List of HL2 entities: Difference between revisions
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This is a complete list of all [[HL2]] entities. | This is a complete list of all [[HL2]] entities. __NOTOC__ | ||
== base.fgd == | |||
See [[List of base entities]] | |||
== halflife2.fgd == | |||
{{ColumnBox|count=4| | |||
==== ai==== | |||
* [[ai_ally_manager]] | |||
* [[ai_battle_line]] | |||
* [[ai_changehintgroup]] | |||
* [[ai_changetarget]] | |||
* [[ai_citizen_response_system]] | |||
* [[ai_goal_actbusy]] | |||
* [[ai_goal_actbusy_queue]] | |||
* [[ai_goal_assault]] | |||
* [[ai_goal_follow]] | |||
* [[ai_goal_injured_follow]] | |||
* [[ai_goal_lead]] | |||
* [[ai_goal_lead_weapon]] | |||
* [[ai_goal_operator]] | |||
* [[ai_goal_police]] | |||
* [[ai_goal_standoff]] | |||
* [[ai_npc_eventresponsesystem]] | |||
* [[ai_relationship]] | |||
* [[ai_script_conditions]] | |||
* [[ai_sound]] | |||
==== aiscripted==== | |||
* [[aiscripted_schedule]] | |||
==== assault==== | |||
* [[assault_assaultpoint]] | |||
* [[assault_rallypoint]] | |||
==== combine==== | |||
* [[combine_mine]] | |||
==== cycler==== | |||
* [[cycler_actor]] | |||
==== env==== | |||
* [[env_alyxemp]] | |||
* [[env_ar2explosion]] | |||
* [[env_citadel_energy_core]] | |||
* [[env_entity_dissolver]] | |||
* [[env_flare]] | |||
* [[env_global]] | |||
* [[env_gunfire]] | |||
* [[env_headcrabcanister]] | |||
* [[env_muzzleflash]] | |||
* [[env_rotorwash]] | |||
* [[env_speaker]] | |||
* [[env_sporeexplosion]] | |||
* [[env_starfield]] | |||
* [[env_terrainmorph]] | |||
==== filter==== | |||
* [[filter_combineball_type]] | |||
==== func==== | |||
* [[func_bulletshield]] | |||
* [[func_combine_ball_spawner]] | |||
* [[func_healthcharger]] | |||
* [[func_lookdoor]] | |||
* [[func_monitor]] | |||
* [[func_recharge]] | |||
* [[func_tank]] | |||
* [[func_tank_combine_cannon]] | |||
* [[func_tankairboatgun]] | |||
* [[func_tankapcrocket]] | |||
* [[func_tanklaser]] | |||
* [[func_tankmortar]] | |||
* [[func_tankphyscannister]] | |||
* [[func_tankpulselaser]] | |||
* [[func_tankrocket]] | |||
* [[func_vehicleclip]] | |||
==== generic==== | |||
* [[generic_actor]] | |||
==== grenade==== | |||
* [[grenade_helicopter]] | |||
==== info==== | |||
* [[info_apc_missile_hint]] | |||
* [[info_darknessmode_lightsource]] | |||
* [[info_radar_target]] | |||
* [[info_snipertarget]] | |||
* [[info_target_gunshipcrash]] | |||
* [[info_target_helicopter_crash]] | |||
* [[info_target_vehicle_transition]] | |||
* [[info_teleporter_countdown]] | |||
==== item==== | |||
* [[item_ammo_357]] | |||
* [[item_ammo_357_large]] | |||
* [[item_ammo_ar2]] | |||
* [[item_ammo_ar2_altfire]] | |||
* [[item_ammo_ar2_large]] | |||
* [[item_ammo_crate]] | |||
* [[item_ammo_crossbow]] | |||
* [[item_ammo_pistol]] | |||
* [[item_ammo_pistol_large]] | |||
* [[item_ammo_smg1]] | |||
* [[item_ammo_smg1_grenade]] | |||
* [[item_ammo_smg1_large]] | |||
* [[item_battery]] | |||
* [[item_box_buckshot]] | |||
* [[item_dynamic_resupply]] | |||
* [[item_healthcharger]] | |||
* [[item_healthkit]] | |||
* [[item_healthvial]] | |||
* [[item_item_crate]] | |||
* [[item_rpg_round]] | |||
* [[item_suit]] | |||
* [[item_suitcharger]] | |||
==== logic==== | |||
* [[logic_achievement]] | |||
* [[logic_choreographed_scene]] | |||
* [[logic_scene_list_manager]] | |||
==== monster==== | |||
* [[monster_generic]] | |||
==== npc==== | |||
* [[npc_advisor]] | |||
* [[npc_alyx]] | |||
* [[npc_antlion]] | |||
* [[npc_antlion_grub]] | |||
* [[npc_antlion_template_maker]] | |||
* [[npc_antlionguard]] | |||
* [[npc_apcdriver]] | |||
* [[npc_barnacle]] | |||
* [[npc_barney]] | |||
* [[npc_blob]] | |||
* [[npc_breen]] | |||
* [[npc_bullseye]] | |||
* [[npc_citizen]] | |||
* [[npc_clawscanner]] | |||
* [[npc_combine_camera]] | |||
* [[npc_combine_cannon]] | |||
* [[npc_combine_s]] | |||
* [[npc_combinedropship]] | |||
* [[npc_combinegunship]] | |||
* [[npc_crabsynth]] | |||
* [[npc_cranedriver]] | |||
* [[npc_crow]] | |||
* [[npc_cscanner]] | |||
* [[npc_dog]] | |||
* [[npc_eli]] | |||
* [[npc_enemyfinder]] | |||
* [[npc_enemyfinder_combinecannon]] | |||
* [[npc_fastzombie]] | |||
* [[npc_fastzombie_torso]] | |||
* [[npc_fisherman]] | |||
* [[npc_gman]] | |||
* [[npc_grenade_frag]] | |||
* [[npc_headcrab]] | |||
* [[npc_headcrab_black]] | |||
* [[npc_headcrab_fast]] | |||
* [[npc_heli_avoidbox]] | |||
* [[npc_heli_avoidsphere]] | |||
* [[npc_heli_nobomb]] | |||
* [[npc_helicopter]] | |||
* [[npc_hunter]] | |||
* [[npc_hunter_maker]] | |||
* [[npc_ichthyosaur]] | |||
* [[npc_kleiner]] | |||
* [[npc_launcher]] | |||
* [[npc_magnusson]] | |||
* [[npc_maker]] | |||
* [[npc_manhack]] | |||
* [[npc_metropolice]] | |||
* [[npc_missiledefense]] | |||
* [[npc_monk]] | |||
* [[npc_mortarsynth]] | |||
* [[npc_mossman]] | |||
* [[npc_pigeon]] | |||
* [[npc_poisonzombie]] | |||
* [[npc_rollermine]] | |||
* [[npc_seagull]] | |||
* [[npc_sniper]] | |||
* [[npc_spotlight]] | |||
* [[npc_stalker]] | |||
* [[npc_strider]] | |||
* [[npc_turret_ceiling]] | |||
* [[npc_turret_floor]] | |||
* [[npc_turret_ground]] | |||
* [[npc_vehicledriver]] | |||
* [[npc_vortigaunt]] | |||
* [[npc_zombie]] | |||
* [[npc_zombie_torso]] | |||
* [[npc_zombine]] | |||
==== path==== | |||
* [[path_corner]] | |||
* [[path_corner_crash]] | |||
==== player==== | |||
* [[player_loadsaved]] | |||
* [[player_speedmod]] | |||
* [[player_weaponstrip]] | |||
==== point==== | |||
* [[point_antlion_repellant]] | |||
* [[point_apc_controller]] | |||
* [[point_bugbait]] | |||
* [[point_camera]] | |||
* [[point_combine_ball_launcher]] | |||
* [[point_flesh_effect_target]] | |||
* [[point_push]] | |||
==== prop==== | |||
* [[prop_combine_ball]] | |||
* [[prop_coreball]] | |||
* [[prop_scalable]] | |||
* [[prop_thumper]] | |||
* [[prop_vehicle]] | |||
* [[prop_vehicle_airboat]] | |||
* [[prop_vehicle_apc]] | |||
* [[prop_vehicle_cannon]] | |||
* [[prop_vehicle_choreo_generic]] | |||
* [[prop_vehicle_crane]] | |||
* [[prop_vehicle_driveable]] | |||
* [[prop_vehicle_jeep]] | |||
* [[prop_vehicle_prisoner_pod]] | |||
==== script==== | |||
* [[script_intro]] | |||
* [[script_tauremoval]] | |||
==== scripted==== | |||
* [[scripted_sentence]] | |||
* [[scripted_sequence]] | |||
* [[scripted_target]] | |||
==== test==== | |||
* [[test_sidelist]] | |||
==== trigger==== | |||
* [[trigger_physics_trap]] | |||
* [[trigger_rpgfire]] | |||
* [[trigger_vphysics_motion]] | |||
* [[trigger_waterydeath]] | |||
* [[trigger_weapon_dissolve]] | |||
* [[trigger_weapon_strip]] | |||
==== vehicle==== | |||
* [[vehicle_viewcontroller]] | |||
==== weapon==== | |||
* [[weapon_357]] | |||
* [[weapon_alyxgun]] | |||
* [[weapon_annabelle]] | |||
* [[weapon_ar2]] | |||
* [[ | * [[weapon_brickbat]] | ||
* [[weapon_bugbait]] | |||
* [[weapon_crossbow]] | |||
* [[weapon_crowbar]] | |||
* [[weapon_frag]] | |||
* [[weapon_physcannon]] | |||
* [[weapon_pistol]] | |||
* [[weapon_rpg]] | |||
* [[weapon_shotgun]] | |||
* [[weapon_smg1]] | |||
* [[weapon_striderbuster]] | |||
* [[weapon_stunstick]] | |||
}} | |||
[[Category:Entities]] | [[Category:Entities]] | ||
[[Category: | [[Category:Level Design]] |
Revision as of 10:18, 14 June 2011
This is a complete list of all HL2 entities.
base.fgd
halflife2.fgd
ai
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted
assault
combine
cycler
env
- env_alyxemp
- env_ar2explosion
- env_citadel_energy_core
- env_entity_dissolver
- env_flare
- env_global
- env_gunfire
- env_headcrabcanister
- env_muzzleflash
- env_rotorwash
- env_speaker
- env_sporeexplosion
- env_starfield
- env_terrainmorph
filter
func
- func_bulletshield
- func_combine_ball_spawner
- func_healthcharger
- func_lookdoor
- func_monitor
- func_recharge
- func_tank
- func_tank_combine_cannon
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
generic
grenade
info
- info_apc_missile_hint
- info_darknessmode_lightsource
- info_radar_target
- info_snipertarget
- info_target_gunshipcrash
- info_target_helicopter_crash
- info_target_vehicle_transition
- info_teleporter_countdown
item
- item_ammo_357
- item_ammo_357_large
- item_ammo_ar2
- item_ammo_ar2_altfire
- item_ammo_ar2_large
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_pistol
- item_ammo_pistol_large
- item_ammo_smg1
- item_ammo_smg1_grenade
- item_ammo_smg1_large
- item_battery
- item_box_buckshot
- item_dynamic_resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_rpg_round
- item_suit
- item_suitcharger
logic
monster
npc
- npc_advisor
- npc_alyx
- npc_antlion
- npc_antlion_grub
- npc_antlion_template_maker
- npc_antlionguard
- npc_apcdriver
- npc_barnacle
- npc_barney
- npc_blob
- npc_breen
- npc_bullseye
- npc_citizen
- npc_clawscanner
- npc_combine_camera
- npc_combine_cannon
- npc_combine_s
- npc_combinedropship
- npc_combinegunship
- npc_crabsynth
- npc_cranedriver
- npc_crow
- npc_cscanner
- npc_dog
- npc_eli
- npc_enemyfinder
- npc_enemyfinder_combinecannon
- npc_fastzombie
- npc_fastzombie_torso
- npc_fisherman
- npc_gman
- npc_grenade_frag
- npc_headcrab
- npc_headcrab_black
- npc_headcrab_fast
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_heli_nobomb
- npc_helicopter
- npc_hunter
- npc_hunter_maker
- npc_ichthyosaur
- npc_kleiner
- npc_launcher
- npc_magnusson
- npc_maker
- npc_manhack
- npc_metropolice
- npc_missiledefense
- npc_monk
- npc_mortarsynth
- npc_mossman
- npc_pigeon
- npc_poisonzombie
- npc_rollermine
- npc_seagull
- npc_sniper
- npc_spotlight
- npc_stalker
- npc_strider
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
- npc_vehicledriver
- npc_vortigaunt
- npc_zombie
- npc_zombie_torso
- npc_zombine
path
player
point
- point_antlion_repellant
- point_apc_controller
- point_bugbait
- point_camera
- point_combine_ball_launcher
- point_flesh_effect_target
- point_push
prop
- prop_combine_ball
- prop_coreball
- prop_scalable
- prop_thumper
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
script
scripted
test
trigger
- trigger_physics_trap
- trigger_rpgfire
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip