Category:Brush entities: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
'''Brush entities''' use brush geometry to define a 3D volume in the World where the Brush Entity's properties will be applied.  
A '''Brush entity''' uses brush geometry to define a local 3D volume in the World where its properties will be applied.  


[[Category:Level Design]]
[[Category:Level Design]]
[[Category:Entities|3]]
[[Category:Entities|3]]

Revision as of 17:54, 12 May 2008

A Brush entity uses brush geometry to define a local 3D volume in the World where its properties will be applied.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Brush entities"

The following 200 pages are in this category, out of 294 total.

(previous page) (next page)

F

(previous page) (next page)