List of HL2 entities: Difference between revisions

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This is a complete list of all [[HL2]] entities.
This is a complete list of all [[HL2]] entities. __NOTOC__


[[ai_ally_manager]]
== base.fgd ==
[[ai_changetarget]]
See [[List of base entities]]
[[ai_citizen_response_system]]
[[ai_goal_actbusy]]
[[ai_goal_assault]]
[[ai_goal_follow]]
[[ai_goal_lead]]
[[ai_goal_lead_weapon]]
[[ai_goal_standoff]]
[[ai_goal_police]]
[[ai_script_conditions]]
[[ai_sound]]


[[ambient_generic]]
== halflife2.fgd ==
 
{{ColumnBox|count=4|
[[assault_rallypoint]]
==== ai====
[[assault_assaultpoint]]
* [[ai_ally_manager]]
 
* [[ai_battle_line]]
[[cycler]]
* [[ai_changehintgroup]]
 
* [[ai_changetarget]]
[[env_ar2explosion]]
* [[ai_citizen_response_system]]
[[env_beam]]
* [[ai_goal_actbusy]]
[[env_beverage]]
* [[ai_goal_actbusy_queue]]
[[env_blood]]
* [[ai_goal_assault]]
[[env_credits]]
* [[ai_goal_follow]]
[[env_dustpuff]]
* [[ai_goal_injured_follow]]
[[env_entity_igniter]]
* [[ai_goal_lead]]
[[env_fade]]
* [[ai_goal_lead_weapon]]
[[env_firesource]]
* [[ai_goal_operator]]
[[env_flare]]
* [[ai_goal_police]]
[[env_headcrabcanister]]
* [[ai_goal_standoff]]
[[env_lightglow]]
* [[ai_npc_eventresponsesystem]]
[[env_microphone]]
* [[ai_relationship]]
[[env_muzzleflash]]
* [[ai_script_conditions]]
[[env_particlelight]]
* [[ai_sound]]
[[env_physexplosion]]
==== aiscripted====
[[env_physimpact]]
* [[aiscripted_schedule]]
[[env_player_surface_trigger]]
==== assault====
[[env_rotorshooter]]
* [[assault_assaultpoint]]
[[env_rotorwash]]
* [[assault_rallypoint]]
[[env_shake]]
==== combine====
[[env_shooter]]
* [[combine_mine]]
[[env_soundscape_proxy]]
==== cycler====
[[env_spark]]
* [[cycler_actor]]
[[env_starfield]]
==== env====
[[env_sun]]
* [[env_alyxemp]]
[[env_terrainmorph]]
* [[env_ar2explosion]]
[[env_tonemap_controller]]
* [[env_citadel_energy_core]]
[[env_zoom]]
* [[env_entity_dissolver]]
[[env_wind]]
* [[env_flare]]
 
* [[env_global]]
[[filter_multi]]
* [[env_gunfire]]
[[filter_activator_name]]
* [[env_headcrabcanister]]
 
* [[env_muzzleflash]]
[[func_breakable_surf]]
* [[env_rotorwash]]
[[func_button]]
* [[env_speaker]]
[[func_detail]]
* [[env_sporeexplosion]]
[[func_dustcloud]]
* [[env_starfield]]
[[func_guntarget]]
* [[env_terrainmorph]]
[[func_healthcharger]]
==== filter====
[[func_illusionary]]
* [[filter_combineball_type]]
[[func_ladderendpoint]]
==== func====
[[func_lookdoor]]
* [[func_bulletshield]]
[[func_monitor]]
* [[func_combine_ball_spawner]]
[[func_occluder]]
* [[func_healthcharger]]
[[func_physbox]]
* [[func_lookdoor]]
[[func_rotating]]
* [[func_monitor]]
[[func_smokevolume]]
* [[func_recharge]]
[[func_trackchange]]
* [[func_tank]]
[[func_tanklaser]]
* [[func_tank_combine_cannon]]
[[func_tankairboatgun]]
* [[func_tankairboatgun]]
[[func_tankapcrocket]]
* [[func_tankapcrocket]]
[[func_tankmortar]]
* [[func_tanklaser]]
[[func_tankphyscannister]]
* [[func_tankmortar]]
[[func_tanktrain]]
* [[func_tankphyscannister]]
[[func_traincontrols]]
* [[func_tankpulselaser]]
[[func_vehicleclip]]
* [[func_tankrocket]]
 
* [[func_vehicleclip]]
[[game_player_equip]]
==== generic====
[[game_ragdoll_manager]]
* [[generic_actor]]
[[game_score]]
==== grenade====
[[game_ui]]
* [[grenade_helicopter]]
[[game_zone_player]]
==== info====
 
* [[info_apc_missile_hint]]
[[generic_actor]]
* [[info_darknessmode_lightsource]]
 
* [[info_radar_target]]
[[info_ladder_dismount]]
* [[info_snipertarget]]
[[info_mass_center]]
* [[info_target_gunshipcrash]]
[[info_npc_spawn_destination]]
* [[info_target_helicopter_crash]]
[[info_no_dynamic_shadow]]
* [[info_target_vehicle_transition]]
[[info_null]]
* [[info_teleporter_countdown]]
[[info_node_air_hint]]
==== item====
[[info_node_climb]]
* [[item_ammo_357]]
[[info_node_hint]]
* [[item_ammo_357_large]]
[[info_player_start]]
* [[item_ammo_ar2]]
[[info_target]]
* [[item_ammo_ar2_altfire]]
[[info_teleport_destination]]
* [[item_ammo_ar2_large]]
[[infodecal]]
* [[item_ammo_crate]]
 
* [[item_ammo_crossbow]]
[[item_ammo_357]]
* [[item_ammo_pistol]]
[[item_ammo_357_large]]
* [[item_ammo_pistol_large]]
[[item_ammo_ar2]]
* [[item_ammo_smg1]]
[[item_ammo_ar2_large]]
* [[item_ammo_smg1_grenade]]
[[item_ammo_crossbow]]
* [[item_ammo_smg1_large]]
[[item_ammo_pistol]]
* [[item_battery]]
[[item_ammo_pistol_large]]
* [[item_box_buckshot]]
[[item_ammo_smg1]]
* [[item_dynamic_resupply]]
[[item_ammo_smg1_large]]
* [[item_healthcharger]]
[[item_ammo_smg1_grenade]]
* [[item_healthkit]]
[[item_battery]]
* [[item_healthvial]]
[[item_box_buckshot]]
* [[item_item_crate]]
[[item_rpg_round]]
* [[item_rpg_round]]
[[item_healthkit]]
* [[item_suit]]
[[item_healthvial]]
* [[item_suitcharger]]
[[item_ammo_ar2_altfire]]
==== logic====
[[item_suit]]
* [[logic_achievement]]
 
* [[logic_choreographed_scene]]
[[keyframe_track]]
* [[logic_scene_list_manager]]
 
==== monster====
[[logic_auto]]
* [[monster_generic]]
[[logic_autosave]]
==== npc====
[[logic_branch]]
* [[npc_advisor]]
[[logic_case]]
* [[npc_alyx]]
[[logic_choreographed_scene]]
* [[npc_antlion]]
[[logic_collision_pair]]
* [[npc_antlion_grub]]
[[logic_compare]]
* [[npc_antlion_template_maker]]
[[logic_measure_movement]]
* [[npc_antlionguard]]
[[logic_multicompare]]
* [[npc_apcdriver]]
[[logic_lineto]]
* [[npc_barnacle]]
[[logic_relay]]
* [[npc_barney]]
 
* [[npc_blob]]
[[math_remap]]
* [[npc_breen]]
 
* [[npc_bullseye]]
[[momentary_rot_button]]
* [[npc_citizen]]
 
* [[npc_clawscanner]]
[[move_keyframed]]
* [[npc_combine_camera]]
[[move_track]]
* [[npc_combine_cannon]]
[[move_rope]]
* [[npc_combine_s]]
 
* [[npc_combinedropship]]
[[npc_antlionguard]]
* [[npc_combinegunship]]
[[npc_breen]]
* [[npc_crabsynth]]
[[npc_bullseye]]
* [[npc_cranedriver]]
[[npc_citizen]]
* [[npc_crow]]
[[npc_crow]]
* [[npc_cscanner]]
[[npc_cscanner]]
* [[npc_dog]]
[[npc_helicopter]]
* [[npc_eli]]
[[npc_heli_avoidsphere]]
* [[npc_enemyfinder]]
[[npc_heli_avoidbox]]
* [[npc_enemyfinder_combinecannon]]
[[npc_missiledefense]]
* [[npc_fastzombie]]
[[npc_turret_floor]]
* [[npc_fastzombie_torso]]
[[npc_seagull]]
* [[npc_fisherman]]
[[npc_pigeon]]
* [[npc_gman]]
[[npc_ichthyosaur]]
* [[npc_grenade_frag]]
[[npc_headcrab_black]]
* [[npc_headcrab]]
[[npc_launcher]]
* [[npc_headcrab_black]]
[[npc_spotlight]]
* [[npc_headcrab_fast]]
[[npc_strider]]
* [[npc_heli_avoidbox]]
[[npc_mortarsynth]]
* [[npc_heli_avoidsphere]]
[[npc_metropolice]]
* [[npc_heli_nobomb]]
[[npc_monk]]
* [[npc_helicopter]]
[[npc_kleiner]]
* [[npc_hunter]]
[[npc_zombie]]
* [[npc_hunter_maker]]
 
* [[npc_ichthyosaur]]
[[path_corner_crash]]
* [[npc_kleiner]]
[[path_track]]
* [[npc_launcher]]
 
* [[npc_magnusson]]
[[physics_cannister]]
* [[npc_maker]]
 
* [[npc_manhack]]
[[phys_constraintsystem]]
* [[npc_metropolice]]
[[phys_hinge]]
* [[npc_missiledefense]]
[[phys_ballsocket]]
* [[npc_monk]]
[[phys_pulleyconstraint]]
* [[npc_mortarsynth]]
[[phys_ragdollconstraint]]
* [[npc_mossman]]
[[phys_torque]]
* [[npc_pigeon]]
[[phys_magnet]]
* [[npc_poisonzombie]]
 
* [[npc_rollermine]]
[[player_weaponstrip]]
* [[npc_seagull]]
[[player_speedmod]]
* [[npc_sniper]]
 
* [[npc_spotlight]]
[[point_anglesensor]]
* [[npc_stalker]]
[[point_apc_controller]]
* [[npc_strider]]
[[point_bugbait]]
* [[npc_turret_ceiling]]
[[point_hurt]]
* [[npc_turret_floor]]
[[point_message]]
* [[npc_turret_ground]]
[[point_servercommand]]
* [[npc_vehicledriver]]
[[point_spotlight]]
* [[npc_vortigaunt]]
[[point_teleport]]
* [[npc_zombie]]
[[point_template]]
* [[npc_zombie_torso]]
[[point_tesla]]
* [[npc_zombine]]
[[point_viewcontrol]]
==== path====
 
* [[path_corner]]
[[prop_combine_ball]]
* [[path_corner_crash]]
[[prop_detail]]
==== player====
[[prop_dynamic]]
* [[player_loadsaved]]
[[prop_physics_multiplayer]]
* [[player_speedmod]]
[[prop_vehicle_airboat]]
* [[player_weaponstrip]]
[[prop_vehicle_cannon]]
==== point====
[[prop_vehicle_driveable]]
* [[point_antlion_repellant]]
[[prop_vehicle_jeep]]
* [[point_apc_controller]]
 
* [[point_bugbait]]
[[script_intro]]
* [[point_camera]]
 
* [[point_combine_ball_launcher]]
[[shadow_control]]
* [[point_flesh_effect_target]]
 
* [[point_push]]
[[tanktrain_ai]]
==== prop====
 
* [[prop_combine_ball]]
[[trigger_changelevel]]
* [[prop_coreball]]
[[trigger_gravity]]
* [[prop_scalable]]
[[trigger_soundscape]]
* [[prop_thumper]]
[[trigger_remove]]
* [[prop_vehicle]]
[[trigger_once]]
* [[prop_vehicle_airboat]]
[[trigger_look]]
* [[prop_vehicle_apc]]
[[trigger_impact]]
* [[prop_vehicle_cannon]]
[[trigger_transition]]
* [[prop_vehicle_choreo_generic]]
[[trigger_rpgfire]]
* [[prop_vehicle_crane]]
[[trigger_vphysics_motion]]
* [[prop_vehicle_driveable]]
[[trigger_waterydeath]]
* [[prop_vehicle_jeep]]
[[trigger_weapon_dissolve]]
* [[prop_vehicle_prisoner_pod]]
[[trigger_weapon_strip]]
==== script====
 
* [[script_intro]]
[[vehicle_viewcontroller]]
* [[script_tauremoval]]
 
==== scripted====
[[water_lod_control]]
* [[scripted_sentence]]
 
* [[scripted_sequence]]
[[weapon_357]]
* [[scripted_target]]
[[weapon_alyxgun]]
==== test====
[[weapon_annabelle]]
* [[test_sidelist]]
[[weapon_ar2]]
==== trigger====
[[weapon_bugbait]]
* [[trigger_physics_trap]]
[[weapon_crossbow]]
* [[trigger_rpgfire]]
[[weapon_crowbar]]
* [[trigger_vphysics_motion]]
[[weapon_frag]]
* [[trigger_waterydeath]]
[[weapon_pistol]]
* [[trigger_weapon_dissolve]]
[[weapon_rpg]]
* [[trigger_weapon_strip]]
[[weapon_shotgun]]
==== vehicle====
[[weapon_smg1]]
* [[vehicle_viewcontroller]]
[[weapon_stunstick]]
==== weapon====
 
* [[weapon_357]]
[[worldspawn]]
* [[weapon_alyxgun]]
 
* [[weapon_annabelle]]
==See also==
* [[weapon_ar2]]
* [[List of base entities]]
* [[weapon_brickbat]]
* [[weapon_bugbait]]
* [[weapon_crossbow]]
* [[weapon_crowbar]]
* [[weapon_frag]]
* [[weapon_physcannon]]
* [[weapon_pistol]]
* [[weapon_rpg]]
* [[weapon_shotgun]]
* [[weapon_smg1]]
* [[weapon_striderbuster]]
* [[weapon_stunstick]]
}}


[[Category:Entities]]
[[Category:Entities]]
[[Category:Level_Design]]
[[Category:Level Design]]

Revision as of 10:18, 14 June 2011

This is a complete list of all HL2 entities.

base.fgd

See List of base entities

halflife2.fgd

ai

aiscripted

assault

combine

cycler

env

filter

func

generic

grenade

info

item

logic

monster

npc

path

player

point

prop

script

scripted

test

trigger

vehicle

weapon