Deathmatch Classic

From Valve Developer Community
Jump to: navigation, search
English (en)中文 (zh)Translate (Translate)
Deathmatch Classic
Software Cover - DMC.jpg
Developer(s)
Publisher(s)
Release date(s)
June 7, 2001, free download; July 11, 2001, Half-Life update
Mode(s)
Platform(s)
Engine
Steam AppID
Written in
Wikipedia icon C++
Mod support
System requirements
Windows 
1 GHz processor, 1 GB RAM, 256 MB video card, Windows 7 (32-Bit), Mouse, Keyboard, Internet Connection

Linux 
Linux Ubuntu 12.04, Dual-core from Intel or AMD at 1 GHz, 1 GB RAM, Nvidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: NVidia 310, AMD 12.11), OpenGL 2.1, 1 GB Hard Drive Space, OpenAL Compatible Sound Card
Steam Deck compatbility
Untested
Distribution

Stub

This article or section is a stub. You can help by adding to it.

Deathmatch Classic Deathmatch Classic (DMC), is a remake of the Quake I's multiplayer with Half-Life assets by Valve in the GoldSrc engine.

Deathmatch Classic was released as a free mod for Half-Life on on June 7, 2001, and was subsequently included in an update for Half-Life the following month. When Valve ported its GoldSrc titles to Steam, the mod was changed to a paid game, along with adding a new map and main menu background. Owners of retail copies of Half-Life that register their Half-Life CD key via Steam have been grandfathered in, receiving a Steam copy of Deathmatch Classic for free.

The game only contains its titular free-for-all deathmatch mode. A port of David "Zoid" Kirsch's popular capture-the-flag mod for Quake, "ThreeWave CTF" (or simply "3wave"), was planned, but never announced and ultimately abandoned, despite having new assets and maps created for it.

The source code for Deathmatch Classic and the unfinished ThreeWave CTF expansion can be found in the Half-Life SDK code repository, in the 🖿dmc subdirectory. A fork updated to properly compile with Visual Studio 2019 Community Edition can be found on GitHub.

A port of Deathmatch Classic to the Source Engine was planned, with cubemaps for the water materials remaining in Half-Life: Source's files, but this too was abandoned.

See also