%CompileNoLight
When this parameter is added to materials, it will tell VRAD to not compile a Lightmap page for that material, which saves compile time. Valve introduced this parameter with Alien Swarm, using it with tools/toolsnolight.vmt
, the black areas you see in the levels.
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
Useful for LightmappedGeneric where you need to use some parameters that UnlitGeneric lacks.
Syntax
%compileNoLight 1