Category:Shaders
		
		
		
		
		
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Shaders are used to render graphics to the screen based on a formula and some inputs, such as textures.
Brush and Displacement
 Displacement onlySpecialRopesMulti-Purpose | 
Model
 Post ProcessDecals | 
Subcategories
This category has the following 3 subcategories, out of 3 total.
O
- Obsolete Shaders (empty)
 
S
- Source base pixel shaders (19 P)
 - Source base vertex shaders (5 P)
 
Pages in category "Shaders"
The following 91 pages are in this category, out of 91 total.
S
- Screenspace General
 - Sdk lightmap
 - Sdk particle
 - Sdk postprocess
 - Shader Authoring
 - Shader authoring/Compile Pipeline
 - Shader authoring/Compiling Shaders
 - Shader authoring/Quick Start
 - Shaders in cable\
 - Shaders in Debug\
 - Shaders in Decals\
 - Shaders in Dev\
 - Shaders in Editor\
 - Shaders in Engine\
 - Shaders in Glass
 - Shaders in hlmv\
 - Shaders in HUD\
 - Shaders in Lights\
 - Shaders in Nature\
 - Shaders in particle\
 - Shaders in scripted\
 - Shaders in shadertest\
 - Shaders in Sprites\
 - Shaders in Tools\
 - Shaders in VGUI\
 - Shaders without folder
 - Shadow (shader)
 - Sky (Source 1 shader)
 - Sky (Source 2 shader)
 - SolidEnergy
 - Source SDK 2013: Shader Authoring
 - Source SDK 2013: Your First Shader
 - Source SDK 2013: Your Second Shader
 - Source SDK 2013: Your Third Shader
 - SplineRope
 - SpriteCard
 - Subrect
 - SurfaceGGX