Category:Level Design: Difference between revisions

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== Design Theory ==
== Design Theory ==
* [[Single-Player Mapping Tips]]
* [[Bounce (level design)]]
* [[Loops (level design)]]
* [[Push Gameplay]]
* [[Map Compiling Theory]]
* [[How To Develop A Map That Works]]
* [[Adding More Detail to a map]]
* [[Color Theory in Level Design]]
* [[Color Theory in Level Design]]
* [[Map Compiling Theory]]
* [[Decompiling Maps]]
* [[Decompiling_Maps|Decompiling Maps]]


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Revision as of 06:59, 24 July 2019

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Getting Started

Hammer Editor

General

Lighting

Connecting Areas

Detailing

Special Effects

NPCs and AI

Specific Games

Source Source Mods

Source 2 Engine

Dota 2 Dota 2

Source Engine

Alien Swarm Alien Swarm
Counter-Strike: Global Offensive Counter-Strike: Global Offensive
Counter-Strike: Source Counter-Strike: Source
Dark Messiah of Might and Magic Dark Messiah of Might and Magic
Day of Defeat: Source Day of Defeat: Source
Half-Life 2 Half-Life 2
INFRA INFRA
Left 4 Dead Left 4 Dead
Left 4 Dead 2 Left 4 Dead 2
Portal Portal
Portal 2 Portal 2
SiN Episodes SiN Episodes: Emergence
Team Fortress 2 Team Fortress 2
The Ship: Murder Party The Ship
Vampire: The Masquerade – Bloodlines Vampire: The Masquerade - Bloodlines

GoldSource Engine

Counter-Strike Counter-Strike
Half-Life Half-Life
Ricochet Ricochet
Team Fortress Classic Team Fortress Classic

Finishing Up

Design Theory

Troubleshooting

External Links

Subcategories

This category has the following 41 subcategories, out of 41 total.

A

B

C

E

F

N

S

W

Pages in category "Level Design"

The following 200 pages are in this category, out of 683 total.

(previous page) (next page)

C

(previous page) (next page)