TrenchBroom
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Warning:TrenchBroom only supports the MAP file format. Maps using RMF, JMF, or VMF should first be converted to MAP using
J.A.C.K..
Visgroups will be lost!
Important:Trenchbroom uses extra KVs to handle features such as entity grouping, which can mess up entities such as multi_manager. This data is not stripped upon export; use goldutil's MAP file cleanup to strip this data.
![English (en) English (en)](/w/images/3/37/Flag-en.png)
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TrenchBroom is a map editor for Quake Engine-based games. Originally designed for
Quake mapping, TrenchBroom has expanded to support the
Quake 2 Engine, and also has partial support for
GoldSrc and
id Tech 3.
Caveats
![Warning.png](/w/images/thumb/c/cb/Warning.png/10px-Warning.png)
![J.A.C.K.](/w/images/thumb/6/6f/Jack_icon.png/16px-Jack_icon.png)
Visgroups will be lost!
![Icon-Important.png](/w/images/thumb/5/5c/Icon-Important.png/10px-Icon-Important.png)
Trivia
- TrenchBroom was used to make the deathmatch map
Disposal, added in
Half-Life's 25th Anniversary Update.[1]
External links
References
- Contains a
_tb_def
KV in worldspawn, which is used by Trenchbroom to store which FGD is used by the map, as well as_tb_group
and_tb_layer
, which are used to simulate Grouping and VisGrouping (which aren't natively supported by the MAP format).
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