Age of Chivalry
We are a close group of friends who are dedicated to creating a fun story driven multiplayer experience set in a fantasy world in the medieval ages. We are creating a fast paced and fun first person melee combat system that will take the player to a new level of immersion. The players will be able to take part in sieges, town raids and open war in a story driven game.
Our goal is to let the players write the history of the game as the teams battle it out over a sequence of user controlled map cycles depending on the victor.
Multiplayer combat set in the Middle Ages with a highly detailed world and unique style of game play being developed by our team called “Story Driven Multiplayer.” It features a unique first person melee combat system and a wide array of weapons, armor. Terrains of all kinds is explored in Age of Chivalry including snow covered mountains, rolling hills, deep rich forests and many more. Teamplay is a keyfactor in AoC, and the game aims towards booth clanplay and public games.
All three classes comes with three main weapon choices
- Spear, throwable comes with a Buckler Shield
- Broadsword and Heater Shield
- Flanged or Spiked Mace with a Buckler
- Longsword/Flamberge with a Kite Shield
- Double Handed Axe
- Flail with Heather Shield
- Dagger / Throwable Dagger
- Double Daggers
- Handaxe / Throwable Handaxe
- Shortsword / Heather Shield
- Throwable Oilpot
- Throwable Smokepot
About Team Chivalry
We are a close group of friends who are dedicated to creating a fun story driven multiplayer experience set in a fantasy world in the medieval ages. The team derives from all over the world.