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Initial release
Apr 8, 2022
Stable release
May 10, 2024 (v5.0.1)
Distribution
Free and open-source
Initial release
Oct 6, 2023
Stable release
Feb 16, 2024 (v0.1.3)
Distribution
Free and open-source
no_vtf is an open source alternative to VTF2TGA. Unlike its first-party counterpart, it also supports converting VTFs to PNG, TIFF, and EXR, and can also decompress compressed HDR skybox textures.
Tip:Compressed HDR textures are automatically detected by the presence of the string "hdr" near the end of the filename.
Help text
The following work is licensed under the
GNU General Public License 3.0This work is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License; version 3 as published by the Free Software Foundation. This work is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
version 3 of the GNU Lesser General Public License for more details.
Help from no_vtf run without an input file:
Usage:
no_vtf [OPTIONS] [--] PATH...
Convert Valve Texture Format files into standard image files.
PATH can be either file, or directory (in which case it is recursively
searched for .vtf files, symbolic links are not followed). Multiple paths
may be provided.
As the output path, it is possible to specify either file or directory.
Specifying the output file is useful mostly for single-file conversions,
with filters to ensure the output file will be written only once.
If the output directory is not specified, images are output into the source
directories (in-place conversion). Otherwise, directory tree for any found
files will be reconstructed in the chosen directory.
Output LDR/HDR format is selected by its common file name extension. It is
recommended selecting one of the specifically supported image formats (PNG,
APNG, TGA, TIFF, EXR). Other image formats have not been validated to work,
but can be still selected. A secondary format specifically used to output
animated image files can be selected after '|' (see default LDR format as an
example). The "skip" format can be used to skip the write step entirely.
For the specifically supported image formats, compression is configurable
when saving the image. Lossless compression is enabled by default. Lossy
compression is not used.
The BGRA8888 format can store both LDR and compressed HDR images. The
specific type is either auto-detected by looking at the input file name
(roughly, if it contains "hdr" near the end), or can be set manually.
It is possible to filter images to convert by min/max resolution (width &
height), and by frames/faces/slices. The former supports exact or closest
match. The latter supports selection by single index or via Python slicing:
https://python-reference.readthedocs.io/en/latest/docs/brackets/slicing.html
Face index mapping: right (0), left, back, front, up, down, sphere map (6).
After applying filters, only the highest-resolution mipmap is converted by
default. Alternatively, all mipmaps of the high-resolution image can be
converted.
Animated textures are converted into an animated multi-frame image file by
default. Alternatively, they can also be converted into single-frame images
with animation disabled.
The RGB/L and A channels are packed into one file by default. When output
separately, resulting file names will be suffixed with "_rgb", "_l" or "_a".
By default, image files are only written if they do not exist already.
Alternatively, they can be overwritten, or writing can be disabled entirely.
Images can also be read back to verify they have been written properly.
Readback will error if data to be written do not match what is in the file.
Worker is spawned for each logical core to run the conversion in parallel.
Number of workers can be overridden. If set to 1, conversion is sequential.
Sequential conversion enables more verbose errors to be printed.
Exit status: Zero if all went successfully, non-zero if there was an error.
Upon a recoverable error, conversion will proceed with the next file.
Options:
Conversion mode:
--animate / --no-animate Output animated image file (default) /
output each frame individually
--raw Extract image data as-is (without decoding)
Extraction:
-m, --mipmaps Extract all mipmaps
--low-res-img Extract low resolution image
--min-resolution INTEGER Minimum mipmap resolution [x>=1]
--max-resolution INTEGER Maximum mipmap resolution [x>=1]
--closest-resolution Fallback to the closest resolution if no
exact match
--frames INDEX|[START]:[STOP][:STEP]
Frames to extract
--faces INDEX|[START]:[STOP][:STEP]
Faces to extract
--slices INDEX|[START]:[STOP][:STEP]
Slices to extract
Image decoding (not used with --raw):
--dynamic-range [ldr|hdr] Override LDR/HDR auto-detection
--overbright-factor FLOAT Multiplicative factor used for decoding
compressed HDR textures [default: 16.0]
Image postprocessing (not used with --raw):
--hdr-to-ldr Convert HDR from linear sRGB to sRGB and
output as clipped LDR
--separate-channels Output the RGB/L and A channels separately
Image output (not used with --raw):
-f, --ldr-format SINGLE[|MULTI]
LDR output format [default: tiff|apng]
-F, --hdr-format SINGLE[|MULTI]
HDR output format [default: exr]
--fps INTEGER Frame rate used for animated image files
[default: 5]
--compress / --no-compress Control lossless compression
Read/write control:
--always-write / --no-write Write images
--readback / --no-readback Readback images
Output destination:
-o, --output-dir PATH Output directory
-O, --output-file PATH Output file
Miscellaneous:
--num-workers INTEGER Number of workers for parallel conversion
[x>=1]
--no-progress Do not show the progress bar
Info:
-h, --help Show this message and exit.
--version Show the version and exit.
--credits Show the credits and exit.
See also
External links
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