Zeno Clash

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Zeno Clash
Software Cover - Zeno Clash.png
Developer(s)
ACE Team
Publisher(s)
Iceberg Interactive (EU)
Tripwire Interactive (NA)
ACE Team (digital, PC)
Atlus (Xbox 360)
Series
Zeno Clash
Release date(s)
Windows
April 21, 2009
Xbox 360
May 5, 2010
Genre(s)
Mode(s)
Platform(s)
Steam AppID
Written in
Mod support
Yes
System requirements
Steam Deck compatbility
Distribution
Retail, Steam, Direct2Drive, Xbox Marketplace (XBLA)
Official website
Official Website (Adobe Flash required)
Links
Next game

Zeno Clash Zeno Clash is a first-person beat 'em up game made by ACE Team on Source, running on Source 2009 (PC) and Left 4 Dead engine branch (Xbox 360).[1]

It is currently only available on Steam and used to be available on Direct2Drive. The ACE Team has released their Official SDK, and it is available on their ModDB Page, or on their own Wiki, at Wiki.AceTeam.cl.

Gallery

System requirements

Todo: sysreq template

Minimum:

Recommended:

External links

References

1. Datamining by User:kr0tchet (February 28, 2025), When extracting the Xbox 360 ROMs archive (XBLA) file of the game, and opening zenozoik\zip0.360.zip, going to \materials\vgui\common\, a file named l4d_spinner.vmt and l4d_spinner_animated.vmt is present. Additionally, the game menu resembles Left 4 Dead, and uses controller icons from Left 4 Dead aswell. The developers of the game also confirmed that the Xbox 360 version runs on Left 4 Dead branch..
2. Siliconera Staff (January 18, 2010), Zeno Clash: Ultimate Edition Detailed By Ace Team. Siliconera. Retrieved on February 23, 2026. 
Q: What are some of the challenges you encountered when bringing Zeno Clash to Xbox Live Arcade?
A: For a number of reasons we had to move from the Orange Box Source engine build (Source 2009) to the Left 4 Dead version. It was a bit scary at first since many things broke down and it almost felt like taking a step back, but the switch definitely paid off. The relative ease with which we were capable of integrating cooperative gameplay to the tower challenges was thanks to that decision. There are some tricky parts to working with a console, but fortunately we haven’t hit any brick walls.