TeamSpen's Hammer Addons
TeamSpen's Hammer Addons are a set of tweaks and enhancements for Hammer, developed by TeamSpen210. They include a modified FGD for every game, based on a unified system that allows changes to easily be applied to multiple games. A postcompiler is also included, adding support for several custom internal entities along with other useful features.
While development is mainly focused on Portal 2, the addons include FGDs for every Valve title, as well as some non-Valve games.
- Improved FGDs, with rearranged base classes better matching the engine's layout, entities and keyvalues that are normally missing, additional helpers, and various other tweaks
- Nearly every point entity is now represented as an icon sprite, instead of the default colored cube.
- Portal 2 entities such as
prop_indicator_panelhave new custom models, accurately representing their in-game appearance
Targetnamebase class is now
- Automatic packing of custom content detected in the map, or specified in
- Several other
comp_entities that allow doing normally impossible things, like positioning entities outside the map or renaming an entity in a specific copy of an instance.
- Static Prop Combine support for all games, generally more reliable than Valve's implementation
- In games supporting VScript, an
Init Codefield is added to all entities, which can be used to directly write code that's executed inside the entity's script scope on spawn.
- Additionally, backtick ( ` ) characters used in
Init Codeand the
RunScriptCodeinput will be converted to quotes in-game, allowing strings to be passed.
- For Portal 2, a set of
comp_vactube_entities are added to automate the creation of vactube systems.
- Half-Life: Source
- Day of Defeat: Source
- Counter-Strike: Source
- Half-Life 2
- Half-Life 2: Episode One
- Half-Life 2: Episode Two
- Team Fortress 2
- Left 4 Dead
- Left 4 Dead 2
- Alien Swarm
- Portal 2
- Counter-Strike: Global Offensive
- Source Filmmaker