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{{  | {{LanguageBar}}  | ||
[[File:Source-logo.png|200px|link=|Source]] <b>Welcome to Source Level Editing.</b>  | |||
=  | {{Messagebox|text=See the bottom of the page for alphabetically organized tutorials}}  | ||
*   | {{category header}}  | ||
* [[  | {{category newcolumn|rowspan=5|width=50%}}  | ||
* [[  | ==Getting Started==  | ||
* [[  | *[[SDK Installation|Installation]]  | ||
*[[Level Design Overview]]  | |||
*[[Your First Map]]  | |||
*[[Inputs and Outputs]]  | |||
==   | == Hammer Editor ==  | ||
* [[:Category:Hammer|Reference Documentation]]  | |||
* [[  | * [[Hammer Hotkey Reference]]  | ||
* [[  | * [[Hammer Feature Requests]] {{deprecated}}  | ||
* [[  | * [[Valve Hammer Editor#Version History|Valve Hammer Editor Versions]]  | ||
* [[  | * [[Hammer++]], a modified version of Hammer Editor that includes bug fixes and quality of life improvements  | ||
== General ==  | == General ==  | ||
* [[Dimensions]]  | |||
* [[Optimization (level design)|Optimization]]  | * [[Optimization (level design)|Optimization]]  | ||
* [[Hammer Face Edit Dialog|The Face Edit Tool]]  | * [[Hammer Face Edit Dialog|The Face Edit Tool]]  | ||
| Line 41: | Line 32: | ||
* [[List of entities]]  | * [[List of entities]]  | ||
* [[Prefab|Creating and Using Prefabs]]  | * [[Prefab|Creating and Using Prefabs]]  | ||
* [[Instances]]  | |||
* [[Adding Water]]  | * [[Adding Water]]  | ||
* [[Trigger Events Between Levels]]  | |||
== Lighting ==  | == Lighting ==  | ||
* [[Lighting]]  | * [[Lighting]]  | ||
* [[HDR Lighting Basics]]  | * [[HDR Lighting Basics]]  | ||
* [[Intermediate Lighting]]  | * [[Intermediate Lighting]]  | ||
* [[Advanced Lighting]]  | |||
== Connecting Areas ==  | == Connecting Areas ==  | ||
* [[Doors]]  | * [[Doors]]  | ||
* [[Working Ladders]]  | * [[Working Ladders]]  | ||
* [[Elevators]]  | * [[Elevators]]  | ||
* [[Teleporters]]  | * [[Teleporters]]  | ||
* [[Creating a Curved Hallway|Curved Hallways]]  | |||
* [[Creating Angled Geometry|Angled Geometry]]  | |||
== Detailing ==  | == Detailing ==  | ||
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* [[Cables and Ropes]]  | * [[Cables and Ropes]]  | ||
* [[Sound and Music]]  | * [[Sound and Music]]  | ||
* [[Complex Brush Creation]]  | |||
== Special Effects ==  | == Special Effects ==  | ||
* [[Physics]]  | * [[Physics]]  | ||
* [[Physics Entity Overview]]  | * [[Physics Entity Overview]]  | ||
| Line 73: | Line 66: | ||
* [[Dust, Fog, & Smoke]]  | * [[Dust, Fog, & Smoke]]  | ||
* [[Color correction (concept)|Color correction]]  | * [[Color correction (concept)|Color correction]]  | ||
* [[Sprite|Sprites]]  | |||
* [[Lists of Special Effects in level design|Lists of Special Effects]]  | * [[Lists of Special Effects in level design|Lists of Special Effects]]  | ||
== NPCs and AI ==  | |||
* [[Introduction_to_AI|Introduction to AI]]  | |||
* [[Nodegraph|Nodegraph construction]]  | |||
== Finishing Up ==  | == Finishing Up ==  | ||
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* [[Bspzip|Bspzip (Embedding Custom Content)]]  | * [[Bspzip|Bspzip (Embedding Custom Content)]]  | ||
* [[Pre-publication evaluation]]  | * [[Pre-publication evaluation]]  | ||
* [[Fixing lighting on a static prop]]  | |||
* [[Level Transitions]]  | |||
{{category newcolumn|rowspan=1|width=50%}}  | |||
== Other Engines ==  | |||
: {{gldsrc|link=:Category:GoldSrc_Level_Design}} [[:Category:GoldSrc_Level_Design|GoldSrc Level Design]]  | |||
: {{source2|link=Source_2/Docs/Level_Design}} [[Source_2/Docs/Level_Design|Source 2 Level Design]]  | |||
:: [[:Category:Level_Design/Source_2|Source 2 Level Design category]] - contain pages related to Source 2 level design.  | |||
== Specific Games ==  | |||
: {{as}} [[Alien Swarm Level Creation|Alien Swarm]]  | |||
: {{bms}} [[Black Mesa Level Creation|Black Mesa]]  | |||
: {{csgo}} [[Counter-Strike: Global Offensive Level Creation|Counter-Strike: Global Offensive]]  | |||
: {{css}} [[Counter-Strike: Source Level Creation|Counter-Strike: Source]]  | |||
: {{dm}} [[Dark Messiah Level Creation|Dark Messiah of Might and Magic]]  | |||
: {{dods}} [[Day of Defeat: Source Level Creation|Day of Defeat: Source]]  | |||
: {{gmod}} [[Garry's Mod Level Creation|Garry's Mod]]  | |||
: {{hl2}} [[Half-Life 2 Level Creation|Half-Life 2 and Half-Life 2 Episodes]]  | |||
: {{HL2dm}} [[Half-Life 2 Deathmatch Level Creation|Half-Life 2 Deathmatch]]  | |||
: {{Hls}} [[Half-Life: Source Level Creation|Half-Life: Source]]  | |||
: {{hldms}} [[Half-Life Deathmatch: Source Level Creation|Half-Life Deathmatch: Source]]  | |||
: {{INFRA}} [[INFRA Level Creation|INFRA]]  | |||
: {{l4d}} [[Left 4 Dead Level Creation|Left 4 Dead]]  | |||
: {{l4d2}} [[Left 4 Dead 2 Level Creation|Left 4 Dead 2]]  | |||
: {{portal}} [[Portal Level Creation|Portal]]  | |||
: {{portal2}} [[:Category:Portal 2 Level Design|Portal 2]]  | |||
: {{sineps}} [[SiN Episodes Level Creation|SiN Episodes: Emergence]]  | |||
: {{tf2}} [[Team Fortress 2/Docs/Level Design|Team Fortress 2]]  | |||
: {{ship}} [[The Ship Level Creation|The Ship]]  | |||
: {{vtmb}} [[Vampire The Masquerade - Bloodlines Level Creation|Vampire: The Masquerade - Bloodlines]]  | |||
: {{src}} [[Source Mods Level Creation|Other Source Mods]]  | |||
== Design Theory ==  | == Design Theory ==  | ||
* [[Single-Player Mapping Tips]]  | |||
* [[Bounce (level design)]]  | |||
* [[Loops (level design)]]  | |||
* [[Push Gameplay]]  | |||
* [[Map Compiling Theory]]  | |||
* [[How to Develop a Map That Works]]  | |||
* [[Adding More Detail to a map]]  | |||
* [[Color Theory in Level Design]]  | * [[Color Theory in Level Design]]  | ||
* [[  | * [[Decompiling Maps]]  | ||
* [[  | * [[Creating High-Quality Maps in Source]]  | ||
== Troubleshooting ==  | |||
=== Source SDK/Hammer Troubleshooting ===  | |||
* [[Troubleshooting Level Design]]  | * [[Troubleshooting Level Design]]  | ||
* [[:Category:Level Design FAQ|Level Design FAQ]]  | * [[:Category:Level Design FAQ|Level Design FAQ]]  | ||
* [[Compile Errors]]  | * [[Compile Errors]]  | ||
* [[Source SDK FAQ]]  | * [[Source SDK FAQ]]  | ||
=== In-game/Engine Troubleshooting ===  | |||
* [[Engine Hunk Overflow]]  | |||
* [[Showbudget|Using the Showbudget Panel]]  | |||
== External   | == External links ==  | ||
* [[Level Design Video Tutorials]] - A list of video tutorials related to Source mapping.  | * [[Level Design Video Tutorials]] - A list of video tutorials related to Source mapping.  | ||
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* [[General Sites]] - Sites covering a wide variety of topics including mapping  | * [[General Sites]] - Sites covering a wide variety of topics including mapping  | ||
* [[Map Archive Sites]] - sites where you can download maps for Valve's games  | * [[Map Archive Sites]] - sites where you can download maps for Valve's games  | ||
* [[File Hosting Sites]] - A list of reliable websites for hosting user created maps  | * [[File Hosting Sites]] - A list of reliable websites for hosting user-created maps  | ||
* [[Image Hosting Sites]] - A list of reliable websites to share screenshots of user created maps  | * [[Image Hosting Sites]] - A list of reliable websites to share screenshots of user-created maps  | ||
* [[News Site List]] - A list of websites for hype/advertisement and discussion  | * [[News Site List]] - A list of websites for hype/advertisement and discussion  | ||
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[[Category:Modding]]  | [[Category:Modding]]  | ||
[[Category:Entry pages]]  | |||
Latest revision as of 04:23, 14 May 2025
 Welcome to Source Level Editing.
See the bottom of the page for alphabetically organized tutorials 
Subcategories
This category has the following 42 subcategories, out of 42 total.
A
- Abstract Mapping (40 P)
 - Alien Swarm (53 P)
 
B
- BrainBread Level Design (1 P)
 
C
- Cry of Fear Level Design (empty)
 - Custom FGDs (15 P)
 
D
- Dark Messiah level design (empty)
 - Day of Defeat Level Design (6 P)
 - Displacements (9 P)
 
E
F
- Fog (16 P)
 
G
H
- Half-Life 2 level design (empty)
 - Half-Life Continuity (71 P)
 - Half-Life: Alyx entities (62 P)
 - HL2DM level design (1 P)
 
I
L
- Left 4 Dead level design (2 P)
 - Level Design FAQ (42 P)
 
N
- Nodes (2 P)
 
P
- Paranoia Level Design (1 P)
 - Portal 2 Level Design (106 P)
 - Portal level design (empty)
 - Prefabs (26 P)
 
R
- Regions & Atmospheres (51 P)
 - Ricochet Level Design (2 P)
 
S
T
- The Ship level design (empty)
 
W
Pages in category "Level Design"
The following 200 pages are in this category, out of 684 total.
(previous page) (next page)A
- Adding chapters to your mod
 - Adding Light
 - Adding More Detail to a map
 - Adding Point Entities
 - Adding Prop Models
 - Adding Water
 - Adrenaline Gamer 2.fgd
 - Adrenaline Gamer.fgd
 - Advanced HDR
 - Advanced Lighting
 - AI Metrics
 - AIN
 - Alien Swarm Deferred.fgd
 - Alien Swarm Level Creation/Your first Alien Swarm map
 - Alien Swarm Mapper's Reference
 - Alien Swarm Sky List
 - Alien Teleport Effect (HL1)
 - Ambient light
 - Ammo pack (TFC)
 - Antlions: Random Spawn
 - Applying Materials
 - Applying Textures
 - Applying Textures/v2draft
 - Areaportal
 
B
- Base Defense.fgd
 - Base.fgd/Dota 2
 - Base.fgd/Dota 2 (Source)
 - Base.fgd/Team Fortress 2 Classic
 - BaseClass fgd
 - Basic Construction
 - Blowout Doors
 - Bms.fgd
 - Bms.fgd (2012)
 - Bonus Maps
 - Bounce (level design)
 - Box dropper
 - BrainBread.fgd
 - Breakable Glass
 - Brush
 - BSP Content Extraction
 - BSPEntSpy
 - BSPSource
 - BTS Light Sources
 - BTS Sewer Room
 - BTS Support Beams
 - BTS Turret Repair Rooms
 - Buildcubemaps
 
C
- Cables and Ropes
 - Car Explosions
 - Ccp mechanics
 - Choosing Player Models
 - Clip texture
 - Clock
 - Color Correction
 - Color Theory in Level Design
 - Combine Destiny.fgd
 - Compile Errors
 - Complex Brush Creation
 - Complimentary Victory Lift
 - Configuring Hammer for Day of Defeat
 - Configuring Hammer for Deathmatch Classic
 - Configuring Hammer for Half-Life
 - Configuring Hammer for Half-Life Deathmatch: Source
 - Configuring Hammer for Half-Life: Source
 - Confiscation Field
 - Constant-Linear-Quadratic Falloff
 - Controlling portals
 - Converting brushes to models with XSI
 - Converting Brushwork
 - Converting Entities
 - Counter-Strike 2 Workshop Tools/Level Design/Compiling
 - Counter-Strike/Level Design
 - Counter-Strike/Level Design/Assassination Scenario
 - Counter-Strike/Level Design/Defusion Scenario
 - Counter-Strike/Level Design/Escape Scenario
 - Counter-Strike/Level Design/Hostage Scenario
 - Counter-Strike: Global Offensive GDC Vault Video List
 - Counter-Strike: Global Offensive Level Creation
 - Counter-Strike: Global Offensive/Game Modes/Arms Race
 - Counter-Strike: Global Offensive/Game Modes/Co-op Strike
 - Counter-Strike: Global Offensive/Game Modes/Custom
 - Counter-Strike: Global Offensive/Game Modes/Danger Zone
 - Counter-Strike: Global Offensive/Game Modes/Demolition
 - Counter-Strike: Global Offensive/Game Modes/Guardian
 - Counter-Strike: Global Offensive/Game Modes/Retakes
 - Counter-Strike: Global Offensive/Game Modes/Wingman
 - Counter-Strike: Source Level Creation
 - Crafty
 - Crate
 - Create traffic lights
 - Creating a Bomb Defusal Map
 - Creating a brush entity
 - Creating a Classic Counter-Strike Map
 - Creating a Curved Hallway
 - Creating a Dreamball Map
 - Creating a Hostage Rescue Map
 - Creating a Level
 - Creating a moving platform
 - Creating a portal elevator
 - Creating a Portal Radio
 - Creating a Room
 - Creating a rotating portalgun
 - Creating a security camera
 - Creating a Turret door
 - Creating a wake-up bed
 - Creating a wall light
 - Creating a working mini-map for CS:GO
 - Creating An Auto Portal
 - Creating an energy ball launcher and catcher
 - Creating an HL2DM megacharger
 - Creating an incinerator
 - Creating an Observation Hallway
 - Creating Angled Geometry
 - Creating Brush Entities
 - Creating BTS Fans
 - Creating CCP maps
 - Creating indicator lights
 - Creating multiple buttons for one door
 - Creating Player Spawns in Day of Defeat Source
 - Creating poison water
 - Creating Portal Breaking Ladders
 - Creating Portal Cat Walks
 - Creating Portal Doors
 - Creating Portal Ducts
 - Creating Portal Neurotoxin Gas
 - Creating Portal Piston Panels
 - Creating Portal Piston Types
 - Creating Portal Speakers
 - Creating Portal Turret Claws
 - Creating Portal turrets
 - Creating Portal Vacuum Tubes
 - Creating Portal Vents
 - Creating Spawns
 - Crowbar How to
 - Cry of Fear.fgd
 - Counter-Strike.rad
 - CS:GO Spectator Tools
 - Cubemaps
 - Cubemaps (Source 2)
 - Custom Compiler GUI
 - Custom Testchamber Signs
 
D
- Damage types
 - Dark Messiah Entities
 - Dark Messiah: Multi-Player Level Creation
 - Dark Messiah: Single-Player Level Creation
 - Day of Defeat 4.1.fgd
 - Day of Defeat.fgd
 - Day of Defeat: Source Mapper's Reference
 - De/Left 4 Dead Level Creation
 - Deathmatch Classic 3.0.0.3.fgd
 - Deathmatch Classic.fgd
 - Deathmatch Classic.rad
 - Decompiling Maps
 - Detail props
 - Detailing BTS Areas
 - Detailing BTS Wall Pipes
 - Detailing metal walls
 - Digital Paintball Redux.fgd
 - Dimensions/Left 4 Dead
 - Dissection of Official L4D2 Campaigns
 - DODS/Creating cap zones
 - DODS/Creating the detonation map type
 - DODS/Creating the main map area
 - DODS/Creating Weapon Spawns
 - Door creation
 - Doors
 - Dota 2 (Source).fgd
 - Dota 2.fgd
 - Dystopia Level Creation