Left 4 Dead 2 - List of Entities

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Revision as of 09:52, 10 August 2021 by Soer4769 (talk | contribs) (Consistent design between entity list pages)
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Left 4 Dead 2 Level Creation


base.fgd

See List of base entities

left4dead2.fgd

beam

commentary

env

filter

fog

func

game

generic

info

logic

player

point

prop

scripted

trigger

upgrade

weapon

Non-FGD

_

ability

cs

entity

entityflame

escape

fire

func

grenade

holiday

infected

inferno

info

insect

instanced

molotov

pipe

player

point

predicted

scene

script

spitter

soundent

survivor

tank

terror

upgrade

vomit

vomitjar

vote

weapon

witch

New & Updated

Environment

Filter

  • filter_health - Can filter based on the health of the activator, and wheter they have adrenaline active or not
  • filter_melee_damage - Can filter based on melee damage, and the type (all, slash or club)

Function

Information

Logic

  • logic_director_query - Controls the anger level of the AI Director
  • logic_game_event - allows firing of game events. Appears to part of an achievement system.
  • logic_script - Container for scripts
  • logic_versus_random - fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. Added from The Sacrifice DLC. Added from the EMS update.

Misc

Point

  • point_hurt - Added additional damage type: "FULLGIB"
  • point_spotlight - Added option to set Halo size
  • point_viewcontrol_multiplayer - Updated with additional inputs, toggles, and most importantly it now supports 'Target Entity' to easily create simple smooth gliding intro animations without relying on custom model animations.

Prop

  • All props now have a 'Lag Compensation' toggle. (Use sparingly!)
  • prop_car_alarm - Added ability to enable/disable
  • prop_door_rotating - Added 'glow' option
  • prop_physics - Added OnHitByTank output, for creating custom events when a prop is punched by the tank.
  • prop_fuel_barrel - special destructible physics prop that blows up in several stages when shot. Added from The Sacrifice DLC.
  • prop_wall_breakable - A section of wall that's breakable just like doors are.
  • scripted_item_drop - An item with basic physics that detects player touch.

Trigger

Weapon/Upgrade spawn

Note.pngNote:Read L4D2 Level Design's Weapon and Item Spawning