List of Grey entities: Difference between revisions
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*{{ent|ai_relationship}} | *{{ent|ai_relationship}} | ||
*{{ent|ai_script_conditions}} | *{{ent|ai_script_conditions}} | ||
*{{ent|ai_sound}} | |||
===aiscripted_*=== | ===aiscripted_*=== | ||
*{{ent|aiscripted_schedule}} | *{{ent|aiscripted_schedule}} | ||
===assault_*=== | ===assault_*=== | ||
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*{{ent|env_combatchecker}} | *{{ent|env_combatchecker}} | ||
*{{ent|env_donatorcheck}} | *{{ent|env_donatorcheck}} | ||
*{{ent|env_entity_dissolver}} | |||
*{{ent|env_flare}} | *{{ent|env_flare}} | ||
*{{ent|env_floverride}} | *{{ent|env_floverride}} | ||
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*{{ent|func_bulletshield}} | *{{ent|func_bulletshield}} | ||
*{{ent|func_combine_ball_spawner}} | *{{ent|func_combine_ball_spawner}} | ||
*{{ent|func_healthcharger}} | |||
*{{ent|func_lookdoor}} | *{{ent|func_lookdoor}} | ||
*{{ent|func_monitor}} | *{{ent|func_monitor}} | ||
*{{ent|func_recharge}} | |||
*{{ent|func_tank}} | *{{ent|func_tank}} | ||
*{{ent|func_tankairboatgun}} | *{{ent|func_tankairboatgun}} | ||
Line 77: | Line 80: | ||
*{{ent|func_tankpulselaser}} | *{{ent|func_tankpulselaser}} | ||
*{{ent|func_tankrocket}} | *{{ent|func_tankrocket}} | ||
*{{ent|func_vehicleclip}} | |||
===generic_*=== | ===generic_*=== | ||
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===info_*=== | ===info_*=== | ||
*{{ent|info_apc_missile_hint}} | *{{ent|info_apc_missile_hint}} | ||
*{{ent|info_darknessmode_lightsource}} | |||
*{{ent|info_radar_target}} | *{{ent|info_radar_target}} | ||
*{{ent|info_snipertarget}} | *{{ent|info_snipertarget}} | ||
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===player_*=== | ===player_*=== | ||
*{{ent|player_loadsaved}} | *{{ent|player_loadsaved}} | ||
*{{ent|player_speedmod}} | |||
*{{ent|player_weaponstrip}} | *{{ent|player_weaponstrip}} | ||
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*{{ent|point_combine_ball_launcher}} | *{{ent|point_combine_ball_launcher}} | ||
*{{ent|point_flesh_effect_target}} | *{{ent|point_flesh_effect_target}} | ||
*{{ent|point_push}} | |||
===prop_*=== | ===prop_*=== | ||
*{{ent|prop_combine_ball}} | *{{ent|prop_combine_ball}} | ||
*{{ent|prop_coreball}} | |||
*{{ent|prop_scalable}} | *{{ent|prop_scalable}} | ||
*{{ent|prop_thumper}} | *{{ent|prop_thumper}} | ||
Line 186: | Line 194: | ||
*{{ent|trigger_rpgfire}} | *{{ent|trigger_rpgfire}} | ||
*{{ent|trigger_vphysics_motion}} | *{{ent|trigger_vphysics_motion}} | ||
*{{ent|trigger_waterydeath}} | |||
*{{ent|trigger_weapon_dissolve}} | *{{ent|trigger_weapon_dissolve}} | ||
*{{ent|trigger_weapon_strip}} | *{{ent|trigger_weapon_strip}} | ||
Line 194: | Line 203: | ||
===weapon_*=== | ===weapon_*=== | ||
*{{ent|weapon_357}} | *{{ent|weapon_357}} | ||
*{{ent|weapon_alyxgun}} | |||
*{{ent|weapon_annabelle}} | |||
*{{ent|weapon_ar2}} | *{{ent|weapon_ar2}} | ||
*{{ent|weapon_betonvas}} | *{{ent|weapon_betonvas}} | ||
*{{ent|weapon_brickbat}} | *{{ent|weapon_brickbat}} | ||
*{{ent|weapon_bugbait}} | |||
*{{ent|weapon_crossbow}} | *{{ent|weapon_crossbow}} | ||
*{{ent|weapon_crowbar}} | *{{ent|weapon_crowbar}} | ||
Line 210: | Line 222: | ||
*{{ent|weapon_striderbuster}} | *{{ent|weapon_striderbuster}} | ||
*{{ent|weapon_stunstick}} | *{{ent|weapon_stunstick}} | ||
}} | }} | ||
Revision as of 10:31, 1 March 2024

This article or section needs to be cleaned up to conform to a higher standard of quality because:
add missing entities
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page. This is a list of all Grey entities that can be placed through
Hammer.

ai_*
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted_*
assault_*
combine_*
cycler_*
env_*
- env_alyxemp
- env_ar2explosion
- env_citadel_energy_core
- env_combatchecker
- env_donatorcheck
- env_entity_dissolver
- env_flare
- env_floverride
- env_fusebox
- env_global
- env_gunfire
- env_headcrabcanister
- env_keypad
- env_muzzleflash
- env_rotorwash
- env_showclue
- env_showclue
- env_showinventoryslot
- env_showobjective
- env_speaker
- env_sporeexplosion
- env_starfield
- env_terrainmorph
func_*
- func_bulletshield
- func_combine_ball_spawner
- func_healthcharger
- func_lookdoor
- func_monitor
- func_recharge
- func_tank
- func_tankairboatgun
- func_tankapcrocket
- func_tank_combine_cannon
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
generic_*
grenade_*
info_*
- info_apc_missile_hint
- info_darknessmode_lightsource
- info_radar_target
- info_snipertarget
- info_target_gunshipcrash
- info_target_helicopter_crash
- info_target_vehicle_transition
- info_teleporter_countdown
item_*
- item_ammo_357
- item_ammo_357_large
- item_ammo_ar2
- item_ammo_ar2_altfire
- item_ammo_ar2_large
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_pistol
- item_ammo_pistol_large
- item_ammo_smg1
- item_ammo_smg1_grenade
- item_ammo_smg1_large
- item_battery
- item_box_buckshot
- item_dynamic_resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_rpg_round
- item_suit
- item_suitcharger
logic_*
momentary_*
monster_*
npc_*
- npc_antlion_template_maker
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_heli_nobomb
- npc_hunter_maker
- npc_launcher
- npc_maker
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
path_*
player_*
point_*
- point_antlion_repellant
- point_apc_controller
- point_bugbait
- point_camera
- point_combine_ball_launcher
- point_flesh_effect_target
- point_push
prop_*
- prop_combine_ball
- prop_coreball
- prop_scalable
- prop_thumper
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
scripted_*
script_*
test_*
trigger_*
- trigger_physics_trap
- trigger_rpgfire
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip