<integer> - The distance to the train's "front wheels", calculated forwards from the train's origin. This determines the heading, or the angle the trains face when turning corners.
- Height above track
(height)
<integer> - This is the height above the path_track that the train will ride, based on the location of the train's origin brush.
- Initial speed
(startspeed)
<integer> - The speed the train starts at, until overridden by player control or path_track settings.
- Speed (units per second)
(speed)
<integer> - The maximum speed the player can make a controllable train go in units/second. The global entity speed limit is 2000.
- Damage on crush
(dmg)
<integer> - If train movement is blocked by the player, deal out this much damage.
- Volume (10 = loudest)
(volume)
<integer>
- Bank angle on turns
(bank)
<string> - This is the angle the train will tilt when cornering.
- Minimum light level
(_minlight)
<string> - The minimum light level the train will have, even if its initial position in the editor is in a purely dark room. This is a very aggressive value, so even a value of 0.02 will make the train relatively bright.
- Render FX
(renderfx)
<choices> - Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode
(rendermode)
<choices> - Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- FX Amount (1-255)
(renderamt)
<integer> - Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
- FX Color (R G B)
(rendercolor)
<color255> - Color to use by the specified render mode.
Also used to control the speed of scrolling textures; seefunc_conveyor
for more information.
ZHLT:
- ZHLT Lightflags
(???)
<choices> - Special lighting behavior. Only available if using Zoner's Half-Life Compile Tools.
- 0 : "Default"
- 1 : "Embedded Fix"
- 2 : "Opaque (blocks light)"
- 3 : "Opaque + Embedded fix"
- 6 : "Opaque + Concave Fix"
- Light Origin Target
(???)
<string> - Used to define a target to sample lighting from.
Flags
- [
1
] : No Pitch (X-rot
Enabling this will make the train rotate on the Z axis.
- [
2
] : No User Control
Removes the player's ability to control the train.
- [
8
] : Passable
Makes train non-solid.