TrenchBroom
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Warning:TrenchBroom only supports the MAP file format. Maps using RMF, JMF, or VMF should first be converted to MAP using
J.A.C.K..
Visgroups will be lost!
Important:Trenchbroom uses extra KVs to handle features such as entity grouping, which can mess up entities such as multi_manager. This data is not stripped upon export; use goldutil's MAP file cleanup to strip this data.


TrenchBroom is a map editor for Quake Engine-based games. Originally designed for
Quake mapping, TrenchBroom has expanded to support the
Quake 2 Engine, and also has partial support for
GoldSrc and
id Tech 3.
Caveats


Visgroups will be lost!

Trivia
- TrenchBroom was used to make the deathmatch map
Disposal, added in
Half-Life's 25th Anniversary Update.[1]
External links
References
- Contains a _tb_def KV in worldspawn, which is used by Trenchbroom to store which FGD is used by the map, as well as _tb_group and _tb_layer, which are used to simulate Grouping and VisGrouping (which aren't natively supported by the MAP format).
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