API
This page outdated, use moddota.com/api instead
Accessing the DOTA 2 Scripting API from Lua
While Lua is dynamically typed, the DOTA 2 engine is written primarily in C++, which is statically typed. Thus, you'll need to be conscious of your data types when calling the API. (If you try to pass the wrong type to an API function, you'll get an error message in Vconsole telling you what you passed and what it was expecting.)
Functions
Global
Global functions. These can be called without any class.
Function | Signature | Description |
---|---|---|
AddFOWViewer | void AddFOWViewer(int int_1, Vector Vector_2, float float_3, float float_4, bool bool_5)
|
Add temporary vision for a given team ( nTeamID, vLocation, flRadius, flDuration, bObstructedVision) |
AngleDiff | float AngleDiff(float float_1, float float_2)
|
Returns the number of degrees difference between two yaw angles |
AppendToLogFile | void AppendToLogFile(string string_1, string string_2)
|
AppendToLogFile is deprecated. Print to the console for logging instead. |
ApplyDamage | float ApplyDamage(handle handle_1)
|
ApplyDamage({victim = {}, attacker = {}, damage = 0, damage_type = DAMAGE_TYPE_MAGICAL, damage_flags = DOTA_DAMAGE_FLAG_IGNORES_MAGIC_ARMOR, ability = {}}) |
AxisAngleToQuaternion | Quaternion AxisAngleToQuaternion(Vector Vector_1, float float_2)
|
(vector,float) constructs a quaternion representing a rotation by angle around the specified vector axis |
CalcClosestPointOnEntityOBB | Vector CalcClosestPointOnEntityOBB(handle handle_1, Vector Vector_2)
|
Compute the closest point on the OBB of an entity. |
CalcDistanceBetweenEntityOBB | float CalcDistanceBetweenEntityOBB(handle handle_1, handle handle_2)
|
Compute the distance between two entity OBB. A negative return value indicates an input error. A return value of zero indicates that the OBBs are overlapping. |
CalcDistanceToLineSegment2D | float CalcDistanceToLineSegment2D(Vector Vector_1, Vector Vector_2, Vector Vector_3)
|
|
CancelEntityIOEvents | void CancelEntityIOEvents(ehandle ehandle_1)
|
Create all I/O events for a particular entity |
ClearTeamCustomHealthbarColor | void ClearTeamCustomHealthbarColor(int int_1)
|
( teamNumber ) |
CreateDamageInfo | handle CreateDamageInfo(handle handle_1, handle handle_2, Vector Vector_3, Vector Vector_4, float float_5, int int_6)
|
(hInflictor, hAttacker, flDamage) - Allocate a damageinfo object, used as an argument to TakeDamage(). Call DestroyDamageInfo( hInfo ) to free the object. |
CreateEffect | bool CreateEffect(handle handle_1)
|
Pass table - Inputs: entity, effect |
CreateHTTPRequest | handle CreateHTTPRequest(string string_1, string string_2)
|
Create an HTTP request. |
CreateHTTPRequestScriptVM | handle CreateHTTPRequestScriptVM(string string_1, string string_2)
|
Create an HTTP request. |
CreateHeroForPlayer | handle CreateHeroForPlayer(string string_1, handle handle_2)
|
Creates a DOTA hero by its dota_npc_units.txt name and sets it as the given player's controlled hero |
CreateIllusions | table CreateIllusions(handle handle_1, handle handle_2, handle handle_3, int int_4, int int_5, bool bool_6, bool bool_7)
|
Create illusions of the passed hero that belong to passed unit using passed modifier data. ( hOwner, hHeroToCopy, hModiiferKeys, nNumIllusions, nPadding, bScramblePosition, bFindClearSpace )
Supported keys: outgoing_damage incoming_damage bounty_base bounty_growth outgoing_damage_structure outgoing_damage_roshan |
CreateItem | handle CreateItem(string string_1, handle handle_2, handle handle_3)
|
Create a DOTA item |
CreateItemOnPositionForLaunch | handle CreateItemOnPositionForLaunch(Vector Vector_1, handle handle_2)
|
Create a physical item at a given location, can start in air (but doesn't clear a space) |
CreateItemOnPositionSync | handle CreateItemOnPositionSync(Vector Vector_1, handle handle_2)
|
Create a physical item at a given location |
CreateModifierThinker | handle CreateModifierThinker(handle handle_1, handle handle_2, string string_3, handle handle_4, Vector Vector_5, int int_6, bool bool_7)
|
Create a modifier not associated with an NPC. ( hCaster, hAbility, modifierName, paramTable, vOrigin, nTeamNumber, bPhantomBlocker ) |
CreateSceneEntity | handle CreateSceneEntity(string string_1)
|
Create a scene entity to play the specified scene. |
CreateTempTree | handle CreateTempTree(Vector Vector_1, float float_2)
|
Create a temporary tree, uses a default tree model. (vLocation, flDuration). |
CreateTempTreeWithModel | handle CreateTempTreeWithModel(Vector Vector_1, float float_2, string string_3)
|
Create a temporary tree, specifying the tree model name. (vLocation, flDuration, szModelName). |
CreateTrigger | handle CreateTrigger(Vector Vector_1, Vector Vector_2, Vector Vector_3)
|
CreateTrigger( vecMin, vecMax ) : Creates and returns an AABB trigger |
CreateTriggerRadiusApproximate | handle CreateTriggerRadiusApproximate(Vector Vector_1, float float_2)
|
CreateTriggerRadiusApproximate( vecOrigin, flRadius ) : Creates and returns an AABB trigger thats bigger than the radius provided |
CreateUnitByName | handle CreateUnitByName(string string_1, Vector Vector_2, bool bool_3, handle handle_4, handle handle_5, int int_6)
|
Creates a DOTA unit by its dota_npc_units.txt name |
CreateUnitByNameAsync | int CreateUnitByNameAsync(string string_1, Vector Vector_2, bool bool_3, handle handle_4, handle handle_5, int int_6, handle handle_7)
|
Creates a DOTA unit by its dota_npc_units.txt name |
CreateUnitFromTable | handle CreateUnitFromTable(handle handle_1, Vector Vector_2)
|
Creates a DOTA unit by its dota_npc_units.txt name from a table of entity key values and a position to spawn at. |
CrossVectors | Vector CrossVectors(Vector Vector_1, Vector Vector_2)
|
(vector,vector) cross product between two vectors |
DebugBreak | void DebugBreak()
|
Breaks in the debugger |
DebugDrawBox | void DebugDrawBox(Vector Vector_1, Vector Vector_2, Vector Vector_3, int int_4, int int_5, int int_6, int int_7, float float_8)
|
Draw a debug overlay box (origin, mins, maxs, forward, r, g, b, a, duration ) |
DebugDrawBoxDirection | void DebugDrawBoxDirection(Vector Vector_1, Vector Vector_2, Vector Vector_3, Vector Vector_4, Vector Vector_5, float float_6, float float_7)
|
Draw a debug forward box (cent, min, max, forward, vRgb, a, duration) |
DebugDrawCircle | void DebugDrawCircle(Vector Vector_1, Vector Vector_2, float float_3, float float_4, bool bool_5, float float_6)
|
Draw a debug circle (center, vRgb, a, rad, ztest, duration) |
DebugDrawClear | void DebugDrawClear()
|
Try to clear all the debug overlay info |
DebugDrawLine | void DebugDrawLine(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, bool bool_6, float float_7)
|
Draw a debug overlay line (origin, target, r, g, b, ztest, duration) |
DebugDrawLine_vCol | void DebugDrawLine_vCol(Vector Vector_1, Vector Vector_2, Vector Vector_3, bool bool_4, float float_5)
|
Draw a debug line using color vec (start, end, vRgb, a, ztest, duration) |
DebugDrawScreenTextLine | void DebugDrawScreenTextLine(float float_1, float float_2, int int_3, string string_4, int int_5, int int_6, int int_7, int int_8, float float_9)
|
Draw text with a line offset (x, y, lineOffset, text, r, g, b, a, duration) |
DebugDrawSphere | void DebugDrawSphere(Vector Vector_1, Vector Vector_2, float float_3, float float_4, bool bool_5, float float_6)
|
Draw a debug sphere (center, vRgb, a, rad, ztest, duration) |
DebugDrawText | void DebugDrawText(Vector Vector_1, string string_2, bool bool_3, float float_4)
|
Draw text in 3d (origin, text, bViewCheck, duration) |
DebugScreenTextPretty | void DebugScreenTextPretty(float float_1, float float_2, int int_3, string string_4, int int_5, int int_6, int int_7, int int_8, float float_9, string string_10, int int_11, bool bool_12)
|
Draw pretty debug text (x, y, lineOffset, text, r, g, b, a, duration, font, size, bBold) |
DestroyDamageInfo | void DestroyDamageInfo(handle handle_1)
|
Free a damageinfo object that was created with CreateDamageInfo(). |
DoCleaveAttack | int DoCleaveAttack(handle handle_1, handle handle_2, handle handle_3, float float_4, float float_5, float float_6, float float_7, string string_8)
|
(hAttacker, hTarget, hAbility, fDamage, fRadius, effectName) |
DoEntFire | void DoEntFire(string string_1, string string_2, string string_3, float float_4, handle handle_5, handle handle_6)
|
#EntFire:Generate and entity i/o event |
DoEntFireByInstanceHandle | void DoEntFireByInstanceHandle(handle handle_1, string string_2, string string_3, float float_4, handle handle_5, handle handle_6)
|
#EntFireByHandle:Generate and entity i/o event |
DoIncludeScript | bool DoIncludeScript(string string_1, handle handle_2)
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Execute a script (internal) |
DoScriptAssert | void DoScriptAssert(bool bool_1, string string_2)
|
#ScriptAssert:Asserts the passed in value. Prints out a message and brings up the assert dialog. |
DoUniqueString | string DoUniqueString(string string_1)
|
#UniqueString:Generate a string guaranteed to be unique across the life of the script VM, with an optional root string. Useful for adding data to tables when not sure what keys are already in use in that table. |
DotProduct | float DotProduct(Vector Vector_1, Vector Vector_2)
|
|
EmitAnnouncerSound | void EmitAnnouncerSound(string string_1)
|
Emit an announcer sound for all players. |
EmitAnnouncerSoundForPlayer | void EmitAnnouncerSoundForPlayer(string string_1, int int_2)
|
Emit an announcer sound for a player. |
EmitAnnouncerSoundForTeam | void EmitAnnouncerSoundForTeam(string string_1, int int_2)
|
Emit an announcer sound for a team. |
EmitAnnouncerSoundForTeamOnLocation | void EmitAnnouncerSoundForTeamOnLocation(string string_1, int int_2, Vector Vector_3)
|
Emit an announcer sound for a team at a specific location. |
EmitGlobalSound | void EmitGlobalSound(string string_1)
|
Play named sound for all players |
EmitSoundOn | void EmitSoundOn(string string_1, handle handle_2)
|
Play named sound on Entity |
EmitSoundOnClient | void EmitSoundOnClient(string string_1, handle handle_2)
|
Play named sound only on the client for the passed in player |
EmitSoundOnLocationForAllies | void EmitSoundOnLocationForAllies(Vector Vector_1, string string_2, handle handle_3)
|
Emit a sound on a location from a unit, only for players allied with that unit (vLocation, soundName, hCaster |
EmitSoundOnLocationWithCaster | void EmitSoundOnLocationWithCaster(Vector Vector_1, string string_2, handle handle_3)
|
Emit a sound on a location from a unit. (vLocation, soundName, hCaster). |
EntIndexToHScript | handle EntIndexToHScript(int int_1)
|
Turn an entity index integer to an HScript representing that entity's script instance. |
ExecuteOrderFromTable | void ExecuteOrderFromTable(handle handle_1)
|
Issue an order from a script table |
ExponentialDecay | float ExponentialDecay(float float_1, float float_2, float float_3)
|
Smooth curve decreasing slower as it approaches zero |
FindClearRandomPositionAroundUnit | bool FindClearRandomPositionAroundUnit(handle handle_1, handle handle_2, int int_3)
|
Finds a clear random position around a given target unit, using the target unit's padded collision radius. |
FindClearSpaceForUnit | bool FindClearSpaceForUnit(handle handle_1, Vector Vector_2, bool bool_3)
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Place a unit somewhere not already occupied. |
FindUnitsInLine | table FindUnitsInLine(int int_1, Vector Vector_2, Vector Vector_3, handle handle_4, float float_5, int int_6, int int_7, int int_8)
|
Find units that intersect the given line with the given flags. |
FindUnitsInRadius | table FindUnitsInRadius(int int_1, Vector Vector_2, handle handle_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9)
|
Finds the units in a given radius with the given flags. |
FireEntityIOInputNameOnly | void FireEntityIOInputNameOnly(ehandle ehandle_1, string string_2)
|
Fire Entity's Action Input w/no data |
FireEntityIOInputString | void FireEntityIOInputString(ehandle ehandle_1, string string_2, string string_3)
|
Fire Entity's Action Input with passed String - you own the memory |
FireEntityIOInputVec | void FireEntityIOInputVec(ehandle ehandle_1, string string_2, Vector Vector_3)
|
Fire Entity's Action Input with passed Vector - you own the memory |
FireGameEvent | void FireGameEvent(string string_1, handle handle_2)
|
Fire a game event. |
FireGameEventLocal | void FireGameEventLocal(string string_1, handle handle_2)
|
Fire a game event without broadcasting to the client. |
FrameTime | float FrameTime()
|
Get the time spent on the server in the last frame |
GetDedicatedServerKey | string GetDedicatedServerKey(string string_1)
|
( version ) |
GetDedicatedServerKeyV2 | string GetDedicatedServerKeyV2(string string_1)
|
used in https://github.com/dota2unofficial/12v12/blob/master/game/scripts/vscripts/common/webapi.lua |
GetEntityIndexForTreeId | <unknown> GetEntityIndexForTreeId(unsigned unsigned_1)
|
Get the enity index for a tree id specified as the entindex_target of a DOTA_UNIT_ORDER_CAST_TARGET_TREE. |
GetFrameCount | int GetFrameCount()
|
Returns the engines current frame count |
GetGroundHeight | float GetGroundHeight(Vector Vector_1, handle handle_2)
|
|
GetGroundPosition | Vector GetGroundPosition(Vector Vector_1, handle handle_2)
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Returns the supplied position moved to the ground. Second parameter is an NPC for measuring movement collision hull offset. |
GetItemCost | int GetItemCost(string string_1)
|
Get the cost of an item by name. |
GetItemDefOwnedCount | int GetItemDefOwnedCount(int int_1, int int_2)
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GetItemDefQuantity | int GetItemDefQuantity(int int_1, int int_2)
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GetListenServerHost | handle GetListenServerHost()
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Get the local player on a listen server. |
GetLobbyEventGameDetails | table GetLobbyEventGameDetails()
|
( ) |
GetMapName | string GetMapName()
|
Get the name of the map. |
GetMaxOutputDelay | float GetMaxOutputDelay(ehandle ehandle_1, string string_2)
|
Get the longest delay for all events attached to an output |
GetPhysAngularVelocity | Vector GetPhysAngularVelocity(handle handle_1)
|
Get Angular Velocity for VPHYS or normal object. Returns a vector of the axis of rotation, multiplied by the degrees of rotation per second. |
GetPhysVelocity | Vector GetPhysVelocity(handle handle_1)
|
Get Velocity for VPHYS or normal object |
GetSystemDate | string GetSystemDate()
|
Get the current real world date |
GetSystemTime | string GetSystemTime()
|
Get the current real world time |
GetTargetAOELocation | Vector GetTargetAOELocation(int int_1, int int_2, int int_3, Vector Vector_4, int int_5, int int_6, int int_7)
|
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GetTargetLinearLocation | Vector GetTargetLinearLocation(int int_1, int int_2, int int_3, Vector Vector_4, int int_5, int int_6, int int_7)
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|
GetTeamHeroKills | int GetTeamHeroKills(int int_1)
|
( int teamID ) |
GetTeamName | string GetTeamName(int int_1)
|
( int teamID ) |
GetTreeIdForEntityIndex | int GetTreeIdForEntityIndex(int int_1)
|
Given and entity index of a tree, get the tree id for use for use with with unit orders. |
GetWorldMaxX | float GetWorldMaxX()
|
Gets the world's maximum X position. |
GetWorldMaxY | float GetWorldMaxY()
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Gets the world's maximum Y position. |
GetWorldMinX | float GetWorldMinX()
|
Gets the world's minimum X position. |
GetWorldMinY | float GetWorldMinY()
|
Gets the world's minimum Y position. |
InitLogFile | void InitLogFile(string string_1, string string_2)
|
InitLogFile is deprecated. Print to the console for logging instead. |
IsClient | bool IsClient()
|
Returns true if this is lua running from the client.dll. |
IsDedicatedServer | bool IsDedicatedServer()
|
Returns true if this server is a dedicated server. |
IsInToolsMode | bool IsInToolsMode()
|
Returns true if this is lua running within tools mode. |
IsLocationVisible | bool IsLocationVisible(int int_1, Vector Vector_2)
|
Ask fog of war if a location is visible to a certain team (nTeamNumber, vLocation). |
IsMarkedForDeletion | bool IsMarkedForDeletion(handle handle_1)
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Returns true if the entity is valid and marked for deletion. |
IsServer | bool IsServer()
|
Returns true if this is lua running from the server.dll. |
IsValidEntity | bool IsValidEntity(handle handle_1)
|
Checks to see if the given hScript is a valid entity |
LerpVectors | Vector LerpVectors(Vector Vector_1, Vector Vector_2, float float_3)
|
(vector,vector,float) lerp between two vectors by a float factor returning new vector |
LimitPathingSearchDepth | void LimitPathingSearchDepth(float float_1)
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Set the limit on the pathfinding search space. |
LinkLuaModifier | void LinkLuaModifier(string string_1, string string_2, int int_3)
|
Link a lua-defined modifier with the associated class ( className, fileName, LuaModifierType). |
ListenToGameEvent | int ListenToGameEvent(string string_1, handle handle_2, handle handle_3)
|
Register as a listener for a game event from script. |
LoadKeyValues | table LoadKeyValues(string string_1)
|
Creates a table from the specified keyvalues text file |
LoadKeyValuesFromString | table LoadKeyValuesFromString(string string_1)
|
Creates a table from the specified keyvalues string |
LocalTime | table LocalTime()
|
Get the current local time |
MakeStringToken | int MakeStringToken(string string_1)
|
Checks to see if the given hScript is a valid entity |
MinimapEvent | void MinimapEvent(int int_1, handle handle_2, int int_3, int int_4, int int_5, int int_6)
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Start a minimap event. (nTeamID, hEntity, nXCoord, nYCoord, nEventType, nEventDuration). |
Msg | void Msg(string string_1)
|
Print a message |
PauseGame | void PauseGame(bool bool_1)
|
Pause or unpause the game. |
PlayerInstanceFromIndex | handle PlayerInstanceFromIndex(int int_1)
|
Get a script instance of a player by index. |
PrecacheEntityFromTable | void PrecacheEntityFromTable(string string_1, handle handle_2, handle handle_3)
|
Precache an entity from KeyValues in table |
PrecacheEntityListFromTable | void PrecacheEntityListFromTable(handle handle_1, handle handle_2)
|
Precache a list of entity KeyValues tables |
PrecacheItemByNameAsync | void PrecacheItemByNameAsync(string string_1, handle handle_2)
|
Asynchronously precaches a DOTA item by its dota_npc_items.txt name, provides a callback when it's finished. |
PrecacheItemByNameSync | void PrecacheItemByNameSync(string string_1, handle handle_2)
|
Precaches a DOTA item by its dota_npc_items.txt name |
PrecacheModel | void PrecacheModel(string string_1, handle handle_2)
|
( modelName, context ) - Manually precache a single model |
PrecacheResource | void PrecacheResource(string string_1, string string_2, handle handle_3)
|
Manually precache a single resource |
PrecacheUnitByNameAsync | void PrecacheUnitByNameAsync(string string_1, handle handle_2, int int_3)
|
Asynchronously precaches a DOTA unit by its dota_npc_units.txt name, provides a callback when it's finished. |
PrecacheUnitByNameSync | void PrecacheUnitByNameSync(string string_1, handle handle_2, int int_3)
|
Precaches a DOTA unit by its dota_npc_units.txt name |
PrecacheUnitFromTableAsync | void PrecacheUnitFromTableAsync(handle handle_1, handle handle_2)
|
Precaches a DOTA unit from a table of entity key values. |
PrecacheUnitFromTableSync | void PrecacheUnitFromTableSync(handle handle_1, handle handle_2)
|
Precaches a DOTA unit from a table of entity key values. |
PrintLinkedConsoleMessage | void PrintLinkedConsoleMessage(string string_1, string string_2)
|
Print a console message with a linked console command |
RandomFloat | float RandomFloat(float float_1, float float_2)
|
Get a random float within a range |
RandomInt | int RandomInt(int int_1, int int_2)
|
Get a random int within a range |
RandomVector | Vector RandomVector(float float_1)
|
Get a random 2D vector of the given length. |
RegisterCustomAnimationScriptForModel | void RegisterCustomAnimationScriptForModel(string string_1, string string_2)
|
Register a custom animation script to run when a model loads |
RegisterSpawnGroupFilterProxy | void RegisterSpawnGroupFilterProxy(string string_1)
|
Create a C proxy for a script-based spawn group filter |
ReloadMOTD | void ReloadMOTD()
|
Reloads the MotD file |
RemoveSpawnGroupFilterProxy | void RemoveSpawnGroupFilterProxy(string string_1)
|
Remove the C proxy for a script-based spawn group filter |
ResolveNPCPositions | void ResolveNPCPositions(Vector Vector_1, float float_2)
|
Check and fix units that have been assigned a position inside collision radius of other NPCs. |
RollPercentage | bool RollPercentage(int int_1)
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(int nPct) |
RotateOrientation | QAngle RotateOrientation(QAngle QAngle_1, QAngle QAngle_2)
|
Rotate a QAngle by another QAngle. |
RotatePosition | Vector RotatePosition(Vector Vector_1, QAngle QAngle_2, Vector Vector_3)
|
Rotate a Vector around a point. |
RotateQuaternionByAxisAngle | Quaternion RotateQuaternionByAxisAngle(Quaternion Quaternion_1, Vector Vector_2, float float_3)
|
(quaternion,vector,float) rotates a quaternion by the specified angle around the specified vector axis |
RotationDelta | QAngle RotationDelta(QAngle QAngle_1, QAngle QAngle_2)
|
Find the delta between two QAngles. |
RotationDeltaAsAngularVelocity | Vector RotationDeltaAsAngularVelocity(QAngle QAngle_1, QAngle QAngle_2)
|
converts delta QAngle to an angular velocity Vector |
Say | void Say(handle handle_1, string string_2, bool bool_3)
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Have Entity say string, and teamOnly or not |
ScreenShake | void ScreenShake(Vector Vector_1, float float_2, float float_3, float float_4, float float_5, int int_6, bool bool_7)
|
Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake |
SendOverheadEventMessage | void SendOverheadEventMessage(handle handle_1, int int_2, handle handle_3, int int_4, handle handle_5)
|
( DOTAPlayer sendToPlayer, int iMessageType, Entity targetEntity, int iValue, DOTAPlayer sourcePlayer ) - sendToPlayer and sourcePlayer can be nil - iMessageType is one of OVERHEAD_ALERT_* |
SendToConsole | void SendToConsole(string string_1)
|
Send a string to the console as a client command |
SendToServerConsole | void SendToServerConsole(string string_1)
|
Send a string to the console as a server command |
SetOpvarFloatAll | void SetOpvarFloatAll(string string_1, string string_2, string string_3, float float_4)
|
Sets an opvar value for all players |
SetOpvarFloatPlayer | void SetOpvarFloatPlayer(string string_1, string string_2, string string_3, float float_4, handle handle_5)
|
Sets an opvar value for a single player |
SetPhysAngularVelocity | void SetPhysAngularVelocity(handle handle_1, Vector Vector_2)
|
Set Angular Velocity for VPHYS or normal object, from a vector of the axis of rotation, multiplied by the degrees of rotation per second. |
SetQuestName | void SetQuestName(string string_1)
|
Set the current quest name. |
SetQuestPhase | void SetQuestPhase(int int_1)
|
Set the current quest phase. |
SetRenderingEnabled | void SetRenderingEnabled(ehandle ehandle_1, bool bool_2)
|
Set rendering on/off for an ehandle |
SetTeamCustomHealthbarColor | void SetTeamCustomHealthbarColor(int int_1, int int_2, int int_3, int int_4)
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( teamNumber, r, g, b ) |
ShowCustomHeaderMessage | void ShowCustomHeaderMessage(string string_1, int int_2, int int_3, float float_4)
|
( const char *pszMessage, int nPlayerID, int nValue, float flTime ) - Supports localized strings - %s1 = PlayerName, %s2 = Value, %s3 = TeamName |
ShowGenericPopup | void ShowGenericPopup(string string_1, string string_2, string string_3, string string_4, int int_5)
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Show a generic popup dialog for all players. |
ShowGenericPopupToPlayer | void ShowGenericPopupToPlayer(handle handle_1, string string_2, string string_3, string string_4, string string_5, int int_6)
|
Show a generic popup dialog to a specific player. |
ShowMessage | void ShowMessage(string string_1)
|
Print a hud message on all clients |
SpawnDOTAShopTriggerRadiusApproximate | handle SpawnDOTAShopTriggerRadiusApproximate(Vector Vector_1, float float_2)
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(Vector vOrigin, float flRadius ) |
SpawnEntityFromTableSynchronous | handle SpawnEntityFromTableSynchronous(string string_1, handle handle_2)
|
Synchronously spawns a single entity from a table |
SpawnEntityGroupFromTable | bool SpawnEntityGroupFromTable(handle handle_1, bool bool_2, handle handle_3)
|
Hierarchically spawn an entity group from a set of spawn tables. |
SpawnEntityListFromTableAsynchronous | int SpawnEntityListFromTableAsynchronous(handle handle_1, handle handle_2)
|
Asynchronously spawn an entity group from a list of spawn tables. A callback will be triggered when the spawning is complete |
SpawnEntityListFromTableSynchronous | handle SpawnEntityListFromTableSynchronous(handle handle_1)
|
Synchronously spawn an entity group from a list of spawn tables. |
SplineQuaternions | Quaternion SplineQuaternions(Quaternion Quaternion_1, Quaternion Quaternion_2, float float_3)
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(quaternion,quaternion,float) very basic interpolation of v0 to v1 over t on [0,1] |
SplineVectors | Vector SplineVectors(Vector Vector_1, Vector Vector_2, float float_3)
|
(vector,vector,float) very basic interpolation of v0 to v1 over t on [0,1] |
StartSoundEvent | void StartSoundEvent(string string_1, handle handle_2)
|
Start a sound event |
StartSoundEventFromPosition | void StartSoundEventFromPosition(string string_1, Vector Vector_2)
|
Start a sound event from position |
StartSoundEventFromPositionReliable | void StartSoundEventFromPositionReliable(string string_1, Vector Vector_2)
|
Start a sound event from position with reliable delivery |
StartSoundEventFromPositionUnreliable | void StartSoundEventFromPositionUnreliable(string string_1, Vector Vector_2)
|
Start a sound event from position with optional delivery |
StartSoundEventReliable | void StartSoundEventReliable(string string_1, handle handle_2)
|
Start a sound event with reliable delivery |
StartSoundEventUnreliable | void StartSoundEventUnreliable(string string_1, handle handle_2)
|
Start a sound event with optional delivery |
StopEffect | void StopEffect(handle handle_1, string string_2)
|
Pass entity and effect name |
StopGlobalSound | void StopGlobalSound(string string_1)
|
Stop named sound for all players |
StopListeningToAllGameEvents | void StopListeningToAllGameEvents(handle handle_1)
|
Stop listening to all game events within a specific context. |
StopListeningToGameEvent | bool StopListeningToGameEvent(int int_1)
|
Stop listening to a particular game event. |
StopSoundEvent | void StopSoundEvent(string string_1, handle handle_2)
|
Stops a sound event with optional delivery |
StopSoundOn | void StopSoundOn(string string_1, handle handle_2)
|
Stop named sound on Entity |
Time | float Time()
|
Get the current server time |
TraceCollideable | bool TraceCollideable(handle handle_1)
|
Pass table - Inputs: start, end, ent, (optional mins, maxs) -- outputs: pos, fraction, hit, startsolid, normal |
TraceHull | bool TraceHull(handle handle_1)
|
Pass table - Inputs: start, end, min, max, mask, ignore -- outputs: pos, fraction, hit, enthit, startsolid |
TraceLine | bool TraceLine(handle handle_1)
|
Pass table - Inputs: startpos, endpos, mask, ignore -- outputs: pos, fraction, hit, enthit, startsolid |
UTIL_AngleDiff | float UTIL_AngleDiff(float float_1, float float_2)
|
Returns the number of degrees difference between two yaw angles |
UTIL_MessageText | void UTIL_MessageText(int int_1, string string_2, int int_3, int int_4, int int_5, int int_6)
|
Sends colored text to one client. |
UTIL_MessageTextAll | void UTIL_MessageTextAll(string string_1, int int_2, int int_3, int int_4, int int_5)
|
Sends colored text to all clients. |
UTIL_MessageTextAll_WithContext | void UTIL_MessageTextAll_WithContext(string string_1, int int_2, int int_3, int int_4, int int_5, handle handle_6)
|
Sends colored text to all clients. (Valid context keys: player_id, value, team_id) |
UTIL_MessageText_WithContext | void UTIL_MessageText_WithContext(int int_1, string string_2, int int_3, int int_4, int int_5, int int_6, handle handle_7)
|
Sends colored text to one client. (Valid context keys: player_id, value, team_id) |
UTIL_Remove | void UTIL_Remove(handle handle_1)
|
Removes the specified entity |
UTIL_RemoveImmediate | void UTIL_RemoveImmediate(handle handle_1)
|
Immediately removes the specified entity |
UTIL_ResetMessageText | void UTIL_ResetMessageText(int int_1)
|
Clear all message text on one client. |
UTIL_ResetMessageTextAll | void UTIL_ResetMessageTextAll()
|
Clear all message text from all clients. |
UnitFilter | int UnitFilter(handle handle_1, int int_2, int int_3, int int_4, int int_5)
|
Check if a unit passes a set of filters. (hNPC, nTargetTeam, nTargetType, nTargetFlags, nTeam |
UnloadSpawnGroup | void UnloadSpawnGroup(string string_1)
|
Unload a spawn group by name |
UnloadSpawnGroupByHandle | void UnloadSpawnGroupByHandle(int int_1)
|
Unload a spawn group by handle |
UpdateEventPoints | void UpdateEventPoints(handle handle_1)
|
( hEventPointData ) |
VectorAngles | QAngle VectorAngles(Vector Vector_1)
|
|
VectorToAngles | QAngle VectorToAngles(Vector Vector_1)
|
Get Qangles (with no roll) for a Vector. |
Warning | void Warning(string string_1)
|
Print a warning |
cvar_getf | float cvar_getf(string string_1)
|
Gets the value of the given cvar, as a float. |
cvar_setf | bool cvar_setf(string string_1, float float_2)
|
Sets the value of the given cvar, as a float. |
rr_AddDecisionRule | bool rr_AddDecisionRule(handle handle_1)
|
Add a rule to the decision database. |
rr_CommitAIResponse | bool rr_CommitAIResponse(handle handle_1, handle handle_2)
|
Commit the result of QueryBestResponse back to the given entity to play. Call with params (entity, airesponse) |
rr_GetResponseTargets | handle rr_GetResponseTargets()
|
Retrieve a table of all available expresser targets, in the form { name : handle, name: handle }. |
rr_QueryBestResponse | bool rr_QueryBestResponse(handle handle_1, handle handle_2, handle handle_3)
|
Params: (entity, query) : tests 'query' against entity's response system and returns the best response found (or null if none found). |
CBaseAnimating
- extends CBaseModelEntity
No Description Set
Function | Signature | Description |
---|---|---|
ActiveSequenceDuration | float ActiveSequenceDuration()
|
Returns the duration in seconds of the active sequence. |
GetAttachmentAngles | Vector GetAttachmentAngles(int iAttachment)
|
Get the attachment id's angles as a p,y,r vector. |
GetAttachmentForward | Vector GetAttachmentForward(int iAttachment)
|
Get the attachment id's forward vector. |
GetAttachmentOrigin | Vector GetAttachmentOrigin(int iAttachment)
|
Get the attachment id's origin vector. |
GetCycle | float GetCycle()
|
Get the cycle of the animation. |
GetGraphParameter | table GetGraphParameter(string pszParam)
|
Get the value of the given animGraph parameter |
GetModelScale | float GetModelScale()
|
Get scale of entity's model. |
GetSequence | string GetSequence()
|
Returns the name of the active sequence. |
IsSequenceFinished | bool IsSequenceFinished()
|
Ask whether the main sequence is done playing. |
ResetSequence | void ResetSequence(string pSequenceName)
|
Sets the active sequence by name, resetting the current cycle. |
ScriptLookupAttachment | int ScriptLookupAttachment(string pAttachmentName)
|
Get the named attachment id. |
SequenceDuration | float SequenceDuration(string pSequenceName)
|
Returns the duration in seconds of the given sequence name. |
SetGraphLookTarget | void SetGraphLookTarget(Vector vValue)
|
Pass the desired look target in world space to the graph |
SetGraphParameter | void SetGraphParameter(string pszParam, table svArg)
|
Set the specific param value, type is inferred from the type in script |
SetGraphParameterBool | void SetGraphParameterBool(string szName, bool bValue)
|
Set the specific param on or off |
SetGraphParameterEnum | void SetGraphParameterEnum(string szName, int nValue)
|
Pass the enum (int) value to the specified param |
SetGraphParameterFloat | void SetGraphParameterFloat(string szName, float flValue)
|
Pass the float value to the specified param |
SetGraphParameterInt | void SetGraphParameterInt(string szName, int nValue)
|
Pass the int value to the specified param |
SetGraphParameterVector | void SetGraphParameterVector(string szName, Vector vValue)
|
Pass the vector value to the specified param in the graph |
SetModelScale | void SetModelScale(float flScale)
|
Set scale of entity's model. |
SetPoseParameter | float SetPoseParameter(string szName, float fValue)
|
Set the specified pose parameter to the specified value. |
SetSequence | void SetSequence(string pSequenceName)
|
Sets the active sequence by name, keeping the current cycle. |
StopAnimation | void StopAnimation()
|
Stop the current animation by setting playback rate to 0.0. |
CBaseCombatCharacter
- extends CBaseFlex
No Description Set
Function | Signature | Description |
---|---|---|
GetEquippedWeapons | table GetEquippedWeapons()
|
GetEquippedWeapons() : Returns an array of all the equipped weapons |
GetFaction | int GetFaction()
|
Get the combat character faction. |
GetWeaponCount | int GetWeaponCount()
|
GetWeaponCount() : Gets the number of weapons currently equipped |
ShootPosition | Vector ShootPosition(int nHand, int nMuzzle)
|
Returns the shoot position eyes (or hand in VR). |
CBaseEntity
- extends CEntityInstance
The base class for stuff
Function | Signature | Description |
---|---|---|
AddEffects | void AddEffects(int nFlags)
|
AddEffects( int ): Adds the render effect flag. |
ApplyAbsVelocityImpulse | void ApplyAbsVelocityImpulse(Vector vecImpulse)
|
Apply a Velocity Impulse |
ApplyLocalAngularVelocityImpulse | void ApplyLocalAngularVelocityImpulse(Vector angImpulse)
|
Apply an Ang Velocity Impulse |
Attribute_GetFloatValue | float Attribute_GetFloatValue(string pName, float flDefault)
|
Get float value for an entity attribute. |
Attribute_GetIntValue | int Attribute_GetIntValue(string pName, int nDefault)
|
Get int value for an entity attribute. |
Attribute_SetFloatValue | void Attribute_SetFloatValue(string pName, float flValue)
|
Set float value for an entity attribute. |
Attribute_SetIntValue | void Attribute_SetIntValue(string pName, int nValue)
|
Set int value for an entity attribute. |
DeleteAttribute | void DeleteAttribute(string pName)
|
Delete an entity attribute. |
EmitSound | void EmitSound(string soundname)
|
Plays a sound from this entity. |
EmitSoundParams | void EmitSoundParams(string soundname, int nPitch, float flVolume, float flDelay)
|
Plays/modifies a sound from this entity. changes sound if nPitch and/or flVol or flSoundTime is > 0. |
EyeAngles | QAngle EyeAngles()
|
Get the qangles that this entity is looking at. |
EyePosition | Vector EyePosition()
|
Get vector to eye position - absolute coords. |
FirstMoveChild | handle FirstMoveChild()
|
|
FollowEntity | void FollowEntity(handle hEnt, bool bBoneMerge)
|
hEntity to follow, bool bBoneMerge |
GatherCriteria | void GatherCriteria(handle hResult)
|
Returns a table containing the criteria that would be used for response queries on this entity. This is the same as the table that is passed to response rule script function callbacks. |
GetAbsOrigin | Vector GetAbsOrigin()
|
Returns the position of the entity on the map. Very Useful! |
GetAbsScale | float GetAbsScale()
|
|
GetAngles | QAngle GetAngles()
|
|
GetAnglesAsVector | Vector GetAnglesAsVector()
|
Get entity pitch, yaw, roll as a vector. |
GetAngularVelocity | Vector GetAngularVelocity()
|
Get the local angular velocity - returns a vector of pitch,yaw,roll |
GetBaseVelocity | Vector GetBaseVelocity()
|
Get Base? velocity. |
GetBoundingMaxs | Vector GetBoundingMaxs()
|
Get a vector containing max bounds, centered on object. |
GetBoundingMins | Vector GetBoundingMins()
|
Get a vector containing min bounds, centered on object. |
GetBounds | table GetBounds()
|
Get a table containing the 'Mins' & 'Maxs' vector bounds, centered on object. |
GetCenter | Vector GetCenter()
|
Get vector to center of object - absolute coords |
GetChildren | handle GetChildren()
|
Get the entities parented to this entity. |
GetContext | table GetContext(string name)
|
GetContext( name ): looks up a context and returns it if available. May return string, float, or null (if the context isn't found). |
GetForwardVector | Vector GetForwardVector()
|
Get the forward vector of the entity. |
GetHealth | int GetHealth()
|
Get the health of this entity. |
GetLocalAngles | QAngle GetLocalAngles()
|
Get entity local pitch, yaw, roll as a QAngle |
GetLocalAngularVelocity | QAngle GetLocalAngularVelocity()
|
Maybe local angvel |
GetLocalOrigin | Vector GetLocalOrigin()
|
Get entity local origin as a Vector |
GetLocalScale | float GetLocalScale()
|
|
GetLocalVelocity | Vector GetLocalVelocity()
|
Get Entity relative velocity. |
GetMass | float GetMass()
|
Get the mass of an entity. (returns 0 if it doesn't have a physics object) |
GetMaxHealth | int GetMaxHealth()
|
Get the maximum health of this entity. |
GetModelName | string GetModelName()
|
Returns the name of the model. |
GetMoveParent | handle GetMoveParent()
|
If in hierarchy, retrieves the entity's parent. |
GetOrigin | Vector GetOrigin()
|
|
GetOwner | handle GetOwner()
|
Gets this entity's owner |
GetOwnerEntity | handle GetOwnerEntity()
|
Get the owner entity, if there is one |
GetRightVector | Vector GetRightVector()
|
Get the right vector of the entity. |
GetRootMoveParent | handle GetRootMoveParent()
|
If in hierarchy, walks up the hierarchy to find the root parent. |
GetSoundDuration | float GetSoundDuration(string soundname, string actormodel)
|
Returns float duration of the sound. Takes soundname and optional actormodelname. |
GetTeam | int GetTeam()
|
Get the team number of this entity. |
GetTeamNumber | int GetTeamNumber()
|
Get the team number of this entity. |
GetUpVector | Vector GetUpVector()
|
Get the up vector of the entity. |
GetVelocity | Vector GetVelocity()
|
|
HasAttribute | bool HasAttribute(string pName)
|
See if an entity has a particular attribute. |
IsAlive | bool IsAlive()
|
Is this entity alive? |
IsNPC | bool IsNPC()
|
Is this entity an CAI_BaseNPC? |
IsPlayer | bool IsPlayer()
|
Is this entity a player? |
Kill | void Kill()
|
|
NextMovePeer | handle NextMovePeer()
|
|
OverrideFriction | void OverrideFriction(float duration, float friction)
|
Takes duration, value for a temporary override. |
PrecacheScriptSound | void PrecacheScriptSound(string soundname)
|
Precache a sound for later playing. |
RemoveEffects | void RemoveEffects(int nFlags)
|
RemoveEffects( int ): Removes the render effect flag. |
SetAbsAngles | void SetAbsAngles(float fPitch, float fYaw, float fRoll)
|
Set entity pitch, yaw, roll by component. |
SetAbsOrigin | void SetAbsOrigin(Vector origin)
|
|
SetAbsScale | void SetAbsScale(float flScale)
|
|
SetAngles | void SetAngles(float fPitch, float fYaw, float fRoll)
|
Set entity pitch, yaw, roll by component. |
SetAngularVelocity | void SetAngularVelocity(float pitchVel, float yawVel, float rollVel)
|
Set the local angular velocity - takes float pitch,yaw,roll velocities |
SetConstraint | void SetConstraint(Vector vPos)
|
Set the position of the constraint. |
SetContext | void SetContext(string pName, string pValue, float duration)
|
SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a string. Will last for duration (set 0 to mean 'forever'). |
SetContextNum | void SetContextNum(string pName, float fValue, float duration)
|
SetContextNum( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a number (int or float). Will last for duration (set 0 to mean 'forever'). |
SetContextThink | void SetContextThink(string pszContextName, handle hThinkFunc, float flInterval)
|
Set a think function on this entity. |
SetEntityName | void SetEntityName(string pName)
|
Set the name of an entity. |
SetForwardVector | void SetForwardVector(Vector v)
|
Set the orientation of the entity to have this forward vector. |
SetFriction | void SetFriction(float flFriction)
|
Set PLAYER friction, ignored for objects. |
SetGravity | void SetGravity(float flGravity)
|
Set PLAYER gravity, ignored for objects. |
SetHealth | void SetHealth(int nHealth)
|
Set the health of this entity. |
SetLocalAngles | void SetLocalAngles(float fPitch, float fYaw, float fRoll)
|
Set entity local pitch, yaw, roll by component |
SetLocalOrigin | void SetLocalOrigin(Vector origin)
|
Set entity local origin from a Vector |
SetLocalScale | void SetLocalScale(float flScale)
|
|
SetMass | void SetMass(float flMass)
|
Set the mass of an entity. (does nothing if it doesn't have a physics object) |
SetMaxHealth | void SetMaxHealth(int amt)
|
Set the maximum health of this entity. |
SetOrigin | void SetOrigin(Vector v)
|
Sets the location of this entity |
SetOwner | void SetOwner(handle pOwner)
|
Sets this entity's owner |
SetParent | void SetParent(handle hParent, string pAttachmentname)
|
Set the parent for this entity. |
SetTeam | void SetTeam(int iTeamNum)
|
|
SetVelocity | void SetVelocity(Vector vecVelocity)
|
|
StopSound | void StopSound(string soundname)
|
Stops a named sound playing from this entity. |
TakeDamage | int TakeDamage(handle hInfo)
|
Apply damage to this entity. Use CreateDamageInfo() to create a damageinfo object. |
TransformPointEntityToWorld | Vector TransformPointEntityToWorld(Vector vPoint)
|
Returns the input Vector transformed from entity to world space |
TransformPointWorldToEntity | Vector TransformPointWorldToEntity(Vector vPoint)
|
Returns the input Vector transformed from world to entity space |
Trigger | void Trigger()
|
Fires off this entity's OnTrigger responses. |
ValidatePrivateScriptScope | void ValidatePrivateScriptScope()
|
Validates the private script scope and creates it if one doesn't exist. |
CBaseFlex
- extends CBaseAnimating
No Description Set
Function | Signature | Description |
---|---|---|
GetCurrentScene | handle GetCurrentScene()
|
Returns the instance of the oldest active scene entity (if any). |
GetSceneByIndex | handle GetSceneByIndex(int index)
|
Returns the instance of the scene entity at the specified index. |
ScriptPlayScene | float ScriptPlayScene(string pszScene, float flDelay)
|
( vcd file, delay ) - play specified vcd file |
CBaseModelEntity
- extends CBaseEntity
No Description Set
Function | Signature | Description |
---|---|---|
GetMaterialGroupHash | unsigned GetMaterialGroupHash()
|
GetMaterialGroupHash(): Get the material group hash of this entity. |
GetMaterialGroupMask | uint64 GetMaterialGroupMask()
|
GetMaterialGroupMask(): Get the mesh group mask of this entity. |
GetRenderAlpha | int GetRenderAlpha()
|
GetRenderAlpha(): Get the alpha modulation of this entity. |
GetRenderColor | Vector GetRenderColor()
|
GetRenderColor(): Get the render color of the entity. |
SetBodygroup | void SetBodygroup(int iGroup, int iValue)
|
Sets a bodygroup. |
SetBodygroupByName | void SetBodygroupByName(string pName, int iValue)
|
Sets a bodygroup by name. |
SetLightGroup | void SetLightGroup(string pLightGroup)
|
SetLightGroup( string ): Sets the light group of the entity. |
SetMaterialGroup | void SetMaterialGroup(string pMaterialGroup)
|
SetMaterialGroup( string ): Set the material group of this entity. |
SetMaterialGroupHash | void SetMaterialGroupHash(unsigned nHash)
|
SetMaterialGroupHash( uint32 ): Set the material group hash of this entity. |
SetMaterialGroupMask | void SetMaterialGroupMask(uint64 nMeshGroupMask)
|
SetMaterialGroupMask( uint64 ): Set the mesh group mask of this entity. |
SetModel | void SetModel(string pModelName)
|
|
SetRenderAlpha | void SetRenderAlpha(int nAlpha)
|
SetRenderAlpha( int ): Set the alpha modulation of this entity. |
SetRenderColor | void SetRenderColor(int r, int g, int b)
|
SetRenderColor( r, g, b ): Sets the render color of the entity. |
SetRenderMode | void SetRenderMode(int nMode)
|
SetRenderMode( int ): Sets the render mode of the entity. |
SetSingleMeshGroup | void SetSingleMeshGroup(string pMeshGroupName)
|
SetSingleMeshGroup( string ): Set a single mesh group for this entity. |
SetSize | void SetSize(Vector mins, Vector maxs)
|
|
SetSkin | void SetSkin(int iSkin)
|
Set skin (int). |
CBasePlayer
- extends CBaseCombatCharacter
No Description Set
Function | Signature | Description |
---|---|---|
AreChaperoneBoundsVisible | bool AreChaperoneBoundsVisible()
|
Returns whether this player's chaperone bounds are visible. |
GetHMDAnchor | handle GetHMDAnchor()
|
Returns the HMD anchor entity for this player if it exists. |
GetHMDAvatar | handle GetHMDAvatar()
|
Returns the HMD Avatar entity for this player if it exists. |
GetPlayArea | Vector GetPlayArea(int nPoint)
|
Returns the Vector position of the point you ask for. Pass 0-3 to get the four points. |
GetUserID | int GetUserID()
|
Returns the player's user id. |
GetVRControllerType | <unknown> GetVRControllerType()
|
Returns the type of controller being used while in VR. |
IsNoclipping | bool IsNoclipping()
|
Returns true if the player is in noclip mode. |
IsUsePressed | bool IsUsePressed()
|
Returns true if the use key is pressed. |
IsVRControllerButtonPressed | bool IsVRControllerButtonPressed(int nButton)
|
Returns true if the controller button is pressed. |
IsVRDashboardShowing | bool IsVRDashboardShowing()
|
Returns true if the SteamVR dashboard is showing for this player. |
CBaseTrigger
- extends CBaseEntity
No Description Set
Function | Signature | Description |
---|---|---|
Disable | void Disable()
|
Disable's the trigger |
Enable | void Enable()
|
Enable the trigger |
IsTouching | bool IsTouching(handle hEnt)
|
Checks whether the passed entity is touching the trigger. |
CBodyComponent
No Description Set
Function | Signature | Description |
---|---|---|
AddImpulseAtPosition | void AddImpulseAtPosition(Vector Vector_1, Vector Vector_2)
|
Apply an impulse at a worldspace position to the physics |
AddVelocity | void AddVelocity(Vector Vector_1, Vector Vector_2)
|
Add linear and angular velocity to the physics object |
DetachFromParent | void DetachFromParent()
|
Detach from its parent |
GetSequence | <unknown> GetSequence()
|
Returns the active sequence |
IsAttachedToParent | bool IsAttachedToParent()
|
Is attached to parent |
LookupSequence | <unknown> LookupSequence(string string_1)
|
Returns a sequence id given a name |
SequenceDuration | float SequenceDuration(string string_1)
|
Returns the duration in seconds of the specified sequence |
SetAngularVelocity | void SetAngularVelocity(Vector Vector_1)
|
|
SetAnimation | void SetAnimation(string string_1)
|
Pass string for the animation to play on this model |
SetMaterialGroup | void SetMaterialGroup(utlstringtoken utlstringtoken_1)
|
|
SetVelocity | void SetVelocity(Vector Vector_1)
|
CCustomGameEventManager
Global accessor variable: CustomGameEventManager
Function | Signature | Description |
---|---|---|
RegisterListener | int RegisterListener(string string_1, handle handle_2)
|
( string EventName, func CallbackFunction ) - Register a callback to be called when a particular custom event arrives. Returns a listener ID that can be used to unregister later. |
Send_ServerToAllClients | void Send_ServerToAllClients(string string_1, handle handle_2)
|
( string EventName, table EventData ) |
Send_ServerToPlayer | void Send_ServerToPlayer(handle handle_1, string string_2, handle handle_3)
|
( Entity Player, string EventName, table EventData ) |
Send_ServerToTeam | void Send_ServerToTeam(int int_1, string string_2, handle handle_3)
|
( int TeamNumber, string EventName, table EventData ) |
UnregisterListener | void UnregisterListener(int int_1)
|
( int ListnerID ) - Unregister a specific listener |
CCustomNetTableManager
Global accessor variable: CustomNetTables
Function | Signature | Description |
---|---|---|
GetTableValue | table GetTableValue(string string_1, string string_2)
|
( string TableName, string KeyName ) |
SetTableValue | bool SetTableValue(string string_1, string string_2, handle handle_3)
|
( string TableName, string KeyName, script_table Value ) |
CDOTABaseAbility
- extends CBaseEntity
No Description Set
Function | Signature | Description |
---|---|---|
CanAbilityBeUpgraded | <unknown> CanAbilityBeUpgraded()
|
|
CastAbility | bool CastAbility()
|
You are probably looking for OnSpellStart() |
ContinueCasting | bool ContinueCasting()
|
|
CreateVisibilityNode | void CreateVisibilityNode(Vector vLocation, float fRadius, float fDuration)
|
|
DecrementModifierRefCount | void DecrementModifierRefCount()
|
|
EndChannel | void EndChannel(bool bInterrupted)
|
|
EndCooldown | void EndCooldown()
|
Clear the cooldown remaining on this ability. |
GetAOERadius | int GetAOERadius()
|
|
GetAbilityDamage | int GetAbilityDamage()
|
|
GetAbilityDamageType | int GetAbilityDamageType()
|
|
GetAbilityIndex | int GetAbilityIndex()
|
|
GetAbilityKeyValues | table GetAbilityKeyValues()
|
Gets the key values definition for this ability. |
GetAbilityName | string GetAbilityName()
|
Returns the name of this ability. |
GetAbilityTargetFlags | int GetAbilityTargetFlags()
|
|
GetAbilityTargetTeam | int GetAbilityTargetTeam()
|
|
GetAbilityTargetType | int GetAbilityTargetType()
|
|
GetAbilityType | int GetAbilityType()
|
|
GetAnimationIgnoresModelScale | bool GetAnimationIgnoresModelScale()
|
|
GetAssociatedPrimaryAbilities | string GetAssociatedPrimaryAbilities()
|
|
GetAssociatedSecondaryAbilities | string GetAssociatedSecondaryAbilities()
|
|
GetAutoCastState | bool GetAutoCastState()
|
|
GetBackswingTime | float GetBackswingTime()
|
|
GetBehavior | int GetBehavior()
|
|
GetCastPoint | float GetCastPoint()
|
|
GetCastRange | int GetCastRange(Vector vLocation, handle hTarget)
|
Gets the cast range of the ability. |
GetCaster | handle GetCaster()
|
|
GetChannelStartTime | float GetChannelStartTime()
|
|
GetChannelTime | float GetChannelTime()
|
|
GetChannelledManaCostPerSecond | int GetChannelledManaCostPerSecond(int iLevel)
|
|
GetCloneSource | handle GetCloneSource()
|
|
GetConceptRecipientType | int GetConceptRecipientType()
|
|
GetCooldown | float GetCooldown(int iLevel)
|
Get the cooldown duration for this ability at a given level, not the amount of cooldown actually left. |
GetCooldownTime | float GetCooldownTime()
|
|
GetCooldownTimeRemaining | float GetCooldownTimeRemaining()
|
|
GetCursorPosition | Vector GetCursorPosition()
|
|
GetCursorTarget | handle GetCursorTarget()
|
|
GetCursorTargetingNothing | bool GetCursorTargetingNothing()
|
|
GetDuration | float GetDuration()
|
|
GetEffectiveCooldown | float GetEffectiveCooldown(int iLevel)
|
|
GetGoldCost | int GetGoldCost(int iLevel)
|
|
GetGoldCostForUpgrade | int GetGoldCostForUpgrade(int iLevel)
|
|
GetHeroLevelRequiredToUpgrade | int GetHeroLevelRequiredToUpgrade()
|
|
GetIntrinsicModifierName | string GetIntrinsicModifierName()
|
|
GetLevel | int GetLevel()
|
Get the current level of the ability. |
GetLevelSpecialValueFor | table GetLevelSpecialValueFor(string szName, int nLevel)
|
|
GetManaCost | int GetManaCost(int iLevel)
|
|
GetMaxLevel | int GetMaxLevel()
|
|
GetModifierValue | float GetModifierValue()
|
|
GetModifierValueBonus | float GetModifierValueBonus()
|
|
GetPlaybackRateOverride | float GetPlaybackRateOverride()
|
|
GetSharedCooldownName | string GetSharedCooldownName()
|
|
GetSpecialValueFor | table GetSpecialValueFor(string szName)
|
Gets a value from this ability's special value block for its current level. |
GetStolenActivityModifier | string GetStolenActivityModifier()
|
|
GetToggleState | bool GetToggleState()
|
|
GetUpgradeRecommended | bool GetUpgradeRecommended()
|
|
HeroXPChange | bool HeroXPChange(float flXP)
|
|
IncrementModifierRefCount | void IncrementModifierRefCount()
|
|
IsActivated | bool IsActivated()
|
|
IsAttributeBonus | bool IsAttributeBonus()
|
|
IsChanneling | bool IsChanneling()
|
Returns whether the ability is currently channeling. |
IsCooldownReady | bool IsCooldownReady()
|
|
IsCosmetic | bool IsCosmetic(handle hEntity)
|
|
IsFullyCastable | bool IsFullyCastable()
|
Returns whether the ability can be cast. |
IsHidden | bool IsHidden()
|
|
IsHiddenAsSecondaryAbility | bool IsHiddenAsSecondaryAbility()
|
|
IsHiddenWhenStolen | bool IsHiddenWhenStolen()
|
|
IsInAbilityPhase | bool IsInAbilityPhase()
|
Returns whether the ability is currently casting. |
IsItem | bool IsItem()
|
|
IsOwnersGoldEnough | bool IsOwnersGoldEnough(int nIssuerPlayerID)
|
|
IsOwnersGoldEnoughForUpgrade | bool IsOwnersGoldEnoughForUpgrade()
|
|
IsOwnersManaEnough | bool IsOwnersManaEnough()
|
|
IsPassive | bool IsPassive()
|
|
IsRefreshable | bool IsRefreshable()
|
|
IsSharedWithTeammates | bool IsSharedWithTeammates()
|
|
IsStealable | bool IsStealable()
|
|
IsStolen | bool IsStolen()
|
|
IsToggle | bool IsToggle()
|
|
IsTrained | bool IsTrained()
|
|
MarkAbilityButtonDirty | void MarkAbilityButtonDirty()
|
Mark the ability button for this ability as needing a refresh. |
NumModifiersUsingAbility | int NumModifiersUsingAbility()
|
|
OnAbilityPhaseInterrupted | void OnAbilityPhaseInterrupted()
|
|
OnAbilityPhaseStart | bool OnAbilityPhaseStart()
|
|
OnAbilityPinged | void OnAbilityPinged(int nPlayerID, bool bCtrlHeld)
|
|
OnChannelFinish | void OnChannelFinish(bool bInterrupted)
|
|
OnChannelThink | void OnChannelThink(float flInterval)
|
|
OnHeroCalculateStatBonus | void OnHeroCalculateStatBonus()
|
|
OnHeroLevelUp | void OnHeroLevelUp()
|
|
OnOwnerDied | void OnOwnerDied()
|
|
OnOwnerSpawned | void OnOwnerSpawned()
|
|
OnSpellStart | void OnSpellStart()
|
|
OnToggle | void OnToggle()
|
|
OnUpgrade | void OnUpgrade()
|
|
PayGoldCost | void PayGoldCost()
|
|
PayGoldCostForUpgrade | void PayGoldCostForUpgrade()
|
|
PayManaCost | void PayManaCost()
|
|
PlaysDefaultAnimWhenStolen | bool PlaysDefaultAnimWhenStolen()
|
|
ProcsMagicStick | bool ProcsMagicStick()
|
|
RefCountsModifiers | bool RefCountsModifiers()
|
|
RefreshCharges | void RefreshCharges()
|
|
RefundManaCost | void RefundManaCost()
|
|
ResetToggleOnRespawn | bool ResetToggleOnRespawn()
|
|
SetAbilityIndex | void SetAbilityIndex(int iIndex)
|
|
SetActivated | void SetActivated(bool bActivated)
|
|
SetChanneling | void SetChanneling(bool bChanneling)
|
|
SetFrozenCooldown | void SetFrozenCooldown(bool bFrozenCooldown)
|
|
SetHidden | void SetHidden(bool bHidden)
|
|
SetInAbilityPhase | void SetInAbilityPhase(bool bInAbilityPhase)
|
|
SetLevel | void SetLevel(int iLevel)
|
Sets the level of this ability. |
SetOverrideCastPoint | void SetOverrideCastPoint(float flCastPoint)
|
|
SetRefCountsModifiers | void SetRefCountsModifiers(bool bRefCounts)
|
|
SetStealable | void SetStealable(bool bStealable)
|
|
SetStolen | void SetStolen(bool bStolen)
|
|
SetUpgradeRecommended | void SetUpgradeRecommended(bool bUpgradeRecommended)
|
|
ShouldUseResources | bool ShouldUseResources()
|
|
SpeakAbilityConcept | void SpeakAbilityConcept(int iConcept)
|
|
SpeakTrigger | <unknown> SpeakTrigger()
|
|
StartCooldown | void StartCooldown(float flCooldown)
|
|
ToggleAbility | void ToggleAbility()
|
|
ToggleAutoCast | void ToggleAutoCast()
|
|
UpgradeAbility | void UpgradeAbility(bool bSupressSpeech)
|
|
UseResources | void UseResources(bool bMana, bool bGold, bool bCooldown)
|
CDOTABaseGameMode
- extends CBaseEntity
No Description Set
Function | Signature | Description |
---|---|---|
AddRealTimeCombatAnalyzerQuery | int AddRealTimeCombatAnalyzerQuery(handle hQueryTable, handle hPlayer, string pszQueryName)
|
Begin tracking a sequence of events using the real time combat analyzer. |
AreWeatherEffectsDisabled | bool AreWeatherEffectsDisabled()
|
Get if weather effects are disabled on the client. |
ClearBountyRunePickupFilter | void ClearBountyRunePickupFilter()
|
Clear the script filter that controls bounty rune pickup behavior. |
ClearDamageFilter | void ClearDamageFilter()
|
Clear the script filter that controls how a unit takes damage. |
ClearExecuteOrderFilter | void ClearExecuteOrderFilter()
|
Clear the script filter that controls when a unit picks up an item. |
ClearHealingFilter | void ClearHealingFilter()
|
Clear the script filter that controls how a unit heals. |
ClearItemAddedToInventoryFilter | void ClearItemAddedToInventoryFilter()
|
Clear the script filter that controls the item added to inventory filter. |
ClearModifierGainedFilter | void ClearModifierGainedFilter()
|
Clear the script filter that controls the modifier filter. |
ClearModifyExperienceFilter | void ClearModifyExperienceFilter()
|
Clear the script filter that controls how hero experience is modified. |
ClearModifyGoldFilter | void ClearModifyGoldFilter()
|
Clear the script filter that controls how hero gold is modified. |
ClearRuneSpawnFilter | void ClearRuneSpawnFilter()
|
Clear the script filter that controls what rune spawns. |
ClearTrackingProjectileFilter | void ClearTrackingProjectileFilter()
|
Clear the script filter that controls when tracking projectiles are launched. |
DisableHudFlip | void DisableHudFlip(bool bDisable)
|
Use to disable hud flip for this mod |
GetAlwaysShowPlayerInventory | bool GetAlwaysShowPlayerInventory()
|
Show the player hero's inventory in the HUD, regardless of what unit is selected. |
GetAlwaysShowPlayerNames | bool GetAlwaysShowPlayerNames()
|
Get whether player names are always shown, regardless of client setting. |
GetAnnouncerDisabled | bool GetAnnouncerDisabled()
|
Are in-game announcers disabled? |
GetCameraDistanceOverride | float GetCameraDistanceOverride()
|
Set a different camera distance; dota default is 1134. |
GetCustomAttributeDerivedStatValue | float GetCustomAttributeDerivedStatValue(int nDerivedStatType, handle hHero)
|
Get current derived stat value constant. |
GetCustomBackpackCooldownPercent | float GetCustomBackpackCooldownPercent()
|
Get the current rate cooldown ticks down for items in the backpack. |
GetCustomBackpackSwapCooldown | float GetCustomBackpackSwapCooldown()
|
Get the current custom backpack swap cooldown. |
GetCustomBuybackCooldownEnabled | bool GetCustomBuybackCooldownEnabled()
|
Turns on capability to define custom buyback cooldowns. |
GetCustomBuybackCostEnabled | bool GetCustomBuybackCostEnabled()
|
Turns on capability to define custom buyback costs. |
GetCustomGlyphCooldown | float GetCustomGlyphCooldown()
|
Get the current custom glyph cooldown. |
GetCustomHeroMaxLevel | int GetCustomHeroMaxLevel()
|
Allows definition of the max level heroes can achieve (default is 25). |
GetCustomScanCooldown | float GetCustomScanCooldown()
|
Get the current custom scan cooldown. |
GetFixedRespawnTime | float GetFixedRespawnTime()
|
Gets the fixed respawn time. |
GetFogOfWarDisabled | bool GetFogOfWarDisabled()
|
Turn the fog of war on or off. |
GetGoldSoundDisabled | bool GetGoldSoundDisabled()
|
Turn the sound when gold is acquired off/on. |
GetHUDVisible | bool GetHUDVisible(int iElement)
|
Returns the HUD element visibility. |
GetMaximumAttackSpeed | int GetMaximumAttackSpeed()
|
Get the maximum attack speed for units. |
GetMinimumAttackSpeed | int GetMinimumAttackSpeed()
|
Get the minimum attack speed for units. |
GetRecommendedItemsDisabled | bool GetRecommendedItemsDisabled()
|
Turn the panel for showing recommended items at the shop off/on. |
GetRespawnTimeScale | float GetRespawnTimeScale()
|
Returns the scale applied to non-fixed respawn times. |
GetStashPurchasingDisabled | bool GetStashPurchasingDisabled()
|
Turn purchasing items to the stash off/on. If purchasing to the stash is off the player must be at a shop to purchase items. |
GetStickyItemDisabled | bool GetStickyItemDisabled()
|
Hide the sticky item in the quickbuy. |
GetTopBarTeamValuesOverride | bool GetTopBarTeamValuesOverride()
|
Override the values of the team values on the top game bar. |
GetTopBarTeamValuesVisible | bool GetTopBarTeamValuesVisible()
|
Turning on/off the team values on the top game bar. |
GetTowerBackdoorProtectionEnabled | bool GetTowerBackdoorProtectionEnabled()
|
Gets whether tower backdoor protection is enabled or not. |
GetUseCustomHeroLevels | bool GetUseCustomHeroLevels()
|
Are custom-defined XP values for hero level ups in use? |
IsBuybackEnabled | bool IsBuybackEnabled()
|
Enables or disables buyback completely. |
IsDaynightCycleDisabled | bool IsDaynightCycleDisabled()
|
Is the day/night cycle disabled? |
ListenForQueryFailed | void ListenForQueryFailed(handle hFunction, handle hContext)
|
Set function and context for real time combat analyzer query failed. |
ListenForQueryProgressChanged | void ListenForQueryProgressChanged(handle hFunction, handle hContext)
|
Set function and context for real time combat analyzer query progress changed. |
ListenForQuerySucceeded | void ListenForQuerySucceeded(handle hFunction, handle hContext)
|
Set function and context for real time combat analyzer query succeeded. |
RemoveRealTimeCombatAnalyzerQuery | void RemoveRealTimeCombatAnalyzerQuery(int nQueryID)
|
Stop tracking a combat analyzer query. |
SetAbilityTuningValueFilter | void SetAbilityTuningValueFilter(handle hFunction, handle hContext)
|
Set a filter function to control the tuning values that abilities use. (Modify the table and Return true to use new values, return false to use the old values) |
SetAlwaysShowPlayerInventory | void SetAlwaysShowPlayerInventory(bool bAlwaysShow)
|
Show the player hero's inventory in the HUD, regardless of what unit is selected. |
SetAlwaysShowPlayerNames | void SetAlwaysShowPlayerNames(bool bEnabled)
|
Set whether player names are always shown, regardless of client setting. |
SetAnnouncerDisabled | void SetAnnouncerDisabled(bool bDisabled)
|
Mutes the in-game announcer. |
SetBotThinkingEnabled | void SetBotThinkingEnabled(bool bEnabled)
|
Enables/Disables bots in custom games. Note: this will only work with default heroes in the dota map. |
SetBotsAlwaysPushWithHuman | void SetBotsAlwaysPushWithHuman(bool bAlwaysPush)
|
Set if the bots should try their best to push with a human player. |
SetBotsInLateGame | void SetBotsInLateGame(bool bLateGame)
|
Set if bots should enable their late game behavior. |
SetBotsMaxPushTier | void SetBotsMaxPushTier(int nMaxTier)
|
Set the max tier of tower that bots want to push. (-1 to disable) |
SetBountyRunePickupFilter | void SetBountyRunePickupFilter(handle hFunction, handle hContext)
|
Set a filter function to control the behavior when a bounty rune is picked up. (Modify the table and Return true to use new values, return false to cancel the event) |
SetBountyRuneSpawnInterval | void SetBountyRuneSpawnInterval(float flInterval)
|
Set bounty rune spawn rate |
SetBuybackEnabled | void SetBuybackEnabled(bool bEnabled)
|
Enables or disables buyback completely. |
SetCameraDistanceOverride | void SetCameraDistanceOverride(float flCameraDistanceOverride)
|
Set a different camera distance; dota default is 1134. |
SetCameraSmoothCountOverride | void SetCameraSmoothCountOverride(int nSmoothCount)
|
Set a different camera smooth count; dota default is 8. |
SetCustomAttributeDerivedStatValue | void SetCustomAttributeDerivedStatValue(int nStatType, float flNewValue)
|
Modify derived stat value constants. ( AttributeDerivedStat eStatType, float flNewValue. |
SetCustomBackpackCooldownPercent | void SetCustomBackpackCooldownPercent(float flPercent)
|
Set the rate cooldown ticks down for items in the backpack. |
SetCustomBackpackSwapCooldown | void SetCustomBackpackSwapCooldown(float flCooldown)
|
Set a custom cooldown for swapping items into the backpack. |
SetCustomBuybackCooldownEnabled | void SetCustomBuybackCooldownEnabled(bool bEnabled)
|
Turns on capability to define custom buyback cooldowns. |
SetCustomBuybackCostEnabled | void SetCustomBuybackCostEnabled(bool bEnabled)
|
Turns on capability to define custom buyback costs. |
SetCustomGameForceHero | void SetCustomGameForceHero(string pHeroName)
|
Force all players to use the specified hero and disable the normal hero selection process. Must be used before hero selection. |
SetCustomGlyphCooldown | void SetCustomGlyphCooldown(float flCooldown)
|
Set a custom cooldown for team Glyph ability. |
SetCustomHeroMaxLevel | void SetCustomHeroMaxLevel(int int_1)
|
Allows definition of the max level heroes can achieve (default is 25). |
SetCustomScanCooldown | void SetCustomScanCooldown(float flCooldown)
|
Set a custom cooldown for team Scan ability. |
SetCustomTerrainWeatherEffect | void SetCustomTerrainWeatherEffect(string pszEffectName)
|
Set the effect used as a custom weather effect, when units are on non-default terrain, in this mode. |
SetCustomXPRequiredToReachNextLevel | void SetCustomXPRequiredToReachNextLevel(handle hTable)
|
Allows definition of a table of hero XP values. |
SetDamageFilter | void SetDamageFilter(handle hFunction, handle hContext)
|
Set a filter function to control the behavior when a unit takes damage. (Modify the table and Return true to use new values, return false to cancel the event) |
SetDaynightCycleDisabled | void SetDaynightCycleDisabled(bool bDisable)
|
Enable or disable the day/night cycle. |
SetDeathOverlayDisabled | void SetDeathOverlayDisabled(bool bDisabled)
|
Specify whether the full screen death overlay effect plays when the selected hero dies. |
SetDraftingBanningTimeOverride | void SetDraftingBanningTimeOverride(float flValue)
|
Set drafting hero banning time |
SetDraftingHeroPickSelectTimeOverride | void SetDraftingHeroPickSelectTimeOverride(float flValue)
|
Set drafting hero pick time |
SetExecuteOrderFilter | void SetExecuteOrderFilter(handle hFunction, handle hContext)
|
Set a filter function to control the behavior when a unit picks up an item. (Modify the table and Return true to use new values, return false to cancel the event) |
SetFixedRespawnTime | void SetFixedRespawnTime(float flFixedRespawnTime)
|
Set a fixed delay for all players to respawn after. |
SetFogOfWarDisabled | void SetFogOfWarDisabled(bool bDisabled)
|
Turn the fog of war on or off. |
SetFountainConstantManaRegen | void SetFountainConstantManaRegen(float flConstantManaRegen)
|
Set the constant rate that the fountain will regen mana. (-1 for default) |
SetFountainPercentageHealthRegen | void SetFountainPercentageHealthRegen(float flPercentageHealthRegen)
|
Set the percentage rate that the fountain will regen health. (-1 for default) |
SetFountainPercentageManaRegen | void SetFountainPercentageManaRegen(float flPercentageManaRegen)
|
Set the percentage rate that the fountain will regen mana. (-1 for default) |
SetFreeCourierModeEnabled | void SetFreeCourierModeEnabled(bool bEnabled)
|
If set to true, enable 7.23 free courier mode. |
SetFriendlyBuildingMoveToEnabled | void SetFriendlyBuildingMoveToEnabled(bool bEnabled)
|
Allows clicks on friendly buildings to be handled normally. |
SetGoldSoundDisabled | void SetGoldSoundDisabled(bool bDisabled)
|
Turn the sound when gold is acquired off/on. |
SetHUDVisible | void SetHUDVisible(int iHUDElement, bool bVisible)
|
Set the HUD element visibility. |
SetHealingFilter | void SetHealingFilter(handle hFunction, handle hContext)
|
Set a filter function to control the behavior when a unit heals. (Modify the table and Return true to use new values, return false to cancel the event) |
SetHudCombatEventsDisabled | void SetHudCombatEventsDisabled(bool bDisabled)
|
Specify whether the default combat events will show in the HUD. |
SetItemAddedToInventoryFilter | void SetItemAddedToInventoryFilter(handle hFunction, handle hContext)
|
Set a filter function to control what happens to items that are added to an inventory, return false to cancel the event |
SetKillableTombstones | void SetKillableTombstones(bool bEnabled)
|
Set whether tombstones can be channeled to be removed by enemy heroes. |
SetKillingSpreeAnnouncerDisabled | void SetKillingSpreeAnnouncerDisabled(bool bDisabled)
|
Mutes the in-game killing spree announcer. |
SetLoseGoldOnDeath | void SetLoseGoldOnDeath(bool bEnabled)
|
Use to disable gold loss on death. |
SetMaximumAttackSpeed | void SetMaximumAttackSpeed(int nMaxSpeed)
|
Set the maximum attack speed for units. |
SetMinimumAttackSpeed | void SetMinimumAttackSpeed(int nMinSpeed)
|
Set the minimum attack speed for units. |
SetModifierGainedFilter | void SetModifierGainedFilter(handle hFunction, handle hContext)
|
Set a filter function to control modifiers that are gained, return false to destroy modifier. |
SetModifyExperienceFilter | void SetModifyExperienceFilter(handle hFunction, handle hContext)
|
Set a filter function to control the behavior when a hero's experience is modified. (Modify the table and Return true to use new values, return false to cancel the event) |
SetModifyGoldFilter | void SetModifyGoldFilter(handle hFunction, handle hContext)
|
Set a filter function to control the behavior when a hero's gold is modified. (Modify the table and Return true to use new values, return false to cancel the event) |
SetOverrideSelectionEntity | void SetOverrideSelectionEntity(handle hOverrideEntity)
|
Set an override for the default selection entity, instead of each player's hero. |
SetPauseEnabled | void SetPauseEnabled(bool bEnabled)
|
Set pausing enabled/disabled |
SetPowerRuneSpawnInterval | void SetPowerRuneSpawnInterval(float flInterval)
|
Set power rune spawn rate |
SetRecommendedItemsDisabled | void SetRecommendedItemsDisabled(bool bDisabled)
|
Turn the panel for showing recommended items at the shop off/on. |
SetRemoveIllusionsOnDeath | void SetRemoveIllusionsOnDeath(bool bRemove)
|
Make it so illusions are immediately removed upon death, rather than sticking around for a few seconds. |
SetRespawnTimeScale | void SetRespawnTimeScale(float flValue)
|
Sets the scale applied to non-fixed respawn times. 1 = default DOTA respawn calculations. |
SetRuneEnabled | void SetRuneEnabled(int nRune, bool bEnabled)
|
Set if a given type of rune is enabled. |
SetRuneSpawnFilter | void SetRuneSpawnFilter(handle hFunction, handle hContext)
|
Set a filter function to control what rune spawns. (Modify the table and Return true to use new values, return false to cancel the event) |
SetSelectionGoldPenaltyEnabled | void SetSelectionGoldPenaltyEnabled(bool bEnabled)
|
Enable/disable gold penalty for late picking. |
SetStashPurchasingDisabled | void SetStashPurchasingDisabled(bool bDisabled)
|
Turn purchasing items to the stash off/on. If purchasing to the stash is off the player must be at a shop to purchase items. |
SetStickyItemDisabled | void SetStickyItemDisabled(bool bDisabled)
|
Hide the sticky item in the quickbuy. |
SetTopBarTeamValue | void SetTopBarTeamValue(int iTeam, int nValue)
|
Set the team values on the top game bar. |
SetTopBarTeamValuesOverride | void SetTopBarTeamValuesOverride(bool bOverride)
|
Override the values of the team values on the top game bar. |
SetTopBarTeamValuesVisible | void SetTopBarTeamValuesVisible(bool bVisible)
|
Turning on/off the team values on the top game bar. |
SetTowerBackdoorProtectionEnabled | void SetTowerBackdoorProtectionEnabled(bool bEnabled)
|
Enables/Disables tower backdoor protection. |
SetTrackingProjectileFilter | void SetTrackingProjectileFilter(handle hFunction, handle hContext)
|
Set a filter function to control when tracking projectiles are launched. (Modify the table and Return true to use new values, return false to cancel the event) |
SetUnseenFogOfWarEnabled | void SetUnseenFogOfWarEnabled(bool bEnabled)
|
Enable or disable unseen fog of war. When enabled parts of the map the player has never seen will be completely hidden by fog of war. |
SetUseCustomHeroLevels | void SetUseCustomHeroLevels(bool bEnabled)
|
Turn on custom-defined XP values for hero level ups. The table should be defined before switching this on. |
SetUseDefaultDOTARuneSpawnLogic | void SetUseDefaultDOTARuneSpawnLogic(bool bEnabled)
|
If set to true, use current rune spawn rules. Either setting respects custom spawn intervals. |
SetWeatherEffectsDisabled | void SetWeatherEffectsDisabled(bool bDisable)
|
Set if weather effects are disabled. |
CDOTAGameManager
No Description Set
Function | Signature | Description |
---|---|---|
GetHeroDataByName_Script | table GetHeroDataByName_Script(string string_1)
|
Get the hero unit |
GetHeroIDByName | int GetHeroIDByName(string string_1)
|
Get the hero ID given the hero name. |
GetHeroNameByID | string GetHeroNameByID(int int_1)
|
Get the hero name given a hero ID. |
GetHeroNameForUnitName | string GetHeroNameForUnitName(string string_1)
|
Get the hero name given a unit name. |
GetHeroUnitNameByID | string GetHeroUnitNameByID(int int_1)
|
Get the hero unit name given the hero ID. |
CDOTAGamerules
Global accessor variable: GameRules
Function | Signature | Description |
---|---|---|
AddBotPlayerWithEntityScript | handle AddBotPlayerWithEntityScript(string string_1, string string_2, int int_3, string string_4)
|
Spawn a bot player of the passed hero name, player name, and team. |
AddEventMetadataLeaderboardEntry | bool AddEventMetadataLeaderboardEntry(string string_1, unsigned unsigned_2, unsigned unsigned_3, unsigned unsigned_4, unsigned unsigned_5, unsigned unsigned_6, unsigned unsigned_7, unsigned unsigned_8, unsigned unsigned_9)
|
Event-only ( string szNameSuffix, int nStars, int nMaxStars, int nExtraData1, int nExtraData2 ) |
AddItemToWhiteList | void AddItemToWhiteList(string string_1)
|
Add an item to the whitelist |
AddMinimapDebugPoint | void AddMinimapDebugPoint(int int_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, float float_7)
|
Add a point on the minimap. |
AddMinimapDebugPointForTeam | void AddMinimapDebugPointForTeam(int int_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, float float_7, int int_8)
|
Add a point on the minimap for a specific team. |
BeginNightstalkerNight | void BeginNightstalkerNight(float float_1)
|
Begin night stalker night. |
BeginTemporaryNight | void BeginTemporaryNight(float float_1)
|
Begin temporary night. |
BotPopulate | void BotPopulate()
|
Fills all the teams with bots if cheat mode is enabled. |
Defeated | void Defeated()
|
Kills the ancient, etc. |
DidMatchSignoutTimeOut | bool DidMatchSignoutTimeOut()
|
true when we have waited some time after end of the game and not received signout |
EnableCustomGameSetupAutoLaunch | void EnableCustomGameSetupAutoLaunch(bool bool_1)
|
Enabled (true) or disable (false) auto launch for custom game setup. |
FinishCustomGameSetup | void FinishCustomGameSetup()
|
Indicate that the custom game setup phase is complete, and advance to the game. |
ForceCreepSpawn | void ForceCreepSpawn()
|
Spawn the next wave of creeps. |
ForceGameStart | void ForceGameStart()
|
Transition game state to DOTA_GAMERULES_STATE_GAME_IN_PROGRESS |
GetCustomGameDifficulty | int GetCustomGameDifficulty()
|
Returns the difficulty level of the custom game mode |
GetCustomGameTeamMaxPlayers | int GetCustomGameTeamMaxPlayers(int int_1)
|
Get whether a team is selectable during game setup |
GetDOTATime | float GetDOTATime(bool bool_1, bool bool_2)
|
(b IncludePregameTime b IncludeNegativeTime) Returns the actual DOTA in-game clock time. |
GetDifficulty | int GetDifficulty()
|
Returns difficulty level of the custom game mode |
GetDroppedItem | handle GetDroppedItem(int int_1)
|
Gets the Xth dropped item |
GetGameFrameTime | float GetGameFrameTime()
|
Returns the number of seconds elapsed since the last frame was renderered. This time doesn't count up when the game is paused |
GetGameModeEntity | handle GetGameModeEntity()
|
Get the game mode entity |
GetGameSessionConfigValue | string GetGameSessionConfigValue(string string_1, string string_2)
|
Get a string value from the game session config (map options) |
GetGameTime | float GetGameTime()
|
Returns the number of seconds elapsed since map start. This time doesn't count up when the game is paused |
GetMatchID | uint64 GetMatchID()
|
Get the MatchID for this game. |
GetMatchSignoutComplete | bool GetMatchSignoutComplete()
|
Have we received the post match signout message that includes reward information |
GetNianTotalDamageTaken | int GetNianTotalDamageTaken()
|
For New Bloom, get total damage taken by the Nian / Year Beast |
GetPlayerCustomGameAccountRecord | table GetPlayerCustomGameAccountRecord(int int_1)
|
(Preview/Unreleased) Gets the player's custom game account record, as it looked at the start of this session |
GetStateTransitionTime | float GetStateTransitionTime()
|
Get time remaining between state changes. |
GetTimeOfDay | float GetTimeOfDay()
|
Get the time of day |
GetWeatherWindDirection | Vector GetWeatherWindDirection()
|
Get Weather Wind Direction Vector |
IsCheatMode | bool IsCheatMode()
|
Are cheats enabled on the server |
IsDaytime | bool IsDaytime()
|
Is it day time? |
IsGamePaused | bool IsGamePaused()
|
Returns whether the game is paused. |
IsHeroRespawnEnabled | bool IsHeroRespawnEnabled()
|
Returns whether hero respawn is enabled. |
IsInBanPhase | bool IsInBanPhase()
|
Are we in the ban phase of hero pick? |
IsItemInWhiteList | bool IsItemInWhiteList(string string_1)
|
Query an item in the whitelist |
IsNightstalkerNight | bool IsNightstalkerNight()
|
Is it night stalker night-time? |
IsTemporaryNight | bool IsTemporaryNight()
|
Is it temporarily night-time? |
LockCustomGameSetupTeamAssignment | void LockCustomGameSetupTeamAssignment(bool bool_1)
|
Lock (true) or unlock (false) team assignemnt. If team assignment is locked players cannot change teams. |
MakeTeamLose | void MakeTeamLose(int int_1)
|
Makes the specified team lose |
NumDroppedItems | int NumDroppedItems()
|
Returns the number of items currently dropped on the ground |
PlayerHasCustomGameHostPrivileges | bool PlayerHasCustomGameHostPrivileges(handle handle_1)
|
Whether a player has custom game host privileges (shuffle teams, etc.) |
Playtesting_UpdateAddOnKeyValues | void Playtesting_UpdateAddOnKeyValues()
|
Updates custom hero, unit and ability KeyValues in memory with the latest values from disk |
PrepareSpawners | void PrepareSpawners(float float_1)
|
Prepare Dota lane style spawners with a given interval |
RemoveItemFromWhiteList | void RemoveItemFromWhiteList(string string_1)
|
Remove an item from the whitelist |
ResetDefeated | void ResetDefeated()
|
Restart after killing the ancient, etc. |
ResetGameTime | void ResetGameTime()
|
Restart gametime from 0 |
ResetToCustomGameSetup | void ResetToCustomGameSetup()
|
Restart at custom game setup. |
ResetToHeroSelection | void ResetToHeroSelection()
|
Restart the game at hero selection |
SendCustomMessage | void SendCustomMessage(string string_1, int int_2, int int_3)
|
Sends a message on behalf of a player. |
SendCustomMessageToTeam | void SendCustomMessageToTeam(string string_1, int int_2, int int_3, int int_4)
|
Sends a message on behalf of a player to the specified team. |
SetCreepMinimapIconScale | void SetCreepMinimapIconScale(float float_1)
|
(flMinimapCreepIconScale) - Scale the creep icons on the minimap. |
SetCreepSpawningEnabled | void SetCreepSpawningEnabled(bool bool_1)
|
Sets whether the regular Dota creeps spawn. |
SetCustomGameAccountRecordSaveFunction | void SetCustomGameAccountRecordSaveFunction(handle handle_1, handle handle_2)
|
(Preview/Unreleased) Sets a callback to handle saving custom game account records (callback is passed a Player ID and should return a flat simple table) |
SetCustomGameAllowBattleMusic | void SetCustomGameAllowBattleMusic(bool bool_1)
|
Sets a flag to enable/disable the default music handling code for custom games |
SetCustomGameAllowHeroPickMusic | void SetCustomGameAllowHeroPickMusic(bool bool_1)
|
Sets a flag to enable/disable the default music handling code for custom games |
SetCustomGameAllowMusicAtGameStart | void SetCustomGameAllowMusicAtGameStart(bool bool_1)
|
Sets a flag to enable/disable the default music handling code for custom games |
SetCustomGameDifficulty | void SetCustomGameDifficulty(int int_1)
|
Set the difficulty level of the custom game mode |
SetCustomGameEndDelay | void SetCustomGameEndDelay(float float_1)
|
Sets the game end delay. |
SetCustomGameSetupAutoLaunchDelay | void SetCustomGameSetupAutoLaunchDelay(float float_1)
|
Set the amount of time to wait for auto launch. |
SetCustomGameSetupRemainingTime | void SetCustomGameSetupRemainingTime(float float_1)
|
Set the amount of remaining time, in seconds, for custom game setup. 0 = finish immediately, -1 = wait forever |
SetCustomGameSetupTimeout | void SetCustomGameSetupTimeout(float float_1)
|
Setup (pre-gameplay) phase timeout. 0 = instant, -1 = forever (until FinishCustomGameSetup is called) |
SetCustomGameTeamMaxPlayers | void SetCustomGameTeamMaxPlayers(int int_1, int int_2)
|
Set whether a team is selectable during game setup |
SetCustomVictoryMessage | void SetCustomVictoryMessage(string string_1)
|
Sets the victory message. |
SetCustomVictoryMessageDuration | void SetCustomVictoryMessageDuration(float float_1)
|
Sets the victory message duration. |
SetEventMetadataCustomTable | bool SetEventMetadataCustomTable(handle handle_1)
|
Event-only ( table hMetadataTable ) |
SetEventSignoutCustomTable | bool SetEventSignoutCustomTable(handle handle_1)
|
Event-only ( table hMetadataTable ) |
SetFirstBloodActive | void SetFirstBloodActive(bool bool_1)
|
Sets whether First Blood has been triggered. |
SetGameWinner | void SetGameWinner(int int_1)
|
Makes the specified team win |
SetGoldPerTick | void SetGoldPerTick(int int_1)
|
Set the auto gold increase per timed interval. |
SetGoldTickTime | void SetGoldTickTime(float float_1)
|
Set the time interval between auto gold increases. |
SetHeroMinimapIconScale | void SetHeroMinimapIconScale(float float_1)
|
(flMinimapHeroIconScale) - Scale the hero minimap icons on the minimap. |
SetHeroRespawnEnabled | void SetHeroRespawnEnabled(bool bool_1)
|
Control if the normal DOTA hero respawn rules apply. |
SetHeroSelectPenaltyTime | void SetHeroSelectPenaltyTime(float float_1)
|
Sets amount of penalty time before randoming a hero |
SetHeroSelectionTime | void SetHeroSelectionTime(float float_1)
|
Sets the amount of time players have to pick their hero. |
SetHideKillMessageHeaders | void SetHideKillMessageHeaders(bool bool_1)
|
Sets whether the multikill, streak, and first-blood banners appear at the top of the screen. |
SetOverlayHealthBarUnit | void SetOverlayHealthBarUnit(handle handle_1, int int_2)
|
Show this unit's health on the overlay health bar |
SetPostGameTime | void SetPostGameTime(float float_1)
|
Sets the amount of time players have between the game ending and the server disconnecting them. |
SetPreGameTime | void SetPreGameTime(float float_1)
|
Sets the amount of time players have between picking their hero and game start. |
SetRuneMinimapIconScale | void SetRuneMinimapIconScale(float float_1)
|
(flMinimapRuneIconScale) - Scale the rune icons on the minimap. |
SetRuneSpawnTime | void SetRuneSpawnTime(float float_1)
|
Sets the amount of time between rune spawns. |
SetSafeToLeave | void SetSafeToLeave(bool bool_1)
|
(bSafeToLeave) - Mark this game as safe to leave. |
SetSameHeroSelectionEnabled | void SetSameHeroSelectionEnabled(bool bool_1)
|
When true, players can repeatedly pick the same hero. |
SetShowcaseTime | void SetShowcaseTime(float float_1)
|
Sets the amount of time players have between the strategy phase and entering the pre-game phase. |
SetStartingGold | void SetStartingGold(int int_1)
|
Set the starting gold amount. |
SetStrategyTime | void SetStrategyTime(float float_1)
|
Sets the amount of time players have between the hero selection and entering the showcase phase. |
SetTimeOfDay | void SetTimeOfDay(float float_1)
|
Set the time of day. |
SetTreeRegrowTime | void SetTreeRegrowTime(float float_1)
|
Sets the tree regrow time in seconds. |
SetUseBaseGoldBountyOnHeroes | void SetUseBaseGoldBountyOnHeroes(bool bool_1)
|
Heroes will use the basic NPC functionality for determining their bounty, rather than DOTA specific formulas. |
SetUseCustomHeroXPValues | void SetUseCustomHeroXPValues(bool bool_1)
|
Allows heroes in the map to give a specific amount of XP (this value must be set). |
SetUseUniversalShopMode | void SetUseUniversalShopMode(bool bool_1)
|
When true, all items are available at as long as any shop is in range. |
SetWeatherWindDirection | void SetWeatherWindDirection(Vector Vector_1)
|
Set Weather Wind Direction Vector |
SetWhiteListEnabled | void SetWhiteListEnabled(bool bool_1)
|
Item whitelist functionality enable/disable |
SpawnAndReleaseCreeps | void SpawnAndReleaseCreeps()
|
Spawn and release the next creep wave from Dota lane style spawners. |
State_Get | int State_Get()
|
Get the current Gamerules state |
CDOTAPlayer
- extends CBaseAnimating
No Description Set
Function | Signature | Description |
---|---|---|
CheckForCourierSpawning | void CheckForCourierSpawning(handle hHero)
|
Attempt to spawn the appropriate couriers for this mode. |
GetAssignedHero | handle GetAssignedHero()
|
Get the player's hero. |
GetPlayerID | int GetPlayerID()
|
Get the player's official PlayerID; notably is -1 when the player isn't yet on a team. |
MakeRandomHeroSelection | void MakeRandomHeroSelection()
|
Randoms this player's hero. |
SetAssignedHeroEntity | void SetAssignedHeroEntity(handle hHero)
|
Sets this player's hero . |
SetKillCamUnit | void SetKillCamUnit(handle hEntity)
|
Set the kill cam unit for this hero. |
SetMusicStatus | void SetMusicStatus(int nMusicStatus, float flIntensity)
|
(nMusicStatus, flIntensity) - Set the music status for this player, note this will only really apply if dota_music_battle_enable is off. |
SetSelectedHero | void SetSelectedHero(string pszHeroName)
|
Sets this player's hero selection. |
CDOTATutorial
Global accessor variable: Tutorial
Function | Signature | Description |
---|---|---|
AddBot | bool AddBot(string string_1, string string_2, string string_3, bool bool_4)
|
Add a computer controlled bot. |
AddQuest | void AddQuest(string string_1, int int_2, string string_3, string string_4)
|
Add a quest to the quest log |
AddShopWhitelistItem | void AddShopWhitelistItem(string string_1)
|
Add an item to the shop whitelist. |
CompleteQuest | void CompleteQuest(string string_1)
|
Complete a quest, |
CreateLocationTask | void CreateLocationTask(Vector Vector_1)
|
Add a task to move to a specific location |
EnableCreepAggroViz | void EnableCreepAggroViz(bool bool_1)
|
Alert the player when a creep becomes agro to their hero. |
EnablePlayerOffscreenTip | void EnablePlayerOffscreenTip(bool bool_1)
|
Enable the tip to alert players how to find their hero. |
EnableTowerAggroViz | void EnableTowerAggroViz(bool bool_1)
|
Alert the player when a tower becomes agro to their hero. |
FinishTutorial | void FinishTutorial()
|
End the tutorial. |
ForceGameStart | void ForceGameStart()
|
Force the start of the game. |
GetTimeFrozen | bool GetTimeFrozen()
|
Is our time frozen? |
IsItemInWhiteList | bool IsItemInWhiteList(string string_1)
|
Is this item currently in the white list. |
RemoveShopWhitelistItem | void RemoveShopWhitelistItem(string string_1)
|
Remove an item from the shop whitelist. |
SelectHero | void SelectHero(string string_1)
|
Select a hero for the local player |
SelectPlayerTeam | void SelectPlayerTeam(string string_1)
|
Select the team for the local player |
SetItemGuide | void SetItemGuide(string string_1)
|
Set the current item guide. |
SetOrModifyPlayerGold | void SetOrModifyPlayerGold(int int_1, bool bool_2)
|
Set gold amount for the tutorial player. (int) GoldAmount, (bool) true=Set, false=Modify |
SetQuickBuy | void SetQuickBuy(string string_1)
|
Set players quick buy item. |
SetShopOpen | void SetShopOpen(bool bool_1)
|
Set the shop open or closed. |
SetTimeFrozen | void SetTimeFrozen(bool bool_1)
|
Set if we should freeze time or not. |
SetTutorialConvar | void SetTutorialConvar(string string_1, string string_2)
|
Set a tutorial convar |
SetTutorialUI | void SetTutorialUI(int int_1)
|
Set the UI to use a reduced version to focus attention to specific elements. |
SetWhiteListEnabled | void SetWhiteListEnabled(bool bool_1)
|
Set if we should whitelist shop items. |
StartTutorialMode | void StartTutorialMode()
|
Initialize Tutorial Mode |
UpgradePlayerAbility | void UpgradePlayerAbility(string string_1)
|
Upgrade a specific ability for the local hero |
CDOTAVoteSystem
No Description Set
Function | Signature | Description |
---|---|---|
StartVote | void StartVote(handle handle_1)
|
Starts a vote, based upon a table of parameters |
CDOTA_Ability_Animation_Attack
- extends CDOTABaseAbility
No Description Set
Function | Signature | Description |
---|---|---|
SetPlaybackRate | void SetPlaybackRate(float flRate)
|
Override playbackrate |
CDOTA_Ability_Animation_TailSpin
- extends CDOTABaseAbility
No Description Set
Function | Signature | Description |
---|---|---|
SetPlaybackRate | void SetPlaybackRate(float flRate)
|
Override playbackrate |
CDOTA_Ability_DataDriven
- extends CDOTABaseAbility
No Description Set
Function | Signature | Description |
---|---|---|
ApplyDataDrivenModifier | handle ApplyDataDrivenModifier(handle hCaster, handle hTarget, string pszModifierName, handle hModifierTable)
|
Applies a data driven modifier to the target |
ApplyDataDrivenThinker | handle ApplyDataDrivenThinker(handle hCaster, Vector vLocation, string pszModifierName, handle hModifierTable)
|
Applies a data driven thinker at the location |
CDOTA_Ability_Lua
- extends CDOTABaseAbility
No Description Set
Function | Signature | Description |
---|---|---|
CastFilterResult | int CastFilterResult()
|
Determine whether an issued command with no target is valid. |
CastFilterResultLocation | int CastFilterResultLocation(Vector vLocation)
|
(Vector vLocation) Determine whether an issued command on a location is valid. |
CastFilterResultTarget | int CastFilterResultTarget(handle hTarget)
|
(HSCRIPT hTarget) Determine whether an issued command on a target is valid. |
GetAOERadius | float GetAOERadius()
|
Controls the size of the AOE casting cursor. |
GetAssociatedPrimaryAbilities | string GetAssociatedPrimaryAbilities()
|
Returns abilities that are stolen simultaneously, or otherwise related in functionality. |
GetAssociatedSecondaryAbilities | string GetAssociatedSecondaryAbilities()
|
Returns other abilities that are stolen simultaneously, or otherwise related in functionality. Generally hidden abilities. |
GetBehavior | int GetBehavior()
|
Return cast behavior type of this ability. |
GetCastAnimation | int GetCastAnimation()
|
Return casting animation of this ability. |
GetCastPoint | float GetCastPoint()
|
Return cast point of this ability. |
GetCastRange | int GetCastRange(Vector vLocation, handle hTarget)
|
Return cast range of this ability. |
GetChannelAnimation | int GetChannelAnimation()
|
Return channel animation of this ability. |
GetChannelTime | float GetChannelTime()
|
Return the channel time of this ability. |
GetChannelledManaCostPerSecond | int GetChannelledManaCostPerSecond(int iLevel)
|
Return mana cost at the given level per second while channeling (-1 is current). |
GetConceptRecipientType | int GetConceptRecipientType()
|
Return who hears speech when this spell is cast. |
GetCooldown | float GetCooldown(int iLevel)
|
Return cooldown of this ability. |
GetCustomCastError | string GetCustomCastError()
|
Return the error string of a failed command with no target. |
GetCustomCastErrorLocation | string GetCustomCastErrorLocation(Vector vLocation)
|
(Vector vLocation) Return the error string of a failed command on a location. |
GetCustomCastErrorTarget | string GetCustomCastErrorTarget(handle hTarget)
|
(HSCRIPT hTarget) Return the error string of a failed command on a target. |
GetGoldCost | int GetGoldCost(int iLevel)
|
Return gold cost at the given level (-1 is current). |
GetIntrinsicModifierName | string GetIntrinsicModifierName()
|
Returns the name of the modifier applied passively by this ability. |
GetManaCost | int GetManaCost(int iLevel)
|
Return mana cost at the given level (-1 is current). |
GetPlaybackRateOverride | float GetPlaybackRateOverride()
|
Return the animation rate of the cast animation. |
IsHiddenAbilityCastable | bool IsHiddenAbilityCastable()
|
Returns true if this ability can be used when not on the action panel. |
IsHiddenWhenStolen | bool IsHiddenWhenStolen()
|
Returns true if this ability is hidden when stolen by Spell Steal. |
IsRefreshable | bool IsRefreshable()
|
Returns true if this ability is refreshed by Refresher Orb. |
IsStealable | bool IsStealable()
|
Returns true if this ability can be stolen by Spell Steal. |
OnAbilityPhaseInterrupted | void OnAbilityPhaseInterrupted()
|
Cast time did not complete successfully. |
OnAbilityPhaseStart | bool OnAbilityPhaseStart()
|
Cast time begins (return true for successful cast). |
OnAbilityPinged | void OnAbilityPinged(int nPlayerID, bool bCtrlHeld)
|
The ability was pinged (nPlayerID, bCtrlHeld). |
OnChannelFinish | void OnChannelFinish(bool bInterrupted)
|
(bool bInterrupted) Channel finished. |
OnChannelThink | void OnChannelThink(float flInterval)
|
(float flInterval) Channeling is taking place. |
OnHeroCalculateStatBonus | void OnHeroCalculateStatBonus()
|
Caster (hero only) gained a level, skilled an ability, or received a new stat bonus. |
OnHeroDiedNearby | void OnHeroDiedNearby(handle unit, handle attacker, handle table)
|
A hero has died in the vicinity (ie Urn), takes table of params. |
OnHeroLevelUp | void OnHeroLevelUp()
|
Caster gained a level. |
OnInventoryContentsChanged | void OnInventoryContentsChanged()
|
Caster inventory changed. |
OnItemEquipped | void OnItemEquipped(handle hItem)
|
( HSCRIPT hItem ) Caster equipped item. |
OnOwnerDied | void OnOwnerDied()
|
Caster died. |
OnOwnerSpawned | void OnOwnerSpawned()
|
Caster respawned or spawned for the first time. |
OnProjectileHit | bool OnProjectileHit(handle hTarget, Vector vLocation)
|
(HSCRIPT hTarget, Vector vLocation) Projectile has collided with a given target or reached its destination (target is invalid). |
OnProjectileHitHandle | bool OnProjectileHitHandle(handle hTarget, Vector vLocation, int iProjectileHandle)
|
(HSCRIPT hTarget, Vector vLocation, int nHandle) Projectile has collided with a given target or reached its destination (target is invalid). |
OnProjectileHit_ExtraData | bool OnProjectileHit_ExtraData(handle hTarget, Vector vLocation, handle table)
|
(HSCRIPT hTarget, Vector vLocation, table kv) Projectile has collided with a given target or reached its destination (target is invalid). |
OnProjectileThink | void OnProjectileThink(Vector vLocation)
|
(Vector vLocation) Projectile is actively moving. |
OnProjectileThinkHandle | void OnProjectileThinkHandle(int iProjectileHandle)
|
(int nProjectileHandle) Projectile is actively moving. |
OnProjectileThink_ExtraData | void OnProjectileThink_ExtraData(Vector vLocation, handle table)
|
(Vector vLocation, table kv ) Projectile is actively moving. |
OnSpellStart | void OnSpellStart()
|
Cast time finished, spell effects begin. |
OnStolen | void OnStolen(handle hSourceAbility)
|
( HSCRIPT hAbility ) Special behavior when stolen by Spell Steal. |
OnToggle | void OnToggle()
|
Ability is toggled on/off. |
OnUnStolen | void OnUnStolen()
|
Special behavior when lost by Spell Steal. |
OnUpgrade | void OnUpgrade()
|
Ability gained a level. |
ProcsMagicStick | bool ProcsMagicStick()
|
Returns true if this ability will generate magic stick charges for nearby enemies. |
ResetToggleOnRespawn | bool ResetToggleOnRespawn()
|
Returns true if this ability should return to the default toggle state when its parent respawns. |
SpeakTrigger | int SpeakTrigger()
|
Return the type of speech used. |
CDOTA_Ability_Nian_Dive
- extends CDOTABaseAbility
No Description Set
Function | Signature | Description |
---|---|---|
SetPlaybackRate | void SetPlaybackRate(float flRate)
|
Override playbackrate |
CDOTA_Ability_Nian_Leap
- extends CDOTABaseAbility
No Description Set
Function | Signature | Description |
---|---|---|
SetPlaybackRate | void SetPlaybackRate(float flRate)
|
Override playbackrate |
CDOTA_Ability_Nian_Roar
- extends CDOTABaseAbility
No Description Set
Function | Signature | Description |
---|---|---|
GetCastCount | int GetCastCount()
|
Number of times Nian has used the roar |
CDOTA_BaseNPC
- extends CBaseFlex
No Description Set
Function | Signature | Description |
---|---|---|
AddAbility | handle AddAbility(string pszAbilityName)
|
Add an ability to this unit by name. |
AddActivityModifier | void AddActivityModifier(string szName)
|
Add an activity modifier that affects future StartGesture calls |
AddItem | handle AddItem(handle hItem)
|
Add an item to this unit's inventory. |
AddItemByName | handle AddItemByName(string pszItemName)
|
Add an item to this unit's inventory. |
AddNewModifier | handle AddNewModifier(handle hCaster, handle hAbility, string pszScriptName, handle hModifierTable)
|
Add a modifier to this unit. |
AddNoDraw | void AddNoDraw()
|
Adds the no draw flag. |
AddSpeechBubble | void AddSpeechBubble(int iBubble, string pszSpeech, float flDuration, unsigned unOffsetX, unsigned unOffsetY)
|
Add a speech bubble(1-4 live at a time) to this NPC. |
AlertNearbyUnits | void AlertNearbyUnits(handle hAttacker, handle hAbility)
|
|
AngerNearbyUnits | void AngerNearbyUnits()
|
|
AttackNoEarlierThan | void AttackNoEarlierThan(float flTime)
|
|
AttackReady | bool AttackReady()
|
|
BoundingRadius2D | float BoundingRadius2D()
|
|
CanEntityBeSeenByMyTeam | bool CanEntityBeSeenByMyTeam(handle hEntity)
|
Check FoW to see if an entity is visible. |
CanSellItems | bool CanSellItems()
|
Query if this unit can sell items. |
CastAbilityImmediately | void CastAbilityImmediately(handle hAbility, int iPlayerIndex)
|
Cast an ability immediately. |
CastAbilityNoTarget | void CastAbilityNoTarget(handle hAbility, int iPlayerIndex)
|
Cast an ability with no target. |
CastAbilityOnPosition | void CastAbilityOnPosition(Vector vPosition, handle hAbility, int iPlayerIndex)
|
Cast an ability on a position. |
CastAbilityOnTarget | void CastAbilityOnTarget(handle hTarget, handle hAbility, int iPlayerIndex)
|
Cast an ability on a target entity. |
CastAbilityToggle | void CastAbilityToggle(handle hAbility, int iPlayerIndex)
|
Toggle an ability. |
ClearActivityModifiers | void ClearActivityModifiers()
|
Clear Activity modifiers |
DestroyAllSpeechBubbles | void DestroyAllSpeechBubbles()
|
|
DisassembleItem | void DisassembleItem(handle hItem)
|
Disassemble the passed item in this unit's inventory. |
DropItemAtPosition | void DropItemAtPosition(Vector vDest, handle hItem)
|
Drop an item at a given point. |
DropItemAtPositionImmediate | void DropItemAtPositionImmediate(handle hItem, Vector vPosition)
|
Immediately drop a carried item at a given position. |
EjectItemFromStash | void EjectItemFromStash(handle hItem)
|
Drops the selected item out of this unit's stash. |
FaceTowards | void FaceTowards(Vector vTarget)
|
This unit will be set to face the target point. |
FadeGesture | void FadeGesture(int nActivity)
|
Fade and remove the given gesture activity. |
FindAbilityByName | handle FindAbilityByName(string pAbilityName)
|
Retrieve an ability by name from the unit. |
FindAllModifiers | table FindAllModifiers()
|
Returns a table of all of the modifiers on the NPC. |
FindAllModifiersByName | table FindAllModifiersByName(string pszScriptName)
|
Returns a table of all of the modifiers on the NPC with the passed name (modifierName) |
FindItemInInventory | handle FindItemInInventory(string pszItemName)
|
Get handle to first item in inventory, else nil. |
FindModifierByName | handle FindModifierByName(string pszScriptName)
|
Return a handle to the modifier of the given name if found, else nil (string Name ) |
FindModifierByNameAndCaster | handle FindModifierByNameAndCaster(string pszScriptName, handle hCaster)
|
Return a handle to the modifier of the given name from the passed caster if found, else nil ( string Name, hCaster ) |
ForceKill | void ForceKill(bool bReincarnate)
|
Kill this unit immediately. |
ForcePlayActivityOnce | void ForcePlayActivityOnce(int nActivity)
|
Play an activity once, and then go back to idle. |
GetAbilityByIndex | handle GetAbilityByIndex(int iIndex)
|
Retrieve an ability by index from the unit. |
GetAbilityCount | int GetAbilityCount()
|
|
GetAcquisitionRange | float GetAcquisitionRange()
|
Gets the range at which this unit will auto-acquire. |
GetAdditionalBattleMusicWeight | float GetAdditionalBattleMusicWeight()
|
Combat involving this creature will have this weight added to the music calcuations. |
GetAggroTarget | handle GetAggroTarget()
|
Returns this unit's aggro target. |
GetAttackAnimationPoint | float GetAttackAnimationPoint()
|
|
GetAttackCapability | int GetAttackCapability()
|
|
GetAttackDamage | int GetAttackDamage()
|
Returns a random integer between the minimum and maximum base damage of the unit. |
GetAttackRangeBuffer | float GetAttackRangeBuffer()
|
Gets the attack range buffer. |
GetAttackSpeed | float GetAttackSpeed()
|
|
GetAttackTarget | handle GetAttackTarget()
|
|
GetAttacksPerSecond | float GetAttacksPerSecond()
|
|
GetAverageTrueAttackDamage | int GetAverageTrueAttackDamage(handle hTarget)
|
Returns the average value of the minimum and maximum damage values. |
GetBaseAttackRange | int GetBaseAttackRange()
|
|
GetBaseAttackTime | float GetBaseAttackTime()
|
|
GetBaseDamageMax | int GetBaseDamageMax()
|
Get the maximum attack damage of this unit. |
GetBaseDamageMin | int GetBaseDamageMin()
|
Get the minimum attack damage of this unit. |
GetBaseDayTimeVisionRange | int GetBaseDayTimeVisionRange()
|
Returns the vision range before modifiers. |
GetBaseHealthRegen | float GetBaseHealthRegen()
|
|
GetBaseMagicalResistanceValue | float GetBaseMagicalResistanceValue()
|
Returns base magical armor value. |
GetBaseMaxHealth | float GetBaseMaxHealth()
|
Gets the base max health value. |
GetBaseMoveSpeed | float GetBaseMoveSpeed()
|
|
GetBaseNightTimeVisionRange | int GetBaseNightTimeVisionRange()
|
Returns the vision range after modifiers. |
GetBonusManaRegen | float GetBonusManaRegen()
|
This Mana regen is derived from constant bonuses like Basilius. |
GetCastPoint | float GetCastPoint(bool bAttack)
|
|
GetCastRangeBonus | float GetCastRangeBonus()
|
|
GetCloneSource | handle GetCloneSource()
|
Get clone source (Meepo Prime, if this is a Meepo) |
GetCollisionPadding | float GetCollisionPadding()
|
Returns the size of the collision padding around the hull. |
GetCooldownReduction | float GetCooldownReduction()
|
|
GetCreationTime | float GetCreationTime()
|
|
GetCurrentActiveAbility | handle GetCurrentActiveAbility()
|
Get the ability this unit is currently casting. |
GetCurrentVisionRange | int GetCurrentVisionRange()
|
Gets the current vision range. |
GetCursorCastTarget | handle GetCursorCastTarget()
|
|
GetCursorPosition | Vector GetCursorPosition()
|
|
GetCursorTargetingNothing | bool GetCursorTargetingNothing()
|
|
GetDayTimeVisionRange | int GetDayTimeVisionRange()
|
Returns the vision range after modifiers. |
GetDeathXP | int GetDeathXP()
|
Get the XP bounty on this unit. |
GetDisplayAttackSpeed | float GetDisplayAttackSpeed()
|
Attack speed expressed as constant value |
GetEvasion | float GetEvasion()
|
|
GetForceAttackTarget | handle GetForceAttackTarget()
|
|
GetGoldBounty | int GetGoldBounty()
|
Get the gold bounty on this unit. |
GetHasteFactor | float GetHasteFactor()
|
|
GetHealthDeficit | int GetHealthDeficit()
|
Returns integer amount of health missing from max. |
GetHealthPercent | int GetHealthPercent()
|
Get the current health percent of the unit. |
GetHealthRegen | float GetHealthRegen()
|
|
GetHullRadius | float GetHullRadius()
|
Get the collision hull radius of this NPC. |
GetIdealSpeed | float GetIdealSpeed()
|
Returns speed after all modifiers. |
GetIdealSpeedNoSlows | float GetIdealSpeedNoSlows()
|
Returns speed after all modifiers, but excluding those that reduce speed. |
GetIncreasedAttackSpeed | float GetIncreasedAttackSpeed()
|
|
GetInitialGoalEntity | handle GetInitialGoalEntity()
|
Returns the initial waypoint goal for this NPC. |
GetInitialGoalPosition | Vector GetInitialGoalPosition()
|
Get waypoint position for this NPC. |
GetItemInSlot | handle GetItemInSlot(int i)
|
Returns nth item in inventory slot (index is zero based). |
GetLastAttackTime | float GetLastAttackTime()
|
|
GetLastDamageTime | float GetLastDamageTime()
|
Get the last time this NPC took damage |
GetLastIdleChangeTime | float GetLastIdleChangeTime()
|
Get the last game time that this unit switched to/from idle state. |
GetLevel | int GetLevel()
|
Returns the level of this unit. |
GetMagicalArmorValue | float GetMagicalArmorValue()
|
Returns current magical armor value. |
GetMainControllingPlayer | int GetMainControllingPlayer()
|
Returns the player ID of the controlling player. |
GetMana | float GetMana()
|
Get the mana on this unit. |
GetManaPercent | int GetManaPercent()
|
Get the percent of mana remaining. |
GetManaRegen | float GetManaRegen()
|
|
GetMaxMana | float GetMaxMana()
|
Get the maximum mana of this unit. |
GetMaximumGoldBounty | int GetMaximumGoldBounty()
|
Get the maximum gold bounty for this unit. |
GetMinimumGoldBounty | int GetMinimumGoldBounty()
|
Get the minimum gold bounty for this unit. |
GetModelRadius | float GetModelRadius()
|
|
GetModifierCount | int GetModifierCount()
|
How many modifiers does this unit have? |
GetModifierNameByIndex | string GetModifierNameByIndex(int nIndex)
|
Get a modifier name by index. |
GetModifierStackCount | int GetModifierStackCount(string pszScriptName, handle hCaster)
|
Gets the stack count of a given modifier. |
GetMoveSpeedModifier | float GetMoveSpeedModifier(float flBaseSpeed, bool bReturnUnslowed)
|
|
GetMustReachEachGoalEntity | bool GetMustReachEachGoalEntity()
|
Set whether this NPC is required to reach each goal entity, rather than being allowed to unkink their path. |
GetNeverMoveToClearSpace | bool GetNeverMoveToClearSpace()
|
If set to true, we will never attempt to move this unit to clear space, even when it unphases. |
GetNightTimeVisionRange | int GetNightTimeVisionRange()
|
Returns the vision range after modifiers. |
GetOpposingTeamNumber | int GetOpposingTeamNumber()
|
|
GetPaddedCollisionRadius | float GetPaddedCollisionRadius()
|
Get the collision hull radius (including padding) of this NPC. |
GetPhysicalArmorBaseValue | float GetPhysicalArmorBaseValue()
|
Returns base physical armor value. |
GetPhysicalArmorValue | float GetPhysicalArmorValue(bool bIgnoreBase)
|
Returns current physical armor value. |
GetPlayerOwner | handle GetPlayerOwner()
|
Returns the player that owns this unit. |
GetPlayerOwnerID | int GetPlayerOwnerID()
|
Get the owner player ID for this unit. |
GetProjectileSpeed | int GetProjectileSpeed()
|
|
GetRangeToUnit | float GetRangeToUnit(handle hNPC)
|
|
GetRangedProjectileName | string GetRangedProjectileName()
|
|
GetSecondsPerAttack | float GetSecondsPerAttack()
|
|
GetSpellAmplification | float GetSpellAmplification(bool bBaseOnly)
|
|
GetStatusResistance | float GetStatusResistance()
|
|
GetTotalPurchasedUpgradeGoldCost | int GetTotalPurchasedUpgradeGoldCost()
|
Get how much gold has been spent on ability upgrades. |
GetUnitLabel | string GetUnitLabel()
|
|
GetUnitName | string GetUnitName()
|
Get the name of this unit. |
GiveMana | void GiveMana(float flMana)
|
Give mana to this unit, this can be used for mana gained by abilities or item usage. |
HasAbility | bool HasAbility(string pszAbilityName)
|
See whether this unit has an ability by name. |
HasAnyActiveAbilities | bool HasAnyActiveAbilities()
|
|
HasAttackCapability | bool HasAttackCapability()
|
|
HasFlyMovementCapability | bool HasFlyMovementCapability()
|
|
HasFlyingVision | bool HasFlyingVision()
|
|
HasGroundMovementCapability | bool HasGroundMovementCapability()
|
|
HasInventory | bool HasInventory()
|
Does this unit have an inventory. |
HasItemInInventory | bool HasItemInInventory(string pItemName)
|
See whether this unit has an item by name. |
HasModifier | bool HasModifier(string pszScriptName)
|
Sees if this unit has a given modifier. |
HasMovementCapability | bool HasMovementCapability()
|
|
HasScepter | bool HasScepter()
|
|
Heal | void Heal(float flAmount, handle hInflictor)
|
Heal this unit. |
Hold | void Hold()
|
Hold position. |
Interrupt | void Interrupt()
|
|
InterruptChannel | void InterruptChannel()
|
|
InterruptMotionControllers | void InterruptMotionControllers(bool bFindClearSpace)
|
|
IsAlive | bool IsAlive()
|
Is this unit alive? |
IsAncient | bool IsAncient()
|
Is this unit an Ancient? |
IsAttackImmune | bool IsAttackImmune()
|
|
IsAttacking | bool IsAttacking()
|
|
IsAttackingEntity | bool IsAttackingEntity(handle hEntity)
|
|
IsBarracks | bool IsBarracks()
|
Is this unit a Barracks? |
IsBlind | bool IsBlind()
|
|
IsBlockDisabled | bool IsBlockDisabled()
|
|
IsBoss | bool IsBoss()
|
Is this unit a boss? |
IsBuilding | bool IsBuilding()
|
Is this unit a building? |
IsChanneling | bool IsChanneling()
|
Is this unit currently channeling a spell? |
IsClone | bool IsClone()
|
Is this unit a clone? (Meepo) |
IsCommandRestricted | bool IsCommandRestricted()
|
|
IsConsideredHero | bool IsConsideredHero()
|
Is this unit a considered a hero for targeting purposes? |
IsControllableByAnyPlayer | bool IsControllableByAnyPlayer()
|
Is this unit controlled by any non-bot player? |
IsCourier | bool IsCourier()
|
Is this unit a courier? |
IsCreature | bool IsCreature()
|
Is this a Creature type NPC? |
IsCreep | bool IsCreep()
|
Is this unit a creep? |
IsDeniable | bool IsDeniable()
|
|
IsDisarmed | bool IsDisarmed()
|
|
IsDominated | bool IsDominated()
|
|
IsEvadeDisabled | bool IsEvadeDisabled()
|
|
IsFort | bool IsFort()
|
Is this unit an Ancient? |
IsFrozen | bool IsFrozen()
|
|
IsHero | bool IsHero()
|
Is this a hero or hero illusion? |
IsHexed | bool IsHexed()
|
|
IsIdle | bool IsIdle()
|
Is this creature currently idle? |
IsIllusion | bool IsIllusion()
|
|
IsInRangeOfShop | bool IsInRangeOfShop(int nShopType, bool bPhysical)
|
Ask whether this unit is in range of the specified shop ( DOTA_SHOP_TYPE shop, bool bMustBePhysicallyNear |
IsInvisible | bool IsInvisible()
|
|
IsInvulnerable | bool IsInvulnerable()
|
|
IsLowAttackPriority | bool IsLowAttackPriority()
|
|
IsMagicImmune | bool IsMagicImmune()
|
|
IsMovementImpaired | bool IsMovementImpaired()
|
|
IsMoving | bool IsMoving()
|
Is this unit moving? |
IsMuted | bool IsMuted()
|
|
IsNeutralUnitType | bool IsNeutralUnitType()
|
Is this a neutral? |
IsNightmared | bool IsNightmared()
|
|
IsOpposingTeam | bool IsOpposingTeam(int nTeam)
|
|
IsOther | bool IsOther()
|
Is this unit a ward-type unit? |
IsOutOfGame | bool IsOutOfGame()
|
|
IsOwnedByAnyPlayer | bool IsOwnedByAnyPlayer()
|
Is this unit owned by any non-bot player? |
IsPhantom | bool IsPhantom()
|
Is this a phantom unit? |
IsPhantomBlocker | bool IsPhantomBlocker()
|
|
IsPhased | bool IsPhased()
|
|
IsPositionInRange | bool IsPositionInRange(Vector vPosition, float flRange)
|
|
IsRangedAttacker | bool IsRangedAttacker()
|
Is this unit a ranged attacker? |
IsRealHero | bool IsRealHero()
|
Is this a real hero? |
IsRooted | bool IsRooted()
|
|
IsShrine | bool IsShrine()
|
Is this a shrine? |
IsSilenced | bool IsSilenced()
|
|
IsSpeciallyDeniable | bool IsSpeciallyDeniable()
|
|
IsStunned | bool IsStunned()
|
|
IsSummoned | bool IsSummoned()
|
Is this unit summoned? |
IsTempestDouble | bool IsTempestDouble()
|
|
IsTower | bool IsTower()
|
Is this a tower? |
IsUnableToMiss | bool IsUnableToMiss()
|
|
IsUnselectable | bool IsUnselectable()
|
|
IsUntargetable | bool IsUntargetable()
|
|
Kill | void Kill(handle hAbility, handle hAttacker)
|
Kills this NPC, with the params Ability and Attacker. |
MakeIllusion | void MakeIllusion()
|
|
MakePhantomBlocker | void MakePhantomBlocker()
|
|
MakeVisibleDueToAttack | void MakeVisibleDueToAttack(int iTeam, float flRadius)
|
|
MakeVisibleToTeam | void MakeVisibleToTeam(int iTeam, float flDuration)
|
|
ManageModelChanges | void ManageModelChanges()
|
|
ModifyHealth | void ModifyHealth(int iDesiredHealthValue, handle hAbility, bool bLethal, int iAdditionalFlags)
|
Sets the health to a specific value, with optional flags or inflictors. |
MoveToNPC | void MoveToNPC(handle hNPC)
|
Move to follow a unit. |
MoveToNPCToGiveItem | void MoveToNPCToGiveItem(handle hNPC, handle hItem)
|
Give an item to another unit. |
MoveToPosition | void MoveToPosition(Vector vDest)
|
Issue a Move-To command. |
MoveToPositionAggressive | void MoveToPositionAggressive(Vector vDest)
|
Issue an Attack-Move-To command. |
MoveToTargetToAttack | void MoveToTargetToAttack(handle hTarget)
|
Move to a target to attack. |
NoHealthBar | bool NoHealthBar()
|
|
NoTeamMoveTo | bool NoTeamMoveTo()
|
|
NoTeamSelect | bool NoTeamSelect()
|
|
NoUnitCollision | bool NoUnitCollision()
|
|
NotOnMinimap | bool NotOnMinimap()
|
|
NotOnMinimapForEnemies | bool NotOnMinimapForEnemies()
|
|
NotifyWearablesOfModelChange | void NotifyWearablesOfModelChange(bool bOriginalModel)
|
|
PassivesDisabled | bool PassivesDisabled()
|
|
PatrolToPosition | void PatrolToPosition(Vector vDest)
|
Issue a Patrol-To command. |
PerformAttack | void PerformAttack(handle hTarget, bool bUseCastAttackOrb, bool bProcessProcs, bool bSkipCooldown, bool bIgnoreInvis, bool bUseProjectile, bool bFakeAttack, bool bNeverMiss)
|
Performs an attack on a target. |
PickupDroppedItem | void PickupDroppedItem(handle hItem)
|
Pick up a dropped item. |
PickupRune | void PickupRune(handle hItem)
|
Pick up a rune. |
PlayVCD | void PlayVCD(string pVCD)
|
Play a VCD on the NPC. |
ProvidesVision | bool ProvidesVision()
|
|
Purge | void Purge(bool bRemovePositiveBuffs, bool bRemoveDebuffs, bool bFrameOnly, bool bRemoveStuns, bool bRemoveExceptions)
|
(bool RemovePositiveBuffs, bool RemoveDebuffs, bool BuffsCreatedThisFrameOnly, bool RemoveStuns, bool RemoveExceptions |
ReduceMana | void ReduceMana(float flAmount)
|
Remove mana from this unit, this can be used for involuntary mana loss, not for mana that is spent. |
RemoveAbility | void RemoveAbility(string pszAbilityName)
|
Remove an ability from this unit by name. |
RemoveAbilityByHandle | void RemoveAbilityByHandle(handle hAbility)
|
Remove the passed ability from this unit. |
RemoveGesture | void RemoveGesture(int nActivity)
|
Remove the given gesture activity. |
RemoveHorizontalMotionController | void RemoveHorizontalMotionController(handle hBuff)
|
|
RemoveItem | void RemoveItem(handle hItem)
|
Removes the passed item from this unit's inventory and deletes it. |
RemoveModifierByName | void RemoveModifierByName(string pszScriptName)
|
Removes a modifier. |
RemoveModifierByNameAndCaster | void RemoveModifierByNameAndCaster(string pszScriptName, handle hCaster)
|
Removes a modifier that was cast by the given caster. |
RemoveNoDraw | void RemoveNoDraw()
|
Remove the no draw flag. |
RemoveVerticalMotionController | void RemoveVerticalMotionController(handle hBuff)
|
|
RespawnUnit | void RespawnUnit()
|
Respawns the target unit if it can be respawned. |
Script_GetAttackRange | float Script_GetAttackRange()
|
Gets this unit's attack range after all modifiers. |
SellItem | void SellItem(handle hItem)
|
Sells the passed item in this unit's inventory. |
SetAbilityByIndex | void SetAbilityByIndex(handle hAbility, int iIndex)
|
Set the ability by index. |
SetAcquisitionRange | void SetAcquisitionRange(int nRange)
|
|
SetAdditionalBattleMusicWeight | void SetAdditionalBattleMusicWeight(float flWeight)
|
Combat involving this creature will have this weight added to the music calcuations. |
SetAggroTarget | void SetAggroTarget(handle hAggroTarget)
|
Set this unit's aggro target to a specified unit. |
SetAttackCapability | void SetAttackCapability(int iAttackCapabilities)
|
|
SetAttacking | void SetAttacking(handle hAttackTarget)
|
|
SetBaseAttackTime | void SetBaseAttackTime(float flBaseAttackTime)
|
|
SetBaseDamageMax | void SetBaseDamageMax(int nMax)
|
Sets the maximum base damage. |
SetBaseDamageMin | void SetBaseDamageMin(int nMin)
|
Sets the minimum base damage. |
SetBaseHealthRegen | void SetBaseHealthRegen(float flHealthRegen)
|
|
SetBaseMagicalResistanceValue | void SetBaseMagicalResistanceValue(float flMagicalResistanceValue)
|
Sets base magical armor value. |
SetBaseManaRegen | void SetBaseManaRegen(float flManaRegen)
|
|
SetBaseMaxHealth | void SetBaseMaxHealth(float flBaseMaxHealth)
|
Set a new base max health value. |
SetBaseMoveSpeed | void SetBaseMoveSpeed(int iMoveSpeed)
|
|
SetCanSellItems | void SetCanSellItems(bool bCanSell)
|
Set whether or not this unit is allowed to sell items (bCanSellItems) |
SetControllableByPlayer | void SetControllableByPlayer(int iIndex, bool bSkipAdjustingPosition)
|
Set this unit controllable by the player with the passed ID. |
SetCursorCastTarget | void SetCursorCastTarget(handle hEntity)
|
|
SetCursorPosition | void SetCursorPosition(Vector vLocation)
|
|
SetCursorTargetingNothing | void SetCursorTargetingNothing(bool bTargetingNothing)
|
|
SetCustomHealthLabel | void SetCustomHealthLabel(string pLabel, int r, int g, int b)
|
|
SetDayTimeVisionRange | void SetDayTimeVisionRange(int iRange)
|
Set the base vision range. |
SetDeathXP | void SetDeathXP(int iXPBounty)
|
Set the XP bounty on this unit. |
SetForceAttackTarget | void SetForceAttackTarget(handle hNPC)
|
|
SetForceAttackTargetAlly | void SetForceAttackTargetAlly(handle hNPC)
|
|
SetHasInventory | void SetHasInventory(bool bHasInventory)
|
Set if this unit has an inventory. |
SetHullRadius | void SetHullRadius(float flHullRadius)
|
Set the collision hull radius of this NPC. |
SetIdleAcquire | void SetIdleAcquire(bool bIdleAcquire)
|
|
SetInitialGoalEntity | void SetInitialGoalEntity(handle hGoal)
|
Sets the initial waypoint goal for this NPC. |
SetInitialGoalPosition | void SetInitialGoalPosition(Vector vPosition)
|
Set waypoint position for this NPC. |
SetMana | void SetMana(float flMana)
|
Set the mana on this unit. |
SetMaxMana | void SetMaxMana(float flMaxMana)
|
Set the maximum mana of this unit. |
SetMaximumGoldBounty | void SetMaximumGoldBounty(int iGoldBountyMax)
|
Set the maximum gold bounty for this unit. |
SetMinimumGoldBounty | void SetMinimumGoldBounty(int iGoldBountyMin)
|
Set the minimum gold bounty for this unit. |
SetModifierStackCount | void SetModifierStackCount(string pszScriptName, handle hCaster, int nStackCount)
|
Sets the stack count of a given modifier. |
SetMoveCapability | void SetMoveCapability(int iMoveCapabilities)
|
|
SetMustReachEachGoalEntity | void SetMustReachEachGoalEntity(bool must)
|
Set whether this NPC is required to reach each goal entity, rather than being allowed to unkink their path. |
SetNeverMoveToClearSpace | void SetNeverMoveToClearSpace(bool neverMoveToClearSpace)
|
If set to true, we will never attempt to move this unit to clear space, even when it unphases. |
SetNightTimeVisionRange | void SetNightTimeVisionRange(int iRange)
|
Returns the vision range after modifiers. |
SetOrigin | void SetOrigin(Vector vLocation)
|
Set the unit's origin. |
SetOriginalModel | void SetOriginalModel(string pszModelName)
|
Sets the original model of this entity, which it will tend to fall back to anytime its state changes. |
SetPhysicalArmorBaseValue | void SetPhysicalArmorBaseValue(float flPhysicalArmorValue)
|
Sets base physical armor value. |
SetRangedProjectileName | void SetRangedProjectileName(string pProjectileName)
|
|
SetRevealRadius | void SetRevealRadius(float revealRadius)
|
sets the client side map reveal radius for this unit |
SetShouldDoFlyHeightVisual | void SetShouldDoFlyHeightVisual(bool bShouldVisuallyFly)
|
|
SetStolenScepter | void SetStolenScepter(bool bStolenScepter)
|
|
SetUnitCanRespawn | void SetUnitCanRespawn(bool bCanRespawn)
|
|
SetUnitName | void SetUnitName(string pName)
|
|
ShouldIdleAcquire | bool ShouldIdleAcquire()
|
|
SpendMana | void SpendMana(float flManaSpent, handle hAbility)
|
Spend mana from this unit, this can be used for spending mana from abilities or item usage. |
StartGesture | void StartGesture(int nActivity)
|
Add the given gesture activity. |
StartGestureWithPlaybackRate | void StartGestureWithPlaybackRate(int nActivity, float flRate)
|
Add the given gesture activity with a playback rate override. |
Stop | void Stop()
|
Stop the current order. |
StopFacing | void StopFacing()
|
|
SwapAbilities | void SwapAbilities(string pAbilityName1, string pAbilityName2, bool bEnable1, bool bEnable2)
|
Swaps the slots of the two passed abilities and sets them enabled/disabled. |
SwapItems | void SwapItems(int nSlot1, int nSlot2)
|
Swap the contents of two item slots (slot1, slot2) |
TakeItem | handle TakeItem(handle hItem)
|
Removed the passed item from this unit's inventory. |
TimeUntilNextAttack | float TimeUntilNextAttack()
|
|
TriggerModifierDodge | bool TriggerModifierDodge()
|
|
TriggerSpellAbsorb | bool TriggerSpellAbsorb(handle hAbility)
|
|
TriggerSpellReflect | void TriggerSpellReflect(handle hAbility)
|
Trigger the Lotus Orb-like effect.(hAbility) |
UnHideAbilityToSlot | void UnHideAbilityToSlot(string pszAbilityName, string pszReplacedAbilityName)
|
Makes the first ability unhidden, and puts it where second ability currently is. Will do nothing if the first ability is already unhidden and in a valid slot. |
UnitCanRespawn | bool UnitCanRespawn()
|
CDOTA_BaseNPC_Building
- extends CDOTA_BaseNPC
No Description Set
Function | Signature | Description |
---|---|---|
GetInvulnCount | int GetInvulnCount()
|
Get the invulnerability count for a building. |
SetInvulnCount | void SetInvulnCount(int nInvulnCount)
|
Set the invulnerability counter of this building. |
CDOTA_BaseNPC_Creature
- extends CDOTA_BaseNPC
No Description Set
Function | Signature | Description |
---|---|---|
AddItemDrop | void AddItemDrop(handle hDropData)
|
Add the specified item drop to this creature. |
CreatureLevelUp | void CreatureLevelUp(int iLevels)
|
Level the creature up by the specified number of levels |
IsChampion | bool IsChampion()
|
Is this unit a champion? |
RemoveAllItemDrops | void RemoveAllItemDrops()
|
Remove all item drops from this creature. |
SetArmorGain | void SetArmorGain(float flArmorGain)
|
Set the armor gained per level on this creature. |
SetAttackTimeGain | void SetAttackTimeGain(float flAttackTimeGain)
|
Set the attack time gained per level on this creature. |
SetBountyGain | void SetBountyGain(int nBountyGain)
|
Set the bounty gold gained per level on this creature. |
SetChampion | void SetChampion(bool bIsChampion)
|
Flag this unit as a champion creature. |
SetDamageGain | void SetDamageGain(int nDamageGain)
|
Set the damage gained per level on this creature. |
SetDisableResistanceGain | void SetDisableResistanceGain(float flDisableResistanceGain)
|
Set the disable resistance gained per level on this creature. |
SetHPGain | void SetHPGain(int nHPGain)
|
Set the hit points gained per level on this creature. |
SetHPRegenGain | void SetHPRegenGain(float flHPRegenGain)
|
Set the hit points regen gained per level on this creature. |
SetMagicResistanceGain | void SetMagicResistanceGain(float flMagicResistanceGain)
|
Set the magic resistance gained per level on this creature. |
SetManaGain | void SetManaGain(int nManaGain)
|
Set the mana points gained per level on this creature. |
SetManaRegenGain | void SetManaRegenGain(float flManaRegenGain)
|
Set the mana points regen gained per level on this creature. |
SetMoveSpeedGain | void SetMoveSpeedGain(int nMoveSpeedGain)
|
Set the move speed gained per level on this creature. |
SetRequiresReachingEndPath | void SetRequiresReachingEndPath(bool bRequiresReachingEndPath)
|
Set whether creatures require reaching their end path before becoming idle |
SetXPGain | void SetXPGain(int nXPGain)
|
Set the XP gained per level on this creature. |
CDOTA_BaseNPC_Hero
- extends CDOTA_BaseNPC
No Description Set
Function | Signature | Description |
---|---|---|
AddExperience | bool AddExperience(float flXP, int nReason, bool bApplyBotDifficultyScaling, bool bIncrementTotal)
|
Params: Float XP, Bool applyBotDifficultyScaling |
Buyback | void Buyback()
|
Spend the gold and buyback with this hero. |
CalculateStatBonus | void CalculateStatBonus()
|
Recalculate all stats after the hero gains stats. |
CanEarnGold | bool CanEarnGold()
|
Returns boolean value result of buyback gold limit time less than game time. |
ClearLastHitMultikill | void ClearLastHitMultikill()
|
Value is stored in PlayerResource. |
ClearLastHitStreak | void ClearLastHitStreak()
|
Value is stored in PlayerResource. |
ClearStreak | void ClearStreak()
|
Value is stored in PlayerResource. |
GetAbilityPoints | int GetAbilityPoints()
|
Gets the current unspent ability points. |
GetAdditionalOwnedUnits | table GetAdditionalOwnedUnits()
|
|
GetAgility | float GetAgility()
|
|
GetAgilityGain | float GetAgilityGain()
|
|
GetAssists | int GetAssists()
|
Value is stored in PlayerResource. |
GetAttacker | int GetAttacker(int nIndex)
|
|
GetBaseAgility | float GetBaseAgility()
|
|
GetBaseDamageMax | int GetBaseDamageMax()
|
Hero damage is also affected by attributes. |
GetBaseDamageMin | int GetBaseDamageMin()
|
Hero damage is also affected by attributes. |
GetBaseIntellect | float GetBaseIntellect()
|
|
GetBaseManaRegen | float GetBaseManaRegen()
|
Returns the base mana regen. |
GetBaseStrength | float GetBaseStrength()
|
|
GetBonusDamageFromPrimaryStat | int GetBonusDamageFromPrimaryStat()
|
|
GetBuybackCooldownTime | float GetBuybackCooldownTime()
|
Return float value for the amount of time left on cooldown for this hero's buyback. |
GetBuybackCost | int GetBuybackCost(bool bReturnOldValues)
|
Return integer value for the gold cost of a buyback. |
GetBuybackGoldLimitTime | float GetBuybackGoldLimitTime()
|
Returns the amount of time gold gain is limited after buying back. |
GetCurrentXP | int GetCurrentXP()
|
Returns the amount of XP |
GetDeathGoldCost | int GetDeathGoldCost()
|
|
GetDeaths | int GetDeaths()
|
Value is stored in PlayerResource. |
GetDenies | int GetDenies()
|
Value is stored in PlayerResource. |
GetGold | int GetGold()
|
Returns gold amount for the player owning this hero |
GetGoldBounty | int GetGoldBounty()
|
|
GetIncreasedAttackSpeed | float GetIncreasedAttackSpeed()
|
Hero attack speed is also affected by agility. |
GetIntellect | float GetIntellect()
|
|
GetIntellectGain | float GetIntellectGain()
|
|
GetKills | int GetKills()
|
Value is stored in PlayerResource. |
GetLastHits | int GetLastHits()
|
Value is stored in PlayerResource. |
GetMostRecentDamageTime | float GetMostRecentDamageTime()
|
|
GetMultipleKillCount | int GetMultipleKillCount()
|
|
GetNumAttackers | int GetNumAttackers()
|
|
GetNumItemsInInventory | int GetNumItemsInInventory()
|
|
GetNumItemsInStash | int GetNumItemsInStash()
|
|
GetPhysicalArmorBaseValue | float GetPhysicalArmorBaseValue()
|
Hero armor is affected by attributes. |
GetPlayerID | int GetPlayerID()
|
Returns player ID of the player owning this hero |
GetPrimaryAttribute | int GetPrimaryAttribute()
|
0 = strength, 1 = agility, 2 = intelligence. |
GetPrimaryStatValue | float GetPrimaryStatValue()
|
|
GetRespawnTime | float GetRespawnTime()
|
|
GetRespawnsDisabled | bool GetRespawnsDisabled()
|
Is this hero prevented from respawning? |
GetStreak | int GetStreak()
|
Value is stored in PlayerResource. |
GetStrength | float GetStrength()
|
|
GetStrengthGain | float GetStrengthGain()
|
|
GetTimeUntilRespawn | float GetTimeUntilRespawn()
|
|
GetTogglableWearable | handle GetTogglableWearable(int nSlotType)
|
Get wearable entity in slot (slot) |
HasAnyAvailableInventorySpace | bool HasAnyAvailableInventorySpace()
|
|
HasFlyingVision | bool HasFlyingVision()
|
|
HasOwnerAbandoned | bool HasOwnerAbandoned()
|
|
HasRoomForItem | int HasRoomForItem(string pItemName, bool bIncludeStashCombines, bool bAllowSelling)
|
Args: const char* pItemName, bool bIncludeStashCombines, bool bAllowSelling |
HeroLevelUp | void HeroLevelUp(bool bPlayEffects)
|
Levels up the hero, true or false to play effects. |
IncrementAssists | void IncrementAssists(int iKillerID)
|
Value is stored in PlayerResource. |
IncrementDeaths | void IncrementDeaths(int iKillerID)
|
Value is stored in PlayerResource. |
IncrementDenies | void IncrementDenies()
|
Value is stored in PlayerResource. |
IncrementKills | void IncrementKills(int iVictimID)
|
Passed ID is for the victim, killer ID is ID of the current hero. Value is stored in PlayerResource. |
IncrementLastHitMultikill | void IncrementLastHitMultikill()
|
Value is stored in PlayerResource. |
IncrementLastHitStreak | void IncrementLastHitStreak()
|
Value is stored in PlayerResource. |
IncrementLastHits | void IncrementLastHits()
|
Value is stored in PlayerResource. |
IncrementNearbyCreepDeaths | void IncrementNearbyCreepDeaths()
|
Value is stored in PlayerResource. |
IncrementStreak | void IncrementStreak()
|
Value is stored in PlayerResource. |
IsBuybackDisabledByReapersScythe | bool IsBuybackDisabledByReapersScythe()
|
|
IsReincarnating | bool IsReincarnating()
|
|
IsStashEnabled | bool IsStashEnabled()
|
|
KilledHero | void KilledHero(handle hHero, handle hInflictor)
|
Args: Hero, Inflictor |
ModifyAgility | void ModifyAgility(float flNewAgility)
|
Adds passed value to base attribute value, then calls CalculateStatBonus. |
ModifyGold | int ModifyGold(int iGoldChange, bool bReliable, int iReason)
|
Gives this hero some gold. Args: int nGoldChange, bool bReliable, int reason |
ModifyIntellect | void ModifyIntellect(float flNewIntellect)
|
Adds passed value to base attribute value, then calls CalculateStatBonus. |
ModifyStrength | void ModifyStrength(float flNewStrength)
|
Adds passed value to base attribute value, then calls CalculateStatBonus. |
PerformTaunt | void PerformTaunt()
|
|
RecordLastHit | void RecordLastHit()
|
|
RespawnHero | void RespawnHero(bool bBuyBack, bool bRespawnPenalty)
|
Respawn this hero. |
SetAbilityPoints | void SetAbilityPoints(int iPoints)
|
Sets the current unspent ability points. |
SetBaseAgility | void SetBaseAgility(float flAgility)
|
|
SetBaseIntellect | void SetBaseIntellect(float flIntellect)
|
|
SetBaseStrength | void SetBaseStrength(float flStrength)
|
|
SetBotDifficulty | void SetBotDifficulty(int nDifficulty)
|
|
SetBuyBackDisabledByReapersScythe | void SetBuyBackDisabledByReapersScythe(bool bBuybackDisabled)
|
|
SetBuybackCooldownTime | void SetBuybackCooldownTime(float flTime)
|
Sets the buyback cooldown time. |
SetBuybackGoldLimitTime | void SetBuybackGoldLimitTime(float flTime)
|
Set the amount of time gold gain is limited after buying back. |
SetCustomDeathXP | void SetCustomDeathXP(int iValue)
|
Sets a custom experience value for this hero. Note, GameRules boolean must be set for this to work! |
SetGold | void SetGold(int iGold, bool bReliable)
|
Sets the gold amount for the player owning this hero |
SetPlayerID | void SetPlayerID(int iPlayerID)
|
|
SetPrimaryAttribute | void SetPrimaryAttribute(int nPrimaryAttribute)
|
Set this hero's primary attribute value. |
SetRespawnPosition | void SetRespawnPosition(Vector vOrigin)
|
|
SetRespawnsDisabled | void SetRespawnsDisabled(bool bDisableRespawns)
|
Prevent this hero from respawning. |
SetStashEnabled | void SetStashEnabled(bool bEnabled)
|
|
SetTimeUntilRespawn | void SetTimeUntilRespawn(float time)
|
|
ShouldDoFlyHeightVisual | bool ShouldDoFlyHeightVisual()
|
|
SpendGold | void SpendGold(int iCost, int iReason)
|
Args: int nGold, int nReason |
UnitCanRespawn | bool UnitCanRespawn()
|
|
UpgradeAbility | void UpgradeAbility(handle hAbility)
|
This upgrades the passed ability if it exists and the hero has enough ability points. |
WillReincarnate | bool WillReincarnate()
|
CDOTA_BaseNPC_RotatableBuilding
- extends CDOTA_BaseNPC
No Description Set
Function | Signature | Description |
---|
CDOTA_BaseNPC_Shop
- extends CDOTA_BaseNPC_Building
No Description Set
Function | Signature | Description |
---|---|---|
GetShopType | int GetShopType()
|
Get the DOTA_SHOP_TYPE |
SetShopType | void SetShopType(int eShopType)
|
Set the DOTA_SHOP_TYPE. |
CDOTA_BaseNPC_Trap_Ward
- extends CDOTA_BaseNPC_Creature
No Description Set
Function | Signature | Description |
---|---|---|
GetTrapTarget | Vector GetTrapTarget()
|
Get the trap target for this entity. |
SetAnimation | void SetAnimation(string pAnimation)
|
Set the animation sequence for this entity. |
CDOTA_Buff
No Description Set
Function | Signature | Description |
---|---|---|
AddParticle | void AddParticle(int i, bool bDestroyImmediately, bool bStatusEffect, int iPriority, bool bHeroEffect, bool bOverheadEffect)
|
(index, bDestroyImmediately, bStatusEffect, priority, bHeroEffect, bOverheadEffect |
DecrementStackCount | void DecrementStackCount()
|
Decrease this modifier's stack count by 1. |
Destroy | void Destroy()
|
Run all associated destroy functions, then remove the modifier. |
ForceRefresh | void ForceRefresh()
|
Run all associated refresh functions on this modifier as if it was re-applied. |
GetAbility | handle GetAbility()
|
Get the ability that generated the modifier. |
GetAuraDuration | float GetAuraDuration()
|
Returns aura stickiness (default 0.5) |
GetAuraOwner | handle GetAuraOwner()
|
|
GetCaster | handle GetCaster()
|
Get the owner of the ability responsible for the modifier. |
GetClass | string GetClass()
|
|
GetCreationTime | float GetCreationTime()
|
|
GetDieTime | float GetDieTime()
|
|
GetDuration | float GetDuration()
|
|
GetElapsedTime | float GetElapsedTime()
|
|
GetLastAppliedTime | float GetLastAppliedTime()
|
|
GetName | string GetName()
|
|
GetParent | handle GetParent()
|
Get the unit the modifier is parented to. |
GetRemainingTime | float GetRemainingTime()
|
|
GetSerialNumber | int GetSerialNumber()
|
|
GetStackCount | int GetStackCount()
|
|
HasFunction | bool HasFunction(int iFunction)
|
|
IncrementStackCount | void IncrementStackCount()
|
Increase this modifier's stack count by 1. |
IsDebuff | bool IsDebuff()
|
|
IsHexDebuff | bool IsHexDebuff()
|
|
IsStunDebuff | bool IsStunDebuff()
|
|
SetDuration | void SetDuration(float flDuration, bool bInformClient)
|
(flTime, bInformClients) |
SetStackCount | void SetStackCount(int iCount)
|
|
StartIntervalThink | void StartIntervalThink(float flInterval)
|
Start this modifier's think function (OnIntervalThink) with the given interval (float). To stop, call with -1. |
CDOTA_CustomUIManager
Global accessor variable: CustomUI
Function | Signature | Description |
---|---|---|
DynamicHud_Create | void DynamicHud_Create(int int_1, string string_2, string string_3, handle handle_4)
|
Create a new custom UI HUD element for the specified player(s). ( int PlayerID /*-1 means everyone*/, string ElementID /* should be unique */, string LayoutFileName, table DialogVariables /* can be nil */ ) |
DynamicHud_Destroy | void DynamicHud_Destroy(int int_1, string string_2)
|
Destroy a custom hud element ( int PlayerID /*-1 means everyone*/, string ElementID ) |
DynamicHud_SetDialogVariables | void DynamicHud_SetDialogVariables(int int_1, string string_2, handle handle_3)
|
Add or modify dialog variables for an existing custom hud element ( int PlayerID /*-1 means everyone*/, string ElementID, table DialogVariables ) |
DynamicHud_SetVisible | void DynamicHud_SetVisible(int int_1, string string_2, bool bool_3)
|
Toggle the visibility of an existing custom hud element ( int PlayerID /*-1 means everyone*/, string ElementID, bool Visible ) |
CDOTA_Item
- extends CDOTABaseAbility
No Description Set
Function | Signature | Description |
---|---|---|
CanBeUsedOutOfInventory | bool CanBeUsedOutOfInventory()
|
|
GetContainer | handle GetContainer()
|
Get the container for this item. |
GetCost | int GetCost()
|
|
GetCurrentCharges | int GetCurrentCharges()
|
Get the number of charges this item currently has. |
GetInitialCharges | int GetInitialCharges()
|
Get the initial number of charges this item has. |
GetItemSlot | int GetItemSlot()
|
|
GetItemState | int GetItemState()
|
Gets whether item is unequipped or ready. |
GetParent | handle GetParent()
|
Get the parent for this item. |
GetPurchaseTime | float GetPurchaseTime()
|
Get the purchase time of this item |
GetPurchaser | handle GetPurchaser()
|
Get the purchaser for this item. |
GetSecondaryCharges | int GetSecondaryCharges()
|
Get the number of secondary charges this item currently has. |
GetShareability | int GetShareability()
|
|
IsAlertableItem | bool IsAlertableItem()
|
|
IsCastOnPickup | bool IsCastOnPickup()
|
|
IsCombinable | bool IsCombinable()
|
|
IsDisassemblable | bool IsDisassemblable()
|
|
IsDroppable | bool IsDroppable()
|
|
IsInBackpack | bool IsInBackpack()
|
|
IsItem | bool IsItem()
|
|
IsKillable | bool IsKillable()
|
|
IsMuted | bool IsMuted()
|
|
IsPermanent | bool IsPermanent()
|
|
IsPurchasable | bool IsPurchasable()
|
|
IsRecipe | bool IsRecipe()
|
|
IsRecipeGenerated | bool IsRecipeGenerated()
|
|
IsSellable | bool IsSellable()
|
|
IsStackable | bool IsStackable()
|
|
LaunchLoot | void LaunchLoot(bool bAutoUse, float flHeight, float flDuration, Vector vEndPoint)
|
|
LaunchLootInitialHeight | void LaunchLootInitialHeight(bool bAutoUse, float flInitialHeight, float flLaunchHeight, float flDuration, Vector vEndPoint)
|
|
OnEquip | void OnEquip()
|
|
OnUnequip | void OnUnequip()
|
|
RequiresCharges | bool RequiresCharges()
|
|
SetCanBeUsedOutOfInventory | void SetCanBeUsedOutOfInventory(bool bValue)
|
|
SetCastOnPickup | void SetCastOnPickup(bool bCastOnPickUp)
|
|
SetCurrentCharges | void SetCurrentCharges(int iCharges)
|
Set the number of charges on this item |
SetDroppable | void SetDroppable(bool bDroppable)
|
|
SetItemState | void SetItemState(int iState)
|
Sets whether item is unequipped or ready. |
SetPurchaseTime | void SetPurchaseTime(float flTime)
|
Set the purchase time of this item |
SetPurchaser | void SetPurchaser(handle hPurchaser)
|
Set the purchaser of record for this item. |
SetSecondaryCharges | void SetSecondaryCharges(int iCharges)
|
Set the number of secondary charges on this item |
SetSellable | void SetSellable(bool bSellable)
|
|
SetShareability | void SetShareability(int iShareability)
|
|
SetStacksWithOtherOwners | void SetStacksWithOtherOwners(bool bStacksWithOtherOwners)
|
|
SpendCharge | void SpendCharge()
|
|
StacksWithOtherOwners | bool StacksWithOtherOwners()
|
|
Think | void Think()
|
Think this item |
CDOTA_ItemSpawner
- extends CBaseEntity
No Description Set
Function | Signature | Description |
---|---|---|
GetItemName | string GetItemName()
|
Returns the item name |
CDOTA_Item_DataDriven
- extends CDOTA_Item
No Description Set
Function | Signature | Description |
---|---|---|
ApplyDataDrivenModifier | void ApplyDataDrivenModifier(handle hCaster, handle hTarget, string pszModifierName, handle hModifierTable)
|
Applies a data driven modifier to the target |
ApplyDataDrivenThinker | handle ApplyDataDrivenThinker(handle hCaster, Vector vLocation, string pszModifierName, handle hModifierTable)
|
Applies a data driven thinker at the location |
CDOTA_Item_Lua
- extends CDOTA_Item
No Description Set
Function | Signature | Description |
---|---|---|
CanUnitPickUp | bool CanUnitPickUp(handle hUnit)
|
Returns true if this item can be picked up by the target unit. |
CastFilterResult | int CastFilterResult()
|
Determine whether an issued command with no target is valid. |
CastFilterResultLocation | int CastFilterResultLocation(Vector vLocation)
|
(Vector vLocation) Determine whether an issued command on a location is valid. |
CastFilterResultTarget | int CastFilterResultTarget(handle hTarget)
|
(HSCRIPT hTarget) Determine whether an issued command on a target is valid. |
GetAssociatedPrimaryAbilities | string GetAssociatedPrimaryAbilities()
|
Returns abilities that are stolen simultaneously, or otherwise related in functionality. |
GetAssociatedSecondaryAbilities | string GetAssociatedSecondaryAbilities()
|
Returns other abilities that are stolen simultaneously, or otherwise related in functionality. Generally hidden abilities. |
GetBehavior | int GetBehavior()
|
Return cast behavior type of this ability. |
GetCastRange | int GetCastRange(Vector vLocation, handle hTarget)
|
Return cast range of this ability. |
GetChannelTime | float GetChannelTime()
|
Return the channel time of this ability. |
GetChannelledManaCostPerSecond | int GetChannelledManaCostPerSecond(int iLevel)
|
Return mana cost at the given level per second while channeling (-1 is current). |
GetConceptRecipientType | int GetConceptRecipientType()
|
Return who hears speech when this spell is cast. |
GetCooldown | float GetCooldown(int iLevel)
|
Return cooldown of this ability. |
GetCustomCastError | string GetCustomCastError()
|
Return the error string of a failed command with no target. |
GetCustomCastErrorLocation | string GetCustomCastErrorLocation(Vector vLocation)
|
(Vector vLocation) Return the error string of a failed command on a location. |
GetCustomCastErrorTarget | string GetCustomCastErrorTarget(handle hTarget)
|
(HSCRIPT hTarget) Return the error string of a failed command on a target. |
GetGoldCost | int GetGoldCost(int iLevel)
|
Return gold cost at the given level (-1 is current). |
GetIntrinsicModifierName | string GetIntrinsicModifierName()
|
Returns the name of the modifier applied passively by this ability. |
GetManaCost | int GetManaCost(int iLevel)
|
Return mana cost at the given level (-1 is current). |
GetPlaybackRateOverride | float GetPlaybackRateOverride()
|
Return the animation rate of the cast animation. |
IsHiddenAbilityCastable | bool IsHiddenAbilityCastable()
|
Returns true if this ability can be used when not on the action panel. |
IsHiddenWhenStolen | bool IsHiddenWhenStolen()
|
Returns true if this ability is hidden when stolen by Spell Steal. |
IsMuted | bool IsMuted()
|
Returns whether this item is muted or not. |
IsRefreshable | bool IsRefreshable()
|
Returns true if this ability is refreshed by Refresher Orb. |
IsStealable | bool IsStealable()
|
Returns true if this ability can be stolen by Spell Steal. |
OnAbilityPhaseInterrupted | void OnAbilityPhaseInterrupted()
|
Cast time did not complete successfully. |
OnAbilityPhaseStart | bool OnAbilityPhaseStart()
|
Cast time begins (return true for successful cast). |
OnChannelFinish | void OnChannelFinish(bool bInterrupted)
|
(bool bInterrupted) Channel finished. |
OnChannelThink | void OnChannelThink(float flInterval)
|
(float flInterval) Channeling is taking place. |
OnHeroCalculateStatBonus | void OnHeroCalculateStatBonus()
|
Caster (hero only) gained a level, skilled an ability, or received a new stat bonus. |
OnHeroDiedNearby | void OnHeroDiedNearby(handle unit, handle attacker, handle table)
|
A hero has died in the vicinity (ie Urn), takes table of params. |
OnHeroLevelUp | void OnHeroLevelUp()
|
Caster gained a level. |
OnInventoryContentsChanged | void OnInventoryContentsChanged()
|
Caster inventory changed. |
OnItemEquipped | void OnItemEquipped(handle hItem)
|
( HSCRIPT hItem ) Caster equipped item. |
OnOwnerDied | void OnOwnerDied()
|
Caster died. |
OnOwnerSpawned | void OnOwnerSpawned()
|
Caster respawned or spawned for the first time. |
OnProjectileHit | bool OnProjectileHit(handle hTarget, Vector vLocation)
|
(HSCRIPT hTarget, Vector vLocation) Projectile has collided with a given target or reached its destination (target is invalid). |
OnProjectileThink | void OnProjectileThink(Vector vLocation)
|
(Vector vLocation) Projectile is actively moving. |
OnSpellStart | void OnSpellStart()
|
Cast time finished, spell effects begin. |
OnStolen | void OnStolen(handle hSourceAbility)
|
( HSCRIPT hAbility ) Special behavior when stolen by Spell Steal. |
OnToggle | void OnToggle()
|
Ability is toggled on/off. |
OnUnStolen | void OnUnStolen()
|
Special behavior when lost by Spell Steal. |
OnUpgrade | void OnUpgrade()
|
Ability gained a level. |
ProcsMagicStick | bool ProcsMagicStick()
|
Returns true if this ability will generate magic stick charges for nearby enemies. |
SpeakTrigger | int SpeakTrigger()
|
Return the type of speech used. |
CDOTA_Item_Physical
- extends CBaseAnimating
No Description Set
Function | Signature | Description |
---|---|---|
GetContainedItem | handle GetContainedItem()
|
Returned the contained item. |
GetCreationTime | float GetCreationTime()
|
Returns the game time when this item was created in the world |
SetContainedItem | void SetContainedItem(handle hItem)
|
Set the contained item. |
CDOTA_MapTree
- extends CBaseEntity
No Description Set
Function | Signature | Description |
---|---|---|
CutDown | void CutDown(int nTeamNumberKnownTo)
|
Cuts down this tree. Parameters: int nTeamNumberKnownTo (-1 = invalid team) |
CutDownRegrowAfter | void CutDownRegrowAfter(float flRegrowAfter, int nTeamNumberKnownTo)
|
Cuts down this tree. Parameters: float flRegrowAfter (-1 = never regrow), int nTeamNumberKnownTo (-1 = invalid team) |
GrowBack | void GrowBack()
|
Grows back the tree if it was cut down. |
IsStanding | bool IsStanding()
|
Returns true if the tree is standing, false if it has been cut down |
CDOTA_Modifier_Lua
- extends CDOTA_Buff
No Description Set
Function | Signature | Description |
---|---|---|
AllowIllusionDuplicate | bool AllowIllusionDuplicate()
|
True/false if this modifier is active on illusions. |
CanParentBeAutoAttacked | bool CanParentBeAutoAttacked()
|
|
DestroyOnExpire | bool DestroyOnExpire()
|
True/false if this buff is removed when the duration expires. |
GetAttributes | int GetAttributes()
|
Return the types of attributes applied to this modifier (enum value from DOTAModifierAttribute_t |
GetAuraDuration | float GetAuraDuration()
|
Returns aura stickiness |
GetAuraEntityReject | bool GetAuraEntityReject(handle hEntity)
|
Return true/false if this entity should receive the aura under specific conditions |
GetAuraRadius | int GetAuraRadius()
|
Return the range around the parent this aura tries to apply its buff. |
GetAuraSearchFlags | int GetAuraSearchFlags()
|
Return the unit flags this aura respects when placing buffs. |
GetAuraSearchTeam | int GetAuraSearchTeam()
|
Return the teams this aura applies its buff to. |
GetAuraSearchType | int GetAuraSearchType()
|
Return the unit classifications this aura applies its buff to. |
GetEffectAttachType | int GetEffectAttachType()
|
Return the attach type of the particle system from GetEffectName. |
GetEffectName | string GetEffectName()
|
Return the name of the particle system that is created while this modifier is active. |
GetHeroEffectName | string GetHeroEffectName()
|
Return the name of the hero effect particle system that is created while this modifier is active. |
GetModifierAura | string GetModifierAura()
|
The name of the secondary modifier that will be applied by this modifier (if it is an aura). |
GetPriority | int GetPriority()
|
Return the priority order this modifier will be applied over others. |
GetStatusEffectName | string GetStatusEffectName()
|
Return the name of the status effect particle system that is created while this modifier is active. |
GetTexture | string GetTexture()
|
Return the name of the buff icon to be shown for this modifier. |
HeroEffectPriority | int HeroEffectPriority()
|
Relationship of this hero effect with those from other buffs (higher is more likely to be shown). |
IsAura | bool IsAura()
|
True/false if this modifier is an aura. |
IsAuraActiveOnDeath | bool IsAuraActiveOnDeath()
|
True/false if this aura provides buffs when the parent is dead. |
IsDebuff | bool IsDebuff()
|
True/false if this modifier should be displayed as a debuff. |
IsHidden | bool IsHidden()
|
True/false if this modifier should be displayed on the buff bar. |
IsPermanent | bool IsPermanent()
|
|
IsPurgable | bool IsPurgable()
|
True/false if this modifier can be purged. |
IsPurgeException | bool IsPurgeException()
|
True/false if this modifier can be purged by strong dispels. |
IsStunDebuff | bool IsStunDebuff()
|
True/false if this modifier is considered a stun for purge reasons. |
OnCreated | void OnCreated(handle table)
|
Runs when the modifier is created. |
OnDestroy | void OnDestroy()
|
Runs when the modifier is destroyed (after unit loses modifier). |
OnIntervalThink | void OnIntervalThink()
|
Runs when the think interval occurs. |
OnRefresh | void OnRefresh(handle table)
|
Runs when the modifier is refreshed. |
OnRemoved | void OnRemoved()
|
Runs when the modifier is destroyed (before unit loses modifier). |
OnStackCountChanged | void OnStackCountChanged(int iStackCount)
|
Runs when stack count changes (param is old count). |
RemoveOnDeath | bool RemoveOnDeath()
|
True/false if this modifier is removed when the parent dies. |
ShouldUseOverheadOffset | bool ShouldUseOverheadOffset()
|
Apply the overhead offset to the attached effect. |
StatusEffectPriority | int StatusEffectPriority()
|
Relationship of this status effect with those from other buffs (higher is more likely to be shown). |
CDOTA_Modifier_Lua_Horizontal_Motion
- extends CDOTA_Modifier_Lua
No Description Set
Function | Signature | Description |
---|---|---|
ApplyHorizontalMotionController | bool ApplyHorizontalMotionController()
|
Starts the horizontal motion controller effects for this buff. Returns true if successful. |
GetPriority | int GetPriority()
|
Get the priority |
OnHorizontalMotionInterrupted | void OnHorizontalMotionInterrupted()
|
Called when the motion gets interrupted. |
SetPriority | void SetPriority(int nMotionPriority)
|
Set the priority |
UpdateHorizontalMotion | void UpdateHorizontalMotion(handle me, float dt)
|
Perform any motion from the given interval on the NPC. |
CDOTA_Modifier_Lua_Motion_Both
- extends CDOTA_Modifier_Lua
No Description Set
Function | Signature | Description |
---|---|---|
ApplyHorizontalMotionController | bool ApplyHorizontalMotionController()
|
Starts the horizontal motion controller effects for this buff. Returns true if successful. |
ApplyVerticalMotionController | bool ApplyVerticalMotionController()
|
Starts the vertical motion controller effects for this buff. Returns true if successful. |
GetPriority | int GetPriority()
|
Get the priority |
OnHorizontalMotionInterrupted | void OnHorizontalMotionInterrupted()
|
Called when the motion gets interrupted. |
OnVerticalMotionInterrupted | void OnVerticalMotionInterrupted()
|
Called when the motion gets interrupted. |
SetPriority | void SetPriority(int nMotionPriority)
|
Set the priority |
UpdateHorizontalMotion | void UpdateHorizontalMotion(handle me, float dt)
|
Perform any motion from the given interval on the NPC. |
UpdateVerticalMotion | void UpdateVerticalMotion(handle me, float dt)
|
Perform any motion from the given interval on the NPC. |
CDOTA_Modifier_Lua_Vertical_Motion
- extends CDOTA_Modifier_Lua
No Description Set
Function | Signature | Description |
---|---|---|
ApplyVerticalMotionController | bool ApplyVerticalMotionController()
|
Starts the vertical motion controller effects for this buff. Returns true if successful. |
GetMotionPriority | int GetMotionPriority()
|
Get the priority |
OnVerticalMotionInterrupted | void OnVerticalMotionInterrupted()
|
Called when the motion gets interrupted. |
SetMotionPriority | void SetMotionPriority(int nMotionPriority)
|
Set the priority |
UpdateVerticalMotion | void UpdateVerticalMotion(handle me, float dt)
|
Perform any motion from the given interval on the NPC. |
CDOTA_PlayerResource
- extends CBaseEntity
Global accessor variable: PlayerResource
Function | Signature | Description |
---|---|---|
AddAegisPickup | void AddAegisPickup(int iPlayerID)
|
|
AddClaimedFarm | void AddClaimedFarm(int iPlayerID, float flFarmValue, bool bEarnedValue)
|
|
AddGoldSpentOnSupport | void AddGoldSpentOnSupport(int iPlayerID, int iCost)
|
|
AddRunePickup | void AddRunePickup(int iPlayerID)
|
|
AreUnitsSharedWithPlayerID | bool AreUnitsSharedWithPlayerID(int nUnitOwnerPlayerID, int nOtherPlayerID)
|
|
CanRepick | bool CanRepick(int iPlayerID)
|
|
ClearKillsMatrix | void ClearKillsMatrix(int iPlayerID)
|
|
ClearLastHitMultikill | void ClearLastHitMultikill(int iPlayerID)
|
|
ClearLastHitStreak | void ClearLastHitStreak(int iPlayerID)
|
|
ClearRawPlayerDamageMatrix | void ClearRawPlayerDamageMatrix(int iPlayerID)
|
|
ClearStreak | void ClearStreak(int iPlayerID)
|
|
GetAegisPickups | int GetAegisPickups(int iPlayerID)
|
|
GetAssists | int GetAssists(int iPlayerID)
|
|
GetBroadcasterChannel | unsigned GetBroadcasterChannel(int iPlayerID)
|
|
GetBroadcasterChannelSlot | unsigned GetBroadcasterChannelSlot(int iPlayerID)
|
|
GetClaimedDenies | int GetClaimedDenies(int iPlayerID)
|
|
GetClaimedFarm | float GetClaimedFarm(int iPlayerID, bool bOnlyEarned)
|
|
GetClaimedMisses | int GetClaimedMisses(int iPlayerID)
|
|
GetConnectionState | <unknown> GetConnectionState(int iPlayerID)
|
|
GetCreepDamageTaken | int GetCreepDamageTaken(int iPlayerID, bool bTotal)
|
|
GetCustomBuybackCooldown | float GetCustomBuybackCooldown(int iPlayerID)
|
|
GetCustomBuybackCost | int GetCustomBuybackCost(int iPlayerID)
|
|
GetCustomTeamAssignment | int GetCustomTeamAssignment(int iPlayerID)
|
Get the current custom team assignment for this player. |
GetDamageDoneToHero | int GetDamageDoneToHero(int iPlayerID, int iVictimID)
|
|
GetDeaths | int GetDeaths(int iPlayerID)
|
|
GetDenies | int GetDenies(int iPlayerID)
|
|
GetEventPointsForPlayerID | unsigned GetEventPointsForPlayerID(int nPlayerID)
|
|
GetEventPremiumPoints | unsigned GetEventPremiumPoints(int nPlayerID)
|
|
GetEventRanks | <unknown> GetEventRanks(int nPlayerID)
|
|
GetGold | int GetGold(int iPlayerID)
|
|
GetGoldLostToDeath | int GetGoldLostToDeath(int iPlayerID)
|
|
GetGoldPerMin | float GetGoldPerMin(int iPlayerID)
|
|
GetGoldSpentOnBuybacks | int GetGoldSpentOnBuybacks(int iPlayerID)
|
|
GetGoldSpentOnConsumables | int GetGoldSpentOnConsumables(int iPlayerID)
|
|
GetGoldSpentOnItems | int GetGoldSpentOnItems(int iPlayerID)
|
|
GetGoldSpentOnSupport | int GetGoldSpentOnSupport(int iPlayerID)
|
|
GetHealing | float GetHealing(int iPlayerID)
|
|
GetHeroDamageTaken | int GetHeroDamageTaken(int iPlayerID, bool bTotal)
|
|
GetKills | int GetKills(int iPlayerID)
|
|
GetKillsDoneToHero | int GetKillsDoneToHero(int iPlayerID, int iVictimID)
|
|
GetLastHitMultikill | int GetLastHitMultikill(int iPlayerID)
|
|
GetLastHitStreak | int GetLastHitStreak(int iPlayerID)
|
|
GetLastHits | int GetLastHits(int iPlayerID)
|
|
GetLevel | int GetLevel(int iPlayerID)
|
|
GetMisses | int GetMisses(int iPlayerID)
|
|
GetNearbyCreepDeaths | int GetNearbyCreepDeaths(int iPlayerID)
|
|
GetNetWorth | int GetNetWorth(int iPlayerID)
|
|
GetNthCourierForTeam | handle GetNthCourierForTeam(int nCourierIndex, int nTeamNumber)
|
|
GetNthPlayerIDOnTeam | int GetNthPlayerIDOnTeam(int iTeamNumber, int iNthPlayer)
|
|
GetNumConsumablesPurchased | int GetNumConsumablesPurchased(int iPlayerID)
|
|
GetNumCouriersForTeam | int GetNumCouriersForTeam(int nTeamNumber)
|
|
GetNumItemsPurchased | int GetNumItemsPurchased(int iPlayerID)
|
|
GetPartyID | uint64 GetPartyID(int iPlayerID)
|
|
GetPlayer | handle GetPlayer(int iPlayerID)
|
|
GetPlayerCount | int GetPlayerCount()
|
Includes spectators and players not assigned to a team |
GetPlayerCountForTeam | int GetPlayerCountForTeam(int iTeam)
|
|
GetPlayerLoadedCompletely | bool GetPlayerLoadedCompletely(int iPlayerID)
|
|
GetPlayerName | string GetPlayerName(int iPlayerID)
|
|
GetRawPlayerDamage | int GetRawPlayerDamage(int iPlayerID)
|
|
GetReliableGold | int GetReliableGold(int iPlayerID)
|
|
GetRespawnSeconds | int GetRespawnSeconds(int iPlayerID)
|
|
GetRoshanKills | int GetRoshanKills(int iPlayerID)
|
|
GetRunePickups | int GetRunePickups(int iPlayerID)
|
|
GetSelectedHeroEntity | handle GetSelectedHeroEntity(int iPlayerID)
|
|
GetSelectedHeroID | int GetSelectedHeroID(int iPlayerID)
|
|
GetSelectedHeroName | string GetSelectedHeroName(int iPlayerID)
|
|
GetSteamAccountID | unsigned GetSteamAccountID(int iPlayerID)
|
|
GetSteamID | uint64 GetSteamID(int iPlayerID)
|
Get the 64 bit steam ID for a given player. |
GetStreak | int GetStreak(int iPlayerID)
|
|
GetStuns | float GetStuns(int iPlayerID)
|
|
GetTeam | int GetTeam(int iPlayerID)
|
|
GetTeamKills | int GetTeamKills(int iTeam)
|
|
GetTeamPlayerCount | int GetTeamPlayerCount()
|
Players on a valid team (radiant, dire, or custom*) who haven't abandoned the game |
GetTimeOfLastConsumablePurchase | float GetTimeOfLastConsumablePurchase(int iPlayerID)
|
|
GetTimeOfLastDeath | float GetTimeOfLastDeath(int iPlayerID)
|
|
GetTimeOfLastItemPurchase | float GetTimeOfLastItemPurchase(int iPlayerID)
|
|
GetTotalEarnedGold | int GetTotalEarnedGold(int iPlayerID)
|
|
GetTotalEarnedXP | int GetTotalEarnedXP(int iPlayerID)
|
|
GetTotalGoldSpent | int GetTotalGoldSpent(int iPlayerID)
|
|
GetTowerDamageTaken | int GetTowerDamageTaken(int iPlayerID, bool bTotal)
|
|
GetTowerKills | int GetTowerKills(int iPlayerID)
|
|
GetUnitShareMaskForPlayer | int GetUnitShareMaskForPlayer(int nPlayerID, int nOtherPlayerID)
|
|
GetUnreliableGold | int GetUnreliableGold(int iPlayerID)
|
|
GetXPPerMin | float GetXPPerMin(int iPlayerID)
|
|
HasCustomGameTicketForPlayerID | bool HasCustomGameTicketForPlayerID(int iPlayerID)
|
Does this player have a custom game ticket for this game? |
HasRandomed | bool HasRandomed(int iPlayerID)
|
|
HasSelectedHero | bool HasSelectedHero(int iPlayerID)
|
|
HaveAllPlayersJoined | bool HaveAllPlayersJoined()
|
|
IncrementAssists | void IncrementAssists(int iPlayerID, int iVictimID)
|
|
IncrementClaimedDenies | void IncrementClaimedDenies(int iPlayerID)
|
|
IncrementClaimedMisses | void IncrementClaimedMisses(int iPlayerID)
|
|
IncrementDeaths | void IncrementDeaths(int iPlayerID, int iKillerID)
|
|
IncrementDenies | void IncrementDenies(int iPlayerID)
|
|
IncrementKills | void IncrementKills(int iPlayerID, int iVictimID)
|
|
IncrementLastHitMultikill | void IncrementLastHitMultikill(int iPlayerID)
|
|
IncrementLastHitStreak | void IncrementLastHitStreak(int iPlayerID)
|
|
IncrementLastHits | void IncrementLastHits(int iPlayerID)
|
|
IncrementMisses | void IncrementMisses(int iPlayerID)
|
|
IncrementNearbyCreepDeaths | void IncrementNearbyCreepDeaths(int iPlayerID)
|
|
IncrementStreak | void IncrementStreak(int iPlayerID)
|
|
IncrementTotalEarnedXP | void IncrementTotalEarnedXP(int iPlayerID, int iXP, int nReason)
|
|
IsBroadcaster | bool IsBroadcaster(int iPlayerID)
|
|
IsDisableHelpSetForPlayerID | bool IsDisableHelpSetForPlayerID(int nPlayerID, int nOtherPlayerID)
|
|
IsFakeClient | bool IsFakeClient(int iPlayerID)
|
|
IsHeroSelected | bool IsHeroSelected(string pHeroname)
|
|
IsHeroSharedWithPlayerID | bool IsHeroSharedWithPlayerID(int nUnitOwnerPlayerID, int nOtherPlayerID)
|
|
IsValidPlayer | bool IsValidPlayer(int iPlayerID)
|
|
IsValidPlayerID | bool IsValidPlayerID(int iPlayerID)
|
|
IsValidTeamPlayer | bool IsValidTeamPlayer(int iPlayerID)
|
|
IsValidTeamPlayerID | bool IsValidTeamPlayerID(int iPlayerID)
|
|
ModifyGold | int ModifyGold(int iPlayerID, int iGoldChange, bool bReliable, int nReason)
|
|
NumPlayers | int NumPlayers()
|
|
NumTeamPlayers | int NumTeamPlayers()
|
|
RecordConsumableAbilityChargeChange | void RecordConsumableAbilityChargeChange(int iPlayerID, int item_definition_index, int nChargeIncrementOrDecrement)
|
Increment or decrement consumable charges (nPlayerID, item_definition_index, nChargeIncrementOrDecrement) |
ReplaceHeroWith | handle ReplaceHeroWith(int iPlayerID, string pszHeroClass, int nGold, int nXP)
|
(playerID, heroClassName, gold, XP) - replaces the player's hero with a new one of the specified class, gold and XP |
ResetBuybackCostTime | void ResetBuybackCostTime(int nPlayerID)
|
|
ResetTotalEarnedGold | void ResetTotalEarnedGold(int iPlayerID)
|
|
SetBuybackCooldownTime | void SetBuybackCooldownTime(int nPlayerID, float flBuybackCooldown)
|
|
SetBuybackGoldLimitTime | void SetBuybackGoldLimitTime(int nPlayerID, float flBuybackCooldown)
|
|
SetCameraTarget | void SetCameraTarget(int nPlayerID, handle hTarget)
|
(playerID, entity) - force the given player's camera to follow the given entity |
SetCanRepick | void SetCanRepick(int iPlayerID, bool bCanRepick)
|
|
SetCustomBuybackCooldown | void SetCustomBuybackCooldown(int iPlayerID, float flCooldownTime)
|
Set the buyback cooldown for this player. |
SetCustomBuybackCost | void SetCustomBuybackCost(int iPlayerID, int iGoldCost)
|
Set the buyback cost for this player. |
SetCustomPlayerColor | void SetCustomPlayerColor(int iPlayerID, int r, int g, int b)
|
Set custom color for player (minimap, scoreboard, etc) |
SetCustomTeamAssignment | void SetCustomTeamAssignment(int iPlayerID, int iTeamAssignment)
|
Set custom team assignment for this player. |
SetGold | void SetGold(int iPlayerID, int iGold, bool bReliable)
|
|
SetHasRandomed | void SetHasRandomed(int iPlayerID)
|
|
SetLastBuybackTime | void SetLastBuybackTime(int iPlayerID, int iLastBuybackTime)
|
|
SetOverrideSelectionEntity | void SetOverrideSelectionEntity(int nPlayerID, handle hEntity)
|
Set the forced selection entity for a player. |
SetUnitShareMaskForPlayer | void SetUnitShareMaskForPlayer(int nPlayerID, int nOtherPlayerID, int nFlag, bool bState)
|
|
SpendGold | void SpendGold(int iPlayerID, int iCost, int iReason)
|
|
UpdateTeamSlot | void UpdateTeamSlot(int iPlayerID, int iTeamNumber, int desiredSlot)
|
|
WhoSelectedHero | int WhoSelectedHero(string pHeroFilename)
|
CDOTA_ShopTrigger
- extends CBaseTrigger
No Description Set
Function | Signature | Description |
---|---|---|
GetShopType | int GetShopType()
|
Get the DOTA_SHOP_TYPE |
SetShopType | void SetShopType(int eShopType)
|
Set the DOTA_SHOP_TYPE. |
CDOTA_SimpleObstruction
- extends CBaseEntity
No Description Set
Function | Signature | Description |
---|---|---|
IsEnabled | bool IsEnabled()
|
Returns whether the obstruction is currently active |
SetEnabled | void SetEnabled(bool bEnabled, bool bForce)
|
Enable or disable the obstruction |
CDOTA_Unit_Courier
- extends CDOTA_BaseNPC
No Description Set
Function | Signature | Description |
---|
CDOTA_Unit_Nian
- extends CDOTA_BaseNPC_Creature
No Description Set
Function | Signature | Description |
---|---|---|
GetHorn | handle GetHorn()
|
Is the Nian horn? |
GetTail | handle GetTail()
|
Is the Nian's tail broken? |
IsHornAlive | bool IsHornAlive()
|
Is the Nian's horn broken? |
IsTailAlive | bool IsTailAlive()
|
Is the Nian's tail broken? |
CDebugOverlayScriptHelper
No Description Set
Function | Signature | Description |
---|---|---|
Axis | void Axis(Vector Vector_1, Quaternion Quaternion_2, float float_3, bool bool_4, float float_5)
|
Draws an axis. Specify origin + orientation in world space. |
Box | void Box(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8)
|
Draws a world-space axis-aligned box. Specify bounds in world space. |
BoxAngles | void BoxAngles(Vector Vector_1, Vector Vector_2, Vector Vector_3, Quaternion Quaternion_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10)
|
Draws an oriented box at the origin. Specify bounds in local space. |
Capsule | void Capsule(Vector Vector_1, Quaternion Quaternion_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10)
|
Draws a capsule. Specify base in world space. |
Circle | void Circle(Vector Vector_1, Quaternion Quaternion_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9)
|
Draws a circle. Specify center in world space. |
CircleScreenOriented | void CircleScreenOriented(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8)
|
Draws a circle oriented to the screen. Specify center in world space. |
Cone | void Cone(Vector Vector_1, Vector Vector_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10)
|
Draws a wireframe cone. Specify endpoint and direction in world space. |
Cross | void Cross(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8)
|
Draws a screen-aligned cross. Specify origin in world space. |
Cross3D | void Cross3D(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8)
|
Draws a world-aligned cross. Specify origin in world space. |
Cross3DOriented | void Cross3DOriented(Vector Vector_1, Quaternion Quaternion_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9)
|
Draws an oriented cross. Specify origin in world space. |
DrawTickMarkedLine | void DrawTickMarkedLine(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10)
|
Draws a dashed line. Specify endpoints in world space. |
EntityAttachments | void EntityAttachments(ehandle ehandle_1, float float_2, float float_3)
|
Draws the attachments of the entity |
EntityAxis | void EntityAxis(ehandle ehandle_1, float float_2, bool bool_3, float float_4)
|
Draws the axis of the entity origin |
EntityBounds | void EntityBounds(ehandle ehandle_1, int int_2, int int_3, int int_4, int int_5, bool bool_6, float float_7)
|
Draws bounds of an entity |
EntitySkeleton | void EntitySkeleton(ehandle ehandle_1, float float_2)
|
Draws the skeleton of the entity |
EntityText | void EntityText(ehandle ehandle_1, int int_2, string string_3, int int_4, int int_5, int int_6, int int_7, float float_8)
|
Draws text on an entity |
FilledRect2D | void FilledRect2D(Vector2D Vector2D_1, Vector2D Vector2D_2, int int_3, int int_4, int int_5, int int_6, float float_7)
|
Draws a screen-space filled 2D rectangle. Coordinates are in pixels. |
HorzArrow | void HorzArrow(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9)
|
Draws a horizontal arrow. Specify endpoints in world space. |
Line | void Line(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8)
|
Draws a line between two points |
Line2D | void Line2D(Vector2D Vector2D_1, Vector2D Vector2D_2, int int_3, int int_4, int int_5, int int_6, float float_7)
|
Draws a line between two points in screenspace |
PopDebugOverlayScope | void PopDebugOverlayScope()
|
Pops the identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch. |
PushAndClearDebugOverlayScope | void PushAndClearDebugOverlayScope(utlstringtoken utlstringtoken_1)
|
Pushes an identifier used to group overlays. Deletes all existing overlays using this overlay id. |
PushDebugOverlayScope | void PushDebugOverlayScope(utlstringtoken utlstringtoken_1)
|
Pushes an identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch. |
RemoveAllInScope | void RemoveAllInScope(utlstringtoken utlstringtoken_1)
|
Removes all overlays marked with a specific identifier, regardless of their lifetime. |
SolidCone | void SolidCone(Vector Vector_1, Vector Vector_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10)
|
Draws a solid cone. Specify endpoint and direction in world space. |
Sphere | void Sphere(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8)
|
Draws a wireframe sphere. Specify center in world space. |
SweptBox | void SweptBox(Vector Vector_1, Vector Vector_2, Vector Vector_3, Vector Vector_4, Quaternion Quaternion_5, int int_6, int int_7, int int_8, int int_9, float float_10)
|
Draws a swept box. Specify endpoints in world space and the bounds in local space. |
Text | void Text(Vector Vector_1, int int_2, string string_3, float float_4, int int_5, int int_6, int int_7, int int_8, float float_9)
|
Draws 2D text. Specify origin in world space. |
Texture | void Texture(string string_1, Vector2D Vector2D_2, Vector2D Vector2D_3, int int_4, int int_5, int int_6, int int_7, Vector2D Vector2D_8, Vector2D Vector2D_9, float float_10)
|
Draws a screen-space texture. Coordinates are in pixels. |
Triangle | void Triangle(Vector Vector_1, Vector Vector_2, Vector Vector_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9)
|
Draws a filled triangle. Specify vertices in world space. |
UnitTestCycleOverlayRenderType | void UnitTestCycleOverlayRenderType()
|
Toggles the overlay render type, for unit tests |
VectorText3D | void VectorText3D(Vector Vector_1, Quaternion Quaternion_2, string string_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9)
|
Draws 3D text. Specify origin + orientation in world space. |
VertArrow | void VertArrow(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9)
|
Draws a vertical arrow. Specify endpoints in world space. |
YawArrow | void YawArrow(Vector Vector_1, float float_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10)
|
Draws a arrow associated with a specific yaw. Specify endpoints in world space. |
CDotaQuest
- extends CBaseEntity
No Description Set
Function | Signature | Description |
---|---|---|
AddSubquest | void AddSubquest(handle hSubquest)
|
Add a subquest to this quest |
CompleteQuest | void CompleteQuest()
|
Mark this quest complete |
GetSubquest | handle GetSubquest(int nIndex)
|
Finds a subquest from this quest by index |
GetSubquestByName | handle GetSubquestByName(string pszName)
|
Finds a subquest from this quest by name |
RemoveSubquest | void RemoveSubquest(handle hSubquest)
|
Remove a subquest from this quest |
SetTextReplaceString | void SetTextReplaceString(string pszString)
|
Set the text replace string for this quest |
SetTextReplaceValue | void SetTextReplaceValue(int valueSlot, int value)
|
Set a quest value |
CDotaSubquestBase
- extends CBaseEntity
No Description Set
Function | Signature | Description |
---|---|---|
CompleteSubquest | void CompleteSubquest()
|
Mark this subquest complete |
SetTextReplaceString | void SetTextReplaceString(string pszString)
|
Set the text replace string for this subquest |
SetTextReplaceValue | void SetTextReplaceValue(int valueSlot, int value)
|
Set a subquest value |
CEntities
Global accessor variable: Entities
Function | Signature | Description |
---|---|---|
CreateByClassname | handle CreateByClassname(string string_1)
|
Creates an entity by classname |
FindAllByClassname | table FindAllByClassname(string string_1)
|
Finds all entities by class name. Returns an array containing all the found entities. |
FindAllByClassnameWithin | table FindAllByClassnameWithin(string string_1, Vector Vector_2, float float_3)
|
Find entities by class name within a radius. |
FindAllByModel | table FindAllByModel(string string_1)
|
Find entities by model name. |
FindAllByName | table FindAllByName(string string_1)
|
Find all entities by name. Returns an array containing all the found entities in it. |
FindAllByNameWithin | table FindAllByNameWithin(string string_1, Vector Vector_2, float float_3)
|
Find entities by name within a radius. |
FindAllByTarget | table FindAllByTarget(string string_1)
|
Find entities by targetname. |
FindAllInSphere | table FindAllInSphere(Vector Vector_1, float float_2)
|
Find entities within a radius. |
FindByClassname | handle FindByClassname(handle handle_1, string string_2)
|
Find entities by class name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
FindByClassnameNearest | handle FindByClassnameNearest(string string_1, Vector Vector_2, float float_3)
|
Find entities by class name nearest to a point. |
FindByClassnameWithin | handle FindByClassnameWithin(handle handle_1, string string_2, Vector Vector_3, float float_4)
|
Find entities by class name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
FindByModel | handle FindByModel(handle handle_1, string string_2)
|
Find entities by model name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
FindByModelWithin | handle FindByModelWithin(handle handle_1, string string_2, Vector Vector_3, float float_4)
|
Find entities by model name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
FindByName | handle FindByName(handle handle_1, string string_2)
|
Find entities by name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
FindByNameNearest | handle FindByNameNearest(string string_1, Vector Vector_2, float float_3)
|
Find entities by name nearest to a point. |
FindByNameWithin | handle FindByNameWithin(handle handle_1, string string_2, Vector Vector_3, float float_4)
|
Find entities by name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
FindByTarget | handle FindByTarget(handle handle_1, string string_2)
|
Find entities by targetname. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
FindInSphere | handle FindInSphere(handle handle_1, Vector Vector_2, float float_3)
|
Find entities within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
First | handle First()
|
Begin an iteration over the list of entities |
GetLocalPlayer | handle GetLocalPlayer()
|
Get the local player. |
Next | handle Next(handle handle_1)
|
Continue an iteration over the list of entities, providing reference to a previously found entity |
CEntityInstance
No Description Set
Function | Signature | Description |
---|---|---|
ConnectOutput | void ConnectOutput(string string_1, string string_2)
|
Adds an I/O connection that will call the named function on this entity when the specified output fires. |
Destroy | void Destroy()
|
|
DisconnectOutput | void DisconnectOutput(string string_1, string string_2)
|
Removes a connected script function from an I/O event on this entity. |
DisconnectRedirectedOutput | void DisconnectRedirectedOutput(string string_1, string string_2, handle handle_3)
|
Removes a connected script function from an I/O event on the passed entity. |
FireOutput | void FireOutput(string string_1, handle handle_2, handle handle_3, table table_4, float float_5)
|
Fire an entity output |
GetClassname | string GetClassname()
|
|
GetDebugName | string GetDebugName()
|
Get the entity name w/help if not defined (i.e. classname/etc) |
GetEntityHandle | ehandle GetEntityHandle()
|
Get the entity as an EHANDLE |
GetEntityIndex | int GetEntityIndex()
|
|
GetIntAttr | int GetIntAttr(string string_1)
|
Get Integer Attribute |
GetName | string GetName()
|
|
GetOrCreatePrivateScriptScope | handle GetOrCreatePrivateScriptScope()
|
Retrieve, creating if necessary, the private per-instance script-side data associated with an entity |
GetOrCreatePublicScriptScope | handle GetOrCreatePublicScriptScope()
|
Retrieve, creating if necessary, the public script-side data associated with an entity |
GetPrivateScriptScope | handle GetPrivateScriptScope()
|
Retrieve the private per-instance script-side data associated with an entity |
GetPublicScriptScope | handle GetPublicScriptScope()
|
Retrieve the public script-side data associated with an entity |
RedirectOutput | void RedirectOutput(string string_1, string string_2, handle handle_3)
|
Adds an I/O connection that will call the named function on the passed entity when the specified output fires. |
RemoveSelf | void RemoveSelf()
|
Delete this entity |
SetIntAttr | void SetIntAttr(string string_1, int int_2)
|
Set Integer Attribute |
entindex | int entindex()
|
CEntityScriptFramework
No Description Set
Function | Signature | Description |
---|
CEnvEntityMaker
- extends CBaseEntity
No Description Set
Function | Signature | Description |
---|---|---|
SpawnEntity | void SpawnEntity()
|
Create an entity at the location of the maker |
SpawnEntityAtEntityOrigin | void SpawnEntityAtEntityOrigin(handle hEntity)
|
Create an entity at the location of a specified entity instance |
SpawnEntityAtLocation | void SpawnEntityAtLocation(Vector vecAlternateOrigin, Vector vecAlternateAngles)
|
Create an entity at a specified location and orientaton, orientation is Euler angle in degrees (pitch, yaw, roll) |
SpawnEntityAtNamedEntityOrigin | void SpawnEntityAtNamedEntityOrigin(string pszName)
|
Create an entity at the location of a named entity |
CEnvProjectedTexture
- extends CBaseEntity
No Description Set
Function | Signature | Description |
---|---|---|
SetFarRange | void SetFarRange(float flRange)
|
Set light maximum range |
SetLinearAttenuation | void SetLinearAttenuation(float flAtten)
|
Set light linear attenuation value |
SetNearRange | void SetNearRange(float flRange)
|
Set light minimum range |
SetQuadraticAttenuation | void SetQuadraticAttenuation(float flAtten)
|
Set light quadratic attenuation value |
SetVolumetrics | void SetVolumetrics(bool bOn, float flIntensity, float flNoise, int nPlanes, float flPlaneOffset)
|
Turn on/off light volumetrics: bool bOn, float flIntensity, float flNoise, int nPlanes, float flPlaneOffset |
CInfoData
- extends CBaseEntity
No Description Set
Function | Signature | Description |
---|---|---|
QueryColor | Vector QueryColor(utlstringtoken tok, Vector vDefault)
|
Query color data for this key |
QueryFloat | float QueryFloat(utlstringtoken tok, float flDefault)
|
Query float data for this key |
QueryInt | int QueryInt(utlstringtoken tok, int nDefault)
|
Query int data for this key |
QueryNumber | float QueryNumber(utlstringtoken tok, float flDefault)
|
Query number data for this key |
QueryString | string QueryString(utlstringtoken tok, string pDefault)
|
Query string data for this key |
QueryVector | Vector QueryVector(utlstringtoken tok, Vector vDefault)
|
Query vector data for this key |
CInfoWorldLayer
- extends CBaseEntity
No Description Set
Function | Signature | Description |
---|---|---|
HideWorldLayer | void HideWorldLayer()
|
Hides this layer |
ShowWorldLayer | void ShowWorldLayer()
|
Shows this layer |
CLogicScript
- extends CBaseEntity
No Description Set
Function | Signature | Description |
---|
CMarkupVolumeTagged
- extends CBaseEntity
No Description Set
Function | Signature | Description |
---|---|---|
HasTag | bool HasTag(string pszTagName)
|
Does this volume have the given tag. |
CNativeOutputs
No Description Set
Function | Signature | Description |
---|---|---|
AddOutput | void AddOutput(string string_1, string string_2)
|
Add an output |
Init | void Init(int int_1)
|
Initialize with number of outputs |
CParticleSystem
- extends CBaseModelEntity
No Description Set
Function | Signature | Description |
---|
CPhysicsProp
- extends CBaseAnimating
No Description Set
Function | Signature | Description |
---|---|---|
DisableMotion | void DisableMotion()
|
Disable motion for the prop |
EnableMotion | void EnableMotion()
|
Enable motion for the prop |
SetDynamicVsDynamicContinuous | void SetDynamicVsDynamicContinuous(bool bIsDynamicVsDynamicContinuousEnabled)
|
Enable/disable dynamic vs dynamic continuous collision traces |
CPointClientUIWorldPanel
- extends CBaseModelEntity
No Description Set
Function | Signature | Description |
---|---|---|
AcceptUserInput | void AcceptUserInput()
|
Tells the panel to accept user input. |
AddCSSClasses | void AddCSSClasses(string pszClasses)
|
Adds CSS class(es) to the panel |
IgnoreUserInput | void IgnoreUserInput()
|
Tells the panel to ignore user input. |
IsGrabbable | bool IsGrabbable()
|
Returns whether this entity is grabbable. |
RemoveCSSClasses | void RemoveCSSClasses(string pszClasses)
|
Remove CSS class(es) from the panel |
CPointTemplate
- extends CBaseEntity
No Description Set
Function | Signature | Description |
---|---|---|
DeleteCreatedSpawnGroups | void DeleteCreatedSpawnGroups()
|
DeleteCreatedSpawnGroups() : Deletes any spawn groups that this point_template has spawned. Note: The point_template will not be deleted by this. |
ForceSpawn | void ForceSpawn()
|
ForceSpawn() : Spawns all of the entities the point_template is pointing at. |
GetSpawnedEntities | handle GetSpawnedEntities()
|
GetSpawnedEntities() : Get the list of the most recent spawned entities |
SetSpawnCallback | void SetSpawnCallback(handle hCallbackFunc, handle hCallbackScope)
|
SetSpawnCallback( hCallbackFunc, hCallbackScope, hCallbackData ) : Set a callback for when the template spawns entities. The spawned entities will be passed in as an array. |
CPointWorldText
- extends CBaseModelEntity
No Description Set
Function | Signature | Description |
---|---|---|
SetMessage | void SetMessage(string pMessage)
|
Set the message on this entity. |
CPropHMDAvatar
- extends CBaseAnimating
No Description Set
Function | Signature | Description |
---|---|---|
GetVRHand | handle GetVRHand(int nHandID)
|
Get VR hand by ID |
CPropVRHand
- extends CBaseAnimating
No Description Set
Function | Signature | Description |
---|---|---|
AddHandAttachment | void AddHandAttachment(handle hAttachment)
|
Add the attachment to this hand |
AddHandModelOverride | handle AddHandModelOverride(string pModelName)
|
Add a model override for this hand |
FindHandModelOverride | handle FindHandModelOverride(string pModelName)
|
Find a specific model override for this hand |
FireHapticPulse | void FireHapticPulse(int nStrength)
|
Fire a haptic pulse on this hand. [0,2] for strength. |
FireHapticPulsePrecise | void FireHapticPulsePrecise(int nPulseDuration)
|
Fire a haptic pulse on this hand. Specify the duration in micro seconds. |
GetHandAttachment | handle GetHandAttachment()
|
Get the attachment on this hand |
GetHandID | int GetHandID()
|
Get hand ID |
GetLiteralHandType | int GetLiteralHandType()
|
Get literal type for this hand |
GetPlayer | handle GetPlayer()
|
Get the player for this hand |
GetVelocity | Vector GetVelocity()
|
Get the filtered controller velocity. |
RemoveAllHandModelOverrides | void RemoveAllHandModelOverrides()
|
Remove all model overrides for this hand |
RemoveHandAttachmentByHandle | void RemoveHandAttachmentByHandle(handle hAttachment)
|
Remove hand attachment by handle |
RemoveHandModelOverride | void RemoveHandModelOverride(string pModelName)
|
Remove a model override for this hand |
SetHandAttachment | void SetHandAttachment(handle hAttachment)
|
Set the attachment for this hand |
CSceneEntity
- extends CBaseEntity
No Description Set
Function | Signature | Description |
---|---|---|
AddBroadcastTeamTarget | void AddBroadcastTeamTarget(int int_1)
|
Adds a team (by index) to the broadcast list |
Cancel | void Cancel()
|
Cancel scene playback |
EstimateLength | float EstimateLength()
|
Returns length of this scene in seconds. |
FindCamera | handle FindCamera()
|
Get the camera |
FindNamedEntity | handle FindNamedEntity(string string_1)
|
given an entity reference, such as !target, get actual entity from scene object |
IsPaused | bool IsPaused()
|
If this scene is currently paused. |
IsPlayingBack | bool IsPlayingBack()
|
If this scene is currently playing. |
LoadSceneFromString | bool LoadSceneFromString(string string_1, string string_2)
|
given a dummy scene name and a vcd string, load the scene |
RemoveBroadcastTeamTarget | void RemoveBroadcastTeamTarget(int int_1)
|
Removes a team (by index) from the broadcast list |
Start | void Start(handle handle_1)
|
Start scene playback, takes activatorEntity as param |
CScriptHeroList
Global accessor variable: HeroList
Function | Signature | Description |
---|---|---|
GetAllHeroes | table GetAllHeroes()
|
Returns all the heroes in the world |
GetHero | handle GetHero(int int_1)
|
Get the Nth hero in the Hero List |
GetHeroCount | int GetHeroCount()
|
Returns the number of heroes in the world |
CScriptKeyValues
No Description Set
Function | Signature | Description |
---|---|---|
GetValue | table GetValue(string string_1)
|
Reads a spawn key |
CScriptParticleManager
Global accessor variable: ParticleManager
Function | Signature | Description |
---|---|---|
CreateParticle | int CreateParticle(string string_1, int int_2, handle handle_3)
|
Creates a new particle effect |
CreateParticleForPlayer | int CreateParticleForPlayer(string string_1, int int_2, handle handle_3, handle handle_4)
|
Creates a new particle effect that only plays for the specified player |
CreateParticleForTeam | int CreateParticleForTeam(string string_1, int int_2, handle handle_3, int int_4)
|
Creates a new particle effect that only plays for the specified team |
DestroyParticle | void DestroyParticle(int int_1, bool bool_2)
|
(int index, bool bDestroyImmediately) - Destroy a particle, if bDestroyImmediately destroy it without playing end caps. |
GetParticleReplacement | string GetParticleReplacement(string string_1, handle handle_2)
|
|
ReleaseParticleIndex | void ReleaseParticleIndex(int int_1)
|
Frees the specified particle index |
SetParticleAlwaysSimulate | void SetParticleAlwaysSimulate(int int_1)
|
|
SetParticleControl | void SetParticleControl(int int_1, int int_2, Vector Vector_3)
|
Set the control point data for a control on a particle effect |
SetParticleControlEnt | void SetParticleControlEnt(int int_1, int int_2, handle handle_3, int int_4, string string_5, Vector Vector_6, bool bool_7)
|
|
SetParticleControlFallback | void SetParticleControlFallback(int int_1, int int_2, Vector Vector_3)
|
(int iIndex, int iPoint, Vector vecPosition) |
SetParticleControlForward | void SetParticleControlForward(int int_1, int int_2, Vector Vector_3)
|
(int nFXIndex, int nPoint, vForward) |
SetParticleControlOrientation | void SetParticleControlOrientation(int int_1, int int_2, Vector Vector_3, Vector Vector_4, Vector Vector_5)
|
(int nFXIndex, int nPoint, vForward, vRight, vUp) - Set the orientation for a control on a particle effect (NOTE: This is left handed -- bad!!) |
SetParticleControlOrientationFLU | void SetParticleControlOrientationFLU(int int_1, int int_2, Vector Vector_3, Vector Vector_4, Vector Vector_5)
|
(int nFXIndex, int nPoint, Vector vecForward, Vector vecLeft, Vector vecUp) - Set the orientation for a control on a particle effect |
SetParticleFoWProperties | void SetParticleFoWProperties(int int_1, int int_2, int int_3, float float_4)
|
int nfxindex, int nPoint, int nPoint2, float flRadius |
SetParticleShouldCheckFoW | bool SetParticleShouldCheckFoW(int int_1, bool bool_2)
|
int nfxindex, bool bCheckFoW |
CScriptPrecacheContext
No Description Set
Function | Signature | Description |
---|---|---|
AddResource | void AddResource(string string_1)
|
Precaches a specific resource |
GetValue | table GetValue(string string_1)
|
Reads a spawn key |
Convars
- extends Convars
Global accessor variable: Convars
Function | Signature | Description |
---|---|---|
GetBool | table GetBool(string string_1)
|
GetBool(name) : returns the convar as a boolean flag. |
GetCommandClient | handle GetCommandClient()
|
GetCommandClient() : returns the player who issued this console command. |
GetDOTACommandClient | handle GetDOTACommandClient()
|
GetDOTACommandClient() : returns the DOTA player who issued this console command. |
GetFloat | table GetFloat(string string_1)
|
GetFloat(name) : returns the convar as a float. May return null if no such convar. |
GetInt | table GetInt(string string_1)
|
GetInt(name) : returns the convar as an int. May return null if no such convar. |
GetStr | table GetStr(string string_1)
|
GetStr(name) : returns the convar as a string. May return null if no such convar. |
RegisterCommand | void RegisterCommand(string string_1, handle handle_2, string string_3, int int_4)
|
RegisterCommand(name, fn, helpString, flags) : register a console command. |
RegisterConvar | void RegisterConvar(string string_1, string string_2, string string_3, int int_4)
|
RegisterConvar(name, defaultValue, helpString, flags): register a new console variable. |
SetBool | void SetBool(string string_1, bool bool_2)
|
SetBool(name, val) : sets the value of the convar to the bool. |
SetFloat | void SetFloat(string string_1, float float_2)
|
SetFloat(name, val) : sets the value of the convar to the float. |
SetInt | void SetInt(string string_1, int int_2)
|
SetInt(name, val) : sets the value of the convar to the int. |
SetStr | void SetStr(string string_1, string string_2)
|
SetStr(name, val) : sets the value of the convar to the string. |
GlobalSys
- extends GlobalSys
No Description Set
Function | Signature | Description |
---|---|---|
CommandLineCheck | table CommandLineCheck(string string_1)
|
CommandLineCheck(name) : returns true if the command line param was used, otherwise false. |
CommandLineFloat | table CommandLineFloat(string string_1, float float_2)
|
CommandLineFloat(name) : returns the command line param as a float. |
CommandLineInt | table CommandLineInt(string string_1, int int_2)
|
CommandLineInt(name) : returns the command line param as an int. |
CommandLineStr | table CommandLineStr(string string_1, string string_2)
|
CommandLineStr(name) : returns the command line param as a string. |
- extends GridNav
No Description Set
Function | Signature | Description |
---|---|---|
CanFindPath | bool CanFindPath(Vector Vector_1, Vector Vector_2)
|
Determine if it is possible to reach the specified end point from the specified start point. bool (vStart, vEnd) |
DestroyTreesAroundPoint | void DestroyTreesAroundPoint(Vector Vector_1, float float_2, bool bool_3)
|
Destroy all trees in the area(vPosition, flRadius, bFullCollision |
FindPathLength | float FindPathLength(Vector Vector_1, Vector Vector_2)
|
Find a path between the two points an return the length of the path. If there is not a path between the points the returned value will be -1. float (vStart, vEnd ) |
GetAllTreesAroundPoint | table GetAllTreesAroundPoint(Vector Vector_1, float float_2, bool bool_3)
|
Returns a table full of tree HSCRIPTS (vPosition, flRadius, bFullCollision). |
GridPosToWorldCenterX | float GridPosToWorldCenterX(int int_1)
|
Get the X position of the center of a given X index |
GridPosToWorldCenterY | float GridPosToWorldCenterY(int int_1)
|
Get the Y position of the center of a given Y index |
IsBlocked | bool IsBlocked(Vector Vector_1)
|
Checks whether the given position is blocked |
IsNearbyTree | bool IsNearbyTree(Vector Vector_1, float float_2, bool bool_3)
|
(position, radius, checkFullTreeRadius?) Checks whether there are any trees overlapping the given point |
IsTraversable | bool IsTraversable(Vector Vector_1)
|
Checks whether the given position is traversable |
RegrowAllTrees | void RegrowAllTrees()
|
Causes all trees in the map to regrow |
WorldToGridPosX | int WorldToGridPosX(float float_1)
|
Get the X index of a given world X position |
WorldToGridPosY | int WorldToGridPosY(float float_1)
|
Get the Y index of a given world Y position |
ProjectileManager
- extends ProjectileManager
No Description Set
Function | Signature | Description |
---|---|---|
ChangeTrackingProjectileSpeed | void ChangeTrackingProjectileSpeed(handle handle_1, int int_2)
|
Update speed |
CreateLinearProjectile | int CreateLinearProjectile(handle handle_1)
|
Creates a linear projectile and returns the projectile ID |
CreateTrackingProjectile | void CreateTrackingProjectile(handle handle_1)
|
Creates a tracking projectile |
DestroyLinearProjectile | void DestroyLinearProjectile(int int_1)
|
Destroys the linear projectile matching the argument ID |
GetLinearProjectileLocation | Vector GetLinearProjectileLocation(int int_1)
|
Returns current location of projectile |
GetLinearProjectileRadius | float GetLinearProjectileRadius(int int_1)
|
Returns current radius of projectile |
GetLinearProjectileVelocity | Vector GetLinearProjectileVelocity(int int_1)
|
Returns a vector representing the current velocity of the projectile. |
ProjectileDodge | void ProjectileDodge(handle handle_1)
|
Makes the specified unit dodge projectiles |
UpdateLinearProjectileDirection | void UpdateLinearProjectileDirection(int int_1, Vector Vector_2, float float_3)
|
Update velocity |
SteamInfo
- extends SteamInfo
No Description Set
Function | Signature | Description |
---|---|---|
IsPublicUniverse | bool IsPublicUniverse()
|
Is the script connected to the public Steam universe |
Constants
AbilityLearnResult_t
Name | Value | Description |
---|---|---|
ABILITY_CAN_BE_UPGRADED | 0 | |
ABILITY_CANNOT_BE_UPGRADED_NOT_UPGRADABLE | 1 | |
ABILITY_CANNOT_BE_UPGRADED_AT_MAX | 2 | |
ABILITY_CANNOT_BE_UPGRADED_REQUIRES_LEVEL | 3 | |
ABILITY_NOT_LEARNABLE | 4 |
AttributeDerivedStats
Name | Value | Description |
---|---|---|
DOTA_ATTRIBUTE_STRENGTH_HP | 1 | |
DOTA_ATTRIBUTE_STRENGTH_HP_REGEN | 2 | |
DOTA_ATTRIBUTE_AGILITY_DAMAGE | 3 | |
DOTA_ATTRIBUTE_AGILITY_ARMOR | 4 | |
DOTA_ATTRIBUTE_AGILITY_ATTACK_SPEED | 5 | |
DOTA_ATTRIBUTE_INTELLIGENCE_DAMAGE | 6 | |
DOTA_ATTRIBUTE_INTELLIGENCE_MANA | 7 | |
DOTA_ATTRIBUTE_INTELLIGENCE_MANA_REGEN | 8 |
Attributes
Name | Value | Description |
---|---|---|
DOTA_ATTRIBUTE_INVALID | -1 | |
DOTA_ATTRIBUTE_STRENGTH | 0 | Strength attribute. |
DOTA_ATTRIBUTE_AGILITY | 1 | Agility attribute. |
DOTA_ATTRIBUTE_INTELLECT | 2 | Intelligence attribute. |
DOTA_ATTRIBUTE_MAX | 3 |
DAMAGE_TYPES
Name | Value | Description |
---|---|---|
DAMAGE_TYPE_NONE | 0 | |
DAMAGE_TYPE_PHYSICAL | 1 | Physical, reduced by armor. |
DAMAGE_TYPE_MAGICAL | 2 | Magical, reduced by magic resistance. |
DAMAGE_TYPE_PURE | 4 | Pure, not reduced by anything. |
DAMAGE_TYPE_ALL | 7 | |
DAMAGE_TYPE_HP_REMOVAL | 8 | Deprecated. |
DOTAAbilitySpeakTrigger_t
Name | Value | Description |
---|---|---|
DOTA_ABILITY_SPEAK_START_ACTION_PHASE | 0 | |
DOTA_ABILITY_SPEAK_CAST | 1 |
DOTADamageFlag_t
Name | Value | Description |
---|---|---|
DOTA_DAMAGE_FLAG_NONE | 0 | |
DOTA_DAMAGE_FLAG_IGNORES_MAGIC_ARMOR | 1 | |
DOTA_DAMAGE_FLAG_IGNORES_PHYSICAL_ARMOR | 2 | |
DOTA_DAMAGE_FLAG_BYPASSES_INVULNERABILITY | 4 | |
DOTA_DAMAGE_FLAG_BYPASSES_BLOCK | 8 | |
DOTA_DAMAGE_FLAG_REFLECTION | 16 | |
DOTA_DAMAGE_FLAG_HPLOSS | 32 | |
DOTA_DAMAGE_FLAG_NO_DIRECTOR_EVENT | 64 | |
DOTA_DAMAGE_FLAG_NON_LETHAL | 128 | |
DOTA_DAMAGE_FLAG_USE_COMBAT_PROFICIENCY | 256 | |
DOTA_DAMAGE_FLAG_NO_DAMAGE_MULTIPLIERS | 512 |
DOTAHUDVisibility_t
Name | Value | Description |
---|---|---|
DOTA_HUD_VISIBILITY_TOP_TIMEOFDAY | 0 | |
DOTA_HUD_VISIBILITY_TOP_HEROES | 1 | |
DOTA_HUD_VISIBILITY_TOP_SCOREBOARD | 2 | |
DOTA_HUD_VISIBILITY_ACTION_PANEL | 3 | |
DOTA_HUD_VISIBILITY_ACTION_MINIMAP | 4 | |
DOTA_HUD_VISIBILITY_INVENTORY_PANEL | 5 | |
DOTA_HUD_VISIBILITY_INVENTORY_SHOP | 6 | |
DOTA_HUD_VISIBILITY_INVENTORY_ITEMS | 7 | |
DOTA_HUD_VISIBILITY_INVENTORY_QUICKBUY | 8 | |
DOTA_HUD_VISIBILITY_INVENTORY_COURIER | 9 | |
DOTA_HUD_VISIBILITY_INVENTORY_PROTECT | 10 | |
DOTA_HUD_VISIBILITY_INVENTORY_GOLD | 11 | |
DOTA_HUD_VISIBILITY_SHOP_SUGGESTEDITEMS | 12 | |
DOTA_HUD_VISIBILITY_COUNT | 13 |
DOTAInventoryFlags_t
Name | Value | Description |
---|---|---|
DOTA_INVENTORY_ALLOW_NONE | 0 | |
DOTA_INVENTORY_ALLOW_MAIN | 1 | |
DOTA_INVENTORY_ALLOW_STASH | 2 | |
DOTA_INVENTORY_ALL_ACCESS | 3 | |
DOTA_INVENTORY_ALLOW_DROP_ON_GROUND | 4 | |
DOTA_INVENTORY_ALLOW_DROP_AT_FOUNTAIN | 8 | |
DOTA_INVENTORY_LIMIT_DROP_ON_GROUND | 16 |
DOTAMinimapEvent_t
Name | Value | Description |
---|---|---|
DOTA_MINIMAP_EVENT_ANCIENT_UNDER_ATTACK | 2 | |
DOTA_MINIMAP_EVENT_BASE_UNDER_ATTACK | 4 | |
DOTA_MINIMAP_EVENT_BASE_GLYPHED | 8 | |
DOTA_MINIMAP_EVENT_TEAMMATE_UNDER_ATTACK | 16 | |
DOTA_MINIMAP_EVENT_TEAMMATE_TELEPORTING | 32 | |
DOTA_MINIMAP_EVENT_TEAMMATE_DIED | 64 | |
DOTA_MINIMAP_EVENT_TUTORIAL_TASK_ACTIVE | 128 | |
DOTA_MINIMAP_EVENT_TUTORIAL_TASK_FINISHED | 256 | |
DOTA_MINIMAP_EVENT_HINT_LOCATION | 512 | |
DOTA_MINIMAP_EVENT_ENEMY_TELEPORTING | 1024 | |
DOTA_MINIMAP_EVENT_CANCEL_TELEPORTING | 2048 |
DOTAModifierAttribute_t
Name | Value | Description |
---|---|---|
MODIFIER_ATTRIBUTE_NONE | 0 | |
MODIFIER_ATTRIBUTE_PERMANENT | 1 | Modifier passively remains until strictly removed. |
MODIFIER_ATTRIBUTE_MULTIPLE | 2 | Allows modifier to stack with itself. |
MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE | 4 | Allows modifier to be assigned to invulnerable entities. |
DOTAMusicStatus_t
Name | Value | Description |
---|---|---|
DOTA_MUSIC_STATUS_NONE | 0 | |
DOTA_MUSIC_STATUS_EXPLORATION | 1 | |
DOTA_MUSIC_STATUS_BATTLE | 2 | |
DOTA_MUSIC_STATUS_PRE_GAME_EXPLORATION | 3 | |
DOTA_MUSIC_STATUS_DEAD | 4 | |
DOTA_MUSIC_STATUS_LAST | 5 |
DOTASlotType_t
Name | Value | Description |
---|---|---|
DOTA_LOADOUT_TYPE_INVALID | -1 | |
DOTA_LOADOUT_TYPE_WEAPON | 0 | |
DOTA_LOADOUT_TYPE_OFFHAND_WEAPON | 1 | |
DOTA_LOADOUT_TYPE_WEAPON2 | 2 | |
DOTA_LOADOUT_TYPE_OFFHAND_WEAPON2 | 3 | |
DOTA_LOADOUT_TYPE_HEAD | 4 | |
DOTA_LOADOUT_TYPE_SHOULDER | 5 | |
DOTA_LOADOUT_TYPE_ARMS | 6 | |
DOTA_LOADOUT_TYPE_ARMOR | 7 | |
DOTA_LOADOUT_TYPE_BELT | 8 | |
DOTA_LOADOUT_TYPE_NECK | 9 | |
DOTA_LOADOUT_TYPE_BACK | 10 | |
DOTA_LOADOUT_TYPE_LEGS | 11 | |
DOTA_LOADOUT_TYPE_GLOVES | 12 | |
DOTA_LOADOUT_TYPE_TAIL | 13 | |
DOTA_LOADOUT_TYPE_MISC | 14 | |
DOTA_LOADOUT_TYPE_BODY_HEAD | 15 | |
DOTA_LOADOUT_TYPE_MOUNT | 16 | |
DOTA_LOADOUT_TYPE_SUMMON | 17 | |
DOTA_LOADOUT_TYPE_SHAPESHIFT | 18 | |
DOTA_LOADOUT_TYPE_TAUNT | 19 | |
DOTA_LOADOUT_TYPE_AMBIENT_EFFECTS | 20 | |
DOTA_LOADOUT_TYPE_ABILITY_ATTACK | 21 | |
DOTA_LOADOUT_TYPE_ABILITY1 | 22 | |
DOTA_LOADOUT_TYPE_ABILITY2 | 23 | |
DOTA_LOADOUT_TYPE_ABILITY3 | 24 | |
DOTA_LOADOUT_TYPE_ABILITY4 | 25 | |
DOTA_LOADOUT_TYPE_ABILITY_ULTIMATE | 26 | |
DOTA_LOADOUT_TYPE_VOICE | 27 | |
DOTA_LOADOUT_TYPE_ACTION_ITEM | 28 | |
DOTA_PLAYER_LOADOUT_START | 28 | |
DOTA_LOADOUT_TYPE_COURIER | 29 | |
DOTA_LOADOUT_TYPE_ANNOUNCER | 30 | |
DOTA_LOADOUT_TYPE_MEGA_KILLS | 31 | |
DOTA_LOADOUT_TYPE_MUSIC | 32 | |
DOTA_LOADOUT_TYPE_WARD | 33 | |
DOTA_LOADOUT_TYPE_HUD_SKIN | 34 | |
DOTA_LOADOUT_TYPE_LOADING_SCREEN | 35 | |
DOTA_LOADOUT_TYPE_WEATHER | 36 | |
DOTA_LOADOUT_TYPE_HEROIC_STATUE | 37 | |
DOTA_LOADOUT_TYPE_MULTIKILL_BANNER | 38 | |
DOTA_LOADOUT_TYPE_CURSOR_PACK | 39 | |
DOTA_LOADOUT_TYPE_TELEPORT_EFFECT | 40 | |
DOTA_LOADOUT_TYPE_BLINK_EFFECT | 41 | |
DOTA_LOADOUT_TYPE_TEAM_SHOWCASE | 42 | |
DOTA_PLAYER_LOADOUT_END | 42 | |
DOTA_LOADOUT_TYPE_NONE | 43 | |
DOTA_LOADOUT_TYPE_COUNT | 44 |
DOTASpeechType_t
Name | Value | Description |
---|---|---|
DOTA_SPEECH_USER_INVALID | 0 | |
DOTA_SPEECH_USER_SINGLE | 1 | |
DOTA_SPEECH_USER_TEAM | 2 | |
DOTA_SPEECH_USER_TEAM_NEARBY | 3 | |
DOTA_SPEECH_USER_NEARBY | 4 | |
DOTA_SPEECH_USER_ALL | 5 | |
DOTA_SPEECH_GOOD_TEAM | 6 | |
DOTA_SPEECH_BAD_TEAM | 7 | |
DOTA_SPEECH_SPECTATOR | 8 | |
DOTA_SPEECH_RECIPIENT_TYPE_MAX | 9 |
DOTATeam_t
Name | Value | Description |
---|---|---|
DOTA_TEAM_FIRST | 2 | |
DOTA_TEAM_GOODGUYS | 2 | Radiant team. |
DOTA_TEAM_BADGUYS | 3 | Dire team. |
DOTA_TEAM_NEUTRALS | 4 | Neutral. |
DOTA_TEAM_NOTEAM | 5 | |
DOTA_TEAM_CUSTOM_1 | 6 | |
DOTA_TEAM_CUSTOM_MIN | 6 | |
DOTA_TEAM_CUSTOM_2 | 7 | |
DOTA_TEAM_CUSTOM_3 | 8 | |
DOTA_TEAM_CUSTOM_COUNT | 8 | |
DOTA_TEAM_CUSTOM_4 | 9 | |
DOTA_TEAM_CUSTOM_5 | 10 | |
DOTA_TEAM_CUSTOM_6 | 11 | |
DOTA_TEAM_CUSTOM_7 | 12 | |
DOTA_TEAM_CUSTOM_8 | 13 | |
DOTA_TEAM_CUSTOM_MAX | 13 | |
DOTA_TEAM_COUNT | 14 |
DOTAUnitAttackCapability_t
Name | Value | Description |
---|---|---|
DOTA_UNIT_CAP_NO_ATTACK | 0 | Unit is unable to attack in any way. |
DOTA_UNIT_CAP_MELEE_ATTACK | 1 | Unit attacks are classified as melee (no uphill miss chance, attacks on enemies that are 350 over the attack range automatically miss). |
DOTA_UNIT_CAP_RANGED_ATTACK | 2 | Unit attacks are classified as ranged (can miss on uphill, disjointable, has projectile). |
DOTAUnitMoveCapability_t
Name | Value | Description |
---|---|---|
DOTA_UNIT_CAP_MOVE_NONE | 0 | Unit cannot move in any way. |
DOTA_UNIT_CAP_MOVE_GROUND | 1 | Unit move while being obstructed by the terrain. |
DOTA_UNIT_CAP_MOVE_FLY | 2 | Unit ignores terrain. |
DOTA_UNIT_ORDERS
Name | Value | Description |
---|---|---|
DOTA_UNIT_ORDER_NONE | 0 | |
DOTA_UNIT_ORDER_MOVE_TO_POSITION | 1 | |
DOTA_UNIT_ORDER_MOVE_TO_TARGET | 2 | |
DOTA_UNIT_ORDER_ATTACK_MOVE | 3 | |
DOTA_UNIT_ORDER_ATTACK_TARGET | 4 | |
DOTA_UNIT_ORDER_CAST_POSITION | 5 | |
DOTA_UNIT_ORDER_CAST_TARGET | 6 | |
DOTA_UNIT_ORDER_CAST_TARGET_TREE | 7 | |
DOTA_UNIT_ORDER_CAST_NO_TARGET | 8 | |
DOTA_UNIT_ORDER_CAST_TOGGLE | 9 | |
DOTA_UNIT_ORDER_HOLD_POSITION | 10 | |
DOTA_UNIT_ORDER_TRAIN_ABILITY | 11 | |
DOTA_UNIT_ORDER_DROP_ITEM | 12 | |
DOTA_UNIT_ORDER_GIVE_ITEM | 13 | |
DOTA_UNIT_ORDER_PICKUP_ITEM | 14 | |
DOTA_UNIT_ORDER_PICKUP_RUNE | 15 | |
DOTA_UNIT_ORDER_PURCHASE_ITEM | 16 | |
DOTA_UNIT_ORDER_SELL_ITEM | 17 | |
DOTA_UNIT_ORDER_DISASSEMBLE_ITEM | 18 | |
DOTA_UNIT_ORDER_MOVE_ITEM | 19 | |
DOTA_UNIT_ORDER_CAST_TOGGLE_AUTO | 20 | |
DOTA_UNIT_ORDER_STOP | 21 | |
DOTA_UNIT_ORDER_TAUNT | 22 | |
DOTA_UNIT_ORDER_BUYBACK | 23 | |
DOTA_UNIT_ORDER_GLYPH | 24 | |
DOTA_UNIT_ORDER_EJECT_ITEM_FROM_STASH | 25 | |
DOTA_UNIT_ORDER_CAST_RUNE | 26 |
DOTA_ABILITY_BEHAVIOR
Name | Value | Description |
---|---|---|
DOTA_ABILITY_BEHAVIOR_NONE | 0 | |
DOTA_ABILITY_BEHAVIOR_HIDDEN | 1 | Ability doesn't appear on the HUD. |
DOTA_ABILITY_BEHAVIOR_PASSIVE | 2 | Ability is classified as passive, and cannot be pressed. |
DOTA_ABILITY_BEHAVIOR_NO_TARGET | 4 | Ability fires immediately when pressed. |
DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | 8 | Ability needs a unit target to be cast. |
DOTA_ABILITY_BEHAVIOR_POINT | 16 | Ability needs a target point to be cast. |
DOTA_ABILITY_BEHAVIOR_AOE | 32 | Ability is considered an AoE ability, respecting "AOERadius" KV when drawing the AoE overlay. |
DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | 64 | Ability cannot be skilled. |
DOTA_ABILITY_BEHAVIOR_CHANNELLED | 128 | Ability is considered a channeling ability. |
DOTA_ABILITY_BEHAVIOR_ITEM | 256 | |
DOTA_ABILITY_BEHAVIOR_TOGGLE | 512 | Ability can be toggled on and off. |
DOTA_ABILITY_BEHAVIOR_DIRECTIONAL | 1024 | |
DOTA_ABILITY_BEHAVIOR_IMMEDIATE | 2048 | Ability ignores cast points and is fired as soon as the skill is pressed. |
DOTA_ABILITY_BEHAVIOR_AUTOCAST | 4096 | Ability can be set to auto cast. |
DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET | 8192 | |
DOTA_ABILITY_BEHAVIOR_OPTIONAL_POINT | 16384 | |
DOTA_ABILITY_BEHAVIOR_OPTIONAL_NO_TARGET | 32768 | |
DOTA_ABILITY_BEHAVIOR_AURA | 65536 | Ability is considered an aura. |
DOTA_ABILITY_BEHAVIOR_ATTACK | 131072 | |
DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | 262144 | After casting that ability, the caster won't resume its last order. |
DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES | 524288 | Ability cannot be cast while rooted. |
DOTA_ABILITY_BEHAVIOR_UNRESTRICTED | 1048576 | |
DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE | 2097152 | |
DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | 4194304 | |
DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT | 8388608 | Ability doesn't stop the caster to be used. |
DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET | 16777216 | |
DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | 33554432 | After using ability, caster won't proceed to attack the nearby enemy (even if set otherwise in options) |
DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN | 67108864 | |
DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | 134217728 | Ability ignores backswing animation. |
DOTA_ABILITY_BEHAVIOR_RUNE_TARGET | 268435456 | Ability can target runes. |
DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL | 536870912 | Ability can be used without cancelling the current channel. |
DOTA_ABILITY_LAST_BEHAVIOR | 536870912 |
DOTA_HeroPickState
Name | Value | Description |
---|---|---|
DOTA_HEROPICK_STATE_NONE | 0 | |
DOTA_HEROPICK_STATE_AP_SELECT | 1 | |
DOTA_HEROPICK_STATE_SD_SELECT | 2 | |
DOTA_HEROPICK_STATE_INTRO_SELECT | 3 | |
DOTA_HEROPICK_STATE_RD_SELECT | 4 | |
DOTA_HEROPICK_STATE_CM_INTRO | 5 | |
DOTA_HEROPICK_STATE_CM_CAPTAINPICK | 6 | |
DOTA_HEROPICK_STATE_CM_BAN1 | 7 | |
DOTA_HEROPICK_STATE_CM_BAN2 | 8 | |
DOTA_HEROPICK_STATE_CM_BAN3 | 9 | |
DOTA_HEROPICK_STATE_CM_BAN4 | 10 | |
DOTA_HEROPICK_STATE_CM_BAN5 | 11 | |
DOTA_HEROPICK_STATE_CM_BAN6 | 12 | |
DOTA_HEROPICK_STATE_CM_BAN7 | 13 | |
DOTA_HEROPICK_STATE_CM_BAN8 | 14 | |
DOTA_HEROPICK_STATE_CM_BAN9 | 15 | |
DOTA_HEROPICK_STATE_CM_BAN10 | 16 | |
DOTA_HEROPICK_STATE_CM_SELECT1 | 17 | |
DOTA_HEROPICK_STATE_CM_SELECT2 | 18 | |
DOTA_HEROPICK_STATE_CM_SELECT3 | 19 | |
DOTA_HEROPICK_STATE_CM_SELECT4 | 20 | |
DOTA_HEROPICK_STATE_CM_SELECT5 | 21 | |
DOTA_HEROPICK_STATE_CM_SELECT6 | 22 | |
DOTA_HEROPICK_STATE_CM_SELECT7 | 23 | |
DOTA_HEROPICK_STATE_CM_SELECT8 | 24 | |
DOTA_HEROPICK_STATE_CM_SELECT9 | 25 | |
DOTA_HEROPICK_STATE_CM_SELECT10 | 26 | |
DOTA_HEROPICK_STATE_CM_PICK | 27 | |
DOTA_HEROPICK_STATE_AR_SELECT | 28 | |
DOTA_HEROPICK_STATE_MO_SELECT | 29 | |
DOTA_HEROPICK_STATE_FH_SELECT | 30 | |
DOTA_HEROPICK_STATE_CD_INTRO | 31 | |
DOTA_HEROPICK_STATE_CD_CAPTAINPICK | 32 | |
DOTA_HEROPICK_STATE_CD_BAN1 | 33 | |
DOTA_HEROPICK_STATE_CD_BAN2 | 34 | |
DOTA_HEROPICK_STATE_CD_BAN3 | 35 | |
DOTA_HEROPICK_STATE_CD_BAN4 | 36 | |
DOTA_HEROPICK_STATE_CD_BAN5 | 37 | |
DOTA_HEROPICK_STATE_CD_BAN6 | 38 | |
DOTA_HEROPICK_STATE_CD_SELECT1 | 39 | |
DOTA_HEROPICK_STATE_CD_SELECT2 | 40 | |
DOTA_HEROPICK_STATE_CD_SELECT3 | 41 | |
DOTA_HEROPICK_STATE_CD_SELECT4 | 42 | |
DOTA_HEROPICK_STATE_CD_SELECT5 | 43 | |
DOTA_HEROPICK_STATE_CD_SELECT6 | 44 | |
DOTA_HEROPICK_STATE_CD_SELECT7 | 45 | |
DOTA_HEROPICK_STATE_CD_SELECT8 | 46 | |
DOTA_HEROPICK_STATE_CD_SELECT9 | 47 | |
DOTA_HEROPICK_STATE_CD_SELECT10 | 48 | |
DOTA_HEROPICK_STATE_CD_PICK | 49 | |
DOTA_HEROPICK_STATE_BD_SELECT | 50 | |
DOTA_HERO_PICK_STATE_ABILITY_DRAFT_SELECT | 51 | |
DOTA_HERO_PICK_STATE_ARDM_SELECT | 52 | |
DOTA_HEROPICK_STATE_ALL_DRAFT_SELECT | 53 | |
DOTA_HERO_PICK_STATE_CUSTOMGAME_SELECT | 54 | |
DOTA_HEROPICK_STATE_COUNT | 55 |
DOTA_MOTION_CONTROLLER_PRIORITY
Name | Value | Description |
---|---|---|
DOTA_MOTION_CONTROLLER_PRIORITY_LOWEST | 0 | |
DOTA_MOTION_CONTROLLER_PRIORITY_LOW | 1 | |
DOTA_MOTION_CONTROLLER_PRIORITY_MEDIUM | 2 | |
DOTA_MOTION_CONTROLLER_PRIORITY_HIGH | 3 | |
DOTA_MOTION_CONTROLLER_PRIORITY_HIGHEST | 4 |
DOTA_RUNES
Name | Value | Description |
---|---|---|
DOTA_RUNE_INVALID | -1 | |
DOTA_RUNE_DOUBLEDAMAGE | 0 | |
DOTA_RUNE_HASTE | 1 | |
DOTA_RUNE_ILLUSION | 2 | |
DOTA_RUNE_INVISIBILITY | 3 | |
DOTA_RUNE_REGENERATION | 4 | |
DOTA_RUNE_BOUNTY | 5 | |
DOTA_RUNE_COUNT | 6 | |
DOTA_RUNE_HAUNTED | 7 | |
DOTA_RUNE_SPOOKY | 8 | |
DOTA_RUNE_RAPIER | 9 | |
DOTA_RUNE_TURBO | 10 | |
DOTA_RUNE_MYSTERY | 11 | |
DOTA_HALLOWEEN_RUNE_COUNT | 12 |
DOTA_UNIT_TARGET_FLAGS
Name | Value | Description |
---|---|---|
DOTA_UNIT_TARGET_FLAG_NONE | 0 | No special flag rules. |
DOTA_UNIT_TARGET_FLAG_RANGED_ONLY | 2 | Targets only ranged units and heroes. |
DOTA_UNIT_TARGET_FLAG_MELEE_ONLY | 4 | Targets only melee units and heroes. |
DOTA_UNIT_TARGET_FLAG_DEAD | 8 | Targets dead units and heroes as well. |
DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES | 16 | Targets magic immune enemies as well. |
DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES | 32 | Targets non-magic immune allies as well. |
DOTA_UNIT_TARGET_FLAG_INVULNERABLE | 64 | Targets invulnerable units/heroes as well. |
DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE | 128 | Targets only those that are visible through the fog of war. |
DOTA_UNIT_TARGET_FLAG_NO_INVIS | 256 | Targets only those that are not invisible. |
DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS | 512 | Targets only those that are not considered ancients. |
DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED | 1024 | Targets player controlled units (ignores the rest of basic units). |
DOTA_UNIT_TARGET_FLAG_NOT_DOMINATED | 2048 | Targets only those that are not being dominated. |
DOTA_UNIT_TARGET_FLAG_NOT_SUMMONED | 4096 | Targets only those that are not summoned creatures. |
DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS | 8192 | Targets only those that are not illusions. |
DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE | 16384 | Targets only those that are not immune to attacks. |
DOTA_UNIT_TARGET_FLAG_MANA_ONLY | 32768 | Targets only those that has a mana bar. |
DOTA_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP | 65536 | |
DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO | 131072 | Targets only those that are not considered creep heroes. |
DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD | 262144 | Targets units/heroes that are hidden as well. |
DOTA_UNIT_TARGET_FLAG_NOT_NIGHTMARED | 524288 | Targets only those that are not nightmared. |
DOTA_UNIT_TARGET_TEAM
Name | Value | Description |
---|---|---|
DOTA_UNIT_TARGET_TEAM_NONE | 0 | |
DOTA_UNIT_TARGET_TEAM_FRIENDLY | 1 | Targets all those that are in the same team as the team that was declared the source. |
DOTA_UNIT_TARGET_TEAM_ENEMY | 2 | Targets all those that are not in the same team as the team that was declared the source. |
DOTA_UNIT_TARGET_TEAM_BOTH | 3 | Targets all entities from every team. |
DOTA_UNIT_TARGET_TEAM_CUSTOM | 4 |
DOTA_UNIT_TARGET_TYPE
Name | Value | Description |
---|---|---|
DOTA_UNIT_TARGET_NONE | 0 | |
DOTA_UNIT_TARGET_HERO | 1 | Targets heroes. |
DOTA_UNIT_TARGET_CREEP | 2 | Targets creeps. |
DOTA_UNIT_TARGET_BUILDING | 4 | Targets buildings. |
DOTA_UNIT_TARGET_MECHANICAL | 8 | Deprecated. |
DOTA_UNIT_TARGET_COURIER | 16 | Targets couriers. |
DOTA_UNIT_TARGET_BASIC | 18 | Targets units. (not necessarily creeps) |
DOTA_UNIT_TARGET_OTHER | 32 | |
DOTA_UNIT_TARGET_ALL | 63 | Targets everything (including buildings, couriers, Shrines etc) |
DOTA_UNIT_TARGET_TREE | 64 | Targets trees. |
DOTA_UNIT_TARGET_CUSTOM | 128 |
EDOTA_ModifyGold_Reason
Name | Value | Description |
---|---|---|
DOTA_ModifyGold_Unspecified | 0 | |
DOTA_ModifyGold_Death | 1 | |
DOTA_ModifyGold_Buyback | 2 | |
DOTA_ModifyGold_PurchaseConsumable | 3 | |
DOTA_ModifyGold_PurchaseItem | 4 | |
DOTA_ModifyGold_AbandonedRedistribute | 5 | |
DOTA_ModifyGold_SellItem | 6 | |
DOTA_ModifyGold_AbilityCost | 7 | |
DOTA_ModifyGold_CheatCommand | 8 | |
DOTA_ModifyGold_SelectionPenalty | 9 | |
DOTA_ModifyGold_GameTick | 10 | |
DOTA_ModifyGold_Building | 11 | |
DOTA_ModifyGold_HeroKill | 12 | |
DOTA_ModifyGold_CreepKill | 13 | |
DOTA_ModifyGold_RoshanKill | 14 | |
DOTA_ModifyGold_CourierKill | 15 | |
DOTA_ModifyGold_SharedGold | 16 |
EDOTA_ModifyXP_Reason
Name | Value | Description |
---|---|---|
DOTA_ModifyXP_Unspecified | 0 | |
DOTA_ModifyXP_HeroKill | 1 | |
DOTA_ModifyXP_CreepKill | 2 | |
DOTA_ModifyXP_RoshanKill | 3 |
Name | Value | Description |
---|---|---|
ITEM_FULLY_SHAREABLE | 0 | |
ITEM_PARTIALLY_SHAREABLE | 1 | |
ITEM_NOT_SHAREABLE | 2 |
LuaModifierType
Name | Value | Description |
---|---|---|
LUA_MODIFIER_MOTION_NONE | 0 | |
LUA_MODIFIER_MOTION_HORIZONTAL | 1 | |
LUA_MODIFIER_MOTION_VERTICAL | 2 | |
LUA_MODIFIER_MOTION_BOTH | 3 | |
LUA_MODIFIER_INVALID | 4 |
ModifierPriority
Name | Value | Description |
---|---|---|
MODIFIER_PRIORITY_LOW | 0 | |
MODIFIER_PRIORITY_NORMAL | 1 | |
MODIFIER_PRIORITY_HIGH | 2 | |
MODIFIER_PRIORITY_ULTRA | 3 | |
MODIFIER_PRIORITY_SUPER_ULTRA | 4 |
ParticleAttachment_t
Name | Value | Description |
---|---|---|
PATTACH_INVALID | -1 | |
PATTACH_ABSORIGIN | 0 | Attaches the particle to the an origin. |
PATTACH_ABSORIGIN_FOLLOW | 1 | Attaches the particle to an origin, and causes it to follow the unit that is considered the source of the particle. |
PATTACH_CUSTOMORIGIN | 2 | Attaches the particle to a custom origin. (Requires passing a vector to the Control points) |
PATTACH_CUSTOMORIGIN_FOLLOW | 3 | |
PATTACH_POINT | 4 | |
PATTACH_POINT_FOLLOW | 5 | |
PATTACH_EYES_FOLLOW | 6 | Attaches the particle to the "eyes" of the entity. |
PATTACH_OVERHEAD_FOLLOW | 7 | Attaches the particle to be set above the head of the entity. |
PATTACH_WORLDORIGIN | 8 | Attaches the particle to the ground. |
PATTACH_ROOTBONE_FOLLOW | 9 | |
PATTACH_RENDERORIGIN_FOLLOW | 10 | |
PATTACH_MAIN_VIEW | 11 | |
PATTACH_WATERWAKE | 12 | |
MAX_PATTACH_TYPES | 13 |
UnitFilterResult
Name | Value | Description |
---|---|---|
UF_SUCCESS | 0 | |
UF_FAIL_FRIENDLY | 1 | |
UF_FAIL_ENEMY | 2 | |
UF_FAIL_HERO | 3 | |
UF_FAIL_CONSIDERED_HERO | 4 | |
UF_FAIL_CREEP | 5 | |
UF_FAIL_BUILDING | 6 | |
UF_FAIL_MECHANICAL | 7 | |
UF_FAIL_COURIER | 8 | |
UF_FAIL_OTHER | 9 | |
UF_FAIL_ANCIENT | 10 | |
UF_FAIL_ILLUSION | 11 | |
UF_FAIL_SUMMONED | 12 | |
UF_FAIL_DOMINATED | 13 | |
UF_FAIL_MELEE | 14 | |
UF_FAIL_RANGED | 15 | |
UF_FAIL_DEAD | 16 | |
UF_FAIL_MAGIC_IMMUNE_ALLY | 17 | |
UF_FAIL_MAGIC_IMMUNE_ENEMY | 18 | |
UF_FAIL_INVULNERABLE | 19 | |
UF_FAIL_IN_FOW | 20 | |
UF_FAIL_INVISIBLE | 21 | |
UF_FAIL_NOT_PLAYER_CONTROLLED | 22 | |
UF_FAIL_ATTACK_IMMUNE | 23 | |
UF_FAIL_CUSTOM | 24 | |
UF_FAIL_INVALID_LOCATION | 25 | |
UF_FAIL_DISABLE_HELP | 26 | |
UF_FAIL_OUT_OF_WORLD | 27 | |
UF_FAIL_NIGHTMARED | 28 |
modifierstate
Name | Value | Description |
---|---|---|
MODIFIER_STATE_ROOTED | 0 | Set to true to cause the parent to become rooted. |
MODIFIER_STATE_DISARMED | 1 | Set to true to cause the parent to become disarmed. |
MODIFIER_STATE_ATTACK_IMMUNE | 2 | Set to true to cause the parent to become attack immune. |
MODIFIER_STATE_SILENCED | 3 | Set to true to cause the parent to become silenced. |
MODIFIER_STATE_MUTED | 4 | Set to true to cause the parent to become muted. |
MODIFIER_STATE_STUNNED | 5 | Set to true to cause the parent to become stunned. |
MODIFIER_STATE_HEXED | 6 | Set to true to cause the parent to become hexed. |
MODIFIER_STATE_INVISIBLE | 7 | Set to true to cause the parent to become invisible. |
MODIFIER_STATE_INVULNERABLE | 8 | Set to true to cause the parent to become invulnerable. |
MODIFIER_STATE_MAGIC_IMMUNE | 9 | Set to true to cause the parent to become immune to magic. |
MODIFIER_STATE_PROVIDES_VISION | 10 | Set to true to cause the parent to share its vision with the source of the modifier. |
MODIFIER_STATE_NIGHTMARED | 11 | Set to true to cause the parent to become nightmared. |
MODIFIER_STATE_BLOCK_DISABLED | 12 | Set to true to cause the parent to become unable to block attacks. |
MODIFIER_STATE_EVADE_DISABLED | 13 | Set to true to cause the parent to become unable to evade attacks. |
MODIFIER_STATE_UNSELECTABLE | 14 | Set to true to cause the parent to make it unselectable. |
MODIFIER_STATE_CANNOT_MISS | 15 | Set to true to cause the parent to always hit its target. |
MODIFIER_STATE_SPECIALLY_DENIABLE | 16 | Set to true to cause allies to be able to deny the parent. |
MODIFIER_STATE_FROZEN | 17 | Set to true to cause the parent to become frozen. |
MODIFIER_STATE_COMMAND_RESTRICTED | 18 | Set to true to cause the parent to become unable to issue orders. |
MODIFIER_STATE_NOT_ON_MINIMAP | 19 | Set to true to cause the parent to become invisible on the minimap. |
MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES | 20 | Set to true to cause the parent to become invisible on the minimap for enemies. |
MODIFIER_STATE_LOW_ATTACK_PRIORITY | 21 | Set to true to cause the parent to become low attack priority, causing it to be the last to be hit when attack moving. |
MODIFIER_STATE_NO_HEALTH_BAR | 22 | Set to true to cause the parent to have its health bar disabled (invisible). |
MODIFIER_STATE_FLYING | 23 | Set to true to cause the parent to fly, ignoring terrains and increasing its offset from the ground. |
MODIFIER_STATE_NO_UNIT_COLLISION | 24 | Set to true to cause the parent to become phased. |
MODIFIER_STATE_NO_TEAM_MOVE_TO | 25 | |
MODIFIER_STATE_NO_TEAM_SELECT | 26 | |
MODIFIER_STATE_PASSIVES_DISABLED | 27 | Set to true to cause the parent to have its passives disabled. |
MODIFIER_STATE_DOMINATED | 28 | Set to true to cause the parent to become dominated. |
MODIFIER_STATE_BLIND | 29 | Set to true to cause the parent to become blind. |
MODIFIER_STATE_OUT_OF_GAME | 30 | |
MODIFIER_STATE_FAKE_ALLY | 31 | |
MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY | 32 | Set to true to cause the parent to stay on the ground, but be considered flying when moving. |
MODIFIER_STATE_TRUESIGHT_IMMUNE | 33 | Set to true to cause the parent to become immune to truesight. |
MODIFIER_STATE_LAST | 34 |
quest_text_replace_values_t
Name | Value | Description |
---|---|---|
QUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE | 0 | |
QUEST_TEXT_REPLACE_VALUE_TARGET_VALUE | 1 | |
QUEST_TEXT_REPLACE_VALUE_ROUND | 2 | |
QUEST_TEXT_REPLACE_VALUE_REWARD | 3 | |
QUEST_NUM_TEXT_REPLACE_VALUES | 4 |
Find Types
Name | Value | Description |
---|---|---|
FIND_UNITS_EVERYWHERE | -1 | Find units in the whole map. |
FIND_ANY_ORDER | 0 | Random the order units are found. |
FIND_CLOSEST | 1 | Find units from the closest to the source to the farthest. |
FIND_FARTHEST | 2 | Find units from the farthest to the source to the farthest. |
subquest_text_replace_values_t
Name | Value | Description |
---|---|---|
SUBQUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE | 0 | |
SUBQUEST_TEXT_REPLACE_VALUE_TARGET_VALUE | 1 | |
SUBQUEST_NUM_TEXT_REPLACE_VALUES | 2 |
DOTAScriptInventorySlot_t
Name | Value | Description |
---|---|---|
DOTA_ITEM_SLOT_1 | 0 | |
DOTA_ITEM_SLOT_2 | 1 | |
DOTA_ITEM_SLOT_3 | 2 | |
DOTA_ITEM_SLOT_4 | 3 | |
DOTA_ITEM_SLOT_5 | 4 | |
DOTA_ITEM_SLOT_6 | 5 | |
DOTA_ITEM_SLOT_7 | 6 | Backpack slot 1 |
DOTA_ITEM_SLOT_8 | 7 | Backpack slot 2 |
DOTA_ITEM_SLOT_9 | 8 | Backpack slot 3 |
DOTA_STASH_SLOT_1 | 9 | |
DOTA_STASH_SLOT_2 | 10 | |
DOTA_STASH_SLOT_3 | 11 | |
DOTA_STASH_SLOT_4 | 12 | |
DOTA_STASH_SLOT_5 | 13 | |
DOTA_STASH_SLOT_6 | 14 | |
DOTA_ITEM_TP_SCROLL | 15 | |
DOTA_ITEM_NEUTRAL_SLOT | 16 | |
DOTA_ITEM_TRANSIENT_ITEM | 17 | |
DOTA_ITEM_TRANSIENT_RECIPE | 18 | |
DOTA_ITEM_TRANSIENT_CAST_ITEM | 20 |
DOTA_GameState
Name | Value | Description |
---|---|---|
DOTA_GAMERULES_STATE_INIT | 0 | |
DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD | 1 | |
DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP | 2 | |
DOTA_GAMERULES_STATE_HERO_SELECTION | 3 | |
DOTA_GAMERULES_STATE_STRATEGY_TIME | 4 | |
DOTA_GAMERULES_STATE_TEAM_SHOWCASE | 5 | |
DOTA_GAMERULES_STATE_PRE_GAME | 6 | |
DOTA_GAMERULES_STATE_GAME_IN_PROGRESS | 7 | |
DOTA_GAMERULES_STATE_POST_GAME | 8 | |
DOTA_GAMERULES_STATE_DISCONNECT | 9 |
DOTALimits_t
Name | Value | Description |
---|---|---|
DOTA_DEFAULT_MAX_TEAM | 5 | Default number of players per team. |
DOTA_DEFAULT_MAX_TEAM_PLAYERS | 10 | Default number of non-spectator players supported. |
DOTA_MAX_PLAYER_TEAMS | 10 | Max number of player teams supported. |
DOTA_MAX_TEAM | 24 | Max number of players per team. |
DOTA_MAX_TEAM_PLAYERS | 24 | Max number of non-spectator players supported. |
DOTA_MAX_SPECTATOR_TEAM_SIZE | 40 | How many spectators can watch. |
DOTA_MAX_PLAYERS | 64 | Max number of players connected to the server including spectators. |
GameActivity_t
Name | Value | Description |
---|---|---|
ACT_DOTA_IDLE | 1500 | |
ACT_DOTA_IDLE_RARE | 1501 | |
ACT_DOTA_RUN | 1502 | |
ACT_DOTA_ATTACK | 1503 | |
ACT_DOTA_ATTACK2 | 1504 | |
ACT_DOTA_ATTACK_EVENT | 1505 | |
ACT_DOTA_DIE | 1506 | |
ACT_DOTA_FLINCH | 1507 | |
ACT_DOTA_FLAIL | 1508 | |
ACT_DOTA_DISABLED | 1509 | |
ACT_DOTA_CAST_ABILITY_1 | 1510 | |
ACT_DOTA_CAST_ABILITY_2 | 1511 | |
ACT_DOTA_CAST_ABILITY_3 | 1512 | |
ACT_DOTA_CAST_ABILITY_4 | 1513 | |
ACT_DOTA_CAST_ABILITY_5 | 1514 | |
ACT_DOTA_CAST_ABILITY_6 | 1515 | |
ACT_DOTA_OVERRIDE_ABILITY_1 | 1516 | |
ACT_DOTA_OVERRIDE_ABILITY_2 | 1517 | |
ACT_DOTA_OVERRIDE_ABILITY_3 | 1518 | |
ACT_DOTA_OVERRIDE_ABILITY_4 | 1519 | |
ACT_DOTA_CHANNEL_ABILITY_1 | 1520 | |
ACT_DOTA_CHANNEL_ABILITY_2 | 1521 | |
ACT_DOTA_CHANNEL_ABILITY_3 | 1522 | |
ACT_DOTA_CHANNEL_ABILITY_4 | 1523 | |
ACT_DOTA_CHANNEL_ABILITY_5 | 1524 | |
ACT_DOTA_CHANNEL_ABILITY_6 | 1525 | |
ACT_DOTA_CHANNEL_END_ABILITY_1 | 1526 | |
ACT_DOTA_CHANNEL_END_ABILITY_2 | 1527 | |
ACT_DOTA_CHANNEL_END_ABILITY_3 | 1528 | |
ACT_DOTA_CHANNEL_END_ABILITY_4 | 1529 | |
ACT_DOTA_CHANNEL_END_ABILITY_5 | 1530 | |
ACT_DOTA_CHANNEL_END_ABILITY_6 | 1531 | |
ACT_DOTA_CONSTANT_LAYER | 1532 | |
ACT_DOTA_CAPTURE | 1533 | |
ACT_DOTA_SPAWN | 1534 | |
ACT_DOTA_KILLTAUNT | 1535 | |
ACT_DOTA_TAUNT | 1536 | |
ACT_DOTA_THIRST | 1537 | |
ACT_DOTA_CAST_DRAGONBREATH | 1538 | |
ACT_DOTA_ECHO_SLAM | 1539 | |
ACT_DOTA_CAST_ABILITY_1_END | 1540 | |
ACT_DOTA_CAST_ABILITY_2_END | 1541 | |
ACT_DOTA_CAST_ABILITY_3_END | 1542 | |
ACT_DOTA_CAST_ABILITY_4_END | 1543 | |
ACT_MIRANA_LEAP_END | 1544 | |
ACT_WAVEFORM_START | 1545 | |
ACT_WAVEFORM_END | 1546 | |
ACT_DOTA_CAST_ABILITY_ROT | 1547 | |
ACT_DOTA_DIE_SPECIAL | 1548 | |
ACT_DOTA_RATTLETRAP_BATTERYASSAULT | 1549 | |
ACT_DOTA_RATTLETRAP_POWERCOGS | 1550 | |
ACT_DOTA_RATTLETRAP_HOOKSHOT_START | 1551 | |
ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP | 1552 | |
ACT_DOTA_RATTLETRAP_HOOKSHOT_END | 1553 | |
ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE | 1554 | |
ACT_DOTA_TINKER_REARM1 | 1555 | |
ACT_DOTA_TINKER_REARM2 | 1556 | |
ACT_DOTA_TINKER_REARM3 | 1557 | |
ACT_TINY_AVALANCHE | 1558 | |
ACT_TINY_TOSS | 1559 | |
ACT_TINY_GROWL | 1560 | |
ACT_DOTA_WEAVERBUG_ATTACH | 1561 | |
ACT_DOTA_CAST_WILD_AXES_END | 1562 | |
ACT_DOTA_CAST_LIFE_BREAK_START | 1563 | |
ACT_DOTA_CAST_LIFE_BREAK_END | 1564 | |
ACT_DOTA_NIGHTSTALKER_TRANSITION | 1565 | |
ACT_DOTA_LIFESTEALER_RAGE | 1566 | |
ACT_DOTA_LIFESTEALER_OPEN_WOUNDS | 1567 | |
ACT_DOTA_SAND_KING_BURROW_IN | 1568 | |
ACT_DOTA_SAND_KING_BURROW_OUT | 1569 | |
ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK | 1570 | |
ACT_DOTA_WHEEL_LAYER | 1571 | |
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START | 1572 | |
ACT_DOTA_ALCHEMIST_CONCOCTION | 1573 | |
ACT_DOTA_JAKIRO_LIQUIDFIRE_START | 1574 | |
ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP | 1575 | |
ACT_DOTA_LIFESTEALER_INFEST | 1576 | |
ACT_DOTA_LIFESTEALER_INFEST_END | 1577 | |
ACT_DOTA_LASSO_LOOP | 1578 | |
ACT_DOTA_ALCHEMIST_CONCOCTION_THROW | 1579 | |
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END | 1580 | |
ACT_DOTA_CAST_COLD_SNAP | 1581 | |
ACT_DOTA_CAST_GHOST_WALK | 1582 | |
ACT_DOTA_CAST_TORNADO | 1583 | |
ACT_DOTA_CAST_EMP | 1584 | |
ACT_DOTA_CAST_ALACRITY | 1585 | |
ACT_DOTA_CAST_CHAOS_METEOR | 1586 | |
ACT_DOTA_CAST_SUN_STRIKE | 1587 | |
ACT_DOTA_CAST_FORGE_SPIRIT | 1588 | |
ACT_DOTA_CAST_ICE_WALL | 1589 | |
ACT_DOTA_CAST_DEAFENING_BLAST | 1590 | |
ACT_DOTA_VICTORY | 1591 | |
ACT_DOTA_DEFEAT | 1592 | |
ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE | 1593 | |
ACT_DOTA_SPIRIT_BREAKER_CHARGE_END | 1594 | |
ACT_DOTA_TELEPORT | 1595 | |
ACT_DOTA_TELEPORT_END | 1596 | |
ACT_DOTA_CAST_REFRACTION | 1597 | |
ACT_DOTA_CAST_ABILITY_7 | 1598 | |
ACT_DOTA_CANCEL_SIREN_SONG | 1599 | |
ACT_DOTA_CHANNEL_ABILITY_7 | 1600 | |
ACT_DOTA_LOADOUT | 1601 | |
ACT_DOTA_FORCESTAFF_END | 1602 | |
ACT_DOTA_POOF_END | 1603 | |
ACT_DOTA_SLARK_POUNCE | 1604 | |
ACT_DOTA_MAGNUS_SKEWER_START | 1605 | |
ACT_DOTA_MAGNUS_SKEWER_END | 1606 | |
ACT_DOTA_MEDUSA_STONE_GAZE | 1607 | |
ACT_DOTA_RELAX_START | 1608 | |
ACT_DOTA_RELAX_LOOP | 1609 | |
ACT_DOTA_RELAX_END | 1610 | |
ACT_DOTA_CENTAUR_STAMPEDE | 1611 | |
ACT_DOTA_BELLYACHE_START | 1612 | |
ACT_DOTA_BELLYACHE_LOOP | 1613 | |
ACT_DOTA_BELLYACHE_END | 1614 | |
ACT_DOTA_ROQUELAIRE_LAND | 1615 | |
ACT_DOTA_ROQUELAIRE_LAND_IDLE | 1616 | |
ACT_DOTA_GREEVIL_CAST | 1617 | |
ACT_DOTA_GREEVIL_OVERRIDE_ABILITY | 1618 | |
ACT_DOTA_GREEVIL_HOOK_START | 1619 | |
ACT_DOTA_GREEVIL_HOOK_END | 1620 | |
ACT_DOTA_GREEVIL_BLINK_BONE | 1621 | |
ACT_DOTA_IDLE_SLEEPING | 1622 | |
ACT_DOTA_INTRO | 1623 | |
ACT_DOTA_GESTURE_POINT | 1624 | |
ACT_DOTA_GESTURE_ACCENT | 1625 | |
ACT_DOTA_SLEEPING_END | 1626 | |
ACT_DOTA_AMBUSH | 1627 | |
ACT_DOTA_ITEM_LOOK | 1628 | |
ACT_DOTA_STARTLE | 1629 | |
ACT_DOTA_FRUSTRATION | 1630 | |
ACT_DOTA_TELEPORT_REACT | 1631 | |
ACT_DOTA_TELEPORT_END_REACT | 1632 | |
ACT_DOTA_SHRUG | 1633 | |
ACT_DOTA_RELAX_LOOP_END | 1634 | |
ACT_DOTA_PRESENT_ITEM | 1635 | |
ACT_DOTA_IDLE_IMPATIENT | 1636 | |
ACT_DOTA_SHARPEN_WEAPON | 1637 | |
ACT_DOTA_SHARPEN_WEAPON_OUT | 1638 | |
ACT_DOTA_IDLE_SLEEPING_END | 1639 | |
ACT_DOTA_BRIDGE_DESTROY | 1640 | |
ACT_DOTA_TAUNT_SNIPER | 1641 | |
ACT_DOTA_DEATH_BY_SNIPER | 1642 | |
ACT_DOTA_LOOK_AROUND | 1643 | |
ACT_DOTA_CAGED_CREEP_RAGE | 1644 | |
ACT_DOTA_CAGED_CREEP_RAGE_OUT | 1645 | |
ACT_DOTA_CAGED_CREEP_SMASH | 1646 | |
ACT_DOTA_CAGED_CREEP_SMASH_OUT | 1647 | |
ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP | 1648 | |
ACT_DOTA_INTRO_LOOP | 1649 | |
ACT_DOTA_BRIDGE_THREAT | 1650 | |
ACT_DOTA_DAGON | 1651 | |
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START | 1652 | |
ACT_DOTA_CAST_ABILITY_2_ES_ROLL | 1653 | |
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END | 1654 | |
ACT_DOTA_NIAN_PIN_START | 1655 | |
ACT_DOTA_NIAN_PIN_LOOP | 1656 | |
ACT_DOTA_NIAN_PIN_END | 1657 | |
ACT_DOTA_LEAP_STUN | 1658 | |
ACT_DOTA_LEAP_SWIPE | 1659 | |
ACT_DOTA_NIAN_INTRO_LEAP | 1660 | |
ACT_DOTA_AREA_DENY | 1661 | |
ACT_DOTA_NIAN_PIN_TO_STUN | 1662 | |
ACT_DOTA_RAZE_1 | 1663 | |
ACT_DOTA_RAZE_2 | 1664 | |
ACT_DOTA_RAZE_3 | 1665 | |
ACT_DOTA_UNDYING_DECAY | 1666 | |
ACT_DOTA_UNDYING_SOUL_RIP | 1667 | |
ACT_DOTA_UNDYING_TOMBSTONE | 1668 | |
ACT_DOTA_WHIRLING_AXES_RANGED | 1669 | |
ACT_DOTA_SHALLOW_GRAVE | 1670 | |
ACT_DOTA_COLD_FEET | 1671 | |
ACT_DOTA_ICE_VORTEX | 1672 | |
ACT_DOTA_CHILLING_TOUCH | 1673 | |
ACT_DOTA_ENFEEBLE | 1674 | |
ACT_DOTA_FATAL_BONDS | 1675 | |
ACT_DOTA_MIDNIGHT_PULSE | 1676 | |
ACT_DOTA_ANCESTRAL_SPIRIT | 1677 | |
ACT_DOTA_THUNDER_STRIKE | 1678 | |
ACT_DOTA_KINETIC_FIELD | 1679 | |
ACT_DOTA_STATIC_STORM | 1680 | |
ACT_DOTA_MINI_TAUNT | 1681 | |
ACT_DOTA_ARCTIC_BURN_END | 1682 | |
ACT_DOTA_LOADOUT_RARE | 1683 | |
ACT_DOTA_SWIM | 1684 | |
ACT_DOTA_FLEE | 1685 | |
ACT_DOTA_TROT | 1686 | |
ACT_DOTA_SHAKE | 1687 | |
ACT_DOTA_SWIM_IDLE | 1688 | |
ACT_DOTA_WAIT_IDLE | 1689 | |
ACT_DOTA_GREET | 1690 | |
ACT_DOTA_TELEPORT_COOP_START | 1691 | |
ACT_DOTA_TELEPORT_COOP_WAIT | 1692 | |
ACT_DOTA_TELEPORT_COOP_END | 1693 | |
ACT_DOTA_TELEPORT_COOP_EXIT | 1694 | |
ACT_DOTA_SHOPKEEPER_PET_INTERACT | 1695 | |
ACT_DOTA_ITEM_PICKUP | 1696 | |
ACT_DOTA_ITEM_DROP | 1697 | |
ACT_DOTA_CAPTURE_PET | 1698 | |
ACT_DOTA_PET_WARD_OBSERVER | 1699 | |
ACT_DOTA_PET_WARD_SENTRY | 1700 | |
ACT_DOTA_PET_LEVEL | 1701 | |
ACT_DOTA_CAST_BURROW_END | 1702 | |
ACT_DOTA_LIFESTEALER_ASSIMILATE | 1703 | |
ACT_DOTA_LIFESTEALER_EJECT | 1704 | |
ACT_DOTA_ATTACK_EVENT_BASH | 1705 | |
ACT_DOTA_CAPTURE_RARE | 1706 | |
ACT_DOTA_AW_MAGNETIC_FIELD | 1707 | |
ACT_DOTA_CAST_GHOST_SHIP | 1708 |
modifierfunction
Name | Value | Lua function | Description |
---|---|---|---|
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE | 0 | GetModifierPreAttack_BonusDamage | |
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_PROC | 1 | GetModifierPreAttack_BonusDamage_Proc | |
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT | 2 | GetModifierPreAttack_BonusDamagePostCrit | |
MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE | 3 | GetModifierBaseAttack_BonusDamage | |
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL | 4 | GetModifierProcAttack_BonusDamage_Physical | |
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL | 5 | GetModifierProcAttack_BonusDamage_Magical | |
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE | 6 | GetModifierProcAttack_BonusDamage_Pure | |
MODIFIER_PROPERTY_PROCATTACK_FEEDBACK | 7 | GetModifierProcAttack_Feedback | |
MODIFIER_PROPERTY_PRE_ATTACK | 8 | GetModifierPreAttack | |
MODIFIER_PROPERTY_INVISIBILITY_LEVEL | 9 | GetModifierInvisibilityLevel | Generates a level of opacity on the parent. |
MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY | 10 | GetModifierPersistentInvisibility | |
MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT | 11 | GetModifierMoveSpeedBonus_Constant | Increases the move speed of the parent by a constant returned to it. Can get negative values. |
MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE | 12 | GetModifierMoveSpeedOverride | changes the base move speed of the parent by a value returned to it. Minimum of 100 move speed. |
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE | 13 | GetModifierMoveSpeedBonus_Percentage | Increases the move speed of the parent by a percentage returned to it. Can get negative values. |
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE | 14 | GetModifierMoveSpeedBonus_Percentage_Unique | |
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE_2 | 15 | GetModifierMoveSpeedBonus_Percentage_Unique_2 | |
MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE | 16 | GetModifierMoveSpeedBonus_Special_Boots | |
MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE_2 | 17 | GetModifierMoveSpeedBonus_Special_Boots_2 | |
MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE | 18 | GetModifierMoveSpeed_Absolute | Sets the move speed of the parent to a value. Nothing can increase or decrease move speed. |
MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN | 19 | GetModifierMoveSpeed_AbsoluteMin | Sets the move speed of the parent to a minimum value. Nothing can decrease move speed below the chosen value. |
MODIFIER_PROPERTY_MOVESPEED_LIMIT | 20 | GetModifierMoveSpeed_Limit | Sets the move speed limit of the parent. |
MODIFIER_PROPERTY_MOVESPEED_MAX | 21 | GetModifierMoveSpeed_Max | |
MODIFIER_PROPERTY_ATTACKSPEED_BASE_OVERRIDE | 22 | GetModifierAttackSpeedBaseOverride | |
MODIFIER_PROPERTY_FIXED_ATTACK_RATE | 23 | GetModifierAttackSpeedBaseOverride | |
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT | 24 | GetModifierAttackSpeedBonus_Constant | Increases the attack speed of the parent by a constant returned to it. Can return negative values. |
MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT | 25 | GetModifierCooldownReduction_Constant | Reduces the cooldown of all skills and items of the parent by a constant returned to it. Can get negative values to increase cooldowns instead. |
MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT | 26 | GetModifierBaseAttackTimeConstant | Decreases the base attack time of the parent by a constant returned to it. Can return negative values. |
MODIFIER_PROPERTY_ATTACK_POINT_CONSTANT | 27 | GetModifierAttackPointConstant | |
MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE | 28 | GetModifierDamageOutgoing_Percentage | Increases the raw damage that the parent deals by a percentage returned to it. Can return negative values. |
MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION | 29 | GetModifierDamageOutgoing_Percentage_Illusion | |
MODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE | 30 | GetModifierTotalDamageOutgoing_Percentage | Increases the damage of all sources that the parent deals by a percentage returned to it. Can return negative values. |
MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE | 31 | GetModifierSpellAmplify_Percentage | |
MODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE | 32 | GetModifierHPRegenAmplify_Percentage | Increases health regen and heal gained by parent by a percentage returned to it. Can return negative values. |
MODIFIER_PROPERTY_MAGICDAMAGEOUTGOING_PERCENTAGE | 33 | GetModifierMagicDamageOutgoing_Percentage | Increases the magic damage that the parent deals by a percentage returned to it. Can return negative values. |
MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE | 34 | GetModifierBaseDamageOutgoing_Percentage | Increases the base damage of that the parent deals by a percentage returned to it. Can return negative values. |
MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE_UNIQUE | 35 | GetModifierBaseDamageOutgoing_PercentageUnique | |
MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE | 36 | GetModifierIncomingDamage_Percentage | Increases the damage of all sources that the parent takes by a percentage returned to it. Can return negative values. |
MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE | 37 | GetModifierIncomingPhysicalDamage_Percentage | Increases the damage of physical sources that the parent takes by a percentage returned to it. Can return negative values. |
MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT | 38 | GetModifierIncomingPhysicalDamageConstant | |
MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT | 39 | GetModifierIncomingSpellDamageConstant | Increases the damage of magical sources that the parent takes by a percentage returned to it. Can return negative values. |
MODIFIER_PROPERTY_EVASION_CONSTANT | 40 | GetModifierEvasion_Constant | Increases the evasion of the parent by a constant returned to it. Can return negative values. |
MODIFIER_PROPERTY_NEGATIVE_EVASION_CONSTANT | 41 | GetModifierNegativeEvasion_Constant | |
MODIFIER_PROPERTY_AVOID_DAMAGE | 42 | GetModifierAvoidDamage | |
MODIFIER_PROPERTY_AVOID_SPELL | 43 | GetModifierAvoidSpell | |
MODIFIER_PROPERTY_MISS_PERCENTAGE | 44 | GetModifierMiss_Percentage | Increases the chance of the parent to miss by a percentage returned to it. Can return negative values. |
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS | 45 | GetModifierPhysicalArmorBonus | Increases the armor of the parent by a constant returned to it. Can return negative values. |
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE | 46 | GetModifierPhysicalArmorBonusUnique | |
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE | 47 | GetModifierPhysicalArmorBonusUniqueActive | |
MODIFIER_PROPERTY_IGNORE_PHYSICAL_ARMOR | 48 | GetModifierIgnorePhysicalArmor | |
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DIRECT_MODIFICATION | 49 | GetModifierMagicalResistanceDirectModification | |
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS | 50 | GetModifierMagicalResistanceBonus | Increases the magical resistance of the parent by a constant returned to it. Can return negative values. |
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE | 51 | GetModifierMagicalResistanceDecrepifyUnique | |
MODIFIER_PROPERTY_BASE_MANA_REGEN | 52 | GetModifierBaseManaRegen | Set the base mana regeneration of the parent by a constant returned to it. Can return negative values. |
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT | 53 | GetModifierConstantManaRegen | Increases the mana regeneration of the parent by a constant returned to it. Can return negative values. |
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE | 54 | GetModifierConstantManaRegenUnique | |
MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE | 55 | GetModifierPercentageManaRegen | Increases the mana regeneration of the parent by a percentage returned to it. Can return negative values. |
MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE | 56 | GetModifierTotalPercentageManaRegen | Increases the total mana regeneration of the parent by a percentage returned to it. Can return negative values. |
MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT | 57 | GetModifierConstantHealthRegen | Increases the health regeneration of the parent by a constant returned to it. Can return negative values. |
MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE | 58 | GetModifierHealthRegenPercentage | Increases the evasion of the parent by a percentage returned to it. Can return negative values. |
MODIFIER_PROPERTY_HEALTH_BONUS | 59 | GetModifierHealthBonus | Increases the maximum health of the parent by a constant returned to it. Can return negative values. Health is scaled to the same percentage as before the increase. |
MODIFIER_PROPERTY_MANA_BONUS | 60 | GetModifierManaBonus | Increases the maximum mana of the parent by a constant returned to it. Can return negative values. Mana is scaled to the same percentage as before the increase. |
MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS | 61 | GetModifierExtraStrengthBonus | |
MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS | 62 | GetModifierExtraHealthBonus | Increases the maximum health of the parent by a constant returned to it. Can return negative values. Ignores current health. |
MODIFIER_PROPERTY_EXTRA_MANA_BONUS | 63 | GetModifierExtraManaBonus | Increases the maximum mana of the parent by a constant returned to it. Can return negative values. Ignores current mana. |
MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE | 64 | GetModifierExtraHealthPercentage | Increases the maximum health of the parent by a percentage returned to it. Can return negative values. Ignores current health. |
MODIFIER_PROPERTY_STATS_STRENGTH_BONUS | 65 | GetModifierBonusStats_Strength | Increases the strength stat of the parent by a constant returned to it. Can return negative values. |
MODIFIER_PROPERTY_STATS_AGILITY_BONUS | 66 | GetModifierBonusStats_Agility | Increases the agility stat of the parent by a constant returned to it. Can return negative values. |
MODIFIER_PROPERTY_STATS_INTELLECT_BONUS | 67 | GetModifierBonusStats_Intellect | Increases the intelligence stat of the parent by a constant returned to it. Can return negative values. |
MODIFIER_PROPERTY_CAST_RANGE_BONUS | 68 | GetModifierCastRangeBonus | Increases the cast range of the parent by a constant returned to it. Can return negative values. |
MODIFIER_PROPERTY_CAST_RANGE_BONUS_STACKING | 69 | GetModifierCastRangeBonusStacking | |
MODIFIER_PROPERTY_ATTACK_RANGE_BONUS | 70 | GetModifierAttackRangeBonus | Increases the attack range of the parent by a constant returned to it. Can return negative values. |
MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_UNIQUE | 71 | GetModifierAttackRangeBonusUnique | |
MODIFIER_PROPERTY_MAX_ATTACK_RANGE | 72 | GetModifierMaxAttackRange | |
MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS | 73 | GetModifierProjectileSpeedBonus | Increases the projectile speed of attacks sourced by the parent by a constant returned to it. Can return negative values. |
MODIFIER_PROPERTY_REINCARNATION | 74 | ReincarnateTime | |
MODIFIER_PROPERTY_RESPAWNTIME | 75 | GetModifierConstantRespawnTime | Increases the respawn time of the parent by a constant returned to it. Can return negative values. |
MODIFIER_PROPERTY_RESPAWNTIME_PERCENTAGE | 76 | GetModifierPercentageRespawnTime | Increases the respawn time of the parent by a percentage returned to it. Can return negative values. |
MODIFIER_PROPERTY_RESPAWNTIME_STACKING | 77 | GetModifierStackingRespawnTime | Increases the respawn time of the parent by a constant returned to it. Can return negative values. Stacks with other modifiers. |
MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE | 78 | GetModifierPercentageCooldown | Increases the cooldown of the parent by a percentage returned to it. Can return negative values. |
MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE_STACKING | 79 | GetModifierPercentageCooldownStacking | |
MODIFIER_PROPERTY_CASTTIME_PERCENTAGE | 80 | GetModifierPercentageCasttime | Decreases the cast time of the parent's abilities by a percentage returned to it. Can return negative values. |
MODIFIER_PROPERTY_MANACOST_PERCENTAGE | 81 | GetModifierPercentageManacost | Increases the mana cost of the parent's abilities by a percentage returned to it. Can return negative values. |
MODIFIER_PROPERTY_DEATHGOLDCOST | 82 | GetModifierConstantDeathGoldCost | |
MODIFIER_PROPERTY_EXP_RATE_BOOST | 83 | GetModifierPercentageExpRateBoost | |
MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE | 84 | GetModifierPreAttack_CriticalStrike | Procs a critical strike dealing the extra damage returned to it. |
MODIFIER_PROPERTY_PREATTACK_TARGET_CRITICALSTRIKE | 85 | GetModifierPreAttack_Target_CriticalStrike | |
MODIFIER_PROPERTY_MAGICAL_CONSTANT_BLOCK | 86 | GetModifierMagical_ConstantBlock | |
MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK | 87 | GetModifierPhysical_ConstantBlock | Blocks damage the parent takes by a constant returned to it. Can return negative values. |
MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK_SPECIAL | 88 | GetModifierPhysical_ConstantBlockSpecial | |
MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR | 89 | GetModifierPhysical_ConstantBlockUnavoidablePreArmor | |
MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK | 90 | GetModifierTotal_ConstantBlock | |
MODIFIER_PROPERTY_OVERRIDE_ANIMATION | 91 | GetOverrideAnimation | Forces the parent to play a specific animation. |
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT | 92 | GetOverrideAnimationWeight | |
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE | 93 | GetOverrideAnimationRate | |
MODIFIER_PROPERTY_ABSORB_SPELL | 94 | GetAbsorbSpell | Allows the parent to ignore targeted abilities. (Similar to linken's sphere) |
MODIFIER_PROPERTY_REFLECT_SPELL | 95 | GetReflectSpell | Allows the parent to reflect targeted abilities. (Similar to Lotus Orb) |
MODIFIER_PROPERTY_DISABLE_AUTOATTACK | 96 | GetDisableAutoAttack | |
MODIFIER_PROPERTY_BONUS_DAY_VISION | 97 | GetBonusDayVision | Increases the vision of the parent during the day by a constant returned to it. Can return negative values. |
MODIFIER_PROPERTY_BONUS_NIGHT_VISION | 98 | GetBonusNightVision | Increases the vision of the parent during the night by a constant returned to it. Can return negative values. |
MODIFIER_PROPERTY_BONUS_NIGHT_VISION_UNIQUE | 99 | GetBonusNightVisionUnique | |
MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE | 100 | GetBonusVisionPercentage | Increases the vision of the parent by a percentage returned to it. Can return negative values. |
MODIFIER_PROPERTY_FIXED_DAY_VISION | 101 | GetFixedDayVision | Sets the vision of the parent during the day to a fixed value returned to it. Cannot be changed by any means. |
MODIFIER_PROPERTY_FIXED_NIGHT_VISION | 102 | GetFixedNightVision | Sets the vision of the parent during the night to a fixed value returned to it. Cannot be changed by any means. |
MODIFIER_PROPERTY_MIN_HEALTH | 103 | GetMinHealth | |
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL | 104 | GetAbsoluteNoDamagePhysical | |
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL | 105 | GetAbsoluteNoDamageMagical | |
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE | 106 | GetAbsoluteNoDamagePure | |
MODIFIER_PROPERTY_IS_ILLUSION | 107 | GetIsIllusion | |
MODIFIER_PROPERTY_ILLUSION_LABEL | 108 | GetModifierIllusionLabel | |
MODIFIER_PROPERTY_SUPER_ILLUSION | 109 | GetModifierSuperIllusion | |
MODIFIER_PROPERTY_SUPER_ILLUSION_WITH_ULTIMATE | 110 | GetModifierSuperIllusionWithUltimate | |
MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE | 111 | GetModifierTurnRate_Percentage | Increases the turn rate of the parent by a percentage returned to it. Can return negative values. |
MODIFIER_PROPERTY_DISABLE_HEALING | 112 | GetDisableHealing | Negates healing applied to the parent. |
MODIFIER_PROPERTY_ALWAYS_ALLOW_ATTACK | 113 | GetAlwaysAllowAttack | |
MODIFIER_PROPERTY_OVERRIDE_ATTACK_MAGICAL | 114 | GetOverrideAttackMagical | |
MODIFIER_PROPERTY_UNIT_STATS_NEEDS_REFRESH | 115 | GetModifierUnitStatsNeedsRefresh | |
MODIFIER_PROPERTY_BOUNTY_CREEP_MULTIPLIER | 116 | GetModifierBountyCreepMultiplier | |
MODIFIER_PROPERTY_BOUNTY_OTHER_MULTIPLIER | 117 | GetModifierBountyOtherMultiplier | |
MODIFIER_EVENT_ON_SPELL_TARGET_READY | 118 | OnSpellTargetReady | |
MODIFIER_EVENT_ON_ATTACK_RECORD | 119 | OnAttackRecord | |
MODIFIER_EVENT_ON_ATTACK_START | 120 | OnAttackStart | Event that fires when an attack starts. |
MODIFIER_EVENT_ON_ATTACK | 121 | OnAttack | Event that fires when an attack was completed, regardless of the result of it. |
MODIFIER_EVENT_ON_ATTACK_LANDED | 122 | OnAttackLanded | Event that fires when an attack landed on its target successfully. |
MODIFIER_EVENT_ON_ATTACK_FAIL | 123 | OnAttackFail | Event that fires when an attack failed to land on its target. |
MODIFIER_EVENT_ON_ATTACK_ALLIED | 124 | OnAttackAllied | Event that fires when attacking allies. |
MODIFIER_EVENT_ON_PROJECTILE_DODGE | 125 | OnProjectileDodge | Event that fires when dodging a projectile. (Disjointing it) |
MODIFIER_EVENT_ON_ORDER | 126 | OnOrder | Event that fires when an order is given to the parent. |
MODIFIER_EVENT_ON_UNIT_MOVED | 127 | OnUnitMoved | Event that fires when a unit moved. |
MODIFIER_EVENT_ON_ABILITY_START | 128 | OnAbilityStart | Event that fires when starting to use an ability. |
MODIFIER_EVENT_ON_ABILITY_EXECUTED | 129 | OnAbilityExecuted | Event that fires when finishing the ability phase stage of the ability. |
MODIFIER_EVENT_ON_ABILITY_FULLY_CAST | 130 | OnAbilityFullyCast | Event that fires when the ability has completely activated. |
MODIFIER_EVENT_ON_BREAK_INVISIBILITY | 131 | OnBreakInvisibility | Event that fires when breaking invisibility. |
MODIFIER_EVENT_ON_ABILITY_END_CHANNEL | 132 | OnAbilityEndChannel | Event that fires when finishing a channel. |
MODIFIER_EVENT_ON_PROCESS_UPGRADE | 133 | ||
MODIFIER_EVENT_ON_REFRESH | 134 | ||
MODIFIER_EVENT_ON_TAKEDAMAGE | 135 | OnTakeDamage | Event that fires when taking damage. |
MODIFIER_EVENT_ON_STATE_CHANGED | 136 | OnStateChanged | Event that fires when a state is changed. |
MODIFIER_EVENT_ON_ORB_EFFECT | 137 | ||
MODIFIER_EVENT_ON_ATTACKED | 138 | OnAttacked | Event that fires when being attacked. |
MODIFIER_EVENT_ON_DEATH | 139 | OnDeath | Event that fires when dying. |
MODIFIER_EVENT_ON_RESPAWN | 140 | OnRespawn | Event that fires when respawning. |
MODIFIER_EVENT_ON_SPENT_MANA | 141 | OnSpentMana | Event that fires when spending mana on items or abilities. |
MODIFIER_EVENT_ON_TELEPORTING | 142 | OnTeleporting | Event that fires when starting to teleporting. |
MODIFIER_EVENT_ON_TELEPORTED | 143 | OnTeleported | Event that fires when completing a teleport. |
MODIFIER_EVENT_ON_SET_LOCATION | 144 | OnSetLocation | |
MODIFIER_EVENT_ON_HEALTH_GAINED | 145 | OnHealthGained | |
MODIFIER_EVENT_ON_MANA_GAINED | 146 | OnManaGained | |
MODIFIER_EVENT_ON_TAKEDAMAGE_KILLCREDIT | 147 | OnTakeDamageKillCredit | |
MODIFIER_EVENT_ON_HERO_KILLED | 148 | OnHeroKilled | Event that fires when a hero is killed. |
MODIFIER_EVENT_ON_HEAL_RECEIVED | 149 | OnHealReceived | Event that fires when being healed. |
MODIFIER_EVENT_ON_BUILDING_KILLED | 150 | OnBuildingKilled | Event that fires when a building is destroyed. |
MODIFIER_EVENT_ON_MODEL_CHANGED | 151 | OnModelChanged | Event that fires when the model changes. |
MODIFIER_EVENT_ON_MODIFIER_ADDED | 152 | OnModifierAdded | |
MODIFIER_PROPERTY_TOOLTIP | 153 | OnTooltip | |
MODIFIER_PROPERTY_MODEL_CHANGE | 154 | GetModifierModelChange | Changes the parent's model. |
MODIFIER_PROPERTY_MODEL_SCALE | 155 | GetModifierModelScale | Changes the parent's model scale. |
MODIFIER_PROPERTY_IS_SCEPTER | 156 | GetModifierScepter | |
MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS | 157 | GetActivityTranslationModifiers | |
MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND | 158 | GetAttackSound | |
MODIFIER_PROPERTY_LIFETIME_FRACTION | 159 | GetUnitLifetimeFraction | |
MODIFIER_PROPERTY_PROVIDES_FOW_POSITION | 160 | GetModifierProvidesFOWVision | Return 1 if parent's model would show to his enemies. |
MODIFIER_PROPERTY_SPELLS_REQUIRE_HP | 161 | GetModifierSpellsRequireHP | |
MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP | 162 | GetForceDrawOnMinimap | |
MODIFIER_PROPERTY_DISABLE_TURNING | 163 | GetModifierDisableTurning | |
MODIFIER_PROPERTY_IGNORE_CAST_ANGLE | 164 | GetModifierIgnoreCastAngle | |
MODIFIER_PROPERTY_CHANGE_ABILITY_VALUE | 165 | GetModifierChangeAbilityValue | |
MODIFIER_PROPERTY_ABILITY_LAYOUT | 166 | GetModifierAbilityLayout | Changes the ability layout. |
MODIFIER_EVENT_ON_DOMINATED | 167 | OnDominated | An event that fires when a unit is being dominated. |
MODIFIER_PROPERTY_TEMPEST_DOUBLE | 168 | GetModifierTempestDouble | |
MODIFIER_PROPERTY_PRESERVE_PARTICLES_ON_MODEL_CHANGE | 169 | PreserveParticlesOnModelChanged | |
MODIFIER_EVENT_ON_ATTACK_FINISHED | 170 | OnAttackFinished | |
MODIFIER_PROPERTY_IGNORE_COOLDOWN | 171 | GetModifierIgnoreCooldown | |
MODIFIER_PROPERTY_CAN_ATTACK_TREES | 172 | GetModifierCanAttackTrees | |
MODIFIER_PROPERTY_VISUAL_Z_DELTA | 173 | GetVisualZDelta | |
MODIFIER_PROPERTY_INCOMING_DAMAGE_ILLUSION | 174 | ||
MODIFIER_FUNCTION_LAST | 175 | ||
MODIFIER_FUNCTION_INVALID | 255 |
DOTA_CONNECTION_STATE
Name | Value | Description |
---|---|---|
DOTA_CONNECTION_STATE_UNKNOWN | 0 | |
DOTA_CONNECTION_STATE_NOT_YET_CONNECTED | 1 | |
DOTA_CONNECTION_STATE_CONNECTED | 2 | |
DOTA_CONNECTION_STATE_DISCONNECTED | 3 | |
DOTA_CONNECTION_STATE_ABANDONED | 4 | |
DOTA_CONNECTION_STATE_LOADING | 5 | |
DOTA_CONNECTION_STATE_FAILED | 6 |