TrenchBroom
TrenchBroom is a map editor for Quake Engine-based games. Originally designed for Quake mapping, TrenchBroom has expanded to support the Quake 2 Engine, and also has partial support for GoldSrc and id Tech 3.
Contents
Caveats
Warning:TrenchBroom only supports the MAP file format. Maps using RMF, JMF, or VMF should first be converted to MAP using J.A.C.K..
Visgroups will be lost!
Visgroups will be lost!
Important:Trenchbroom uses extra KVs to handle features such as entity grouping, which can mess up entities such as
multi_manager
. This data is not stripped upon export; use goldutil's MAP file cleanup to strip this data.Trivia
- TrenchBroom was used to make the deathmatch map Disposal, added in Half-Life's 25th Anniversary Update.[1]
External links
References
- Contains a
_tb_def
KV inworldspawn
, which is used by Trenchbroom to store which FGD is used by the map, as well as_tb_group
and_tb_layer
, which are used to simulate Grouping and VisGrouping (which aren't natively supported by the MAP format).
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