Ricochet Level Creation/Bouncer
This tutorial explains creation of one of Ricochet gameplay elements, the bouncer.
TRIM_YELLOW1 texture to its horizontal sides, with Y scale being 0.5, and
STRIP1A to the vertical sides, 7.5 or 10 times stretched by Y axis.
Then, create a brush with the same dimensions, but with the height of 8 units, and put it above the brush you made before. Cover it with
AAATRIGGER texture, and make it
trigger_push entity with speed of push being 0.
After doing that, select both brushes and turn them 15-45° vertically while holding down. Do not rotate the textures.
After all, you should get something like in this picture: