Titanfall
It is covered here for historical and technical reference.
🌐 View the delisted game on Steam store (via Browser | Steam client*)
Supported OS: Windows (See system requirements)
Also available from the following other storefronts or websites:
Origin/EA Play (Not available for purchase)
Titanfall is a multiplayer first-person shooter video game, developed by Respawn Entertainment and published by Electronic Arts. It runs on a heavily modified version of the Source Engine based off Portal 2 engine branch[1], with a custom version of BSP, a custom version of the VPK package format, and an improved rendering engine. The sequels and spinoffs, Titanfall 2 and Apex Legends, both use this same engine, but with improvements.
Respawn chose to use the Source engine for Titanfall and subsequent games as the co-founders and former Infinity Ward staff (who joined Respawn) are previously familiar with the heavily modified Quake 3 Engine (also known as id Tech 3) used in Call of Duty series (called IW engine), and because of Source's ability to maintain a constant 60FPS on the Xbox 360 and PlayStation 3.
Titanfall restricts typical Source engine features such as the developer console and server browser, but these can be re-enabled with offline mods.
As of 2021, Titanfall is no longer available and has been delisted from Steam as the game servers has suffered from DDoS attack and the game was left unpatched with many known security vulnerabilities. The game received review bombing on Steam shortly before and after it got delisted.
Features
- Direct3D 11 renderer
- First Source engine game to render on Direct3D 11.
- TXAA anti-aliasing
- TAA (aswell as TXAA, TSSAA or TSAA and other variant of TAA) is a new method of anti-aliasing which was common in later games since 2010s, as most games are transitioning from forward rendering to deferred rendering which allows many lights to be rendered with little performance impact. TAA is a spatial anti-aliasing technique that works by combines information from past frames and the current frame (while simultaneously jittering between both frames) to smooth the current frame. Through it's main drawbacks is that it can cause ghosting and blurriness (basically creating motion blur) to the image, especially on lower framerate (Example).
- TXAA requires MSAA to function, unlike newer implementation of TAA in later Titanfall games.
- 64-bit support
- First Source game to run on 64-bit natively, which improves performance and allow the engine to access more than 4GB of RAM. 32-bit are not supported.
- Deferred shading
- Allow many lights to be rendered on scene with little performance impact.
- New netcode
- Audio system improvements
- Speex audio codec
- Titanfall uses Wwise sound system.
- Texture streaming
- Reduce system RAM and graphics card VRAM by streaming textures.
- Better HDR Rendering
- Improves the HDR (bloom) lighting.[Clarify]
- Customized version of BSP and VPK
- Titanfall uses BSP version 29, with the BSP headers using
rBSP
(Respawn BSP) instead ofVBSP
as identifier. - Modern and next-gen console support ( PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One and Xbox Series X/S)
- Of little use to modders, needless to say!
Limitations
See also
References
References |
---|
External links
- Titanfall (video game) on Wikipedia
|