Category:Translation
Category:Translation is applied to English pages only when they have at least one translation.
- pages that have at least one translation: 1,618
- Translations: 310
- Translations: 25
- Translations: 266
- Translations: 160
- Translations: 20
- Translations: 90
- Translations: 21
- Translations: 23
- Translations: 104
- Translations: 131
- Translations: 9
- Translations: 78
- Translations: 15
- Translations: 115
- Translations: 1,056
- Translations: 11
- Translations: 8
- Translations: 20
- Translations: 44
- Translations: 43
- Translations: 778
- Translations: 31
- Total pages that have Category:English on them: 4,528 (Category:English is applied automatically by LanguageBar but many pages don't have it)
- Total pages that are a translation: 3358 (This is sum of all pages in
<lang prefix>/Translation
categories)
See Also
Subcategories
This category has the following 141 subcategories, out of 141 total.
A
B
C
D
E
F
G
H
I
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Pages in category "Translation"
The following 200 pages are in this category, out of 1,477 total.
(previous page) (next page)P
- Package: The Orange Box
- Help:Page Creation
- Panels
- Dota 2 Workshop Tools/Panorama/Events
- Dota 2 Workshop Tools/Panorama/GameUI SetMouseCallback Example
- Dota 2 Workshop Tools/Panorama/Panels
- Parallax Corrected Cubemaps
- Paranoia
- Paranoia 2: Savior
- Particle Editor
- Particle Editor (Source 2)
- Particle System Constraints
- Particle System Emitters
- Particle System Forces
- Particle System Initializers
- Particle System Operators
- Particle System Overview
- Particle System Properties
- Particle System Renderers
- Dota 2 Workshop Tools/Particles/Particle Effect Tutorial 1
- Dota 2 Workshop Tools/Particles/Particle Performance
- Dota 2 Workshop Tools/Particles/Particle System Overview
- Patch
- Path corner
- Path track
- PBR (Strata shader)
- Perfect Dark Source: Creating a Map
- Perfect Dark Source: CVars
- Perfect Dark Source: Game Modes
- Perfect Dark Source: info player start
- Perfect Dark Source: item weaponset
- Perfect Dark Source: trigger zone
- Perfect Dark Source: Weapon Sets
- Perfect Dark: Source
- Phong materials
- Physically Based Rendering
- Physics
- Physics and Ragdolls
- Physics Box Model in Milkshape3D
- Physics Entities on Server & Client
- Physics Entity Overview
- Piston Platform
- Pit
- Play
- Player weaponstrip
- PNG
- Point dz weaponspawn
- Point entity
- Point message
- Point viewcontrol multiplayer
- Point viewcontrol survivor
- Point worldtext
- SFM/Populating your scene overview
- Portal
- Portal 2
- Portal 2 Puzzle Maker
- Portal 2 Puzzle Maker/Button
- Portal 2 Puzzle Maker/FAQ
- Portal 2 Puzzle Maker/Shortcuts
- Portal 2 Sixense Perceptual Pack
- Portal 2 Sky List
- Portal 2 vote page
- Portal 2 with Alien Swarm Authoring Tools
- Portal 2/Authoring Tools
- Portal 2/Creating a mod
- Portal 2: Community Edition
- Portal Challenge Script
- Portal Design And Detail
- Portal Mapping FAQ
- Portal Reloaded
- Portal series
- Portal Sky List
- Portal Stories: Mel
- Portal: Prelude
- Portal: Revolution
- Portals on Moving Surfaces
- Porting GoldSrc content to Source
- Porting GoldSrc maps to Source
- Porting humanoids to Portal 2
- Power Up
- Pre-Fortress 2
- Pre-publication evaluation
- Precaching Assets
- Prediction
- Prefab
- Preventing Players from Joining a Map
- Primitive
- Process Window copying
- Prop data
- Prop door rotating
- Prop mounted machine gun
- Prop ragdoll
- Prop static
- Prop tractor beam
- Prop Types Overview
- Propper
- Pumping Station
- PUNT
- Pure Servers
R
- Rail Platform
- Ravenholm
- Real
- Rear View Mirror
- Reconstructing (Portal 2)
- SFM/Recording multiplayer gameplay
- Refract
- Refresh SDK Content
- Regenerating Health
- Reinstall the Source SDK installation
- Releasing a Map
- Releasing A Portal 2 Map
- Removing fall damage
- Removing Game Configurations
- Render target
- Reperio Studios
- Reset the Source SDK Game Configuration
- Resetting Hammer preferences
- Resgen
- Reshaping solids
- Respawning Items
- Response System
- Restoring Hammer toolbars
- Restoring Hammer Viewports
- Retinal scanners
- RGB
- Ricochet
- Ricochet Level Creation/Bouncer
- Ricochet Level Creation/Configuring Hammer for Ricochet
- Ricochet Level Creation/Jump arrow
- Ricochet Level Creation/Pad
- Ricochet Level Creation/Teleporter
- Ricochet Sky List
- Route Kanal
- Rubikon
- Rust Dedicated Server
S
- S PreserveEnts
- S&box
- SFM/Sample beginner's workflow
- SAPI 5.1 FacePoser Error
- Saving and Compiling
- Screen (Portal 2)
- Script intro
- Dota 2 Workshop Tools/Scripting/Abilities Data Driven
- Dota 2 Workshop Tools/Scripting/Abilities Scripted
- Dota 2 Workshop Tools/Scripting/API
- Dota 2 Workshop Tools/Scripting/Built-In Engine Events
- Dota 2 Workshop Tools/Scripting/Console Commands
- Dota 2 Workshop Tools/Scripting/Constants
- Dota 2 Workshop Tools/Scripting/Dedicated VConsole Log Viewer
- Dota 2 Workshop Tools/Scripting/Getting Started
- Dota 2 Workshop Tools/Scripting/Heroes internal names
- Dota 2 Workshop Tools/Scripting/ThinkerFunctions
- SDK Docs
- SDK Installation
- SDK versions
- Security Camera
- Server plugins
- Server queries
- Server-Side Bots
- Setting up an online repository
- SFM/Basic operations
- SFM/Installation
- SFM/Introduction To HWM
- SFM/Materials override
- SFM/Rendering at 1080p
- SFM/Rendering at 4K
- Shader
- Shader Authoring
- Shadow control
- Shipping Leader In Detail
- Shredder
- SiN Episodes Sky List
- Single-Player Mapping Tips
- Skeleton motion mapping
- Skeletons and Rigging
- SketchUp Source Tools
- Skip
- Sky camera
- Sky Writer
- Skybox (2D)
- Skybox (2D) with Terragen
- Skybox (2D) with Terragen and Skypaint - Advanced
- Skybox Basics
- Skybox lighting
- Slime Water
- Softimage Mod Tool
- Someplace Else
- Sound and Music
- Sound In Code
- Soundcache
- Soundscape
- Source