Category:Brush entities: Difference between revisions

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A '''Brush entity''' uses brush geometry to define a local 3D volume in the World where its properties will be applied.  
A '''Brush entity''' uses brush geometry to define a local 3D volume in the World where its properties will be applied.  


refer to entity creation on how to use brush entities [[http://developer.valvesoftware.com/wiki/Entity_Creation]]
For more information on how to create and use entities, please refer to [[Entity Creation]].
 
[[Category:Level Design]]
[[Category:Level Design]]
[[Category:Entities|3]]
[[Category:Entities|3]]

Revision as of 14:18, 5 December 2008

A Brush entity uses brush geometry to define a local 3D volume in the World where its properties will be applied.

For more information on how to create and use entities, please refer to Entity Creation.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Brush entities"

The following 200 pages are in this category, out of 294 total.

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