List of HL2 entities: Difference between revisions

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{{hl2}} This is a complete list of all [[HL2]] entities. __NOTOC__
{{hl2}} This is a complete list of all [[HL2]] entities.


== base.fgd ==
== base.fgd ==
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== halflife2.fgd ==
== halflife2.fgd ==
{{ColumnBox|count=4|
{{ColumnBox|count=4|
==== ai====
'''ai'''
* [[ai_ally_manager]]
* [[ai_ally_manager]]
* [[ai_battle_line]]
* [[ai_battle_line]]
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* [[ai_script_conditions]]
* [[ai_script_conditions]]
* [[ai_sound]]
* [[ai_sound]]
==== aiscripted====
'''aiscripted'''
* [[aiscripted_schedule]]
* [[aiscripted_schedule]]
==== assault====
'''assault'''
* [[assault_assaultpoint]]
* [[assault_assaultpoint]]
* [[assault_rallypoint]]
* [[assault_rallypoint]]
==== combine====
'''combine'''
* [[combine_mine]]
* [[combine_mine]]
==== cycler====
'''cycler'''
* [[cycler_actor]]
* [[cycler_actor]]
==== env====
'''env'''
* [[env_alyxemp]]
* [[env_alyxemp]]
* [[env_ar2explosion]]
* [[env_ar2explosion]]
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* [[env_starfield]]
* [[env_starfield]]
* [[env_terrainmorph]]
* [[env_terrainmorph]]
==== filter====
'''filter'''
* [[filter_combineball_type]]
* [[filter_combineball_type]]
==== func====
'''func'''
* [[func_bulletshield]]
* [[func_bulletshield]]
* [[func_combine_ball_spawner]]
* [[func_combine_ball_spawner]]
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* [[func_tankrocket]]
* [[func_tankrocket]]
* [[func_vehicleclip]]
* [[func_vehicleclip]]
==== generic====
'''generic'''
* [[generic_actor]]
* [[generic_actor]]
==== grenade====
'''grenade'''
* [[grenade_helicopter]]
* [[grenade_helicopter]]
==== info====
'''info'''
* [[info_apc_missile_hint]]
* [[info_apc_missile_hint]]
* [[info_darknessmode_lightsource]]
* [[info_darknessmode_lightsource]]
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* [[info_target_vehicle_transition]]
* [[info_target_vehicle_transition]]
* [[info_teleporter_countdown]]
* [[info_teleporter_countdown]]
==== item====
'''item'''
* [[item_ammo_357]]
* [[item_ammo_357]]
* [[item_ammo_357_large]]
* [[item_ammo_357_large]]
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* [[item_suit]]
* [[item_suit]]
* [[item_suitcharger]]
* [[item_suitcharger]]
==== logic====
'''logic'''
* [[logic_achievement]]
* [[logic_achievement]]
* [[logic_choreographed_scene]]
* [[logic_choreographed_scene]]
* [[logic_scene_list_manager]]
* [[logic_scene_list_manager]]
==== monster====
'''monster'''
* [[monster_generic]]
* [[monster_generic]]
==== npc====
'''npc'''
* [[npc_advisor]]
* [[npc_advisor]]
* [[npc_alyx]]
* [[npc_alyx]]
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* [[npc_zombie_torso]]
* [[npc_zombie_torso]]
* [[npc_zombine]]
* [[npc_zombine]]
==== path====
'''path'''
* [[path_corner]]
* [[path_corner]]
* [[path_corner_crash]]
* [[path_corner_crash]]
==== player====
'''player'''
* [[player_loadsaved]]
* [[player_loadsaved]]
* [[player_speedmod]]
* [[player_speedmod]]
* [[player_weaponstrip]]
* [[player_weaponstrip]]
==== point====
'''point'''
* [[point_antlion_repellant]]
* [[point_antlion_repellant]]
* [[point_apc_controller]]
* [[point_apc_controller]]
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* [[point_flesh_effect_target]]
* [[point_flesh_effect_target]]
* [[point_push]]
* [[point_push]]
==== prop====
'''prop'''
* [[prop_combine_ball]]
* [[prop_combine_ball]]
* [[prop_coreball]]
* [[prop_coreball]]
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* [[prop_vehicle_jeep]]
* [[prop_vehicle_jeep]]
* [[prop_vehicle_prisoner_pod]]
* [[prop_vehicle_prisoner_pod]]
==== script====
'''script'''
* [[script_intro]]
* [[script_intro]]
* [[script_tauremoval]]
* [[script_tauremoval]]
==== scripted====
'''scripted'''
* [[scripted_sentence]]
* [[scripted_sentence]]
* [[scripted_sequence]]
* [[scripted_sequence]]
* [[scripted_target]]
* [[scripted_target]]
==== test====
'''test'''
* [[test_sidelist]]
* [[test_sidelist]]
==== trigger====
'''trigger'''
* [[trigger_physics_trap]]
* [[trigger_physics_trap]]
* [[trigger_rpgfire]]
* [[trigger_rpgfire]]
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* [[trigger_weapon_dissolve]]
* [[trigger_weapon_dissolve]]
* [[trigger_weapon_strip]]
* [[trigger_weapon_strip]]
==== vehicle====
'''vehicle'''
* [[vehicle_viewcontroller]]
* [[vehicle_viewcontroller]]
==== weapon====
'''weapon'''
* [[weapon_357]]
* [[weapon_357]]
* [[weapon_alyxgun]]
* [[weapon_alyxgun]]

Revision as of 01:18, 28 August 2011

Half-Life 2 This is a complete list of all HL2 entities.

base.fgd

See List of base entities

halflife2.fgd

ai

aiscripted

assault

combine

cycler

env

filter

func

generic

grenade

info

item

logic

monster

npc

path

player

point

prop

script

scripted

test

trigger

vehicle

weapon