Hammer++

From Valve Developer Community
Jump to: navigation, search
English (en)Deutsch (de)Español (es)Suomi (fi)Português do Brasil (pt-br)Русский (ru)Українська (uk)Tiếng Việt (vi)中文 (zh)Translate (Translate)
Hammer++
Developer(s)
Type
Map Editor
Target engine(s)
Source
Website
Download

Hammer++ Hammer++ é uma modificação feita pela comunidade do Valve Hammer Editor para o Source que fornece uma versão atualizada, mais estável e rica em recursos do editor.

Atualmente, o Hammer++ é compatível com as seguintes ramificações do mecanismo Source:

Ele também está incluído no Military Conflict: Vietnam Military Conflict: Vietnam, no lugar do Hammer básico.

Hammer++ para Counter-Strike: Global Offensive Counter-Strike: Global Offensive não é mais suportado; a Ficool recomenda o uso do Garry's Mod Garry's Mod's Hammer++ e a portabilidade do shader Shader-ball.png lightmapped_4wayblend. Como alternativa, use a versão Military Conflict: Vietnam Military Conflict: Vietnam's do Hammer++.

Outros jogos/mods testados

Icon-Important.pngImportante:In order to use CS:GO Hammer++, you must have the csgo_legacy beta branch installed for Counter-Strike 2 Counter-Strike 2. The CS:GO Hammer++ no longer received updates so it's highly recommended that you should switch to Garry's Mod version instead.
Game Engine branch (game) Hammer++ Version Notes ViewDiscussEdit templatePurge
Alien Swarm Alien Swarm Alien Swarm engine branch Garry's Mod Need retest with using GMOD version.
Half-Life: Source Half-Life: Source Source 2013 Singleplayer Source 2013 Singleplayer Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.
Half-Life Deathmatch: Source Half-Life Deathmatch: Source Source 2013 Multiplayer Source 2013 Multiplayer
Half-Life 2: Deathmatch Half-Life 2: Deathmatch Source 2013 Multiplayer Source 2013 Multiplayer
Left 4 Dead Left 4 Dead Left 4 Dead engine branch L4D2 L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.
PlacementTip.pngGambiarra:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngDica:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngCoreção:Remove the steam_appid.txt from the 🖿hammerplusplus folder.
Left 4 Dead 2 Left 4 Dead 2 L4D2 Identical to Left 4 Dead Left 4 Dead, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.
Note.pngCoreção:Remove the steam_appid.txt from the 🖿hammerplusplus folder.
Momentum Mod Momentum Mod Strata Source Garry's Mod Need retest using GMOD version.
[confirmar]
Source Filmmaker Source Filmmaker Alien Swarm engine branch Garry's Mod Need retest using GMOD version.
Team Fortress 2 Classic Team Fortress 2 Classic Source 2013 Multiplayer Source 2013 Multiplayer Setting up Hammer
Black Mesa Black Mesa Xengine Source 2013 Multiplayer Check out the issues below in the relevant subpage. A separate version for Black Mesa is not planned.
Black Mesa Black Mesa (2012 mod version) Source 2007 Source 2013 Singleplayer Install to Source 2013 Singleplayer Source SDK Base 2013 - Singleplayer's 🖿bin folder and add a game configuration pointing to the mod; the Source 2013 Singleplayer Source 2013 SP compilers generate BSPs that are compatible with Source 2007 Source 2007.
Mapbase Mapbase Source 2013 Singleplayer
(Mapbase)
Source 2013 Singleplayer Install to game's 🖿bin folder normally.

Check out the issues below in the relevant subpage.

Postal III Postal III Source 2009 Source 2013 Singleplayer Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs';

Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's 🖿sourcetest folder to load assets; Hammer++ will crash if placed inside Postal 3's 🖿bin folder.

Portal Portal Source 2013 Singleplayer Source 2013 Singleplayer Install to game's 🖿bin folder normally.
Portal 2 Portal 2 Portal 2 engine branch Garry's Mod Portal 2 support still has some problems, this will be released at a later date.
Portal 2: Community Edition Portal 2: Community Edition Strata Source Garry's Mod? Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.
Source SDK Base 2006 Source SDK Base 2006
Source 2006 Source 2006 games & mods
(including Counter-Strike: Source v34, Half-Life 2 Old Engine, etc...)
Source 2006 Source 2013 Singleplayer or Source 2013 Multiplayer See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map.
Hunt Down the Freeman Hunt Down the Freeman (launch version) Source 2013 Singleplayer Source 2013 Singleplayer Install to game's 🖿bin folder normally.[confirmar]
Hunt Down the Freeman Hunt Down the Freeman (latest) Source 2013 Multiplayer Source 2013 Multiplayer Install to game's 🖿bin folder normally.[confirmar]

This build uses Source 2013 Multiplayer Source 2013 Multiplayer to reduce map size.

TeamSpen's Hammer Addons TeamSpen's Hammer Addons N/A Any which supported by TeamSpen's Hammer Addons Check out the issues below in the relevant subpage.

Recursos

  • Visualização precisa da iluminação
  • Fidelidade gráfica aprimorada
  • Estabilidade significativamente melhor
  • Renderização de Particulas
  • Visualização de skybox 2D + 3D
  • Novo navegador de modelos, navegador de partículas, editor de cores e editor de vinculação de teclas
  • Exibição em tempo real de neblina e cordas
  • Variedade de novas ferramentas, como simulação de física, manipulação de gizmo, desenho de formas poligonais e fusão de pincéis convexos
  • Novas ferramentas func_instance
  • Melhorias na qualidade de vida
  • ... e muito mais!

Uma lista de recursos mais detalhada pode ser encontrada no site Hammer++ [site https://ficool2.github.io/HammerPlusPlus-Website/features.html] e você pode apoiar ficool2 via Ko-fi

Advertências

Icon-Bug.pngErro:
  • Sempre usa a configuração de escala de alto DPI do Windows, mesmo quando o modo de substituição de escala está definido como “Aplicativo” nas configurações de compatibilidade do Wikipedia icon File Explorer para 🖿hammerplusplus.exe. Isso pode resultar em menos espaço do que o Hammer Hammer 4.x, dependendo das configurações do Windows.
  [todo tested in?]
Warning.pngAtenção:
  • Não oferece suporte a alguns recursos do Hammer Hammer 4.x, como “Converter WAD em VMT...”, ou carregar arquivos GoldSrc MAP ou RMF diretamente.
  • Ignora %notooltexture, sem opção para desativar essa alteração.
  • Não há suporte para Manifest, apenas para Instâncias.
  • Lighting Preview ignora _minlight.
  • Desde da build 8866, o botão “Show alpha” no navegador de texturas mostra o canal alpha como translucidez, independentemente do fato de o material realmente usar a $basetexture. Isso resulta em visualizações imprecisas para materiais que usam parâmetros como $selfillum ou $basealphaenvmapmask.
(As builds 8865 e anteriores só mostravam o canal alpha se $alphatest ou $translucent estivessem presentes, evitando esse problema).

Outros bugs podem ser encontrados no official issue tracker, que não é mais mantido.

Veja também

Links externos