List of HL2 entities: Difference between revisions
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{{hl2}} This is a complete list of all [[HL2]] entities. | {{hl2}} This is a complete list of all [[HL2]] entities. | ||
== base.fgd == | == base.fgd == | ||
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== halflife2.fgd == | == halflife2.fgd == | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''ai''' | |||
* [[ai_ally_manager]] | * [[ai_ally_manager]] | ||
* [[ai_battle_line]] | * [[ai_battle_line]] | ||
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* [[ai_script_conditions]] | * [[ai_script_conditions]] | ||
* [[ai_sound]] | * [[ai_sound]] | ||
'''aiscripted''' | |||
* [[aiscripted_schedule]] | * [[aiscripted_schedule]] | ||
'''assault''' | |||
* [[assault_assaultpoint]] | * [[assault_assaultpoint]] | ||
* [[assault_rallypoint]] | * [[assault_rallypoint]] | ||
'''combine''' | |||
* [[combine_mine]] | * [[combine_mine]] | ||
'''cycler''' | |||
* [[cycler_actor]] | * [[cycler_actor]] | ||
'''env''' | |||
* [[env_alyxemp]] | * [[env_alyxemp]] | ||
* [[env_ar2explosion]] | * [[env_ar2explosion]] | ||
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* [[env_starfield]] | * [[env_starfield]] | ||
* [[env_terrainmorph]] | * [[env_terrainmorph]] | ||
'''filter''' | |||
* [[filter_combineball_type]] | * [[filter_combineball_type]] | ||
'''func''' | |||
* [[func_bulletshield]] | * [[func_bulletshield]] | ||
* [[func_combine_ball_spawner]] | * [[func_combine_ball_spawner]] | ||
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* [[func_tankrocket]] | * [[func_tankrocket]] | ||
* [[func_vehicleclip]] | * [[func_vehicleclip]] | ||
'''generic''' | |||
* [[generic_actor]] | * [[generic_actor]] | ||
'''grenade''' | |||
* [[grenade_helicopter]] | * [[grenade_helicopter]] | ||
'''info''' | |||
* [[info_apc_missile_hint]] | * [[info_apc_missile_hint]] | ||
* [[info_darknessmode_lightsource]] | * [[info_darknessmode_lightsource]] | ||
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* [[info_target_vehicle_transition]] | * [[info_target_vehicle_transition]] | ||
* [[info_teleporter_countdown]] | * [[info_teleporter_countdown]] | ||
'''item''' | |||
* [[item_ammo_357]] | * [[item_ammo_357]] | ||
* [[item_ammo_357_large]] | * [[item_ammo_357_large]] | ||
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* [[item_suit]] | * [[item_suit]] | ||
* [[item_suitcharger]] | * [[item_suitcharger]] | ||
'''logic''' | |||
* [[logic_achievement]] | * [[logic_achievement]] | ||
* [[logic_choreographed_scene]] | * [[logic_choreographed_scene]] | ||
* [[logic_scene_list_manager]] | * [[logic_scene_list_manager]] | ||
'''monster''' | |||
* [[monster_generic]] | * [[monster_generic]] | ||
'''npc''' | |||
* [[npc_advisor]] | * [[npc_advisor]] | ||
* [[npc_alyx]] | * [[npc_alyx]] | ||
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* [[npc_zombie_torso]] | * [[npc_zombie_torso]] | ||
* [[npc_zombine]] | * [[npc_zombine]] | ||
'''path''' | |||
* [[path_corner]] | * [[path_corner]] | ||
* [[path_corner_crash]] | * [[path_corner_crash]] | ||
'''player''' | |||
* [[player_loadsaved]] | * [[player_loadsaved]] | ||
* [[player_speedmod]] | * [[player_speedmod]] | ||
* [[player_weaponstrip]] | * [[player_weaponstrip]] | ||
'''point''' | |||
* [[point_antlion_repellant]] | * [[point_antlion_repellant]] | ||
* [[point_apc_controller]] | * [[point_apc_controller]] | ||
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* [[point_flesh_effect_target]] | * [[point_flesh_effect_target]] | ||
* [[point_push]] | * [[point_push]] | ||
'''prop''' | |||
* [[prop_combine_ball]] | * [[prop_combine_ball]] | ||
* [[prop_coreball]] | * [[prop_coreball]] | ||
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* [[prop_vehicle_jeep]] | * [[prop_vehicle_jeep]] | ||
* [[prop_vehicle_prisoner_pod]] | * [[prop_vehicle_prisoner_pod]] | ||
'''script''' | |||
* [[script_intro]] | * [[script_intro]] | ||
* [[script_tauremoval]] | * [[script_tauremoval]] | ||
'''scripted''' | |||
* [[scripted_sentence]] | * [[scripted_sentence]] | ||
* [[scripted_sequence]] | * [[scripted_sequence]] | ||
* [[scripted_target]] | * [[scripted_target]] | ||
'''test''' | |||
* [[test_sidelist]] | * [[test_sidelist]] | ||
'''trigger''' | |||
* [[trigger_physics_trap]] | * [[trigger_physics_trap]] | ||
* [[trigger_rpgfire]] | * [[trigger_rpgfire]] | ||
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* [[trigger_weapon_dissolve]] | * [[trigger_weapon_dissolve]] | ||
* [[trigger_weapon_strip]] | * [[trigger_weapon_strip]] | ||
'''vehicle''' | |||
* [[vehicle_viewcontroller]] | * [[vehicle_viewcontroller]] | ||
'''weapon''' | |||
* [[weapon_357]] | * [[weapon_357]] | ||
* [[weapon_alyxgun]] | * [[weapon_alyxgun]] |
Revision as of 01:18, 28 August 2011
This is a complete list of all HL2 entities.
base.fgd
halflife2.fgd
ai
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted
assault
combine
cycler
env
- env_alyxemp
- env_ar2explosion
- env_citadel_energy_core
- env_entity_dissolver
- env_flare
- env_global
- env_gunfire
- env_headcrabcanister
- env_muzzleflash
- env_rotorwash
- env_speaker
- env_sporeexplosion
- env_starfield
- env_terrainmorph
filter
func
- func_bulletshield
- func_combine_ball_spawner
- func_healthcharger
- func_lookdoor
- func_monitor
- func_recharge
- func_tank
- func_tank_combine_cannon
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
generic
grenade
info
- info_apc_missile_hint
- info_darknessmode_lightsource
- info_radar_target
- info_snipertarget
- info_target_gunshipcrash
- info_target_helicopter_crash
- info_target_vehicle_transition
- info_teleporter_countdown
item
- item_ammo_357
- item_ammo_357_large
- item_ammo_ar2
- item_ammo_ar2_altfire
- item_ammo_ar2_large
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_pistol
- item_ammo_pistol_large
- item_ammo_smg1
- item_ammo_smg1_grenade
- item_ammo_smg1_large
- item_battery
- item_box_buckshot
- item_dynamic_resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_rpg_round
- item_suit
- item_suitcharger
logic
monster
npc
- npc_advisor
- npc_alyx
- npc_antlion
- npc_antlion_grub
- npc_antlion_template_maker
- npc_antlionguard
- npc_apcdriver
- npc_barnacle
- npc_barney
- npc_blob
- npc_breen
- npc_bullseye
- npc_citizen
- npc_clawscanner
- npc_combine_camera
- npc_combine_cannon
- npc_combine_s
- npc_combinedropship
- npc_combinegunship
- npc_crabsynth
- npc_cranedriver
- npc_crow
- npc_cscanner
- npc_dog
- npc_eli
- npc_enemyfinder
- npc_enemyfinder_combinecannon
- npc_fastzombie
- npc_fastzombie_torso
- npc_fisherman
- npc_gman
- npc_grenade_frag
- npc_headcrab
- npc_headcrab_black
- npc_headcrab_fast
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_heli_nobomb
- npc_helicopter
- npc_hunter
- npc_hunter_maker
- npc_ichthyosaur
- npc_kleiner
- npc_launcher
- npc_magnusson
- npc_maker
- npc_manhack
- npc_metropolice
- npc_missiledefense
- npc_monk
- npc_mortarsynth
- npc_mossman
- npc_pigeon
- npc_poisonzombie
- npc_rollermine
- npc_seagull
- npc_sniper
- npc_spotlight
- npc_stalker
- npc_strider
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
- npc_vehicledriver
- npc_vortigaunt
- npc_zombie
- npc_zombie_torso
- npc_zombine
path
player
point
- point_antlion_repellant
- point_apc_controller
- point_bugbait
- point_camera
- point_combine_ball_launcher
- point_flesh_effect_target
- point_push
prop
- prop_combine_ball
- prop_coreball
- prop_scalable
- prop_thumper
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
script
scripted
test
trigger
- trigger_physics_trap
- trigger_rpgfire
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
vehicle
weapon