List of Portal 2 Entities: Difference between revisions

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{{portal2}} This is a complete list of all [[Portal 2]] entities that are used in the [[BSP]] map files.  
{{portal2}} This is a list of all [[Portal 2]] entities.  


==Map Entities==
Entities that are used in the [[BSP]] map files.
===Portal 2 specific===
[[env_portal_credits]]
[[env_portal_laser]]
[[func_noportal_volume]]
[[func_portal_bumper]]
[[func_portal_detector]]
[[info_coop_spawn]]
[[info_paint_sprayer]]
[[info_placement_helper]]
[[info_player_ping_detector]]
[[npc_personality_core]]
[[npc_portal_turret_floor]]
[[npc_security_camera]]
[[npc_wheatley_boss]]
[[paint_sphere]]
[[point_futbol_shooter]]
[[prop_exploding_futbol]]
[[prop_floor_ball_button]]
[[prop_floor_button]]
[[prop_floor_cube_button]]
[[prop_indicator_panel]]
[[prop_laser_catcher]]
[[prop_laser_relay]]
[[prop_monster_box]]
[[prop_paint_bomb]]
[[prop_testchamber_door]]
[[prop_tractor_beam]]
[[prop_under_button]]
[[prop_under_floor_button]]
[[prop_weighted_cube]]
[[trigger_catapult]]
[[trigger_paint_cleanser]]
[[trigger_ping_detector]]
[[trigger_portal_cleanser]]
[[vgui_neurotoxin_countdown]]
[[weapon_portalgun]]
===Base entities===
  [[ai_addon_builder]]
  [[ai_addon_builder]]
  [[ai_relationship]]
  [[ai_relationship]]
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  [[env_physexplosion]]
  [[env_physexplosion]]
  [[env_physimpact]]
  [[env_physimpact]]
[[env_portal_credits]]
[[env_portal_laser]]
  [[env_projectedtexture]]
  [[env_projectedtexture]]
  [[env_shake]]
  [[env_shake]]
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  [[func_monitor]]
  [[func_monitor]]
  [[func_movelinear]]
  [[func_movelinear]]
[[func_noportal_volume]]
  [[func_physbox]]
  [[func_physbox]]
[[func_portal_bumper]]
[[func_portal_detector]]
  [[func_rotating]]
  [[func_rotating]]
  [[func_rot_button]]
  [[func_rot_button]]
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  [[generic_actor]]
  [[generic_actor]]
   
   
[[info_coop_spawn]]
  [[infodecal]]
  [[infodecal]]
  [[info_game_event_proxy]]
  [[info_game_event_proxy]]
Line 89: Line 134:
  [[info_node]]
  [[info_node]]
  [[info_overlay_accessor]]
  [[info_overlay_accessor]]
[[info_paint_sprayer]]
  [[info_particle_system]]
  [[info_particle_system]]
[[info_placement_helper]]
[[info_player_ping_detector]]
  [[info_player_start]]
  [[info_player_start]]
  [[info_target]]
  [[info_target]]
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  [[npc_bullseye]]
  [[npc_bullseye]]
  [[npc_enemyfinder]]
  [[npc_enemyfinder]]
[[npc_personality_core]]
[[npc_portal_turret_floor]]
[[npc_security_camera]]
[[npc_wheatley_boss]]
   
   
  [[paint_sphere]]
  [[paint_sphere]]
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  [[point_changelevel]]
  [[point_changelevel]]
  [[point_clientcommand]]
  [[point_clientcommand]]
[[point_futbol_shooter]]
  [[point_push]]
  [[point_push]]
  [[point_servercommand]]
  [[point_servercommand]]
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  [[prop_dynamic]]
  [[prop_dynamic]]
  [[prop_dynamic_override]]
  [[prop_dynamic_override]]
[[prop_exploding_futbol]]
[[prop_floor_ball_button]]
[[prop_floor_button]]
[[prop_floor_cube_button]]
[[prop_indicator_panel]]
[[prop_laser_catcher]]
[[prop_laser_relay]]
[[prop_monster_box]]
[[prop_paint_bomb]]
  [[prop_physics]]
  [[prop_physics]]
  [[prop_physics_override]]
  [[prop_physics_override]]
  [[prop_portal]]
  [[prop_portal]]
  [[prop_ragdoll]]
  [[prop_ragdoll]]
[[prop_testchamber_door]]
[[prop_tractor_beam]]
[[prop_under_button]]
[[prop_under_floor_button]]
  [[prop_vehicle_choreo_generic]]
  [[prop_vehicle_choreo_generic]]
  [[prop_wall_projector]]
  [[prop_wall_projector]]
[[prop_weighted_cube]]
   
   
  [[scripted_sequence]]
  [[scripted_sequence]]
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  [[trigger_autosave]]
  [[trigger_autosave]]
[[trigger_catapult]]
  [[trigger_changelevel]]
  [[trigger_changelevel]]
  [[trigger_gravity]]
  [[trigger_gravity]]
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  [[trigger_multiple]]
  [[trigger_multiple]]
  [[trigger_once]]
  [[trigger_once]]
[[trigger_paint_cleanser]]
[[trigger_ping_detector]]
  [[trigger_playerteam]]
  [[trigger_playerteam]]
[[trigger_portal_cleanser]]
  [[trigger_push]]
  [[trigger_push]]
  [[trigger_teleport]]
  [[trigger_teleport]]
Line 227: Line 246:
   
   
  [[vgui_movie_display]]
  [[vgui_movie_display]]
[[vgui_neurotoxin_countdown]]
  [[vgui_screen]]
  [[vgui_screen]]
   
   
  [[water_lod_control]]
  [[water_lod_control]]
[[weapon_portalgun]]
   
   
  [[worldspawn]]
  [[worldspawn]]
== Entities missing in the official [[FGD]] ==
[[prop_exploding_futbol]]


[[Category:Entities]]
[[Category:Entities]]
[[Category:Portal 2 Entities|*]]
[[Category:Portal 2 Entities|*]]

Revision as of 03:58, 11 May 2011

Portal 2 This is a list of all Portal 2 entities.

Map Entities

Entities that are used in the BSP map files.

Portal 2 specific

env_portal_credits
env_portal_laser

func_noportal_volume
func_portal_bumper
func_portal_detector

info_coop_spawn
info_paint_sprayer
info_placement_helper
info_player_ping_detector

npc_personality_core
npc_portal_turret_floor
npc_security_camera
npc_wheatley_boss

paint_sphere

point_futbol_shooter

prop_exploding_futbol
prop_floor_ball_button
prop_floor_button
prop_floor_cube_button
prop_indicator_panel
prop_laser_catcher
prop_laser_relay
prop_monster_box
prop_paint_bomb
prop_testchamber_door
prop_tractor_beam
prop_under_button
prop_under_floor_button
prop_weighted_cube

trigger_catapult

trigger_paint_cleanser
trigger_ping_detector
trigger_portal_cleanser

vgui_neurotoxin_countdown

weapon_portalgun

Base entities

ai_addon_builder
ai_relationship
ai_script_conditions

ambient_generic

beam_spotlight

color_correction
color_correction_volume

env_ar2explosion
env_entity_maker
env_explosion
env_fade
env_fire
env_fog_controller
env_global
env_hudhint
env_instructor_hint
env_lightglow
env_microphone
env_physexplosion
env_physimpact
env_projectedtexture
env_shake
env_shooter
env_soundscape
env_soundscape_proxy
env_spark
env_splash
env_sprite
env_sprite_clientside
env_texturetoggle
env_tonemap_controller
env_viewpunch
env_wind

filter_activator_class
filter_activator_model
filter_activator_name
filter_damage_type
filter_multi
filter_player_held

fog_volume

func_areaportal
func_areaportalwindow
func_breakable
func_brush
func_button
func_clip_vphysics
func_door
func_door_rotating
func_illusionary
func_instance_io_proxy
func_monitor
func_movelinear
func_physbox
func_rotating
func_rot_button
func_smokevolume
func_tank
func_tanktrain
func_tracktrain
func_wall

game_end
game_gib_manager
game_text

generic_actor

infodecal
info_game_event_proxy
info_landmark
info_landmark_entry
info_landmark_exit
info_lighting_relative
info_node
info_overlay_accessor
info_particle_system
info_player_start
info_target
info_target_instructor_hint
info_teleport_destination

keyframe_rope

light
light_directional
light_dynamic
light_environment
light_spot

linked_portal_door

logic_achievement
logic_auto
logic_autosave
logic_branch
logic_branch_listener
logic_case
logic_choreographed_scene
logic_collision_pair
logic_compare
logic_coop_manager
logic_eventlistener
logic_playerproxy
logic_playmovie
logic_random_outputs
logic_register_activator
logic_relay
logic_script
logic_timer
logic_timescale

material_modify_control

math_counter
math_remap

momentary_rot_button

move_rope

npc_bullseye
npc_enemyfinder

paint_sphere

path_corner
path_track

phys_ballsocket
phys_constraint
phys_constraintsystem
phys_hinge
phys_lengthconstraint
phys_motor
phys_ragdollconstraint
phys_spring

player_loadsaved
player_speedmod
player_weaponstrip

point_anglesensor
point_camera
point_changelevel
point_clientcommand
point_push
point_servercommand
point_spotlight
point_survey
point_teleport
point_template
point_viewcontrol
point_viewcontrol_multiplayer
point_viewproxy

postprocess_controller

prop_button
prop_dynamic
prop_dynamic_override
prop_physics
prop_physics_override
prop_portal
prop_ragdoll
prop_vehicle_choreo_generic
prop_wall_projector

scripted_sequence

shadow_control

sky_camera

trigger_autosave
trigger_changelevel
trigger_gravity
trigger_hurt
trigger_look
trigger_multiple
trigger_once
trigger_playerteam
trigger_push
trigger_teleport
trigger_transition
trigger_weapon_strip

vgui_movie_display
vgui_screen

water_lod_control

worldspawn

Entities missing in the official FGD

prop_exploding_futbol