List of Grey entities: Difference between revisions

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__NOTOC__[[Category:Entity lists]]
[[Category:Entities by game]]__NOTOC__[[Category:Entity lists]]
{{grey}} This is a list of all {{grey|3}} entities that can be placed through {{hammer|4}}.
{{grey}} This is a list of all {{grey|3}} entities that can be placed through {{hammer|4}}.
{{note|This list contains only FGD entities.}}
{{note|This list contains only FGD entities.}}


{{ColumnBox|count=4|
{{ColumnBox|count=4|
===ai_*===
==ai_*==
*{{ent|ai_ally_manager}}
*{{ent|ai_ally_manager}}
*{{ent|ai_battle_line}}
*{{ent|ai_battle_line}}
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*{{ent|ai_sound}}
*{{ent|ai_sound}}


===aiscripted_*===
==aiscripted_*==
*{{ent|aiscripted_schedule}}
*{{ent|aiscripted_schedule}}


===assault_*===
==assault_*==
*{{ent|assault_assaultpoint}}
*{{ent|assault_assaultpoint}}
*{{ent|assault_rallypoint}}
*{{ent|assault_rallypoint}}


===combine_*===
==combine_*==
*{{ent|combine_mine}}
*{{ent|combine_mine}}


===cycler_*===
==cycler_*==
*{{ent|cycler_actor}}
*{{ent|cycler_actor}}


===env_*===
==env_*==
*{{ent|env_alyxemp}}
*{{ent|env_alyxemp}}
*{{ent|env_ar2explosion}}
*{{ent|env_ar2explosion}}
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*{{ent|env_terrainmorph}}
*{{ent|env_terrainmorph}}


===func_*===
==func_*==
*{{ent|func_bulletshield}}
*{{ent|func_bulletshield}}
*{{ent|func_combine_ball_spawner}}
*{{ent|func_combine_ball_spawner}}
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*{{ent|func_vehicleclip}}
*{{ent|func_vehicleclip}}


===generic_*===
==generic_*==
*{{ent|generic_actor}}
*{{ent|generic_actor}}


===grenade_*===
==grenade_*==
*{{ent|grenade_helicopter}}
*{{ent|grenade_helicopter}}


===info_*===
==info_*==
*{{ent|info_apc_missile_hint}}
*{{ent|info_apc_missile_hint}}
*{{ent|info_darknessmode_lightsource}}
*{{ent|info_darknessmode_lightsource}}
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*{{ent|info_teleporter_countdown}}
*{{ent|info_teleporter_countdown}}


===item_*===
==item_*==
*{{ent|item_ammo_357}}
*{{ent|item_ammo_357}}
*{{ent|item_ammo_357_large}}
*{{ent|item_ammo_357_large}}
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*{{ent|item_suitcharger}}
*{{ent|item_suitcharger}}


===logic_*===
==logic_*==
*{{ent|logic_achievement}}
*{{ent|logic_achievement}}
*{{ent|logic_choreographed_scene}}
*{{ent|logic_choreographed_scene}}
*{{ent|logic_scene_list_manager}}
*{{ent|logic_scene_list_manager}}


===momentary_*===
==momentary_*==
*{{ent|momentary_rot_button2}}
*{{ent|momentary_rot_button2}}


===monster_*===
==monster_*==
*{{ent|monster_generic}}
*{{ent|monster_generic}}


===npc_*===
==npc_*==
*{{ent|npc_antlion_template_maker}}
*{{ent|npc_antlion_template_maker}}
*{{ent|npc_heli_avoidbox}}
*{{ent|npc_heli_avoidbox}}
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*{{ent|npc_turret_ground}}
*{{ent|npc_turret_ground}}


===path_*===
==path_*==
*{{ent|path_corner}}
*{{ent|path_corner}}
*{{ent|path_corner_crash}}
*{{ent|path_corner_crash}}


===player_*===
==player_*==
*{{ent|player_loadsaved}}
*{{ent|player_loadsaved}}
*{{ent|player_speedmod}}
*{{ent|player_speedmod}}
*{{ent|player_weaponstrip}}
*{{ent|player_weaponstrip}}


===point_*===
==point_*==
*{{ent|point_antlion_repellant}}
*{{ent|point_antlion_repellant}}
*{{ent|point_apc_controller}}
*{{ent|point_apc_controller}}
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*{{ent|point_push}}
*{{ent|point_push}}


===prop_*===
==prop_*==
*{{ent|prop_combine_ball}}
*{{ent|prop_combine_ball}}
*{{ent|prop_coreball}}
*{{ent|prop_coreball}}
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*{{ent|prop_vehicle_prisoner_pod}}
*{{ent|prop_vehicle_prisoner_pod}}


===scripted_*===
==scripted_*==
*{{ent|scripted_sentence}}
*{{ent|scripted_sentence}}
*{{ent|scripted_sequence}}
*{{ent|scripted_sequence}}
*{{ent|scripted_target}}
*{{ent|scripted_target}}


===script_*===
==script_*==
*{{ent|script_intro}}
*{{ent|script_intro}}
*{{ent|script_tauremoval}}
*{{ent|script_tauremoval}}


===test_*===
==test_*==
*{{ent|test_sidelist}}
*{{ent|test_sidelist}}


===trigger_*===
==trigger_*==
*{{ent|trigger_physics_trap}}
*{{ent|trigger_physics_trap}}
*{{ent|trigger_rpgfire}}
*{{ent|trigger_rpgfire}}
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*{{ent|trigger_weapon_strip}}
*{{ent|trigger_weapon_strip}}


===vehicle_*===
==vehicle_*==
*{{ent|vehicle_viewcontroller}}
*{{ent|vehicle_viewcontroller}}


===weapon_*===
==weapon_*==
*{{ent|weapon_357}}
*{{ent|weapon_357}}
*{{ent|weapon_alyxgun}}
*{{ent|weapon_alyxgun}}

Revision as of 11:00, 2 March 2024

Grey This is a list of all Grey entities that can be placed through Hammer Hammer.

Note.pngNote:This list contains only FGD entities.

ai_*

aiscripted_*

assault_*

combine_*

cycler_*

env_*

func_*

generic_*

grenade_*

info_*

item_*

logic_*

momentary_*

monster_*

npc_*

path_*

player_*

point_*

prop_*

scripted_*

script_*

test_*

trigger_*

vehicle_*

weapon_*