ericw-tools
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ericw-tools, also colloquially referred to as EricW's tools, is a set of compilers for Quake-style BSP maps. Originally developed for Quake and Hexen II maps, the latest alpha versions also have full Quake II and experimental GoldSrc support.
Important:
- Ericw-tools uses Quake II-style lighting keys and entities, rather than Half-Life-style. All entities with the prefix
light
will be treated as light sources.- Use
_sun
to make a light a sunlight. To achieve proper outdoor lighting on MDLs, create a dummy light_environment with the_nostaticlight
KV. - Use
mangle
to make a light a spotlight. This is Yaw Pitch Roll (Z Y X) instead of Pitch Yaw Roll (Y Z X). - Use
_surface
to make a light a texlight
- Use
- By default, ericw-tools does not shade smoothly between any faces. Enable
_phong
in worldspawn and set_phong_angle
to 44 for smoothing that is similar to QRAD/HLRAD. - Ericw-tools does not calculate bounced lighting by default. Set
_bounce
to 8 in worldspawn (or use-bounce 8
in LIGHT's parameters) to match QRAD/HLRAD's defaults.
See GitHub issue 437 for a list of what is still missing compared to vanilla HL1 compilers.
Trivia
- The maps in the Kex Engine remasters of Quake and Quake II were compiled using ericw-tools, and the finalization of Q2BSP support for ericw-tools was developed in-tandem with the development of the Quake II remaster.
External links
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