Category:Level Design: Difference between revisions

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[[Category:Modding]]__NOTOC__
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See the bottom of this page for an alphabetical list of all topics related to level design. Some topics are not listed here at the top.


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[[File:Source-logo.png|200px|link=|Source]] <b>Welcome to Source Level Editing.</b>
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== Getting Started ==
{{Messagebox|text=See the bottom of the page for alphabetically organized tutorials}}
* [[Your First Map|Building your first map in Hammer]]
* [[Introduction to Editing]]
* [[3D and 2D Views|Hammer 3D and 2D Views]]
* [[Leaks Explained]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]


====http://developer.valvesoftware.com/w/images/a/a5/Css.gif '''Counter-Strike: Source====
{{category header}}
* [[Making levels for Counter-Strike: Source|Counter-Strike: Source Levels]]
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* [[How To Develop A Map That Works]]
==Getting Started==
*[[SDK Installation|Installation]]
*[[Level Design Overview]]
*[[Your First Map]]
*[[Inputs and Outputs]]


== Intermediate Topics ==
== Hammer Editor ==
* [[Source Mapping for Half-Life 1 Mappers]]
* [[:Category:Hammer|Reference Documentation]]
* [[Hammer Hotkey Reference]]
* [[Hammer Feature Requests]] {{deprecated}}
* [[Valve Hammer Editor#Version History|Valve Hammer Editor Versions]]
* [[Hammer++]], a modified version of Hammer Editor that includes bug fixes and quality of life improvements
 
== General ==
* [[Dimensions]]
* [[Optimization (level design)|Optimization]]
* [[Hammer Face Edit Dialog|The Face Edit Tool]]
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Prop Types Overview]]
* [[Skybox (2D)|2D Skyboxes]]
* [[Grouping and VisGrouping]]
* [[Grouping and VisGrouping]]
* [[Cubemaps|Cubemaps]]
* [[Prop Types Overview]]
* [[Physics Entity Overview]]
* [[Entity Hierarchy (parenting)]]
* [[Entity Hierarchy (parenting)]]
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Filter Applications]]
* [[3D_Skybox|3D Skyboxes]]
* [[List of entities]]
* [[Creating_and_Using_Prefabs|Creating and Using Prefabs]]
* [[Prefab|Creating and Using Prefabs]]
* [[How to Release A Map]]
* [[Instances]]
 
* [[Adding Water]]
====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2====
* [[Trigger Events Between Levels]]
* [[Single-Player Mapping Tips]]
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]


== Advanced Techniques ==
== Lighting ==
* [[Lighting]]
* [[HDR Lighting Basics]]
* [[Intermediate Lighting]]
* [[Advanced Lighting]]
* [[Advanced Lighting]]
* [[Color Correction]]
* [[Expert compile mode]]
* [[Using Bspzip to Embed Custom Content|Bspzip (Embedding Custom Content)]]
* [[Creating Level Overviews|Level Overviews]]
* [[Menu Background Map|Menu Background Maps]]
* [[Filter Applications]]
* [[Navigation Meshes]]


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== Connecting Areas ==
* [[Doors]]
* [[Working Ladders]]
* [[Elevators]]
* [[Teleporters]]
* [[Creating a Curved Hallway|Curved Hallways]]
* [[Creating Angled Geometry|Angled Geometry]]


== Hammer Editor ==
== Detailing ==
* [[Hammer Editor Documentation]]
* [[Environmental Lighting, Sun, Weather, & Outdoors]]
* [[Hammer Feature Requests]]
* [[Displacement Grass]]
* [[Glass & Windows]]
* [[Cables and Ropes]]
* [[Sound and Music]]
* [[Complex Brush Creation]]


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== Special Effects ==
* [[Physics]]
* [[Physics Entity Overview]]
* [[Trains]]
* [[Beams and Lasers]]
* [[Explosions (level design)|Explosions]]
* [[Dust, Fog, & Smoke]]
* [[Color correction (concept)|Color correction]]
* [[Sprite|Sprites]]
* [[Lists of Special Effects in level design|Lists of Special Effects]]


== [[Abstract Mapping]] ==
== NPCs and AI ==
<div style="font-size:larger">{{abstract mapping ideas}}</div>
* [[Introduction_to_AI|Introduction to AI]]
* [[Nodegraph|Nodegraph construction]]


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== Finishing Up ==
* [[3D_Skybox|3D Skyboxes]]
* [[Cubemaps|Cubemaps]]
* [[Optimization (level design)|Optimization]]
* [[Expert compile mode]]
* [[Bspzip|Bspzip (Embedding Custom Content)]]
* [[Pre-publication evaluation]]
* [[Fixing lighting on a static prop]]
* [[Level Transitions]]


== Objects ==
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* [[List of entities]]
* [[:Category:World Models|Prop Gallery]]
== Other Engines ==
* [[:Category:Items|Items (weapons, pickups)]]
: {{gldsrc|link=:Category:GoldSrc_Level_Design}} [[:Category:GoldSrc_Level_Design|GoldSrc Level Design]]
* [[:Category:NPCs|NPCs (monsters, allies, characters)]]
: {{source2|link=Source_2/Docs/Level_Design}} [[Source_2/Docs/Level_Design|Source 2 Level Design]]
:: [[:Category:Level_Design/Source_2|Source 2 Level Design category]] - contain pages related to Source 2 level design.


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== Specific Games ==
: {{as}} [[Alien Swarm Level Creation|Alien Swarm]]
: {{bms}} [[Black Mesa Level Creation|Black Mesa]]
: {{csgo}} [[Counter-Strike: Global Offensive Level Creation|Counter-Strike: Global Offensive]]
: {{css}} [[Counter-Strike: Source Level Creation|Counter-Strike: Source]]
: {{dm}} [[Dark Messiah Level Creation|Dark Messiah of Might and Magic]]
: {{dods}} [[Day of Defeat: Source Level Creation|Day of Defeat: Source]]
: {{gmod}} [[Garry's Mod Level Creation|Garry's Mod]]
: {{hl2}} [[Half-Life 2 Level Creation|Half-Life 2 and Half-Life 2 Episodes]]
: {{HL2dm}} [[Half-Life 2 Deathmatch Level Creation|Half-Life 2 Deathmatch]]
: {{Hls}} [[Half-Life: Source Level Creation|Half-Life: Source]]
: {{hldms}} [[Half-Life Deathmatch: Source Level Creation|Half-Life Deathmatch: Source]]
: {{INFRA}} [[INFRA Level Creation|INFRA]]
: {{l4d}} [[Left 4 Dead Level Creation|Left 4 Dead]]
: {{l4d2}} [[Left 4 Dead 2 Level Creation|Left 4 Dead 2]]
: {{portal}} [[Portal Level Creation|Portal]]
: {{portal2}} [[:Category:Portal 2 Level Design|Portal 2]]
: {{sineps}} [[SiN Episodes Level Creation|SiN Episodes: Emergence]]
: {{tf2}} [[Team Fortress 2/Docs/Level Design|Team Fortress 2]]
: {{ship}} [[The Ship Level Creation|The Ship]]
: {{vtmb}} [[Vampire The Masquerade - Bloodlines Level Creation|Vampire: The Masquerade - Bloodlines]]
: {{src}} [[Source Mods Level Creation|Other Source Mods]]
 
== Design Theory ==
* [[Single-Player Mapping Tips]]
* [[Bounce (level design)]]
* [[Loops (level design)]]
* [[Push Gameplay]]
* [[Map Compiling Theory]]
* [[How to Develop a Map That Works]]
* [[Adding More Detail to a map]]
* [[Color Theory in Level Design]]
* [[Decompiling Maps]]
* [[Creating High-Quality Maps in Source]]


== Troubleshooting ==
== Troubleshooting ==
=== Source SDK/Hammer Troubleshooting ===
* [[Troubleshooting Level Design]]
* [[:Category:Level Design FAQ|Level Design FAQ]]
* [[:Category:Level Design FAQ|Level Design FAQ]]
* [[Optimization]]
* [[Troubleshooting Level Design]]
* [[Showbudget|Using the Showbudget Panel]]
* [[Compile Errors]]
* [[Compile Errors]]
* [[Source SDK FAQ]]
* [[Source SDK FAQ]]


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=== In-game/Engine Troubleshooting ===


== Design Theory ==
* [[Engine Hunk Overflow]]
* [[What makes a good level?]]
* [[Showbudget|Using the Showbudget Panel]]
* [[Single-Player Mapping Tips]]
 
* [[Bounce (level design)]]
== External links ==
* [[Loops (level design)]]
 
* [[Push Gameplay]]
* [[Level Design Video Tutorials]] - A list of video tutorials related to Source mapping.
* [[Map Compiling Theory]]
* [[Mapping Sites]] - sites about mapping, including tutorials, articles
* [[General Sites]] - Sites covering a wide variety of topics including mapping
* [[Map Archive Sites]] - sites where you can download maps for Valve's games
* [[File Hosting Sites]] - A list of reliable websites for hosting user-created maps
* [[Image Hosting Sites]] - A list of reliable websites to share screenshots of user-created maps
* [[News Site List]] - A list of websites for hype/advertisement and discussion


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__NOTOC__
 
[[Category:Modding]]
[[Category:Entry pages]]

Latest revision as of 05:23, 14 May 2025

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Source Welcome to Source Level Editing.

Getting Started

Hammer Editor

General

Lighting

Connecting Areas

Detailing

Special Effects

NPCs and AI

Finishing Up

Other Engines

GoldSrc GoldSrc Level Design
Source 2 Source 2 Level Design
Source 2 Level Design category - contain pages related to Source 2 level design.

Specific Games

Alien Swarm Alien Swarm
Black Mesa Black Mesa
Counter-Strike: Global Offensive Counter-Strike: Global Offensive
Counter-Strike: Source Counter-Strike: Source
Dark Messiah of Might and Magic Dark Messiah of Might and Magic
Day of Defeat: Source Day of Defeat: Source
Garry's Mod Garry's Mod
Half-Life 2 Half-Life 2 and Half-Life 2 Episodes
Half-Life 2: Deathmatch Half-Life 2 Deathmatch
Half-Life: Source Half-Life: Source
Half-Life Deathmatch: Source Half-Life Deathmatch: Source
INFRA INFRA
Left 4 Dead Left 4 Dead
Left 4 Dead 2 Left 4 Dead 2
Portal Portal
Portal 2 Portal 2
SiN Episodes SiN Episodes: Emergence
Team Fortress 2 Team Fortress 2
The Ship: Murder Party The Ship
Vampire: The Masquerade – Bloodlines Vampire: The Masquerade - Bloodlines
Source Other Source Mods

Design Theory

Troubleshooting

Source SDK/Hammer Troubleshooting

In-game/Engine Troubleshooting

External links

Subcategories

This category has the following 41 subcategories, out of 41 total.

A

B

C

E

F

N

S

W

Pages in category "Level Design"

The following 200 pages are in this category, out of 683 total.

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C

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