List of Portal 2 Entities: Difference between revisions
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{{portal2}} This is a | {{portal2}} This is a list of all [[Portal 2]] entities. | ||
==Map Entities== | |||
Entities that are used in the [[BSP]] map files. | |||
===Portal 2 specific=== | |||
[[env_portal_credits]] | |||
[[env_portal_laser]] | |||
[[func_noportal_volume]] | |||
[[func_portal_bumper]] | |||
[[func_portal_detector]] | |||
[[info_coop_spawn]] | |||
[[info_paint_sprayer]] | |||
[[info_placement_helper]] | |||
[[info_player_ping_detector]] | |||
[[npc_personality_core]] | |||
[[npc_portal_turret_floor]] | |||
[[npc_security_camera]] | |||
[[npc_wheatley_boss]] | |||
[[paint_sphere]] | |||
[[point_futbol_shooter]] | |||
[[prop_exploding_futbol]] | |||
[[prop_floor_ball_button]] | |||
[[prop_floor_button]] | |||
[[prop_floor_cube_button]] | |||
[[prop_indicator_panel]] | |||
[[prop_laser_catcher]] | |||
[[prop_laser_relay]] | |||
[[prop_monster_box]] | |||
[[prop_paint_bomb]] | |||
[[prop_testchamber_door]] | |||
[[prop_tractor_beam]] | |||
[[prop_under_button]] | |||
[[prop_under_floor_button]] | |||
[[prop_weighted_cube]] | |||
[[trigger_catapult]] | |||
[[trigger_paint_cleanser]] | |||
[[trigger_ping_detector]] | |||
[[trigger_portal_cleanser]] | |||
[[vgui_neurotoxin_countdown]] | |||
[[weapon_portalgun]] | |||
===Base entities=== | |||
[[ai_addon_builder]] | [[ai_addon_builder]] | ||
[[ai_relationship]] | [[ai_relationship]] | ||
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[[env_physexplosion]] | [[env_physexplosion]] | ||
[[env_physimpact]] | [[env_physimpact]] | ||
[[env_projectedtexture]] | [[env_projectedtexture]] | ||
[[env_shake]] | [[env_shake]] | ||
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[[func_monitor]] | [[func_monitor]] | ||
[[func_movelinear]] | [[func_movelinear]] | ||
[[func_physbox]] | [[func_physbox]] | ||
[[func_rotating]] | [[func_rotating]] | ||
[[func_rot_button]] | [[func_rot_button]] | ||
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[[generic_actor]] | [[generic_actor]] | ||
[[infodecal]] | [[infodecal]] | ||
[[info_game_event_proxy]] | [[info_game_event_proxy]] | ||
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[[info_node]] | [[info_node]] | ||
[[info_overlay_accessor]] | [[info_overlay_accessor]] | ||
[[info_particle_system]] | [[info_particle_system]] | ||
[[info_player_start]] | [[info_player_start]] | ||
[[info_target]] | [[info_target]] | ||
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[[npc_bullseye]] | [[npc_bullseye]] | ||
[[npc_enemyfinder]] | [[npc_enemyfinder]] | ||
[[paint_sphere]] | [[paint_sphere]] | ||
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[[point_changelevel]] | [[point_changelevel]] | ||
[[point_clientcommand]] | [[point_clientcommand]] | ||
[[point_push]] | [[point_push]] | ||
[[point_servercommand]] | [[point_servercommand]] | ||
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[[prop_dynamic]] | [[prop_dynamic]] | ||
[[prop_dynamic_override]] | [[prop_dynamic_override]] | ||
[[prop_physics]] | [[prop_physics]] | ||
[[prop_physics_override]] | [[prop_physics_override]] | ||
[[prop_portal]] | [[prop_portal]] | ||
[[prop_ragdoll]] | [[prop_ragdoll]] | ||
[[prop_vehicle_choreo_generic]] | [[prop_vehicle_choreo_generic]] | ||
[[prop_wall_projector]] | [[prop_wall_projector]] | ||
[[scripted_sequence]] | [[scripted_sequence]] | ||
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[[trigger_autosave]] | [[trigger_autosave]] | ||
[[trigger_changelevel]] | [[trigger_changelevel]] | ||
[[trigger_gravity]] | [[trigger_gravity]] | ||
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[[trigger_multiple]] | [[trigger_multiple]] | ||
[[trigger_once]] | [[trigger_once]] | ||
[[trigger_playerteam]] | [[trigger_playerteam]] | ||
[[trigger_push]] | [[trigger_push]] | ||
[[trigger_teleport]] | [[trigger_teleport]] | ||
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[[vgui_movie_display]] | [[vgui_movie_display]] | ||
[[vgui_screen]] | [[vgui_screen]] | ||
[[water_lod_control]] | [[water_lod_control]] | ||
[[worldspawn]] | [[worldspawn]] | ||
== Entities missing in the official [[FGD]] == | |||
[[prop_exploding_futbol]] | |||
[[Category:Entities]] | [[Category:Entities]] | ||
[[Category:Portal 2 Entities|*]] | [[Category:Portal 2 Entities|*]] |
Revision as of 03:58, 11 May 2011
This is a list of all Portal 2 entities.
Map Entities
Entities that are used in the BSP map files.
Portal 2 specific
env_portal_credits env_portal_laser func_noportal_volume func_portal_bumper func_portal_detector info_coop_spawn info_paint_sprayer info_placement_helper info_player_ping_detector npc_personality_core npc_portal_turret_floor npc_security_camera npc_wheatley_boss paint_sphere point_futbol_shooter prop_exploding_futbol prop_floor_ball_button prop_floor_button prop_floor_cube_button prop_indicator_panel prop_laser_catcher prop_laser_relay prop_monster_box prop_paint_bomb prop_testchamber_door prop_tractor_beam prop_under_button prop_under_floor_button prop_weighted_cube trigger_catapult trigger_paint_cleanser trigger_ping_detector trigger_portal_cleanser vgui_neurotoxin_countdown weapon_portalgun
Base entities
ai_addon_builder ai_relationship ai_script_conditions ambient_generic beam_spotlight color_correction color_correction_volume env_ar2explosion env_entity_maker env_explosion env_fade env_fire env_fog_controller env_global env_hudhint env_instructor_hint env_lightglow env_microphone env_physexplosion env_physimpact env_projectedtexture env_shake env_shooter env_soundscape env_soundscape_proxy env_spark env_splash env_sprite env_sprite_clientside env_texturetoggle env_tonemap_controller env_viewpunch env_wind filter_activator_class filter_activator_model filter_activator_name filter_damage_type filter_multi filter_player_held fog_volume func_areaportal func_areaportalwindow func_breakable func_brush func_button func_clip_vphysics func_door func_door_rotating func_illusionary func_instance_io_proxy func_monitor func_movelinear func_physbox func_rotating func_rot_button func_smokevolume func_tank func_tanktrain func_tracktrain func_wall game_end game_gib_manager game_text generic_actor infodecal info_game_event_proxy info_landmark info_landmark_entry info_landmark_exit info_lighting_relative info_node info_overlay_accessor info_particle_system info_player_start info_target info_target_instructor_hint info_teleport_destination keyframe_rope light light_directional light_dynamic light_environment light_spot linked_portal_door logic_achievement logic_auto logic_autosave logic_branch logic_branch_listener logic_case logic_choreographed_scene logic_collision_pair logic_compare logic_coop_manager logic_eventlistener logic_playerproxy logic_playmovie logic_random_outputs logic_register_activator logic_relay logic_script logic_timer logic_timescale material_modify_control math_counter math_remap momentary_rot_button move_rope npc_bullseye npc_enemyfinder paint_sphere path_corner path_track phys_ballsocket phys_constraint phys_constraintsystem phys_hinge phys_lengthconstraint phys_motor phys_ragdollconstraint phys_spring player_loadsaved player_speedmod player_weaponstrip point_anglesensor point_camera point_changelevel point_clientcommand point_push point_servercommand point_spotlight point_survey point_teleport point_template point_viewcontrol point_viewcontrol_multiplayer point_viewproxy postprocess_controller prop_button prop_dynamic prop_dynamic_override prop_physics prop_physics_override prop_portal prop_ragdoll prop_vehicle_choreo_generic prop_wall_projector scripted_sequence shadow_control sky_camera trigger_autosave trigger_changelevel trigger_gravity trigger_hurt trigger_look trigger_multiple trigger_once trigger_playerteam trigger_push trigger_teleport trigger_transition trigger_weapon_strip vgui_movie_display vgui_screen water_lod_control worldspawn
Entities missing in the official FGD
prop_exploding_futbol