List of Portal 2 Entities: Difference between revisions
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{{portal2}} This is a complete list of all [[Portal 2]] entities that are used in the [[BSP]] map files. | [[Category:Portal_2_Level_Design]]{{portal2}} This is a complete list of all [[Portal 2]] entities that are used in the [[BSP]] map files. | ||
[[ai_addon_builder]] | [[ai_addon_builder]] |
Revision as of 11:30, 29 April 2011
This is a complete list of all Portal 2 entities that are used in the BSP map files.
ai_addon_builder ai_relationship ai_script_conditions ambient_generic beam_spotlight color_correction color_correction_volume env_ar2explosion env_entity_maker env_explosion env_fade env_fire env_fog_controller env_global env_hudhint env_instructor_hint env_lightglow env_microphone env_physexplosion env_physimpact env_portal_credits env_portal_laser env_projectedtexture env_shake env_shooter env_soundscape env_soundscape_proxy env_spark env_splash env_sprite env_sprite_clientside env_texturetoggle env_tonemap_controller env_viewpunch env_wind filter_activator_class filter_activator_model filter_activator_name filter_damage_type filter_multi filter_player_held fog_volume func_areaportal func_areaportalwindow func_breakable func_brush func_button func_clip_vphysics func_door func_door_rotating func_illusionary func_instance_io_proxy func_monitor func_movelinear func_noportal_volume func_physbox func_portal_bumper func_portal_detector func_rotating func_rot_button func_smokevolume func_tank func_tanktrain func_tracktrain func_wall game_end game_gib_manager game_text generic_actor info_coop_spawn infodecal info_game_event_proxy info_landmark info_landmark_entry info_landmark_exit info_lighting_relative info_node info_overlay_accessor info_paint_sprayer info_particle_system info_placement_helper info_player_ping_detector info_player_start info_target info_target_instructor_hint info_teleport_destination keyframe_rope light light_directional light_dynamic light_environment light_spot linked_portal_door logic_achievement logic_auto logic_autosave logic_branch logic_branch_listener logic_case logic_choreographed_scene logic_collision_pair logic_compare logic_coop_manager logic_eventlistener logic_playerproxy logic_playmovie logic_random_outputs logic_register_activator logic_relay logic_script logic_timer logic_timescale material_modify_control math_counter math_remap momentary_rot_button move_rope npc_bullseye npc_enemyfinder npc_personality_core npc_portal_turret_floor npc_security_camera npc_wheatley_boss paint_sphere path_corner path_track phys_ballsocket phys_constraint phys_constraintsystem phys_hinge phys_lengthconstraint phys_motor phys_ragdollconstraint phys_spring player_loadsaved player_speedmod player_weaponstrip point_anglesensor point_camera point_changelevel point_clientcommand point_futbol_shooter point_push point_servercommand point_spotlight point_survey point_teleport point_template point_viewcontrol point_viewcontrol_multiplayer point_viewproxy postprocess_controller prop_button prop_dynamic prop_dynamic_override prop_exploding_futbol prop_floor_ball_button prop_floor_button prop_floor_cube_button prop_indicator_panel prop_laser_catcher prop_laser_relay prop_monster_box prop_paint_bomb prop_physics prop_physics_override prop_portal prop_ragdoll prop_testchamber_door prop_tractor_beam prop_under_button prop_under_floor_button prop_vehicle_choreo_generic prop_wall_projector prop_weighted_cube scripted_sequence shadow_control sky_camera trigger_autosave trigger_catapult trigger_changelevel trigger_gravity trigger_hurt trigger_look trigger_multiple trigger_once trigger_paint_cleanser trigger_ping_detector trigger_playerteam trigger_portal_cleanser trigger_push trigger_teleport trigger_transition trigger_weapon_strip vgui_movie_display vgui_neurotoxin_countdown vgui_screen water_lod_control weapon_portalgun worldspawn