Category:Level Design: Difference between revisions

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See the bottom of this page for an alphabetical list of all topics related to level design. Some topics are not listed here at the top.
See the bottom of this page for an alphabetical list of all topics related to level design. Some topics are not listed here at the top.


==The Essentials==
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If you're just starting out with mapping, you should go through these articles first.
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* [[Source Mapping for Half-Life 1 Mappers]]
== Getting Started ==
* [[Your First Map|Building your first map in Hammer]]
* [[Introduction to Editing]]
* [[Introduction to Editing]]
* [[Your First Map]]
* [[3D and 2D Views|Hammer 3D and 2D Views]]
* [[Creating Brushes]]
* [[Applying Materials]]
* [[Creating Entities]]
* [[3D and 2D Views]]
* [[Reshaping Solids]]
* [[Leaks Explained]]
* [[Leaks Explained]]
* [[Adding Water]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
* [[Cubemaps]]
 
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif '''Counter-Strike: Source====
* [[Making levels for Counter-Strike: Source|Counter-Strike: Source Levels]]
* [[How To Develop A Map That Works]]
* [[How To Develop A Map That Works]]
* [[Abstract Mapping]] — mapping tasks organized by concept rather than technical name


==Hammer Editor Reference==
== Intermediate Topics ==
* [[Source Mapping for Half-Life 1 Mappers]]
* [[Grouping and VisGrouping]]
* [[Cubemaps|Cubemaps]]
* [[Prop Types Overview]]
* [[Physics Entity Overview]]
* [[Entity Hierarchy (parenting)]]
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Making_3D_Skyboxes|3D Skyboxes]]
* [[Creating_and_Using_Prefabs|Creating and Using Prefabs]]
* [[How to Release A Map]]


This is the main help page that appears when you choose Help inside the editor. Lists all of the commands, shortcuts, and options available in the program.
====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2====
* [[Single-Player Mapping Tips]]
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]
 
== Advanced Techniques ==
* [[Advanced Lighting]]
* [[Color Correction]]
* [[Expert compile mode]]
* [[Using Bspzip to Embed Custom Content|Bspzip (Embedding Custom Content)]]
* [[Creating Level Overviews|Level Overviews]]
* [[Menu Background Map|Menu Background Maps]]
* [[Filter Applications]]
* [[Navigation Meshes]]
 
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== Hammer Editor ==
* [[Hammer Editor Documentation]]
* [[Hammer Editor Documentation]]
* [[Hammer Feature Requests]]


=={{css}} Counter-Strike: Source specific topics==
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* [[Making levels for Counter-Strike: Source|Making Levels]]
== [[Abstract Mapping]] ==
* [[Map Source Releases for Counter-Strike: Source|Map Source Releases]]
<div style="font-size:larger">{{abstract mapping ideas}}</div>
* [[Navigation Meshes|Bot Navigation]]


=={{hl2}} Single-player Half-Life 2 specific topics==
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* [[:Category:AI|Artificial Intelligence]]
== Objects ==
* [[Single-Player Mapping Tips]]
* [[List of entities]]
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]] - descriptions of gameplay, visual and aural styles used in particular sections of Half-Life 2 and beyond.
* [[:Category:World Models|Prop Gallery]]
* [[:Category:Items|Items (weapons, pickups)]]
* [[:Category:NPCs|NPCs (monsters, allies, characters)]]


==Advanced Topics==
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===General Information===
* [[Prop Types Overview | Overview of Prop Types]]
* [[Physics Entity Overview | Physics Entity Overview]]
* [[Displacement | Displacement Surfaces (Terrain)]]
* [[Inputs and Outputs | Entity Inputs and Outputs]]
* [[List of entities | Entity List]]
* [[Entity Hierarchy (parenting)]]
* [[Grouping and VisGrouping]]
* [[Creating and Using Prefabs]]
* [[Using Bspzip to Embed Custom Content]]
* [[Filter Applications]]
* [[:Category:World Models|Prop Gallery]]
* [[Color_Correction|Color Correction]]


===Instructional===
== Troubleshooting ==
* [[Creating Menu Background Maps |  Creating Menu Background Maps]]
* [[:Category:Level Design FAQ|Level Design FAQ]]
* [[Mini-mod tutorial|Mini-mod Tutorial]]<br/>
* [[Making 3D Skyboxes | 3D Skyboxes]]
* [[Creating Ladders | Ladders]]
* [[Cables and Ropes | Cables and Ropes]]
* [[Creating Breakable Glass|Breakable Glass]]
* [[Creating Level Overviews|Level Overviews]]
* [[Flowing Water]]
* [[Sound sensitive trigger|Sound Sensitive Trigger]]
* [[Optimization]]
* [[Optimization]]
* [[How To Take Screenshots]]
* [[Troubleshooting Level Design]]
* [[How to Release A Map]]
* [[Showbudget|Using the Showbudget Panel]]
* [[Converting brush structures in your map into a prop static with XSI Mod Tool|Converting brush structures into a prop_static]]
* [[Compile Errors]]
* [[Decompiling Maps]]
* [[Source SDK FAQ]]
* [[Navigation Meshes]]


==Troubleshooting==
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* [[Optimizing and Checking Your Map]]
== Design Theory ==
* [[Controlling Geometry Visibility and Compile Times]]
* [[What makes a good level?]]
* [[Showbudget|Using the Showbudget Panel]]
* [[Single-Player Mapping Tips]]
* [[Troubleshooting Level Design]] -- One stop solution source for mapping problems.
* [[Bounce (level design)]]
* [[Compile Errors]] -- List of compile errors (work in progress)
* [[Loops (level design)]]
* [[Hammer Feature Requests]] -- If you'd like to see something changed in Hammer, post it here.
* [[Push Gameplay]]
* [[Map Compiling Theory]]


See also the [[:Category:Source_SDK_FAQ|Source SDK FAQ]] category for general questions and problems.
{{category end}}


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Revision as of 13:13, 10 March 2006

See the bottom of this page for an alphabetical list of all topics related to level design. Some topics are not listed here at the top.

Getting Started

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Intermediate Topics

http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2

Advanced Techniques

Hammer Editor

Abstract Mapping

Objects

Troubleshooting

Design Theory

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Subcategories

This category has the following 41 subcategories, out of 41 total.

A

B

C

E

F

N

S

W

Pages in category "Level Design"

The following 200 pages are in this category, out of 683 total.

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C

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