Dissection of Official L4D2 Campaigns

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Left 4 Dead 2 Another way to help understand L4D2 level creation is to see what makes up an official one. This does not mean that developers are limited to only these elements in a L4D2 map, but these maps can be very good examples to start with.

Todo: Organize, interpret, tabulate, compact, clean up... celebrate!

Some Notes, Observations, and Interpretations

  • The entity tables do not take func_instance and func_instance_parms into the consideration. This is because the source maps, with the exception of Dead Line 2, are decompiled maps, which do not retain any information about instances.
  • All maps are compiled only in HDR. In other words, this means that lump 8 is missing in the compiled map. This is done by compiling with the -hdr flag for VRAD while in expert compile mode.
  • Light entities often used (in order of frequency per campaign):
  • sky_camera is in every map. A L4D2 map without a 3D skybox will give graphical glitches in-game.

Example: Dead Line 2

Light settings

Entities

c1: Dead Center

Light settings

Entities

Note.pngNote:Left 4 DeadLeft 4 Dead 2 in this table denotes entities unique to Left 4 Dead Series.
Todo: confirm exclusive L4D series ents and what is only in L4D2
Note.pngNote:Entity categories are arbitrary. Feel free to change entity category that makes more sense.
Dead Center
Entity Name m1_hotel m2_streets m3_mall m4_atrium Category Left 4 Dead Left 4 Dead 2 Notes
ambient_generic 40 9 3 5 Audio and Choreography
beam_spotlight - 21 40 - Lighting and Visual Effects
color_correction 4 2 2 3 Lighting and Visual Effects
env_cubemap 84 27 40 28 Lighting and Visual Effects
env_entity_maker - 2 181 - Point Function
env_explosion - 1 - - Point Function
env_fade 2 - - 6 Lighting and Visual Effects Usually for intro and outtro.
env_fog_controller 9 2 2 2 Lighting and Visual Effects
env_microphone - 1 - - Audio and Choreography
env_outtro_stats - - - 1 Point Function x x
env_physexplosion - 1 - 1 Point Function
env_player_blocker - - 1 4 Point Function x
env_physics_blocker - - - 1 Point Function x
env_shake 24 1 - 1 Lighting and Visual Effects
env_soundscape 62 29 28 20 Audio and Choreography
env_sprite 9 18 1 - Lighting and Visual Effects
env_sun 1 1 - - Lighting and Visual Effects
env_tonemap_controller 1 1 1 1 Lighting and Visual Effects
env_tonemap_controller_ghost 1 1 1 1 Lighting and Visual Effects x x
env_tonemap_controller_infected 1 1 1 1 Lighting and Visual Effects x x
filter_activator_model - 1 - 1 Filter
filter_activator_name - - 1 1 Filter
filter_activator_team 3 1 2 2 Filter
filter_damage_type - - 1 - Filter
filter_melee_damage - - 1 - Filter x
filter_multi - - 1 - Filter
fog_volume 15 8 2 2 Lighting and Visual Effects x x
func_block_charge - 2 - - Brush Function x
func_breakable 8 12 431 127 Brush Function
func_brush 195 30 36 2 Brush Function
func_button 2 1 1 2 Brush Function
func_clip_vphysics - 50 - 3 Brush Function
func_detail 701 747 1830 717 Brush Function
func_door - 1 - 6 Brush Function
func_door_rotating - - 9 6 Brush Function
func_illusionary - 1 - - Brush Function A legacy brush entity still used today.
func_elevator 1 - - 1 Brush Function
func_ladder - 77 26 9 Brush Function
func_movelinear 4 - - - Brush Function
func_nav_attribute_region 1 23 - 2 Brush Function x x
func_nav_blocker 9 17 15 5 Brush Function x x
func_orator 1 1 2 1 Point Function
func_precipitation 1 - - - Brush Function
func_playerinfected_clip - 57 - - Brush Function x x
func_rotating - 1 - - Brush Function
func_timescale - - - 1 Brush Function x
game_scavenge_progress_display - - - 1 Point Function x
info_ambient_mob_end - - 2 - Point Info x
info_ambient_mob_start - - 2 - Point Info x
info_changelevel 1 2 2 - Point Info x x Treated like brush ent. in Hammer
info_director 1 1 1 1 Point Info x x
info_elevator_floor 2 - - 2 Point Info x x
info_game_event_proxy 5 8 3 10 Point Info x x
info_gamemode - 3 - 3 Point Info x x
info_goal_infected_chase - - - 1 Point Info x x
info_landmark 1 2 2 1 Point Info
info_map_parameters 1 1 1 1 Point Info x x
info_map_parameters_versus 1 1 1 - Point Info x
info_overlay 156 348 457 226 Props and Detail
info_particle_system 145 8 2 1 Lighting and Visual Effects
info_particle_target 166 12 - - Lighting and Visual Effects x
info_player_start 4 - - - Point Info
info_projecteddecal 10 - - - Props and Detail
info_remarkable 16 16 32 - Audio and Choreography x x
info_survivor_position 4 - - 16 Point Info x x
info_survivor_rescue 6 12 12 - Point Info x x
info_target 2 1 1 1 Point Info
info_zombie_spawn 26 - - 34 Point Info x x
infodecal 14 - 8 7 Props and Detail
keyframe_rope 31 59 - - Props and Detail
light 95 15 3 2 Lighting and Visual Effects
light_directional 1 1 1 1 Lighting and Visual Effects
light_environment 1 1 1 1 Lighting and Visual Effects
light_spot 69 30 42 10 Lighting and Visual Effects
logic_auto 6 22 14 7 Logic
logic_branch - 2 - 2 Logic
logic_branch_listener - - - 1 Logic
logic_case 76 13 80 6 Logic
logic_choreographed_scene 1 - - - Audio and Choreography
logic_compare - - 1 - Logic
logic_director_query 3 1 3 - Logic x
logic_relay 43 15 19 22 Logic
logic_script - 1 - - Logic
logic_timer 10 12 77 4 Logic
math_counter 4 - 1 - Logic
move_rope 10 20 - - Props and Detail
path_track 14 1 - 4 Lighting and Visual Effects Could be decompile error of info_lighting.
player_weaponstrip - 1 - - Point Function
point_hurt 1 - - - Point Function
point_prop_use_target - 1 - 1 Point Function
point_spotlight - - - 2 Lighting and Visual Effects
point_template 47 5 30 21 Point Function
point_viewcontrol_multiplayer - - - 5 Point Function x x
point_viewcontrol_survivor 4 - - - Point Function x x
postprocess_controller 4 2 2 3 Lighting and Visual Effects x x
prop_car_alarm - 2 - - Props and Detail x x
prop_car_glass - 4 - - Props and Detail x x
prop_door_rotating 29 13 39 16 Props and Detail
prop_door_rotating_checkpoint 1 2 2 1 Props and Detail x x
prop_dynamic 72 55 19 25 Props and Detail
prop_dynamic_override - - - 2 Props and Detail
prop_health_cabinet - 1 2 - Props and Detail x x
prop_physics 314 230 288 87 Props and Detail
prop_static 1748 2193 4089 2332 Props and Detail
shadow_control 1 1 1 1 Lighting and Visual Effects
sky_camera 1 1 1 1 Lighting and Visual Effects
trigger_active_weapon_detect - 1 - - Trigger x
trigger_auto_crouch - - 4 - Trigger x x
trigger_finale - - - 1 Trigger x x
trigger_hurt 51 5 1 2 Trigger
trigger_hurt_ghost 7 - - - Trigger x
trigger_look 1 - - - Trigger
trigger_multiple 5 2 3 2 Trigger
trigger_once 19 7 2 1 Trigger
trigger_push 38 4 - 2 Trigger
upgrade_spawn - 17 - 9 Weapons x
weapon_adrenaline_spawn - - - 15 Weapons x
weapon_ammo_spawn 1 7 2 3 Weapons x x
weapon_autoshotgun_spawn - 7 - 1 Weapons x x
weapon_chainsaw_spawn 3 - - - Weapons x
weapon_defibrillator_spawn - - - 1 Weapons x
weapon_first_aid_kit_spawn 9 12 8 8 Weapons x x
weapon_hunting_rifle_spawn - 4 - - Weapons x x
weapon_item_spawn 51 100 148 9 Weapons x
weapon_melee_spawn 8 14 10 9 Weapons x
weapon_molotov_spawn - - - 23 Weapons x x
weapon_pain_pills_spawn 1 - - 31 Weapons x x
weapon_pipe_bomb_spawn - - - 25 Weapons x x
weapon_pistol_magnum_spawn 1 2 - - Weapons x
weapon_pistol_spawn 3 5 - - Weapons x x
weapon_pumpshotgun_spawn - 4 - - Weapons x x
weapon_rifle_ak47_spawn - 5 - 1 Weapons x
weapon_rifle_desert_spawn - 4 - 1 Weapons x
weapon_rifle_spawn - 6 - 1 Weapons x x
weapon_scavenge_item_spawn - - - 35 Weapons x
weapon_shotgun_chrome_spawn 3 2 - 1 Weapons x
weapon_shotgun_spas_spawn - 4 - - Weapons x
weapon_smg_silenced_spawn 1 3 - 1 Weapons x
weapon_smg_spawn - 2 - - Weapons x x
weapon_sniper_military_spawn - 2 - 1 Weapons x
weapon_spawn 6 13 17 8 Weapons x
weapon_vomitjar_spawn - - - 19 Weapons x

c6: The Passing

Light settings

Entities

c2: Dark Carnival

Light settings

Entities

Dark Carnival
Entity Name m1_highway m2_fairgrounds m3_coaster m4_barns m5_concert Category Left 4 Dead Left 4 Dead 2 Notes
ambient_generic 9 17 15 30 26 Audio and Choreography
ambient_music - 1 - - 8 Audio and Choreography x
beam_spotlight 22 48 8 26 94 Lighting and Visual Effects
color_correction 3 2 3 3 3 Lighting and Visual Effects
env_cubemap 63 48 68 19 14 Lighting and Visual Effects
env_entity_maker 3 - - - Point Function
env_explosion - - - - - Point Function
env_fade 4 1 - - 3 Lighting and Visual Effects Usually for intro and outtro.
env_fog_controller 2 2 3 2 2 Lighting and Visual Effects
env_microphone - - - - 1 Audio and Choreography
env_outtro_stats - - - - 1 Point Function x x
env_physexplosion - - - 1 - Point Function
env_player_blocker 2 - - - Point Function x
env_physics_blocker - - - - Point Function x
env_shake - - - - Lighting and Visual Effects
env_shooter - - - 1 - Point Function
env_soundscape 88 38 41 23 8 Audio and Choreography
env_spark - 1 - - Lighting and Visual Effects
env_sprite 162 97 11 11 13 Lighting and Visual Effects
env_sun - - - - - Lighting and Visual Effects
env_tonemap_controller 1 1 1 1 1 Lighting and Visual Effects
env_tonemap_controller_ghost 1 1 1 1 1 Lighting and Visual Effects x x
env_tonemap_controller_infected 1 1 1 1 1 Lighting and Visual Effects x x
env_wind 2 1 1 2 1 Point Function
filter_activator_model - 1 - - - Filter
filter_activator_name - - - - - Filter
filter_activator_team 2 1 1 1 1 Filter
filter_damage_type - - - 1 Filter
filter_health - - - 7 Filter x
filter_melee_damage - - - 2 Filter x
filter_multi - - - 1 Filter
fog_volume 2 2 3 2 4 Lighting and Visual Effects x x
func_block_charge - - - 3 13 Brush Function x
func_breakable - 3 4 1 Brush Function
func_brush 75 18 58 13 4 Brush Function
func_button 1 4 3 4 3 Brush Function
func_clip_vphysics - 1 - - Brush Function
func_detail 596 1627 2917 897 466 Brush Function
func_detail_blocker 26 3 - 2 Brush Function
func_door - 3 - 6 Brush Function
func_door_rotating - 15 - 6 9 Brush Function
func_illusionary - - - - Brush Function A legacy brush entity still used today.
func_elevator - - - - Brush Function
func_ladder 32 74 75 86 27 Brush Function
func_lod - - - 3 Brush Function
func_movelinear - 9 - - Brush Function
func_nav_attribute_region 28 25 5 5 3 Brush Function x x
func_nav_blocker 10 18 5 24 7 Brush Function x x
func_orator 1 1 1 1 1 Point Function
func_precipitation - - - Brush Function
func_physbox - - 4 - - Brush Function
func_playerinfected_clip - 53 2 1 7 Brush Function x x
func_rot_button - 8 - - Brush Function
func_rotating - 2 - 2 Brush Function
func_timescale - - - Brush Function x
func_tracktrain - 1 - Brush Function
game_scavenge_progress_display - - - Point Function x
info_ambient_mob_end - - - Point Info x
info_ambient_mob_start - - - Point Info x
info_changelevel 1 2 2 2 1 Point Info x x Treated like brush ent. in Hammer
info_director 1 1 1 1 1 Point Info x x
info_elevator_floor - - Point Info x x
info_game_event_proxy 10 3 3 5 4 Point Info x x
info_gamemode 2 4 2 2 3 Point Info x x
info_goal_infected_chase - - - - 2 Point Info x x
info_landmark 1 2 2 2 1 Point Info
info_map_parameters 1 1 1 1 1 Point Info x x
info_map_parameters_versus 1 1 1 - - Point Info x
info_overlay 136 210 92 175 100 Props and Detail
info_particle_system 21 52 87 66 20 Lighting and Visual Effects
info_particle_target 12 97 77 44 10 Lighting and Visual Effects x
info_player_start 4 1 1 1 1 Point Info
info_projecteddecal - - - - Props and Detail
info_remarkable 42 36 - Audio and Choreography x x
info_survivor_position 12 9 5 4 12 Point Info x x
info_survivor_rescue 7 18 6 2 3 Point Info x x
info_target - 20 2 1 4 Point Info
info_zombie_spawn - - Point Info x x
infodecal - - 13 - - Props and Detail
keyframe_rope - 72 - 1 - Props and Detail
light 34 165 154 57 8 Lighting and Visual Effects
light_directional 1 1 1 1 1 Lighting and Visual Effects
light_environment 1 1 1 1 1 Lighting and Visual Effects
light_spot 69 35 102 16 42 Lighting and Visual Effects
logic_auto 12 6 4 4 2 Logic
logic_branch 3 - Logic
logic_branch_listener - - - Logic
logic_case 8 1 - 1 5 Logic
logic_choreographed_scene 1 - - - - Audio and Choreography
logic_compare - - - Logic
logic_director_query 1 Logic x
logic_relay 27 16 13 13 45 Logic
logic_script - 6 - 3 Logic
logic_timer 6 2 1 3 2 Logic
math_counter - - - - 7 Logic
momentary_rot_button - 6 - 4 - Brush Function
move_rope - 15 - 16 44 Props and Detail
path_track 4 - Lighting and Visual Effects Could be decompile error of info_lighting.
phys_convert - - - 1 Point Function
player_weaponstrip - - - Point Function
point_broadcastclientcommand - 1 - - - Point Function
point_hurt - - - Point Function
point_prop_use_target 1 - Point Function
point_spotlight - - 77 - - Lighting and Visual Effects
point_template 10 3 4 6 12 Point Function
point_viewcontrol_multiplayer 2 - - - 2 Point Function x x
point_viewcontrol_survivor 4 - - - Point Function x x
postprocess_controller 3 2 2 2 3 Lighting and Visual Effects x x
prop_car_alarm 3 - - Props and Detail x x
prop_car_glass 6 - - Props and Detail x x
prop_door_rotating 30 7 11 3 2 Props and Detail
prop_door_rotating_checkpoint 1 2 2 2 1 Props and Detail x x
prop_dynamic 37 59 24 51 10 Props and Detail
prop_dynamic_override - - 1 15 Props and Detail
prop_health_cabinet - 2 - 1 2 Props and Detail x x
prop_physics 282 594 80 213 65 Props and Detail
prop_static 2043 2216 1061 1404 777 Props and Detail
shadow_control 1 1 1 1 1 Lighting and Visual Effects
sky_camera 1 1 1 1 1 Lighting and Visual Effects
trigger_active_weapon_detect - - - - - Trigger x
trigger_auto_crouch - - 2 - - Trigger x x
trigger_finale - - - - 1 Trigger x x
trigger_hurt - - 4 - 4 Trigger
trigger_hurt_ghost - - - Trigger x
trigger_look - - - Trigger
trigger_multiple 5 2 1 2 5 Trigger
trigger_once 2 4 6 4 2 Trigger
trigger_push - - 5 1 7 Trigger
upgrade_spawn 8 34 48 - 1 Weapons x
water_lod_control 2 - - - - Point Info
weapon_adrenaline_spawn 5 1 7 5 12 Weapons x
weapon_ammo_spawn 5 7 5 6 4 Weapons x x
weapon_autoshotgun_spawn 2 1 1 1 1 Weapons x x
weapon_chainsaw_spawn 5 - - - - Weapons x
weapon_defibrillator_spawn 7 1 1 1 1 Weapons x
weapon_first_aid_kit_spawn 14 13 14 14 14 Weapons x x
weapon_gascan_spawn - - - - 3 Weapons x x
weapon_grenade_launcher_spawn 2 1 1 1 1 Weapons x
weapon_hunting_rifle_spawn 2 - - Weapons x x
weapon_item_spawn 60 101 66 43 11 Weapons x
weapon_melee_spawn 16 24 24 10 12 Weapons x
weapon_molotov_spawn 9 7 9 10 18 Weapons x x
weapon_pain_pills_spawn 8 3 5 9 9 Weapons x x
weapon_pipe_bomb_spawn 18 7 11 10 21 Weapons x x
weapon_pistol_magnum_spawn 1 - - Weapons x
weapon_pistol_spawn 2 15 - - Weapons x x
weapon_pumpshotgun_spawn - 1 - - Weapons x x
weapon_rifle_ak47_spawn 1 1 - 1 Weapons x
weapon_rifle_desert_spawn 2 1 1 1 1 Weapons x
weapon_rifle_spawn 2 1 1 1 1 Weapons x x
weapon_scavenge_item_spawn 16 - - Weapons x
weapon_shotgun_chrome_spawn 2 - 1 1 Weapons x
weapon_shotgun_spas_spawn - - - Weapons x
weapon_smg_silenced_spawn 1 1 1 1 Weapons x
weapon_smg_spawn - - - Weapons x x
weapon_sniper_military_spawn 1 1 1 1 2 Weapons x
weapon_spawn 12 18 12 9 10 Weapons x
weapon_upgradepack_explosive_spawn 1 1 1 1 1 Weapons x
weapon_upgradepack_incendiary_spawn 1 1 1 1 1 Weapons x
weapon_vomitjar_spawn 4 2 1 1 2 Weapons x

c3: Swamp Fever

Light settings

Entities

c4: Hard Rain

Light settings

Entities

Hard Rain
Entity Name m1_milltown_a m2_sugarmill_a m3_sugarmill_b m4_milltown_b m5_milltown_escape Category Left 4 Dead Left 4 Dead 2 Notes
ambient_generic Audio and Choreography
ambient_music - - - Audio and Choreography x
beam_spotlight Lighting and Visual Effects
color_correction Lighting and Visual Effects
env_cubemap Lighting and Visual Effects
env_entity_maker - - - Point Function
env_explosion - - - - - Point Function
env_fade - - Lighting and Visual Effects Usually for intro and outtro.
env_fog_controller Lighting and Visual Effects
env_microphone - - - - Audio and Choreography
env_outtro_stats - - - - Point Function x x
env_physexplosion - - - - Point Function
env_player_blocker - - - Point Function x
env_physics_blocker - - - - Point Function x
env_shake - - - - Lighting and Visual Effects
env_shooter - - - - Point Function
env_soundscape Audio and Choreography
env_spark - - - Lighting and Visual Effects
env_sprite Lighting and Visual Effects
env_sun - - - - - Lighting and Visual Effects
env_tonemap_controller Lighting and Visual Effects
env_tonemap_controller_ghost Lighting and Visual Effects x x
env_tonemap_controller_infected Lighting and Visual Effects x x
env_wind Point Function
filter_activator_model - - - - Filter
filter_activator_name - - - - - Filter
filter_activator_team Filter
filter_damage_type - - - Filter
filter_health - - - Filter x
filter_melee_damage - - - Filter x
filter_multi - - - Filter
fog_volume Lighting and Visual Effects x x
func_block_charge - - - Brush Function x
func_breakable - Brush Function
func_brush Brush Function
func_button Brush Function
func_clip_vphysics - - - Brush Function
func_detail Brush Function
func_detail_blocker - Brush Function
func_door - - Brush Function
func_door_rotating - - Brush Function
func_illusionary - - - - Brush Function A legacy brush entity still used today.
func_elevator - - - - Brush Function
func_ladder Brush Function
func_lod - - - Brush Function
func_movelinear - - - Brush Function
func_nav_attribute_region Brush Function x x
func_nav_blocker Brush Function x x
func_orator Point Function
func_precipitation - - - Brush Function
func_physbox - - - - Brush Function
func_playerinfected_clip - Brush Function x x
func_rot_button - - - Brush Function
func_rotating - - Brush Function
func_timescale - - - Brush Function x
func_tracktrain - - Brush Function
game_scavenge_progress_display - - - Point Function x
info_ambient_mob_end - - - Point Info x
info_ambient_mob_start - - - Point Info x
info_changelevel Point Info x x Treated like brush ent. in Hammer
info_director Point Info x x
info_elevator_floor - - Point Info x x
info_game_event_proxy Point Info x x
info_gamemode Point Info x x
info_goal_infected_chase - - - - Point Info x x
info_landmark Point Info
info_map_parameters Point Info x x
info_map_parameters_versus - - Point Info x
info_overlay Props and Detail
info_particle_system Lighting and Visual Effects
info_particle_target Lighting and Visual Effects x
info_player_start Point Info
info_projecteddecal - - - - Props and Detail
info_remarkable - Audio and Choreography x x
info_survivor_position Point Info x x
info_survivor_rescue Point Info x x
info_target - Point Info
info_zombie_spawn - - Point Info x x
infodecal - - - - Props and Detail
keyframe_rope - - - Props and Detail
light Lighting and Visual Effects
light_directional Lighting and Visual Effects
light_environment Lighting and Visual Effects
light_spot Lighting and Visual Effects
logic_auto Logic
logic_branch - Logic
logic_branch_listener - - - Logic
logic_case - Logic
logic_choreographed_scene - - - - Audio and Choreography
logic_compare - - - Logic
logic_director_query Logic x
logic_relay Logic
logic_script - - Logic
logic_timer Logic
math_counter - - - - Logic
momentary_rot_button - - - Brush Function
move_rope - - Props and Detail
path_track - Lighting and Visual Effects Could be decompile error of info_lighting.
phys_convert - - - Point Function
player_weaponstrip - - - Point Function
point_broadcastclientcommand - - - - Point Function
point_hurt - - - Point Function
point_prop_use_target - Point Function
point_spotlight - - - - Lighting and Visual Effects
point_template Point Function
point_viewcontrol_multiplayer - - - Point Function x x
point_viewcontrol_survivor - - - Point Function x x
postprocess_controller Lighting and Visual Effects x x
prop_car_alarm - - Props and Detail x x
prop_car_glass - - Props and Detail x x
prop_door_rotating Props and Detail
prop_door_rotating_checkpoint Props and Detail x x
prop_dynamic Props and Detail
prop_dynamic_override - - Props and Detail
prop_health_cabinet - - Props and Detail x x
prop_physics Props and Detail
prop_static Props and Detail
shadow_control Lighting and Visual Effects
sky_camera Lighting and Visual Effects
trigger_active_weapon_detect - - - - - Trigger x
trigger_auto_crouch - - - - Trigger x x
trigger_finale - - - - Trigger x x
trigger_hurt - - - Trigger
trigger_hurt_ghost - - - Trigger x
trigger_look - - - Trigger
trigger_multiple Trigger
trigger_once Trigger
trigger_push - - Trigger
upgrade_spawn - Weapons x
water_lod_control - - - - Point Info
weapon_adrenaline_spawn Weapons x
weapon_ammo_spawn Weapons x x
weapon_autoshotgun_spawn Weapons x x
weapon_chainsaw_spawn - - - - Weapons x
weapon_defibrillator_spawn Weapons x
weapon_first_aid_kit_spawn Weapons x x
weapon_gascan_spawn - - - - Weapons x x
weapon_grenade_launcher_spawn Weapons x
weapon_hunting_rifle_spawn - - Weapons x x
weapon_item_spawn Weapons x
weapon_melee_spawn Weapons x
weapon_molotov_spawn Weapons x x
weapon_pain_pills_spawn Weapons x x
weapon_pipe_bomb_spawn Weapons x x
weapon_pistol_magnum_spawn - - Weapons x
weapon_pistol_spawn - - Weapons x x
weapon_pumpshotgun_spawn - - - Weapons x x
weapon_rifle_ak47_spawn - Weapons x
weapon_rifle_desert_spawn Weapons x
weapon_rifle_spawn Weapons x x
weapon_scavenge_item_spawn - - Weapons x
weapon_shotgun_chrome_spawn - Weapons x
weapon_shotgun_spas_spawn - - - Weapons x
weapon_smg_silenced_spawn Weapons x
weapon_smg_spawn - - - Weapons x x
weapon_sniper_military_spawn Weapons x
weapon_spawn Weapons x
weapon_upgradepack_explosive_spawn Weapons x
weapon_upgradepack_incendiary_spawn Weapons x
weapon_vomitjar_spawn Weapons x

c5: The Parish

Light settings

Entities

See also

External links