Category:Level Design: Difference between revisions
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[[File:Source-logo.png|200px|link=|Source]] <b>Welcome to Source Level Editing.</b> | [[File:Source-logo.png|200px|link=|Source]] <b>Welcome to Source Level Editing.</b> | ||
{{Messagebox|text=See the bottom of the page for alphabetically organized tutorials}} | |||
{{category header}} | {{category header}} | ||
{{category newcolumn|rowspan=5|width=50%}} | {{category newcolumn|rowspan=5|width=50%}} | ||
==Getting Started== | ==Getting Started== | ||
*[[SDK Installation|Installation]] | |||
*[[Level Design Overview]] | *[[Level Design Overview]] | ||
*[[Your First Map]] | *[[Your First Map]] | ||
Line 12: | Line 16: | ||
* [[:Category:Hammer|Reference Documentation]] | * [[:Category:Hammer|Reference Documentation]] | ||
* [[Hammer Hotkey Reference]] | * [[Hammer Hotkey Reference]] | ||
* [[Hammer Feature Requests]] | * [[Hammer Feature Requests]] {{deprecated}} | ||
* [[ | * [[Valve Hammer Editor#Version History|Valve Hammer Editor Versions]] | ||
* [[ | * [[Hammer++]], a modified version of Hammer Editor that includes bug fixes and quality of life improvements | ||
== General == | == General == | ||
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{{category newcolumn|rowspan=1|width=50%}} | {{category newcolumn|rowspan=1|width=50%}} | ||
==Other Engines | == Other Engines == | ||
: {{gldsrc|link=:Category:GoldSrc_Level_Design}} [[:Category:GoldSrc_Level_Design|GoldSrc Level Design]] | |||
:{{ | : {{source2|link=Source_2/Docs/Level_Design}} [[Source_2/Docs/Level_Design|Source 2 Level Design]] | ||
:: [[:Category:Level_Design/Source_2|Source 2 Level Design category]] - contain pages related to Source 2 level design. | |||
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== | == Specific Games == | ||
:{{ | : {{as}} [[Alien Swarm Level Creation|Alien Swarm]] | ||
:{{ | : {{bms}} [[Black Mesa Level Creation|Black Mesa]] | ||
:{{ | : {{csgo}} [[Counter-Strike: Global Offensive Level Creation|Counter-Strike: Global Offensive]] | ||
:{{ | : {{css}} [[Counter-Strike: Source Level Creation|Counter-Strike: Source]] | ||
:{{ | : {{dm}} [[Dark Messiah Level Creation|Dark Messiah of Might and Magic]] | ||
:{{ | : {{dods}} [[Day of Defeat: Source Level Creation|Day of Defeat: Source]] | ||
:{{ | : {{gmod}} [[Garry's Mod Level Creation|Garry's Mod]] | ||
:{{ | : {{hl2}} [[Half-Life 2 Level Creation|Half-Life 2 and Half-Life 2 Episodes]] | ||
:{{ | : {{HL2dm}} [[Half-Life 2 Deathmatch Level Creation|Half-Life 2 Deathmatch]] | ||
: {{Hls}} [[Half-Life: Source Level Creation|Half-Life: Source]] | |||
: {{hldms}} [[Half-Life Deathmatch: Source Level Creation|Half-Life Deathmatch: Source]] | |||
: {{INFRA}} [[INFRA Level Creation|INFRA]] | |||
: {{l4d}} [[Left 4 Dead Level Creation|Left 4 Dead]] | |||
: {{l4d2}} [[Left 4 Dead 2 Level Creation|Left 4 Dead 2]] | |||
: {{portal}} [[Portal Level Creation|Portal]] | |||
: {{portal2}} [[:Category:Portal 2 Level Design|Portal 2]] | |||
: {{sineps}} [[SiN Episodes Level Creation|SiN Episodes: Emergence]] | |||
: {{tf2}} [[Team Fortress 2/Docs/Level Design|Team Fortress 2]] | |||
: {{ship}} [[The Ship Level Creation|The Ship]] | |||
: {{vtmb}} [[Vampire The Masquerade - Bloodlines Level Creation|Vampire: The Masquerade - Bloodlines]] | |||
: {{src}} [[Source Mods Level Creation|Other Source Mods]] | |||
== Design Theory == | == Design Theory == | ||
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* [[Push Gameplay]] | * [[Push Gameplay]] | ||
* [[Map Compiling Theory]] | * [[Map Compiling Theory]] | ||
* [[How | * [[How to Develop a Map That Works]] | ||
* [[Adding More Detail to a map]] | * [[Adding More Detail to a map]] | ||
* [[Color Theory in Level Design]] | * [[Color Theory in Level Design]] | ||
* [[Decompiling Maps]] | * [[Decompiling Maps]] | ||
* [[Creating High-Quality Maps in Source]] | |||
== Troubleshooting == | == Troubleshooting == | ||
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* [[Showbudget|Using the Showbudget Panel]] | * [[Showbudget|Using the Showbudget Panel]] | ||
== External | == External links == | ||
* [[Level Design Video Tutorials]] - A list of video tutorials related to Source mapping. | * [[Level Design Video Tutorials]] - A list of video tutorials related to Source mapping. | ||
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* [[General Sites]] - Sites covering a wide variety of topics including mapping | * [[General Sites]] - Sites covering a wide variety of topics including mapping | ||
* [[Map Archive Sites]] - sites where you can download maps for Valve's games | * [[Map Archive Sites]] - sites where you can download maps for Valve's games | ||
* [[File Hosting Sites]] - A list of reliable websites for hosting user created maps | * [[File Hosting Sites]] - A list of reliable websites for hosting user-created maps | ||
* [[Image Hosting Sites]] - A list of reliable websites to share screenshots of user created maps | * [[Image Hosting Sites]] - A list of reliable websites to share screenshots of user-created maps | ||
* [[News Site List]] - A list of websites for hype/advertisement and discussion | * [[News Site List]] - A list of websites for hype/advertisement and discussion | ||
Latest revision as of 05:23, 14 May 2025
Welcome to Source Level Editing.

See the bottom of the page for alphabetically organized tutorials
Subcategories
This category has the following 41 subcategories, out of 41 total.
A
- Abstract Mapping (40 P)
- Alien Swarm (53 P)
B
- BrainBread Level Design (1 P)
C
- Cry of Fear Level Design (empty)
- Custom FGDs (15 P)
D
- Dark Messiah level design (empty)
- Day of Defeat Level Design (6 P)
- Displacements (9 P)
E
F
- Fog (16 P)
G
H
- Half-Life 2 level design (empty)
- Half-Life Continuity (71 P)
- Half-Life: Alyx entities (62 P)
- HL2DM level design (1 P)
I
L
- Left 4 Dead level design (2 P)
- Level Design FAQ (42 P)
N
- Nodes (2 P)
P
- Paranoia Level Design (1 P)
- Portal 2 Level Design (106 P)
- Portal level design (empty)
- Prefabs (26 P)
R
- Regions & Atmospheres (51 P)
- Ricochet Level Design (2 P)
S
T
- The Ship level design (empty)
W
Pages in category "Level Design"
The following 200 pages are in this category, out of 682 total.
(previous page) (next page)A
- Adding chapters to your mod
- Adding Light
- Adding More Detail to a map
- Adding Point Entities
- Adding Prop Models
- Adding Water
- Adrenaline Gamer 2.fgd
- Adrenaline Gamer.fgd
- Advanced HDR
- Advanced Lighting
- AI Metrics
- AIN
- Alien Swarm Deferred.fgd
- Alien Swarm Level Creation/Your first Alien Swarm map
- Alien Swarm Mapper's Reference
- Alien Swarm Sky List
- Alien Teleport Effect (HL1)
- Ambient light
- Ammo pack (TFC)
- Antlions: Random Spawn
- Applying Materials
- Applying Textures
- Applying Textures/v2draft
- Areaportal
B
- Base Defense.fgd
- Base.fgd/Dota 2
- Base.fgd/Dota 2 (Source)
- Base.fgd/Team Fortress 2 Classic
- BaseClass fgd
- Basic Construction
- Blowout Doors
- Bms.fgd
- Bms.fgd (2012)
- Bonus Maps
- Bounce (level design)
- Box dropper
- BrainBread.fgd
- Breakable Glass
- Brush
- BSP Content Extraction
- BSPEntSpy
- BSPSource
- BTS Light Sources
- BTS Sewer Room
- BTS Support Beams
- BTS Turret Repair Rooms
- Buildcubemaps
C
- Cables and Ropes
- Car Explosions
- Ccp mechanics
- Choosing Player Models
- Clip texture
- Clock
- Color Correction
- Color Theory in Level Design
- Combine Destiny.fgd
- Compile Errors
- Complex Brush Creation
- Complimentary Victory Lift
- Configuring Hammer for Day of Defeat
- Configuring Hammer for Deathmatch Classic
- Configuring Hammer for Half-Life
- Configuring Hammer for Half-Life Deathmatch: Source
- Configuring Hammer for Half-Life: Source
- Confiscation Field
- Constant-Linear-Quadratic Falloff
- Controlling portals
- Converting brushes to models with XSI
- Converting Brushwork
- Converting Entities
- Converting Textures
- Counter-Strike 2 Workshop Tools/Level Design/Compiling
- Counter-Strike/Level Design
- Counter-Strike/Level Design/Assassination Scenario
- Counter-Strike/Level Design/Defusion Scenario
- Counter-Strike/Level Design/Escape Scenario
- Counter-Strike/Level Design/Hostage Scenario
- Counter-Strike: Global Offensive GDC Vault Video List
- Counter-Strike: Global Offensive Level Creation
- Counter-Strike: Global Offensive/Game Modes/Arms Race
- Counter-Strike: Global Offensive/Game Modes/Co-op Strike
- Counter-Strike: Global Offensive/Game Modes/Custom
- Counter-Strike: Global Offensive/Game Modes/Danger Zone
- Counter-Strike: Global Offensive/Game Modes/Demolition
- Counter-Strike: Global Offensive/Game Modes/Guardian
- Counter-Strike: Global Offensive/Game Modes/Retakes
- Counter-Strike: Global Offensive/Game Modes/Wingman
- Counter-Strike: Source Level Creation
- Crafty
- Crate
- Create traffic lights
- Creating a Bomb Defusal Map
- Creating a brush entity
- Creating a Classic Counter-Strike Map
- Creating a Curved Hallway
- Creating a Dreamball Map
- Creating a Hostage Rescue Map
- Creating a Level
- Creating a moving platform
- Creating a portal elevator
- Creating a Portal Radio
- Creating a portal/object fizzler
- Creating a Room
- Creating a rotating portalgun
- Creating a security camera
- Creating a Turret door
- Creating a wake-up bed
- Creating a wall light
- Creating a working mini-map for CS:GO
- Creating An Auto Portal
- Creating an energy ball launcher and catcher
- Creating an HL2DM megacharger
- Creating an incinerator
- Creating an Observation Hallway
- Creating Angled Geometry
- Creating Brush Entities
- Creating BTS Fans
- Creating CCP maps
- Creating indicator lights
- Creating multiple buttons for one door
- Creating Player Spawns in Day of Defeat Source
- Creating poison water
- Creating Portal Breaking Ladders
- Creating Portal Cat Walks
- Creating Portal Doors
- Creating Portal Ducts
- Creating Portal Neurotoxin Gas
- Creating Portal Piston Panels
- Creating Portal Piston Types
- Creating Portal Speakers
- Creating Portal Turret Claws
- Creating Portal turrets
- Creating Portal Vacuum Tubes
- Creating Portal Vents
- Creating Spawns
- Crowbar How to
- Cry of Fear.fgd
- Counter-Strike.rad
- CS:GO Spectator Tools
- Cubemaps
- Cubemaps (Source 2)
- Custom Compiler GUI
- Custom Testchamber Signs
D
- Damage types
- Dark Messiah Entities
- Dark Messiah: Multi-Player Level Creation
- Dark Messiah: Single-Player Level Creation
- Day of Defeat 4.1.fgd
- Day of Defeat.fgd
- Day of Defeat: Source Mapper's Reference
- De/Left 4 Dead Level Creation
- Deathmatch Classic 3.0.0.3.fgd
- Deathmatch Classic.fgd
- Deathmatch Classic.rad
- Decompiling Maps
- Detail props
- Detailing BTS Areas
- Detailing BTS Wall Pipes
- Detailing metal walls
- Digital Paintball Redux.fgd
- Dimensions/Left 4 Dead
- Dissection of Official L4D2 Campaigns
- DODS/Creating cap zones
- DODS/Creating the detonation map type
- DODS/Creating the main map area
- DODS/Creating Weapon Spawns
- Door creation
- Doors
- Dota 2 (Source).fgd
- Dota 2.fgd
- Dystopia Level Creation