func_tracktrain
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Class hierarchy |
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CFuncTrackTrain |
plats.cpp |
func_tracktrain
is a brush entity available in all GoldSrc games. This entity allows you to create a player-controllable train / platform etc. that follows a path consisting of path_tracks. Unlike func_trains, func_tracktrains will turn to face the next path_track, similar to how real world trains behave.
Key Values
Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
Global:
- Global Entity Name (globalname) <string>
- Name to identify entity accross level transitions. Entities with the same global name will have the same status accross maps.
- First stop target (target) <targetname>
- Sound (sound) <choices>
#t Description 0 None 1 Rail 1 2 Rail 2 3 Rail 3 4 Rail 4 5 Rail 6 6 Rail 7
- Distance between the wheels (wheels) <integer>
- The distance to the train's "front wheels", calculated forwards from the train's origin. This determines the heading, or the angle the trains face when turning corners.
- Height above track (height) <integer>
- This is the height above the path_track that the train will ride, based on the location of the train's origin brush.
- Initial speed (startspeed) <integer>
- The speed the train starts at, until overridden by player control or path_track settings.
- Speed (units per second) (speed) <integer>
- The maximum speed the player can make a controllable train go in units/second. The global entity speed limit is 2000.
- Damage on crush (dmg) <integer>
- If train movement is blocked by the player, deal out this much damage.
- Volume (10 = loudest) (volume) <integer>
- Bank angle on turns (bank) <string>
- This is the angle the train will tilt when cornering.
- Minimum light level (_minlight) <string>
- The minimum light level the train will have, even if its initial position in the editor is in a purely dark room. This is a very aggressive value, so even a value of 0.02 will make the train relatively bright.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Minimum light level (_minlight) <normal>
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Note:If any of the booleans are set in worldspawn, they can be disabled per entity by being set to -1.
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Flags
No Pitch (X-rot : [1]
- Enabling this will make the train rotate on the Z axis.
No User Control : [2]
- Removes the player's ability to control the train.
Passable : [8]
- Makes train non-solid.