List of Grey entities: Difference between revisions
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Note:This list contains only FGD entities.
Thunder4ik (talk | contribs) m (clean up) |
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{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
==ai_*== | ===ai_*=== | ||
*{{ent|ai_ally_manager}} | *{{ent|ai_ally_manager}} | ||
*{{ent|ai_battle_line}} | *{{ent|ai_battle_line}} | ||
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*{{ent|ai_sound}} | *{{ent|ai_sound}} | ||
==aiscripted_*== | ===aiscripted_*=== | ||
*{{ent|aiscripted_schedule}} | *{{ent|aiscripted_schedule}} | ||
==assault_*== | ===assault_*=== | ||
*{{ent|assault_assaultpoint}} | *{{ent|assault_assaultpoint}} | ||
*{{ent|assault_rallypoint}} | *{{ent|assault_rallypoint}} | ||
==combine_*== | ===combine_*=== | ||
*{{ent|combine_mine}} | *{{ent|combine_mine}} | ||
==cycler_*== | ===cycler_*=== | ||
*{{ent|cycler_actor}} | *{{ent|cycler_actor}} | ||
==env_*== | ===env_*=== | ||
*{{ent|env_alyxemp}} | *{{ent|env_alyxemp}} | ||
*{{ent|env_ar2explosion}} | *{{ent|env_ar2explosion}} | ||
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*{{ent|env_terrainmorph}} | *{{ent|env_terrainmorph}} | ||
==func_*== | ===func_*=== | ||
*{{ent|func_bulletshield}} | *{{ent|func_bulletshield}} | ||
*{{ent|func_combine_ball_spawner}} | *{{ent|func_combine_ball_spawner}} | ||
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*{{ent|func_vehicleclip}} | *{{ent|func_vehicleclip}} | ||
==generic_*== | ===generic_*=== | ||
*{{ent|generic_actor}} | *{{ent|generic_actor}} | ||
==grenade_*== | ===grenade_*=== | ||
*{{ent|grenade_helicopter}} | *{{ent|grenade_helicopter}} | ||
==info_*== | ===info_*=== | ||
*{{ent|info_apc_missile_hint}} | *{{ent|info_apc_missile_hint}} | ||
*{{ent|info_darknessmode_lightsource}} | *{{ent|info_darknessmode_lightsource}} | ||
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*{{ent|info_teleporter_countdown}} | *{{ent|info_teleporter_countdown}} | ||
==item_*== | ===item_*=== | ||
*{{ent|item_ammo_357}} | *{{ent|item_ammo_357}} | ||
*{{ent|item_ammo_357_large}} | *{{ent|item_ammo_357_large}} | ||
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*{{ent|item_suitcharger}} | *{{ent|item_suitcharger}} | ||
==logic_*== | ===logic_*=== | ||
*{{ent|logic_achievement}} | *{{ent|logic_achievement}} | ||
*{{ent|logic_choreographed_scene}} | *{{ent|logic_choreographed_scene}} | ||
*{{ent|logic_scene_list_manager}} | *{{ent|logic_scene_list_manager}} | ||
==momentary_*== | ===momentary_*=== | ||
*{{ent|momentary_rot_button2}} | *{{ent|momentary_rot_button2}} | ||
==monster_*== | ===monster_*=== | ||
*{{ent|monster_generic}} | *{{ent|monster_generic}} | ||
==npc_*== | ===npc_*=== | ||
*{{ent|npc_advisor}} | |||
*{{ent|npc_alyx}} | |||
*{{ent|npc_antlion}} | |||
*{{ent|npc_antlion_grub}} | |||
*{{ent|npc_antlionguard}} | |||
*{{ent|npc_antlion_template_maker}} | *{{ent|npc_antlion_template_maker}} | ||
*{{ent|npc_apcdriver}} | |||
*{{ent|npc_barnacle}} | |||
*{{ent|npc_barney}} | |||
*{{ent|npc_blob}} | |||
*{{ent|npc_breen}} | |||
*{{ent|npc_bullseye}} | |||
*{{ent|npc_bullsquid}} | |||
*{{ent|npc_citizen}} | |||
*{{ent|npc_clawscanner}} | |||
*{{ent|npc_combine_camera}} | |||
*{{ent|npc_combine_cannon}} | |||
*{{ent|npc_combinedropship}} | |||
*{{ent|npc_combinegunship}} | |||
*{{ent|npc_combine_s}} | |||
*{{ent|npc_crabsynth}} | |||
*{{ent|npc_cranedriver}} | |||
*{{ent|npc_crow}} | |||
*{{ent|npc_cscanner}} | |||
*{{ent|npc_dog}} | |||
*{{ent|npc_eli}} | |||
*{{ent|npc_enemyfinder}} | |||
*{{ent|npc_enemyfinder_combinecannon}} | |||
*{{ent|npc_fastzombie}} | |||
*{{ent|npc_fastzombie_torso}} | |||
*{{ent|npc_fisherman}} | |||
*{{ent|npc_gman}} | |||
*{{ent|npc_grenade_frag}} | |||
*{{ent|npc_headcrab}} | |||
*{{ent|npc_headcrab_black}} | |||
*{{ent|npc_headcrab_fast}} | |||
*{{ent|npc_heli_avoidbox}} | *{{ent|npc_heli_avoidbox}} | ||
*{{ent|npc_heli_avoidsphere}} | *{{ent|npc_heli_avoidsphere}} | ||
*{{ent|npc_helicopter}} | |||
*{{ent|npc_heli_nobomb}} | *{{ent|npc_heli_nobomb}} | ||
*{{ent|npc_hunter}} | |||
*{{ent|npc_hunter_maker}} | *{{ent|npc_hunter_maker}} | ||
*{{ent|npc_ichthyosaur}} | |||
*{{ent|npc_kleiner}} | |||
*{{ent|npc_launcher}} | *{{ent|npc_launcher}} | ||
*{{ent|npc_magnusson}} | |||
*{{ent|npc_maker}} | *{{ent|npc_maker}} | ||
*{{ent|npc_manhack}} | |||
*{{ent|npc_metropolice}} | |||
*{{ent|npc_missiledefense}} | |||
*{{ent|npc_monk}} | |||
*{{ent|npc_mortarsynth}} | |||
*{{ent|npc_mossman}} | |||
*{{ent|npc_pigeon}} | |||
*{{ent|npc_poisonzombie}} | |||
*{{ent|npc_rollermine}} | |||
*{{ent|npc_seagull}} | |||
*{{ent|npc_sniper}} | |||
*{{ent|npc_spotlight}} | |||
*{{ent|npc_stalker}} | |||
*{{ent|npc_strider}} | |||
*{{ent|npc_turret_ceiling}} | *{{ent|npc_turret_ceiling}} | ||
*{{ent|npc_turret_floor}} | *{{ent|npc_turret_floor}} | ||
*{{ent|npc_turret_ground}} | *{{ent|npc_turret_ground}} | ||
*{{ent|npc_vehicledriver}} | |||
*{{ent|npc_vortigaunt}} | |||
*{{ent|npc_zombie}} | |||
*{{ent|npc_zombiebaby}} | |||
*{{ent|npc_zombiedog}} | |||
*{{ent|npc_zombiehardcore}} | |||
*{{ent|npc_zombielegless}} | |||
*{{ent|npc_zombiepuppet}} | |||
*{{ent|npc_zombie_torso}} | |||
*{{ent|npc_zombievomit}} | |||
*{{ent|npc_zombine}} | |||
==path_*== | ===path_*=== | ||
*{{ent|path_corner}} | *{{ent|path_corner}} | ||
*{{ent|path_corner_crash}} | *{{ent|path_corner_crash}} | ||
==player_*== | ===player_*=== | ||
*{{ent|player_loadsaved}} | *{{ent|player_loadsaved}} | ||
*{{ent|player_speedmod}} | *{{ent|player_speedmod}} | ||
*{{ent|player_weaponstrip}} | *{{ent|player_weaponstrip}} | ||
==point_*== | ===point_*=== | ||
*{{ent|point_antlion_repellant}} | *{{ent|point_antlion_repellant}} | ||
*{{ent|point_apc_controller}} | *{{ent|point_apc_controller}} | ||
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*{{ent|point_push}} | *{{ent|point_push}} | ||
==prop_*== | ===prop_*=== | ||
*{{ent|prop_combine_ball}} | *{{ent|prop_combine_ball}} | ||
*{{ent|prop_coreball}} | *{{ent|prop_coreball}} | ||
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*{{ent|prop_vehicle_prisoner_pod}} | *{{ent|prop_vehicle_prisoner_pod}} | ||
==scripted_*== | ===scripted_*=== | ||
*{{ent|scripted_sentence}} | *{{ent|scripted_sentence}} | ||
*{{ent|scripted_sequence}} | *{{ent|scripted_sequence}} | ||
*{{ent|scripted_target}} | *{{ent|scripted_target}} | ||
==script_*== | ===script_*=== | ||
*{{ent|script_intro}} | *{{ent|script_intro}} | ||
*{{ent|script_tauremoval}} | *{{ent|script_tauremoval}} | ||
==test_*== | ===test_*=== | ||
*{{ent|test_sidelist}} | *{{ent|test_sidelist}} | ||
==trigger_*== | ===trigger_*=== | ||
*{{ent|trigger_physics_trap}} | *{{ent|trigger_physics_trap}} | ||
*{{ent|trigger_rpgfire}} | *{{ent|trigger_rpgfire}} | ||
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*{{ent|trigger_weapon_strip}} | *{{ent|trigger_weapon_strip}} | ||
==vehicle_*== | ===vehicle_*=== | ||
*{{ent|vehicle_viewcontroller}} | *{{ent|vehicle_viewcontroller}} | ||
==weapon_*== | ===weapon_*=== | ||
*{{ent|weapon_357}} | *{{ent|weapon_357}} | ||
*{{ent|weapon_alyxgun}} | *{{ent|weapon_alyxgun}} |
Latest revision as of 22:21, 27 March 2024
This is a list of all Grey entities that can be placed through
Hammer.

ai_*
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted_*
assault_*
combine_*
cycler_*
env_*
- env_alyxemp
- env_ar2explosion
- env_citadel_energy_core
- env_combatchecker
- env_donatorcheck
- env_entity_dissolver
- env_flare
- env_floverride
- env_fusebox
- env_global
- env_gunfire
- env_headcrabcanister
- env_keypad
- env_muzzleflash
- env_rotorwash
- env_showclue
- env_showclue
- env_showinventoryslot
- env_showobjective
- env_speaker
- env_sporeexplosion
- env_starfield
- env_terrainmorph
func_*
- func_bulletshield
- func_combine_ball_spawner
- func_healthcharger
- func_lookdoor
- func_monitor
- func_recharge
- func_tank
- func_tankairboatgun
- func_tankapcrocket
- func_tank_combine_cannon
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
generic_*
grenade_*
info_*
- info_apc_missile_hint
- info_darknessmode_lightsource
- info_radar_target
- info_snipertarget
- info_target_gunshipcrash
- info_target_helicopter_crash
- info_target_vehicle_transition
- info_teleporter_countdown
item_*
- item_ammo_357
- item_ammo_357_large
- item_ammo_ar2
- item_ammo_ar2_altfire
- item_ammo_ar2_large
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_pistol
- item_ammo_pistol_large
- item_ammo_smg1
- item_ammo_smg1_grenade
- item_ammo_smg1_large
- item_battery
- item_box_buckshot
- item_dynamic_resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_rpg_round
- item_suit
- item_suitcharger
logic_*
momentary_*
monster_*
npc_*
- npc_advisor
- npc_alyx
- npc_antlion
- npc_antlion_grub
- npc_antlionguard
- npc_antlion_template_maker
- npc_apcdriver
- npc_barnacle
- npc_barney
- npc_blob
- npc_breen
- npc_bullseye
- npc_bullsquid
- npc_citizen
- npc_clawscanner
- npc_combine_camera
- npc_combine_cannon
- npc_combinedropship
- npc_combinegunship
- npc_combine_s
- npc_crabsynth
- npc_cranedriver
- npc_crow
- npc_cscanner
- npc_dog
- npc_eli
- npc_enemyfinder
- npc_enemyfinder_combinecannon
- npc_fastzombie
- npc_fastzombie_torso
- npc_fisherman
- npc_gman
- npc_grenade_frag
- npc_headcrab
- npc_headcrab_black
- npc_headcrab_fast
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_helicopter
- npc_heli_nobomb
- npc_hunter
- npc_hunter_maker
- npc_ichthyosaur
- npc_kleiner
- npc_launcher
- npc_magnusson
- npc_maker
- npc_manhack
- npc_metropolice
- npc_missiledefense
- npc_monk
- npc_mortarsynth
- npc_mossman
- npc_pigeon
- npc_poisonzombie
- npc_rollermine
- npc_seagull
- npc_sniper
- npc_spotlight
- npc_stalker
- npc_strider
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
- npc_vehicledriver
- npc_vortigaunt
- npc_zombie
- npc_zombiebaby
- npc_zombiedog
- npc_zombiehardcore
- npc_zombielegless
- npc_zombiepuppet
- npc_zombie_torso
- npc_zombievomit
- npc_zombine
path_*
player_*
point_*
- point_antlion_repellant
- point_apc_controller
- point_bugbait
- point_camera
- point_combine_ball_launcher
- point_flesh_effect_target
- point_push
prop_*
- prop_combine_ball
- prop_coreball
- prop_scalable
- prop_thumper
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
scripted_*
script_*
test_*
trigger_*
- trigger_physics_trap
- trigger_rpgfire
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip