Ricochet Level Creation/Configuring Hammer for Ricochet

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  • GoldSrc on Steam no longer uses GCF archives.
  • J.A.C.K. should be used instead of Hammer.
  • VHLT should be used instead of the original compilation tools.
  1. First, you need to download the Half-Life SDK and update Valve Hammer Editor 3.4 to version 3.5 because only version 3.5 can draw models in 3D view.
  2. Open steamapps\ricochet.gcf in GCFScape. Extract ricochet\ricochet.wad into steamapps\common\Half-Life\ricochet folder, then extract ricochet\models\head.mdl, ricochet\models\pow_visual.mdl and ricochet\models\player\male\male.mdl into VHE\models\ricochet folder. Ricochet doesn't needs halflife.wad, so, you don't need to extract it.
  3. Launch Hammer. Open Tools - Options window.
  4. In Game Configurations tab, make new configuration with this settings:
    1. Game Data Files: Copy Ricochet 3.0.0.1a.fgd into blank text file, save it as Ricochet.fgd and then use it as Game Data File in Hammer.
    2. Game Executable Directory: Steam folder\steamapps\common\Half-Life
    3. Mod Directory: Steam folder\steamapps\common\Half-Life\ricochet
    4. Game Directory: Steam folder\steamapps\common\Half-Life\valve
  5. Build Programs tab settings:
    Note.pngNote: It is recommended to use Zoner's Half-Life Tools Custom Edition, but official compilers work normally with Ricochet.
    1. Game executable: Steam folder\steamapps\common\Half-Life\hl.exe
    2. CSG executable: VHE folder\tools\qcsg.exe
    3. BSP executable: VHE folder\tools\qbsp2.exe
    4. VIS executable: VHE folder\tools\vis.exe
    5. RAD executable: VHE folder\tools\qrad.exe
    6. Place compiled maps in this directory before running the game: Steam folder\steamapps\common\Half-Life\ricochet\maps
  6. In Textures tab add only Steam folder\steamapps\common\Half-Life\ricochet\ricochet.wad file.

Now click OK/Apply and restart Hammer.