List of Grey entities: Difference between revisions

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Line 24: Line 24:
*{{ent|ai_relationship}}
*{{ent|ai_relationship}}
*{{ent|ai_script_conditions}}
*{{ent|ai_script_conditions}}
*{{ent|ai_sound}}


===aiscripted_*===
===aiscripted_*===
*{{ent|aiscripted_schedule}}
*{{ent|aiscripted_schedule}}
*{{ent|ai_sound}}


===assault_*===
===assault_*===
Line 45: Line 45:
*{{ent|env_combatchecker}}
*{{ent|env_combatchecker}}
*{{ent|env_donatorcheck}}
*{{ent|env_donatorcheck}}
*{{ent|env_entity_dissolver}}
*{{ent|env_flare}}
*{{ent|env_flare}}
*{{ent|env_floverride}}
*{{ent|env_floverride}}
Line 66: Line 67:
*{{ent|func_bulletshield}}
*{{ent|func_bulletshield}}
*{{ent|func_combine_ball_spawner}}
*{{ent|func_combine_ball_spawner}}
*{{ent|func_healthcharger}}
*{{ent|func_lookdoor}}
*{{ent|func_lookdoor}}
*{{ent|func_monitor}}
*{{ent|func_monitor}}
*{{ent|func_recharge}}
*{{ent|func_tank}}
*{{ent|func_tank}}
*{{ent|func_tankairboatgun}}
*{{ent|func_tankairboatgun}}
Line 77: Line 80:
*{{ent|func_tankpulselaser}}
*{{ent|func_tankpulselaser}}
*{{ent|func_tankrocket}}
*{{ent|func_tankrocket}}
*{{ent|func_vehicleclip}}


===generic_*===
===generic_*===
Line 86: Line 90:
===info_*===
===info_*===
*{{ent|info_apc_missile_hint}}
*{{ent|info_apc_missile_hint}}
*{{ent|info_darknessmode_lightsource}}
*{{ent|info_radar_target}}
*{{ent|info_radar_target}}
*{{ent|info_snipertarget}}
*{{ent|info_snipertarget}}
Line 146: Line 151:
===player_*===
===player_*===
*{{ent|player_loadsaved}}
*{{ent|player_loadsaved}}
*{{ent|player_speedmod}}
*{{ent|player_weaponstrip}}
*{{ent|player_weaponstrip}}


Line 155: Line 161:
*{{ent|point_combine_ball_launcher}}
*{{ent|point_combine_ball_launcher}}
*{{ent|point_flesh_effect_target}}
*{{ent|point_flesh_effect_target}}
*{{ent|point_push}}


===prop_*===
===prop_*===
*{{ent|prop_combine_ball}}
*{{ent|prop_combine_ball}}
*{{ent|prop_coreball}}
*{{ent|prop_scalable}}
*{{ent|prop_scalable}}
*{{ent|prop_thumper}}
*{{ent|prop_thumper}}
Line 186: Line 194:
*{{ent|trigger_rpgfire}}
*{{ent|trigger_rpgfire}}
*{{ent|trigger_vphysics_motion}}
*{{ent|trigger_vphysics_motion}}
*{{ent|trigger_waterydeath}}
*{{ent|trigger_weapon_dissolve}}
*{{ent|trigger_weapon_dissolve}}
*{{ent|trigger_weapon_strip}}
*{{ent|trigger_weapon_strip}}
Line 194: Line 203:
===weapon_*===
===weapon_*===
*{{ent|weapon_357}}
*{{ent|weapon_357}}
*{{ent|weapon_alyxgun}}
*{{ent|weapon_annabelle}}
*{{ent|weapon_ar2}}
*{{ent|weapon_ar2}}
*{{ent|weapon_betonvas}}
*{{ent|weapon_betonvas}}
*{{ent|weapon_brickbat}}
*{{ent|weapon_brickbat}}
*{{ent|weapon_bugbait}}
*{{ent|weapon_crossbow}}
*{{ent|weapon_crossbow}}
*{{ent|weapon_crowbar}}
*{{ent|weapon_crowbar}}
Line 210: Line 222:
*{{ent|weapon_striderbuster}}
*{{ent|weapon_striderbuster}}
*{{ent|weapon_stunstick}}
*{{ent|weapon_stunstick}}
}}
}}
[[Category:Grey]]

Revision as of 10:31, 1 March 2024

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This article or section needs to be cleaned up to conform to a higher standard of quality because:
add missing entities
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

Grey This is a list of all Grey entities that can be placed through Hammer Hammer.

Note.pngNote:This list contains only FGD entities.

ai_*

aiscripted_*

assault_*

combine_*

cycler_*

env_*

func_*

generic_*

grenade_*

info_*

item_*

logic_*

momentary_*

monster_*

npc_*

path_*

player_*

point_*

prop_*

scripted_*

script_*

test_*

trigger_*

vehicle_*

weapon_*