Hammer++
Hammer++ is a community-made modification of
Valve Hammer Editor for
Source that provides an updated, more stable, feature-rich version of the editor.
Hammer++ currently officially supports the following:
Garry's Mod (x64 only)
Team Fortress 2 (x64 only)
Left 4 Dead 2
Counter-Strike: Source (via
)
Day of Defeat: Source (via
)
Half-Life 2 (via
)
Source 2013 Multiplayer
Source 2013 Singleplayer
It is also included with Military Conflict: Vietnam (x64 only), in lieu of vanilla Hammer.
Hammer++ for Counter-Strike: Global Offensive is no longer supported and no longer receives updates; Ficool recommends using
Garry's Mod's Hammer++ and porting the
lightmapped_4wayblend
shader[How?]. Alternatively, the Military Conflict: Vietnam's version of Hammer++ can be used, although it is behind on updates.
Other games/mods tested
![Icon-Important.png](/w/images/thumb/5/5c/Icon-Important.png/10px-Icon-Important.png)
csgo_legacy
beta branch installed for ![Counter-Strike 2](/w/images/thumb/5/52/Cs2_icon.png/16px-Cs2_icon.png)
Game | Hammer++ Version | Notes ![]() ![]() ![]() ![]() |
---|---|---|
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CS:GO | |
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Source 2013 Singleplayer | Configure Hammer for Half-Life: Source, then install to game's ![]() bin folder normally.
|
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Source 2013 Multiplayer | |
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Source 2013 Singleplayer | Install to game's ![]() bin folder normally.
|
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Source 2013 Multiplayer | |
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L4D2 | L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.![]() Also you can enable dev by going to manage < properties on Launch options type: -dev 1. |
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L4D2 | Identical to ![]() |
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CS:GO | [confirm] |
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CS:GO | |
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Source 2013 Multiplayer | Setting up Hammer |
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CS:GO | [confirm] |
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Source 2013 Multiplayer | Check out the issues below in the relevant subpage. A separate version for Black Mesa is not planned. |
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Source 2013 Singleplayer | Install to ![]() ![]() bin folder and add a game configuration pointing to the mod; the ![]() ![]() |
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Source 2013 Singleplayer | Install to game's ![]() bin folder normally.
Check out the issues below in the relevant subpage. |
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Source 2013 Singleplayer | Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs';
Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's |
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Source 2013 Singleplayer | Install to game's ![]() bin folder normally.
|
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Garry's Mod | Portal 2 support still has some problems, this will be released at a later date. |
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Garry's Mod? | Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to ![]() |
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Source 2013 Singleplayer | Install to game's ![]() bin folder normally.[confirm]
|
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Source 2013 Multiplayer | Install to game's ![]() bin folder normally.[confirm]
This build uses |
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Any which supported by TeamSpen's Hammer Addons | Check out the issues below in the relevant subpage. |
Features
- Accurate lighting preview
- Upgraded graphic fidelity
- Significantly better stability
- Particle rendering
- 2D + 3D skybox preview
- New model browser, particle browser, color editor, and keybinding editor
- Realtime display of fog and ropes
- Variety of new tools such as physics simulation, gizmo manipulation, drawing of polygon shapes, and convex brush merging
- New
func_instance
tools - Built-in version of propper
- Quality of life improvements
- ... and much more!
A more detailed feature list can be found on the Hammer++ website and you can support ficool2 via Ko-fi
Caveats
![Icon-Bug.png](/w/images/thumb/b/b4/Icon-Bug.png/10px-Icon-Bug.png)
- Always uses Windows's high-DPI scaling setting, even when scaling override mode is set to "Application" in
File Explorer's compatibility settings for
hammerplusplus.exe
. This can result in less real estate thanHammer 4.x, depending on Windows settings.
- Brush entities that have a non-FGD classname upon VMF load are ignored by the lighting previewer until changed to an classname in the FGD or a world brush. This does not apply to entities that are changed to a non-FGD classname from one in the FGD.
- Instances are always fullbright in the lighting preview, and do not cast shadows.
![Warning.png](/w/images/thumb/c/cb/Warning.png/10px-Warning.png)
- Does not support some features from
Hammer 4.x, such as "Convert WAD to VMT...", or loading GoldSrc MAP or RMF files directly.
- Ignores
%notooltexture
, with no option to disable this change. - Manifests are not supported, only Instances.
Additional bugs can be found in the official issue tracker, which is no longer maintained.
See also
External links
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