Postal III
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Supported OS: Windows (See system requirements)
Chromebook ready: Unknown / TBD
Steam Deck status: Playable - More info on ProtonDB
Also available from the following other storefronts or websites:
Zoom Platform
Postal III (alternatively Postal 3) follows the Postal Dude's failed 1-day career in video game development and the ensuing "accidental" nuclear destruction of Paradise, AZ (Apocalypse Weekend). We rejoin the Postal Dude and his psychotic pitbull, Champ, as they emigrate to the ironically named town of Catharsis. Unfortunately, due to the Global Economic Meltdown, psychotic left-wing "Green" extremism, and hypocritical right-wing Government corruption, life in Catharsis isn't much better.
A supposed sequel to legendary POSTAL 2 (not to be confused with Portal 2), a game known for it's controversial content, it received mixed to negative reviews from critics and overwhelmingly positive reviews from fans due to it's dark humor and offensive themes. Postal III was originally a sequel to POSTAL 2, which would be later retconned by series developer "Running With Scissors" after release. The game was infamous for being outsourced to Akella's subsidiary company, Trashmasters, along with it's development trouble due to the Global Recession, and when the game was released, it ended up with negative reviews from both critics and fans of the series. Criticism aside, it is also one of the few Source engine games to feature proper third-person camera support (and without using cheats to enable it), alongside Double Action: Boogaloo and Vampire The Masquerade - Bloodlines.
Missions
Missions in Postal III | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Pre-Path | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Paradise Dream Bridge | Porn World | Diseased Cat Roundup | Jen Walcott's Bodyguard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cash Mart Robbery | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Good Path | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Police Academy | Patrol Mission 1 | Save Uwe Boll's Career | Arcade Shootout | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Homeland Insecurity | Police Monkey Lab Assault | Patrol Mission 2 | Eco Zealot HQ Assault | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Police Gay Rodeo | The 'Motorcade' | Police Daveland | Apocalypse Again | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Insane Path | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Meet the Zealots | The Champ Whisperer | Segway Repo Man | Slave "Boy" Escort | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Monkey Test Lab Assault | Krotchy Meal Toy Delivery | Mexican Viagra Courier | Prisoner Without A Clue | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle Damage Krotchy | Gay Rodeo | Champ Rescue | Daveland |
Development
Development of Postal III dates back to 2006 when RWS (Running With Scissors), the developer of Postal series, made a deal with Akella (known for publishing the Russian version of Left 4 Dead and Left 4 Dead 2 as well as the Russian version of Postal 2, and unofficially called as EA of the Russia because of their reputation for publishing games (mainly made in US) for Russian market) to develop Postal III.
The game development started in 2007, initially built on the beta version of Source 2007 engine after licensing it from Valve. The development initially went well with the game planning to be released around 2008 - 2009. However later in December 2007, and throughout in 2008, the Great Recession had just occurred in most countries, which includes Russia (where Akella was founded) which was especially hit hard. This led to Akella making several bad decisions such as firing the initial Postal III team at Trashmasters (known as A-Team). Trashmaster's B-Team later upgraded the game engine to Source 2009, implementing Nvidia PhysX and scrapping elements of the game such as multiplayer and the open world.
Later, the B-Team was fired with the development of the game being frozen until mid-2010 where the C-Team picked it up and continued development before being fired as well. In the last 6 months, the development was picked up again for the last time by D-Team, getting the game as presentable as possible before release in November of 2011. D-Team was also responsible for the three patches released afterwards (1.10, 1.11, and 1.12). A fourth patch was meant to be released, however economic constraints forced Akella to shut down Trashmasters in February 2012 before it could be completed.
Due to the reasons above, along with disagreements between RWS and Akella/Trashmasters[7], Postal III had shifted both in style and design from what was originally envisioned by RWS in their design documents. The free roaming element of missions were still in development around late 2008, before the decision was made to make the game linear (as the Source Engine didn't support level streaming despite Valve at the time claiming it would, according to Akella). In an interview, Ex-Trashmasters developer Larissa Davidova said that the open-world and advanced AI laid out in the original design documents by RWS's Steve Wik was too complex to implement[7]. Also, several issues arose when updating the engine to Source 2009.
The game was also planned to be released for the Xbox 360 and PlayStation 3 consoles[6], as well having macOS and Linux ports[6]. This would have made POSTAL III the first Source engine game to support Linux systems before SteamPipe and the Source 2013 update in all Valve games with the exception of those still on previous versions of the engine, aswell as making it the 3rd third-party Source engine game (after Dark Messiah of Might and Magic and Zeno Clash) to be released on consoles. They were cancelled due to the issues faced during development, along with performance issues on the console port[7]. Akella, faced with bankruptcy and lawsuits at the time, sought to ship the game in a desperate attempt to make money, including multiple exclusive editions and a DLC restricted to physical releases and the Russian website Gama-Gama, which ultimately failed (See Below).
On March 25, 2024, a user named "Senator_Man" (Nick_Senator on Discord) bought an Xbox 360 development kit possibly containing a beta build of Postal III and posted about it on Reddit. Nick_Senator was then directed to the Postal 3 Community Discord where members of the Postal 3 community, as well as some people from outside the community such as MrPinball64, came together to defragment and recover the files. The HDD contained two beta builds of the cancelled console port of Postal III as well as a localization debug build of Red Faction Guerilla. One was dated August 16, 2010 which appears to be the Gamescom 2010 demo. Initially the build was non-functional due to the HDD being formatted and the files being fragmented. This required MrPinball64 to manually defragment the files with the assistance of Dink, Tristan885, and Kizoky. On April 1, 2024, the build was repaired to a partially playable state,[9][10] with only some files remaining fragmented (such as Meet The Zealots map, some BIK files (cutscenes), the NAV files, and a single texture).[10] On the same devkit is an earlier build dated September 29th, 2009. Currently the 2009 build doesn't run as the client, server, and nxphysics dlls are fragmented. It is unknown what event the 2009 build would've been made for as no event that we know of lines up with the date but a texture for the menu saying "Presented at GIC" exists in the build. However efforts have been made to recover and port files from both builds to PC including maps, cutscenes, models, textures, and more that have never been seen before outside of presentation videos or have never been seen at all.[8]
Release
In November 2011, Postal III was first released in Russia in retail stores with several physical editions. Later in December 2011, it was released worldwide on Steam with Running With Scissors selling a physical edition through their website, for Windows systems only. Other physical releases included two versions(one with a map and one without) in the region of Austria and Switzerland by Deep Silver as well as two editions released by Cyberfront in Japan. Other ports such as the Xbox 360 port were cancelled due to development problems.
Postal III is critically slammed with a score of 24 on Metacritic, and with Mostly Negative reviews at launch (now Mixed as of October 19th, 2023) on Steam by many of the POSTAL fans, making it the worst ever game in the POSTAL franchise and currently, the worst commercially released Source engine game ever made. The game and it's engine are also riddled with bugs, glitches, broken achievements and crashes with bad and unfitting gameplay mechanics like the Karma System as well as a lackluster story that wasn't like previous Postal games. The D-Team at Trashmasters tried their best to patch the game after release by fixing several critical bugs and adding an incomplete "Free Roam Mode" for completing the game, as well as removing the remix of the song "Goodbye Almond Eyes" that Akella hadn't licensed. In the end, it wasn't enough to rescue the game and Trashmasters was shut down as Akella braced for bankruptcy.
Running With Scissors (RWS) retconned the game several months later by removing the game on their store and then the Postal III page on RWS's website added a notice to apologize to the POSTAL fans and explaining what happened during the development of Postal III. Later, Postal 2: Paradise Lost would release which featured an easter eggs that mocked Postal 3.
For a time, RWS also begged people to not buy and play the game due to many reasons above. However in recent time, Vince Desi commented that "PIII is part of P history. The people at Akella were good folks. Shit happened and it suffered unfairly." in response to Postal III being put back on sale on Steam.
Around late 2022, the servers which could activate the DRM (ActControl) partially broke due to the website which was used to activate the keys being shutdown, resulting the Steam version being previously delisted in December 2022, so users have these options:
- Play the ZOOM Platform version of the game or Update Postal III on Steam
- This is the easiest method and more stable than the unpatched NoDRM version that was previously available, and thus recommended for most users as it's already DRM-Free, plus it's fixed most of the bugs and includes the Fart Gun DLC by default, without requiring users to install the patch and bug fixes manually. This version was built upon the previously existing noDRM patch with fixes injected into it through the
p3.dll
included in the update.
- Using alternative DRM servers (via StarForce ProActive activation servers and only for older versions/retail)
- This will also result in better stability of the game, and resolve some of the down-sides of the unpatched NoDRM previously available. This is also the only way to play the final 1.12 patch of Postal III, as the noDRM patch is using a debug build that is slightly before the 1.12 build. Unfortunately, CD-Keys were wiped from user's Steam accounts on the 9th of October, 2023 which leaves anyone without a backed up key unable to play any DRM versions. See this PCGW page of Postal III for how to activate the game with new DRM servers. However, some crashes like throwing grenades will still happen sometimes. The game can be also crashed by simply injecting certain programs (such as debugger like WinDbg) into the game executable, which triggered the DRM's anti-tamper. Additionally, various bug fixes introduced in the ZOOM or Steam version of the game are not available for retail copies.
Visit StarForce ProActive website here to generate the key.
Post-release updates
As mentioned above, Trashmasters D-Team were responsible for three post-release patches (1.10, 1.11, and 1.12), which was released to fix several issues related to the game, while also adding few new features to the game, shortly before Akella (including Trashmasters) went bankrupt.
In November 2022, this game was been delisted on Steam, by Valve, due to unknown reasons but, according to series developer Running with Scissors and POSTAL fans, this is possibly related to the DRM issues which was broken by issues with the DRM website (ActControl), the poor quality of the game, as well as the publisher, Akella, going bankrupt and being reduced to a skeleton crew. The game could still be obtained from several other websites like ZOOM Platform and via retail (or resellers) during this time it was unavailable on Steam.
On September 26th, 2023, the ZOOM Platform version of the game has been updated by Zoom Platform team which fixes many bugs including crashing caused by the built-in NoDRM patch[1]. Later between Sep 29, 2023 to Oct 1, 2023, the Steam cover for the game was updated after what remains of Akella gave RWS limited access to the game's store page. Since Oct 14, 2023, the game was made available on Steam again, including the Throwables Crash and Human Shield Crash fixes from the Zoom Platform version, which also makes the Steam version completely DRM-free, however it does not include the Fart Gun DLC or the config fixes (despite being mentioned in the changelog). The Steam version also removed 2 broken achievements (Champ Whisperer and Mega-Sadist) and 1 achievement that wouldn't always unlock properly (Bipolar)[2][3]. The game was also more positively received after the October 14th patch. Reviews on Steam after the game was put back on sale changed the Overall Reviews from Mostly Negative to Mixed.
Once again, on October 16, 2023, the Zoom Platform version has been updated to version 1.3, which adds native support for mods without replacing game files, along with new command line arguments, localizations, and more. Two achievements were (at least partially) fixed in this update: Real American, which would instead count the Meth-Crazed Rhino instead of the Al-Qaeda terrorists, and Kavorkian, which would only work with 2 specific NPCs with the LameWanker manner in the mission "Patrol Mission 2"[4]. Kavorkian, however, still has an issue where certain flags aren't set properly and are overridden. A fix for this has already been made, which was later released in the next patch.
Another update was released in December 7, 2023, which completely fixed the Kavorkian achievement. This update also added the official Japanese localization, unofficial Polish localization, fixed the mission-specific loading screens, replaced placeholder "Slave 'Boy' Escort" starting cutscene, fixed "Gay Rodeo" ending cutscenes, fixed skybox textures which was previously pixelated due to the texture filtering and fixed ragdolls & blood flow positions for elderly models. The detail.vbsp
file has been recreated in order to help mappers add foliage to their maps[5]. This update was later also made available on Steam in January 29, 2024 (which also adds the previous updates, and even the Fart Gun that the developers previously forgot to add to the Steam version).
Game Description from Steam store page
Good or Insane? The choice is yours. Following the Apocalyptic end to the Postal Dude’s week in Paradise, we follow him and his insane pitbull Champ as they emigrate to its appropriately named sister city, Catharsis. Unfortunately, due to the Global Economic Meltdown, psychotic left-wing “Green” extremism and hypocritical Government corruption, it turns out Catharsis isn’t a much better place to live. What path will you choose when faced with the antics of a hypocritical scheming Mayor? A berserk cartoon mascot with Al Qaeda ties? A former Vice-President’s cadre of Eco-Zealots? How about Gay Segway “biker” gangs, and a sociopathic cult leader Uncle with nuclear ambitions? Will you give in to your base instincts and fight fire with gasoline? Or will you rise above it to become something more, to serve and protect your fellow citizens from the rampant insanity of our modern society?
- Key features
- Edgy, satirical Running With Scissors sense of humor
- A world of twisted parody inspired by real people, events and philosophies
- Large, detailed, interactive environments
- Crazy POSTAL style Vehicle gameplay
- NPC’s react to your behavior in a variety of surprising ways
- Multiple story paths determined by your behavior
- Celebrity characters: Super porn star Ron Jeremy, Village People Cowboy Randy Jones, Internationally hated film director Uwe Boll and Playboy Playmate Jennifer Walcott
- Appearances by other popular Running With Scissors character franchises: Krotchy, Champ and the Postal Babes, who will fight along side you (or sometimes against you!)
- Insane new gameplay including the Helper Monkey, Grenade Cats and the BadgerSaw
- Kill Uwe Boll! (or save him!)
Content
- Main Files (Empty following the last update. Contents moved to both English and Russian Localization depots.)
- Postal III Content (Empty following the last update. Contents moved to both English and Russian Localization depots.)
- Postal III English (
p3_english
) - Postal III Russian (
p3_russian
) - Fart Gun DLC (Originally only available from the russian digital storefront Gama-Gama as well as US, Austrian/Switzerland, and Japanese physical releases. Russian store Gama-Gama offered it as a standalone installer as well as being included if you pre-ordered the Postal III Гама-edition). Is now included as a standard in both Zoom and Steam copies of the game.
- Modified version of Source 2009 engine branch with NVIDIA PhysX
Technical Info
- The Tree system: Works similarly to Detail_props, however instead of details being placed on map compile they're placed on map load it seems which allows for ease of adjustment. This system is also used for certain NPC's hair. You can find where information regarding this is defined in the p3_plants.txt in the scripts folder of the game.
- Postal3Script: A unique scripting language for AI. Unofficial documentation created by the Catharsis Reborn team.
- Perhaps detail the additions of the P3 Angel mod released by Whackjob Interactive? Adds the AngelScript scripting language to the game which really enhances its modability. Documentation for it can be found here.
- Navmeshes and Nextbots: Postal III uses both.
- Navmeshes are used for NPCs that are idling, or when they are in combat, except if they use the `Follow` P3S function, then they'll use HL2 (AIN) pathfinding.
- Nextbots technology is technically in the game, but not used in any way. While NPCs do make use of nav meshes, it is only ever used for pathfinding and it's not as perfect as Nextbots would use it.
- NAV generation is kinda broken, it doesn't properly detect static props and the available console commands do nothing so the user needs to manually fix the nav meshes via `nav_edit`.
- Navmesh blocking entities are in the game, but not referenced in the leaked `.FGD` file, NPCs will still use blocked NAV meshes in their pathfinding.
- Postal III has unique Lean/Cover nav generation. This must be enabled in the console first, since it is disabled by default.
- Postal III has unique "Area Groups", each nav mesh can be a group of an unique area. NPCs can be restricted to only use an area group, the default is always called `AG_DEFAULT`. Brush entity to create area groups is called `area_group`.
- Unique MDL format: Postal III's models have a unique mdl format so Crowbar doesn't properly decompile them. A custom version of crowbar was put together by Tristan885 for decompiling Postal III models. Trashmasters compiled the Postal Dude's animation mdl with a custom exporter pictured in a presentation given by Konstantin Effimov. This exporter allowed them to compile animation mdls with more sequences than StudioMDL_(Source) can compile. Unfortunately this exporter was not included with the released SDK making it impossible to recompile the Postal Dude's animation file unless the exporter is either remade or a modified version of Postal III's StudioMDL is made to bypass the sequence limit. Documentation on what has been figured out so far about Postal III's mdl format has been written up here. Several QC properties were found by dumping the strings from Postal III's StudioMDL although the syntax for some is still unknown:
- In $collisionmodel: $rollingDrag
- $insertbone
- $plates
- $sortplates
- $plateorigin
- $hboxxform
- $bolton (Used for adding "boltons" to models. Usually these are accessories like glasses and masks. Check the documentation for usage)
- $prefab (Sets up the prefabs for how a model should be setup. Check the documentation for information)
- $cloth (Was possibly used for further physx use as implied by models and scripts in the "cloth" model folder)
- $sortedmesh
- $helperbone
- Bink video support: Cutscenes in Postal III play using Bik files which make up most of the game's install size. Its been theorized that these could be replaced with actual in-game cutscenes or at least with a better alternative.
- Subtitles/Closed Captions for Bink video: This is similar to a feature introduced since Left 4 Dead engine branch, but implemented differently. In the initial release, if Postal III was launched while the Steam client was in the German language the subtitles will appear on the cutscenes. All subtitles file are located in
p3_english\media\subtitles
and can be edited using a simple plain text editor (Windows Notepad, Notepad++, etc... for example), or the more user-friendly Subtitle Edit, and opening one of those<video name>_<language>.srt
files. This can also be used to make new subtitles for various languages simply by having the right language added in the filename. Subtitles (and localization files for languages in general) are determined by either the Steam client language for the Steam release or the-language
command line argument for the Zoom Platform release. It's also worth noting that aside from the mission specific text files (located inp3\resource
asp3_<language>.txt
by default) the localization specific files for each language (such as certain textures) should be placed in ap3_<language>
folder (for the best examples, look at the languages Zoom Platform included with their latest release).
- Subtitles/Closed Captions for Bink video: This is similar to a feature introduced since Left 4 Dead engine branch, but implemented differently. In the initial release, if Postal III was launched while the Steam client was in the German language the subtitles will appear on the cutscenes. All subtitles file are located in
- Better document "whats hardcoded and what isn't": Trashmasters hardcoded several things in the game not normally hardcoded in source. Things like certain parts of weapon scripts aren't adjustable as they're hardcoded. The modding community for Postal III has adopted the phrase, "Assume everything is hardcoded but try it and see what happens."
Trivia
- A incomplete pre-alpha? version (runs on beta version of Source 2007) of the game (shown on this gameplay video and in Igormir 2007) from mid to late 2007 was leaked in 2020, which also includes content from Beta versions of Team Fortress 2 and Half-Life 2: Episode Two. The leaked build of TF2 was corrupted, but others like Half-Life 2: Episode Two was probably fully playable. See the Postal III - Prototype page and this TF2 build from June 2007 in TCRF for more information.
System Requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, or newer* | |
Processor (CPU) | 3.0 GHz Pentium 4 Dual Core 2.0GHz (or higher) or AMD64X2 (or higher) | |
System memory (RAM) | 1GB (XP) 2GB (Vista) |
4GB |
Hard disk drive (HDD/SSD) | 13.5 GB | 15+ GB |
Video card (GPU) | Direct3D 9 compatible - with Pixel Shaders support 128MB of VRAM | Full DirectX 9 compatible |
External links
- Official Website on Running with Scissors (Archived, 2020)
- Official Website - News (Archived, 2012)
- Official Website on Akella (Archived)
- ZOOM Platform version of the game.
- Includes some bug fixes not currently on Steam such as achievement fixes, texture fixes, config edits, and Fart Gun DLC by default.
- Steam Store page
- Alternative DRM servers to activate the game
- Postal III SDK
- Note:This is missing the detail.vbsp needed for Detail Props on maps as well as the custom animation exporter TM developed for exporting anim mdls directly from Maya 8.
- SourceMod template to create mods based off Postal III & Grenade crash fix
- The game can still be crashed by throwing grenades, even with this patch installed, albeit much rarer.
- Note:The grenade crash fix included on this SourceMod template is no longer needed for the latest Steam version of the game.
- Running With Scissors store page for Steam Keys
- A portion of the money from buying a key on the RWS store goes to Running With Scissors unlike if you buy straight from Steam.
- ModDB page of Postal III
- Original reddit post about the 360 devkit
See also
- Category:Postal III - For anything related to Postal III.
- Postal III FGD
- List of Postal III music
References
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