This article relates to the game "Portal 2". Click here for more information.

Portal 2 - List of Skies

From Valve Developer Community
Jump to: navigation, search
English (en)Français (fr)Русский (ru)Translate (Translate)

These skyboxes are available to Portal 2 Portal 2 and mods utilizing its content. These skies are not HDR capable.

ViewDiscussEdit templatePurge
sky_black
Sky black.png
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness (Scale) Ideal HDR Ambience (Scale) Ideal Sun Spread Angle
e1912
mp_coop_fan
mp_coop_fling_crushers
mp_coop_lobby_2
mp_coop_lobby_3
sp_a2_bts6
ap_a2_core
sp_a3_00
sp_a3_03
sp_a4_intro
sp_a4_tb_intro
sp_a4_stop_the_box
sp_a4_finale1
sp_a4_finale2
sp_a4_finale3
N/A N/A N/A N/A N/A N/A N/A
sky_black_nofog
Sky black.png
mp_coop_community_hub N/A N/A N/A N/A N/A N/A N/A
sp_a4_finale4 0 120 0 -15 255 255 255 0  124 124 124 20  -1 -1 -1 1 -1 -1 -1 1 0
sky_white
Sky white.png
mp_coop_catapult_2
mp_coop_turret_walls
mp_coop_wall_2
mp_coop_wall_block
0 280 0 -85 133 156 182 300  133 156 182 300  -1 -1 -1 1 -1 -1 -1 1 10
mp_coop_catapult_wall_intro 0 280 0 -89 255 247 217 100  255 247 217 250  -1 -1 -1 1 -1 -1 -1 1 0
sp_a1_intro1 0 284 0 -60 223 228 234 200  150 173 197 175  -1 -1 -1 1 -1 -1 -1 1 1
sp_a1_intro3 0 280 0 -80 255 247 217 100  255 247 217 250  -1 -1 -1 1 -1 -1 -1 1 0
sp_a1_intro6 0 280 0 -80 255 247 217 250  255 247 217 400  -1 -1 -1 1 -1 -1 -1 1 5
sp_a1_wakeup 0 280 0 -85 183 204 218 50  183 204 218 1  -1 -1 -1 1 -1 -1 -1 1 5
sp_a2_intro 0 280 0 -80 133 156 182 50  133 156 182 100  -1 -1 -1 1 -1 -1 -1 1 1
sp_a2_laser_over_goo 0 280 0 -85 133 156 182 300  133 156 182 300  -1 -1 -1 1 -1 -1 -1 1 10
sp_a2_dual_lasers
sp_a2_laser_intro
0 280 0 -80 238 208 164 1  238 204 164 200  -1 -1 -1 1 -1 -1 -1 1 0
sp_a2_fizzler_intro 0 280 0 -80 255 247 217 350  255 247 217 400  -1 -1 -1 1 -1 -1 -1 1 5
sp_a2_ricochet 0 280 0 -80 255 247 217 150  255 247 217 300  -1 -1 -1 1 -1 -1 -1 1 5
sp_a2_sphere_peek 0 280 0 -80 255 247 217 250  255 247 217 400  -1 -1 -1 1 -1 -1 -1 1 5
sp_a2_pit_flings
sp_a2_trust_fling
0 290 0 -85 133 156 182 300  133 156 182 300  -1 -1 -1 1 -1 -1 -1 1 10
sky_fog
Sky fog.JPG
sp_a2_bts1
sp_a4_tb_polarity
N/A N/A N/A N/A N/A N/A N/A
sp_a3_end 0 95 0 -85 80 110 140 150  80 110 140 600  -1 -1 -1 1 -1 -1 -1 1 10
0 127 0 -87 80 110 140 300  80 110 140 300 
sp_a3_transition01 0 127 0 -88 80 110 140 600  80 110 140 1200  -1 -1 -1 1 -1 -1 -1 1 10
mp_coop_catapult_1
mp_coop_come_along
mp_coop_credits
mp_coop_doors
mp_coop_fling_1
mp_coop_fling_3
mp_coop_infinifling_train
mp_coop_laser_2
mp_coop_laser_crusher
mp_coop_multifling_1
mp_coop_paint_bridge
mp_coop_paint_come_along
mp_coop_paint_longjump_intro
mp_coop_paint_red_racer
mp_coop_paint_redirect
mp_coop_paint_speed_catch
mp_coop_paint_speed_fling
mp_coop_paint_walljumps
mp_coop_race_2
mp_coop_rat_maze
mp_coop_start
mp_coop_tbeam_catch_grind_1
mp_coop_tbeam_drill
mp_coop_tbeam_end
mp_coop_tbeam_laser_1
mp_coop_tbeam_maze
mp_coop_tbeam_polarity
mp_coop_tbeam_polarity2
mp_coop_tbeam_polarity3
mp_coop_tbeam_redirect
mp_coop_teambts
mp_coop_turret_ball
mp_coop_wall_5
mp_coop_2paints_1bridge
mp_coop_bridge_catch
mp_coop_catapult_catch
mp_coop_laser_tbeam
mp_coop_paint_conversion
mp_coop_paint_crazy_box
mp_coop_paint_rat_maze
mp_coop_separation_1
mp_coop_tripleaxis
sp_a2_bridge_the_gap
sp_a2_bts2
sp_a2_bts3
sp_a2_bts4
sp_a2_bts5
sp_a2_column_blocker
sp_a2_laser_chaining
sp_a2_laser_vs_turret
sp_a2_pull_the_rug
sp_a2_triple_laser
sp_a2_turret_blocker
sp_a2_turret_intro
sp_a3_bomb_flings
sp_a3_crazy_box
sp_a3_jump_intro
sp_a3_potral_intro
sp_a3_speed_flings
sp_a4_jump_polarity
sp_a4_laser_catapult
sp_a4_laser_platform
sp_a4_speed_tb_catch
sp_a4_tb_catch
sp_a4_tb_trust_drop
sp_a4_tb_wall_button
sp_a5_credits
N/A N/A N/A N/A N/A N/A N/A
Environment articles:
Skies and environment maps Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies
Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine

See also