Crowbar: Difference between revisions

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{{langsp}}__NOTOC__
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:''For the {{Hl2|4}} weapon entity, see [[weapon_crowbar]].''
:''For the {{Hl2|4}} weapon entity, see [[weapon_crowbar]].''
[[File:Crowbar 0.72.png|thumb|A screenshot of Crowbar v0.72]]
[[File:Crowbar 0.72.png|thumb|A screenshot of Crowbar v0.72]]
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==List of supported games:==
==List of supported games:==
{{{SupportedGames}}}
{{:Crowbar/SupportedGames}}


==See also==
==See also==
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* [http://steamcommunity.com/groups/CrowbarTool Steam Group]
* [http://steamcommunity.com/groups/CrowbarTool Steam Group]
* [https://github.com/ZeqMacaw/Crowbar Changelog and Source Code]
* [https://github.com/ZeqMacaw/Crowbar Changelog and Source Code]
{{gldsrc sdktools}}
{{Sdktools|0}}
[[Category:Third Party Tools]]
[[Category:Third Party GoldSrc Tools]]
[[Category:Third Party Source Tools]]
[[Category:Modeling]]
[[Category:Modding]]
[[Category:Open Source]]

Latest revision as of 01:48, 16 July 2024

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For the Half-Life 2 Half-Life 2 weapon entity, see weapon_crowbar.
A screenshot of Crowbar v0.72

Originally created to be a replacement for MDLDecompiler, Crowbar is now a modding toolset.

Its Steam Group is the hub of all info relating to Crowbar, with links for download, source code, and guides.

Crowbar Crowbar is developed by ZeqMacaw.

Uses

  • Compile and decompile models individually or from an entire folder.
  • View, pack, and unpack VPK, GMA and FPX packages, individually or from an entire folder.
  • View information from a MDL model file, such as MDL version, ANI and PHY files used, and materials used and in which folders they are found.
  • Set up games to easily switch compiling or packing for a GoldSource or Source engine game to another.
  • Download workshop addons from any game (although some games restrict to owning the game for this to work).
  • Publish addons to a game's Steam workshop as an alternative to a game's upload tool.

List of supported games:

Todo: Merge the non-linked ones with the list.

See also

External links