Quick Start Facial AnimationFP

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日本語

Prelude

FacePoser can animate various muscles in models. This can lead to a more realistic appearances of characters, such as facial animations. This article will act as a guide to creating facial animations within a scene.

The Process

First, create a new scene by navigating to Choreography -> New. Give the new scene a name, and push Save. When asked for the name of the actor, fill in "gman_high."


Gman.gif


The new scene will show up in the Choreography tab:


Choreo.jpg


This is the work area that will be used to create a scene for Source to play back in the game.


In the Choreography window, right click on gman_high, navigate to New -> Channel, and enter "audio." Repeat this process by creating a channel called "flex_face."


Channel.jpg


Flex face.jpg


An audio file will be added to the audio channel: Right click on audio, select "WAV file", choose an entry in the Speak Sound menu, and push OK.


Sound.jpg


Flex animation will be added in the same way of adding audio, except by choosing "Flex animation" instead of "WAV file" in the popup menu. If needed, align the flex animation with the audio by moving the flex animation bar in the choreography. Do this by left clicking the bar and dragging it to a more suitable place.


Slicer.jpg


A useful tip is to enable the "All tools drive mouth" checkbox in the Control Panel. The Control Panel window may need to be extended to see the option.


Qsfa-mouth.jpg


To start animating the face, select the flex_face bar and open up the Flex Animation tab. The window will look like this:


Image29.jpg


Each description in the various dialogs relates to a muscle available for manipulation. Double clicking on a muscle's dialog box will reveal a more detailed view. To manipulate muscles, add "keyframe" points by holding the Control key and left clicking in any point of the opened muscle. Doing this adds a keyframe (shown as a red dot when selected, blue when not) to the timeline.


Image31.jpg


Add more keyframes to have a more defined muscle manipulation:


Timeline.jpg


Hint: This green time bar can be manually moved. Do this by holding down the left mouse button and dragging across the timeline.


Timeslider.gif