From Valve Developer Community
Jump to: navigation, search


This article or section is a stub. You can help by adding to it.

NekoMDL is a fork of StudioMDL with additional features.


  • 64-bit with no dependancies; can run standalone
  • Wikipedia icon glTF support, including animation and flexes
  • FBX support, including animations
  • Set variables that are used dependent upon command line parameters
  • $contents can be set to "debris", to be solid to VPhysics and bullets, but nonsolid to QPhysics.

External links