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[[ | [[File:Source-logo.png|200px|link=|Source]] <b>Welcome to Source Level Editing.</b> | ||
{{Messagebox|text=See the bottom of the page for alphabetically organized tutorials}} | |||
[[ | {{category header}} | ||
{{category newcolumn|rowspan=5|width=50%}} | |||
==Getting Started== | |||
*[[SDK Installation|Installation]] | |||
*[[Level Design Overview]] | |||
*[[Your First Map]] | |||
*[[Inputs and Outputs]] | |||
[[ | == Hammer Editor == | ||
* [[:Category:Hammer|Reference Documentation]] | |||
* [[Hammer Hotkey Reference]] | |||
* [[Hammer Feature Requests]] {{deprecated}} | |||
* [[Valve Hammer Editor#Version History|Valve Hammer Editor Versions]] | |||
* [[Hammer++]], a modified version of Hammer Editor that includes bug fixes and quality of life improvements | |||
[[ | == General == | ||
* [[Dimensions]] | |||
* [[Optimization (level design)|Optimization]] | |||
* [[Hammer Face Edit Dialog|The Face Edit Tool]] | |||
* [[Displacement|Displacement Surfaces (Terrain)]] | |||
* [[Prop Types Overview]] | |||
* [[Skybox (2D)|2D Skyboxes]] | |||
* [[Grouping and VisGrouping]] | |||
* [[Entity Hierarchy (parenting)]] | |||
* [[Filter Applications]] | |||
* [[List of entities]] | |||
* [[Prefab|Creating and Using Prefabs]] | |||
* [[Instances]] | |||
* [[Adding Water]] | |||
* [[Trigger Events Between Levels]] | |||
[[ | == Lighting == | ||
* [[Lighting]] | |||
* [[HDR Lighting Basics]] | |||
* [[Intermediate Lighting]] | |||
* [[Advanced Lighting]] | |||
[[ | == Connecting Areas == | ||
* [[Doors]] | |||
* [[Working Ladders]] | |||
* [[Elevators]] | |||
* [[Teleporters]] | |||
* [[Creating a Curved Hallway|Curved Hallways]] | |||
* [[Creating Angled Geometry|Angled Geometry]] | |||
[[ | == Detailing == | ||
* [[Environmental Lighting, Sun, Weather, & Outdoors]] | |||
* [[Displacement Grass]] | |||
* [[Glass & Windows]] | |||
* [[Cables and Ropes]] | |||
* [[Sound and Music]] | |||
* [[Complex Brush Creation]] | |||
[[ | == Special Effects == | ||
* [[Physics]] | |||
* [[Physics Entity Overview]] | |||
* [[Trains]] | |||
* [[Beams and Lasers]] | |||
* [[Explosions (level design)|Explosions]] | |||
* [[Dust, Fog, & Smoke]] | |||
* [[Color correction (concept)|Color correction]] | |||
* [[Sprite|Sprites]] | |||
* [[Lists of Special Effects in level design|Lists of Special Effects]] | |||
[[ | == NPCs and AI == | ||
* [[Introduction_to_AI|Introduction to AI]] | |||
* [[Nodegraph|Nodegraph construction]] | |||
[[Cubemaps]] | == Finishing Up == | ||
* [[3D_Skybox|3D Skyboxes]] | |||
* [[Cubemaps|Cubemaps]] | |||
* [[Optimization (level design)|Optimization]] | |||
* [[Expert compile mode]] | |||
* [[Bspzip|Bspzip (Embedding Custom Content)]] | |||
* [[Pre-publication evaluation]] | |||
* [[Fixing lighting on a static prop]] | |||
* [[Level Transitions]] | |||
[[ | {{category newcolumn|rowspan=1|width=50%}} | ||
== Other Engines == | |||
: {{gldsrc|link=:Category:GoldSrc_Level_Design}} [[:Category:GoldSrc_Level_Design|GoldSrc Level Design]] | |||
: {{source2|link=Source_2/Docs/Level_Design}} [[Source_2/Docs/Level_Design|Source 2 Level Design]] | |||
:: [[:Category:Level_Design/Source_2|Source 2 Level Design category]] - contain pages related to Source 2 level design. | |||
[[ | == Specific Games == | ||
: {{as}} [[Alien Swarm Level Creation|Alien Swarm]] | |||
: {{bms}} [[Black Mesa Level Creation|Black Mesa]] | |||
: {{csgo}} [[Counter-Strike: Global Offensive Level Creation|Counter-Strike: Global Offensive]] | |||
: {{css}} [[Counter-Strike: Source Level Creation|Counter-Strike: Source]] | |||
: {{dm}} [[Dark Messiah Level Creation|Dark Messiah of Might and Magic]] | |||
: {{dods}} [[Day of Defeat: Source Level Creation|Day of Defeat: Source]] | |||
: {{gmod}} [[Garry's Mod Level Creation|Garry's Mod]] | |||
: {{hl2}} [[Half-Life 2 Level Creation|Half-Life 2 and Half-Life 2 Episodes]] | |||
: {{HL2dm}} [[Half-Life 2 Deathmatch Level Creation|Half-Life 2 Deathmatch]] | |||
: {{Hls}} [[Half-Life: Source Level Creation|Half-Life: Source]] | |||
: {{hldms}} [[Half-Life Deathmatch: Source Level Creation|Half-Life Deathmatch: Source]] | |||
: {{INFRA}} [[INFRA Level Creation|INFRA]] | |||
: {{l4d}} [[Left 4 Dead Level Creation|Left 4 Dead]] | |||
: {{l4d2}} [[Left 4 Dead 2 Level Creation|Left 4 Dead 2]] | |||
: {{portal}} [[Portal Level Creation|Portal]] | |||
: {{portal2}} [[:Category:Portal 2 Level Design|Portal 2]] | |||
: {{sineps}} [[SiN Episodes Level Creation|SiN Episodes: Emergence]] | |||
: {{tf2}} [[Team Fortress 2/Docs/Level Design|Team Fortress 2]] | |||
: {{ship}} [[The Ship Level Creation|The Ship]] | |||
: {{vtmb}} [[Vampire The Masquerade - Bloodlines Level Creation|Vampire: The Masquerade - Bloodlines]] | |||
: {{src}} [[Source Mods Level Creation|Other Source Mods]] | |||
[[ | == Design Theory == | ||
* [[Single-Player Mapping Tips]] | |||
* [[Bounce (level design)]] | |||
* [[Loops (level design)]] | |||
* [[Push Gameplay]] | |||
* [[Map Compiling Theory]] | |||
* [[How to Develop a Map That Works]] | |||
* [[Adding More Detail to a map]] | |||
* [[Color Theory in Level Design]] | |||
* [[Decompiling Maps]] | |||
* [[Creating High-Quality Maps in Source]] | |||
== Troubleshooting == | |||
=== Source SDK/Hammer Troubleshooting === | |||
[[ | * [[Troubleshooting Level Design]] | ||
* [[:Category:Level Design FAQ|Level Design FAQ]] | |||
* [[Compile Errors]] | |||
* [[Source SDK FAQ]] | |||
=== In-game/Engine Troubleshooting === | |||
[[ | * [[Engine Hunk Overflow]] | ||
* [[Showbudget|Using the Showbudget Panel]] | |||
== External links == | |||
[[ | * [[Level Design Video Tutorials]] - A list of video tutorials related to Source mapping. | ||
* [[Mapping Sites]] - sites about mapping, including tutorials, articles | |||
* [[General Sites]] - Sites covering a wide variety of topics including mapping | |||
* [[Map Archive Sites]] - sites where you can download maps for Valve's games | |||
* [[File Hosting Sites]] - A list of reliable websites for hosting user-created maps | |||
* [[Image Hosting Sites]] - A list of reliable websites to share screenshots of user-created maps | |||
* [[News Site List]] - A list of websites for hype/advertisement and discussion | |||
{{category end}} | |||
__NOTOC__ | |||
[[ | [[Category:Modding]] | ||
[[Category:Entry pages]] | |||
[[ |
Latest revision as of 05:23, 14 May 2025
Welcome to Source Level Editing.

See the bottom of the page for alphabetically organized tutorials
Subcategories
This category has the following 41 subcategories, out of 41 total.
A
- Abstract Mapping (40 P)
- Alien Swarm (53 P)
B
- BrainBread Level Design (1 P)
C
- Cry of Fear Level Design (empty)
- Custom FGDs (15 P)
D
- Dark Messiah level design (empty)
- Day of Defeat Level Design (6 P)
- Displacements (9 P)
E
F
- Fog (16 P)
G
H
- Half-Life 2 level design (empty)
- Half-Life Continuity (71 P)
- Half-Life: Alyx entities (62 P)
- HL2DM level design (1 P)
I
L
- Left 4 Dead level design (2 P)
- Level Design FAQ (42 P)
N
- Nodes (2 P)
P
- Paranoia Level Design (1 P)
- Portal 2 Level Design (106 P)
- Portal level design (empty)
- Prefabs (26 P)
R
- Regions & Atmospheres (51 P)
- Ricochet Level Design (2 P)
S
T
- The Ship level design (empty)
W
Pages in category "Level Design"
The following 200 pages are in this category, out of 683 total.
(previous page) (next page)A
- Adding chapters to your mod
- Adding Light
- Adding More Detail to a map
- Adding Point Entities
- Adding Prop Models
- Adding Water
- Adrenaline Gamer 2.fgd
- Adrenaline Gamer.fgd
- Advanced HDR
- Advanced Lighting
- AI Metrics
- AIN
- Alien Swarm Deferred.fgd
- Alien Swarm Level Creation/Your first Alien Swarm map
- Alien Swarm Mapper's Reference
- Alien Swarm Sky List
- Alien Teleport Effect (HL1)
- Ambient light
- Ammo pack (TFC)
- Antlions: Random Spawn
- Applying Materials
- Applying Textures
- Applying Textures/v2draft
- Areaportal
B
- Base Defense.fgd
- Base.fgd/Dota 2
- Base.fgd/Dota 2 (Source)
- Base.fgd/Team Fortress 2 Classic
- BaseClass fgd
- Basic Construction
- Blowout Doors
- Bms.fgd
- Bms.fgd (2012)
- Bonus Maps
- Bounce (level design)
- Box dropper
- BrainBread.fgd
- Breakable Glass
- Brush
- BSP Content Extraction
- BSPEntSpy
- BSPSource
- BTS Light Sources
- BTS Sewer Room
- BTS Support Beams
- BTS Turret Repair Rooms
- Buildcubemaps
C
- Cables and Ropes
- Car Explosions
- Ccp mechanics
- Choosing Player Models
- Clip texture
- Clock
- Color Correction
- Color Theory in Level Design
- Combine Destiny.fgd
- Compile Errors
- Complex Brush Creation
- Complimentary Victory Lift
- Configuring Hammer for Day of Defeat
- Configuring Hammer for Deathmatch Classic
- Configuring Hammer for Half-Life
- Configuring Hammer for Half-Life Deathmatch: Source
- Configuring Hammer for Half-Life: Source
- Confiscation Field
- Constant-Linear-Quadratic Falloff
- Controlling portals
- Converting brushes to models with XSI
- Converting Brushwork
- Converting Entities
- Converting Textures
- Counter-Strike 2 Workshop Tools/Level Design/Compiling
- Counter-Strike/Level Design
- Counter-Strike/Level Design/Assassination Scenario
- Counter-Strike/Level Design/Defusion Scenario
- Counter-Strike/Level Design/Escape Scenario
- Counter-Strike/Level Design/Hostage Scenario
- Counter-Strike: Global Offensive GDC Vault Video List
- Counter-Strike: Global Offensive Level Creation
- Counter-Strike: Global Offensive/Game Modes/Arms Race
- Counter-Strike: Global Offensive/Game Modes/Co-op Strike
- Counter-Strike: Global Offensive/Game Modes/Custom
- Counter-Strike: Global Offensive/Game Modes/Danger Zone
- Counter-Strike: Global Offensive/Game Modes/Demolition
- Counter-Strike: Global Offensive/Game Modes/Guardian
- Counter-Strike: Global Offensive/Game Modes/Retakes
- Counter-Strike: Global Offensive/Game Modes/Wingman
- Counter-Strike: Source Level Creation
- Crafty
- Crate
- Create traffic lights
- Creating a Bomb Defusal Map
- Creating a brush entity
- Creating a Classic Counter-Strike Map
- Creating a Curved Hallway
- Creating a Dreamball Map
- Creating a Hostage Rescue Map
- Creating a Level
- Creating a moving platform
- Creating a portal elevator
- Creating a Portal Radio
- Creating a portal/object fizzler
- Creating a Room
- Creating a rotating portalgun
- Creating a security camera
- Creating a Turret door
- Creating a wake-up bed
- Creating a wall light
- Creating a working mini-map for CS:GO
- Creating An Auto Portal
- Creating an energy ball launcher and catcher
- Creating an HL2DM megacharger
- Creating an incinerator
- Creating an Observation Hallway
- Creating Angled Geometry
- Creating Brush Entities
- Creating BTS Fans
- Creating CCP maps
- Creating indicator lights
- Creating multiple buttons for one door
- Creating Player Spawns in Day of Defeat Source
- Creating poison water
- Creating Portal Breaking Ladders
- Creating Portal Cat Walks
- Creating Portal Doors
- Creating Portal Ducts
- Creating Portal Neurotoxin Gas
- Creating Portal Piston Panels
- Creating Portal Piston Types
- Creating Portal Speakers
- Creating Portal Turret Claws
- Creating Portal turrets
- Creating Portal Vacuum Tubes
- Creating Portal Vents
- Creating Spawns
- Crowbar How to
- Cry of Fear.fgd
- Counter-Strike.rad
- CS:GO Spectator Tools
- Cubemaps
- Cubemaps (Source 2)
- Custom Compiler GUI
- Custom Testchamber Signs
D
- Damage types
- Dark Messiah Entities
- Dark Messiah: Multi-Player Level Creation
- Dark Messiah: Single-Player Level Creation
- Day of Defeat 4.1.fgd
- Day of Defeat.fgd
- Day of Defeat: Source Mapper's Reference
- De/Left 4 Dead Level Creation
- Deathmatch Classic 3.0.0.3.fgd
- Deathmatch Classic.fgd
- Deathmatch Classic.rad
- Decompiling Maps
- Detail props
- Detailing BTS Areas
- Detailing BTS Wall Pipes
- Detailing metal walls
- Digital Paintball Redux.fgd
- Dimensions/Left 4 Dead
- Dissection of Official L4D2 Campaigns
- DODS/Creating cap zones
- DODS/Creating the detonation map type
- DODS/Creating the main map area
- DODS/Creating Weapon Spawns
- Door creation
- Doors
- Dota 2 (Source).fgd
- Dota 2.fgd
- Dystopia Level Creation