From Valve Developer Community
Source uses a client-server architecture. The practice of passing information between the two modules is known as Networking.
- Server to client
- Entity update, for entity state changes (the most common route)
- Game Event or User Message, for fire-and-forget game events
- Temporary Entity, for fire-and-forget world effects
- Client to server
- User Command, for ongoing player input
ServerCmd(), for one-shot player input
This category has only the following subcategory.
- ► CBasePlayer (9 P)
Pages in category "Networking"
The following 30 pages are in this category, out of 30 total.