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Titanfall

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This page documents information about a game or software that is no longer available for purchase or download digitally.
It is covered here for historical and technical reference.
Additional note: Delisted from new purchases (both Steam & EA App). Existing customers can still play the game.

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Titanfall
Software Cover - Titanfall.jpg
Developer(s)
Publisher(s)
Series
Titanfall series
Release date(s)
March 11, 2014 
Windows, Xbox One:
March 11, 2014
Xbox 360:
April 8, 2014
Mode(s)
Steam AppID
Written in
Mod support
No (officially)
System requirements
  • OS: Win Vista SP2/7 SP1 64-bit
  • CPU: AMD Athlon X2 2.8GHz
  • RAM: 4 GB
  • GPU: Nvidia GeForce 8800 GT/AMD Radeon HD 4770 with 512MB RAM or better (Direct3D 11, FL 10.0 capable)
  • Network: Internet connection required
  • Storage: 50 GB available space
Steam Deck compatbility
Distribution
Steam, EA App (formerly Origin)
Official website
Links
Next game

Titanfall Titanfall is a multiplayer first-person shooter video game, developed by Respawn Entertainment and published by Electronic Arts. On PC, the game was originally released on Origin (now EA App), but later released on Steam.

Titanfall runs on a heavily modified version of the Source Source Engine (Titanfall branch Titanfall engine branch), based off Portal 2 engine branch Portal 2 engine branch[1], with modifications such as heavily modified BSP format, VPK package format, and an improved rendering engine. The sequels and spinoffs, Titanfall 2 and Apex Legends, both use this same engine, but more heavily modified and improvements. The Xbox 360 version of Titanfall has additional changes and released later after Windows and Xbox One version, due to hardware limitations.

Respawn chose to use the Source engine for Titanfall and subsequent games as the co-founders and former Infinity Ward staff (who joined Respawn) are previously familiar with the heavily modified Quake 3 Engine (also known as id Tech 3) used in Call of Duty series (called IW engine). Both IW engine and Source have codes dating back to Quake (and have similar console commands). Respawn also chose Source because Portal 2 performs well on PlayStation 3.

Later, a free to play version of Titanfall called Titanfall Online, developed by Nexon for Asian market, was launched in 2016 as a Open Beta, and later cancelled in 2018.

Titanfall (and all games on Titanfall branch) restricts typical Source engine features such as the developer console and server browser, but these can be re-enabled with offline mods.

As of 2021, Titanfall is no longer available and has been delisted from Steam as the game servers has suffered from DDoS attack and the game was left unpatched with many known security vulnerabilities. The game received review bombing on Steam shortly before and after it got delisted.

Features

For more features, which are only available on Titanfall sequel and Apex Legends, see Titanfall engine branch.

Renderer

Direct3D 11 renderer
First Source engine game to render on Direct3D 11.
Cascaded Shadow Maps
Titanfall uses CSM, which cast very detailed shadows from the skybox.
TXAA anti-aliasing
TAA (aswell as TXAA, TSSAA or TSAA and other variant of TAA) is a new method of anti-aliasing which was common in later games since 2010s, as most games are transitioning from forward rendering to deferred rendering which allows many lights to be rendered with little performance impact. TAA is a spatial anti-aliasing technique that works by combines information from past frames and the current frame (while simultaneously jittering between both frames) to smooth the current frame, this results in significantly cheap performance impact comparing to other methods like MSAA, and works better with deferred rendering. Through it's main drawbacks is that it can cause ghosting and blurriness (basically creating motion blur with ghosting trails) to the image, especially on lower framerate (Example).
TXAA requires MSAA to function, unlike newer implementation of TAA in later Titanfall games.
64-bit support
First Source game to run on 64-bit natively, which improves performance and allow the engine to access more than 4GB of RAM. 32-bit are not supported.
Deferred shading
Allow many lights to be rendered on scene with little performance impact.

Network

New netcode
Audio system improvements
Speex audio codec
Titanfall uses Wwise sound system.
Texture streaming
Reduce system RAM and graphics card VRAM by streaming textures.
Better HDR Rendering
Improves the HDR (bloom) lighting.[Clarify]
Customized version of BSP and VPK
Titanfall uses BSP version 29, with the BSP headers using rBSP (Respawn BSP) instead of VBSP as identifier. Titanfall also use custom version of VPK file format.
Next gen console support (Xbox One Xbox One)
Titanfall runs on 8th gen console, Xbox One, at 60FPS. Not useful to modders however.

Limitations

Icon-Important.pngImportant:Servers are down or frequently DDoSed since 2021 according to several reviews on Steam.
Warning.pngWarning:The mouse sensitivity for this game is tied to the framerate.

Gallery

See also

References

References
1. According to the sequel Titanfall 2's steam.inf or gameinfo.txt, the engine contains a leftover SteamAppID (620) for Portal 2 Portal 2 as of March 2024. The AppID was likely left unchanged as both Titanfall and Titanfall 2 are originally released on Origin (now EA App), making "SteamAppID" unused. Also, most of the .vtf files inside the .vpk file are version 7.5, which are introduced in Alien Swarm engine branch.
Confirm:Does Titanfall 1 have the same AppID in gameinfo.txt? Apex Legends seems to removed gameinfo.txt, however.

External links