Category:Brush entities: Difference between revisions

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A '''Brush entity''' uses brush geometry to define a local 3D volume in the World where its properties will be applied.  
A '''Brush entity''' uses brush geometry to define a local 3D volume in the World where its properties will be applied.  
''This page has been accessed 15824 times'' And not a single person helped.
Sorry for the trollish edit, but this gets annoying; What should be basic functions in creating a playable map, and no info on HOW to do it. All I want to do is build a working elevator, and every article and tutorial related to making elevators assumes that I know how to create a brush entity, which leads me here.
I'll watch this page and hope that SOMEONE will post something useful.


[[Category:Level Design]]
[[Category:Level Design]]
[[Category:Entities|3]]
[[Category:Entities|3]]

Revision as of 00:13, 24 November 2008

A Brush entity uses brush geometry to define a local 3D volume in the World where its properties will be applied.


This page has been accessed 15824 times And not a single person helped.

Sorry for the trollish edit, but this gets annoying; What should be basic functions in creating a playable map, and no info on HOW to do it. All I want to do is build a working elevator, and every article and tutorial related to making elevators assumes that I know how to create a brush entity, which leads me here.

I'll watch this page and hope that SOMEONE will post something useful.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Brush entities"

The following 200 pages are in this category, out of 294 total.

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