Crowbar: Difference between revisions

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{{otherlang2
{{LanguageBar}}__NOTOC__
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:''For the {{Hl2|4}} weapon entity, see [[weapon_crowbar]].''
|ru=Crowbar:ru
[[File:Crowbar 0.72.png|thumb|A screenshot of Crowbar v0.72]]
}}__NOTOC__
:''For the Half-Life 2 weapon entity, see [[weapon_crowbar|weapon_crowbar]].''
[[File:Crowbar software.PNG|thumb|A screenshot of Crowbar]]


'''Crowbar''' is a tool written by ZeqMacaw.<br>
Originally created to be a replacement for [[Mdldecompiler|MDLDecompiler]], Crowbar is now a modding toolset.
Its original intended was to be a replacement for [[Mdldecompiler]], made by Cannonfodder. MDLDecompiler has not been updated for many years and can't fully decompile the latest model versions used in Source engine games. Crowbar is being developed to handle these later versions.


The download page for this tool and its source code can be accessed on its [http://steamcommunity.com/groups/CrowbarTool Steam Group].
Its [http://steamcommunity.com/groups/CrowbarTool Steam Group] is the hub of all info relating to Crowbar, with links for download, source code, and guides.
 
{{Crowbar|4}} is developed by [[User:ZeqMacaw|ZeqMacaw]].<br>


==Uses==
==Uses==
*Viewing, packing and unpacking [[vpk]], [[gma]] and [[fpx]] files. Either separately or an entire folder worth of files at once.
*Compile and decompile models individually or from an entire folder.
*Compiling and decompiling an entire folder of files in a batch process.
*View, pack, and unpack [[VPK]], [[GMA]] and [[FPX]] packages, individually or from an entire folder.
*Viewing the content of a [[MDL]] model file. Useful for learning which MDL file version is used, which [[ANI]] and [[PHY]] files are used, what textures are used and in which folders they are found in.
*View information from a [[MDL]] model file, such as MDL version, [[ANI]] and [[PHY]] files used, and materials used and in which folders they are found.
*Setting up games to easily switch compiling from a source engine game to another. Useful for making sure you use the correct compiler for each game
*Set up games to easily switch compiling or packing for a GoldSource or Source engine game to another.
*Downloading workshop addons outside of the game
*Download workshop addons from any game (although some games restrict to owning the game for this to work).
*Publishing addons to the workshop as an alternative to the original uploader
*Publish addons to a game's Steam workshop as an alternative to a game's upload tool.


== See also ==
==List of supported games:==
{{:Crowbar/SupportedGames}}
 
==See also==
* [[Studiocompiler]]
* [[Studiocompiler]]
* [[Compiling a model]]
* [[Compiling a model]]
* [[Source_model_skin_editor|Source model skin editor]]
* [[Source_model_skin_editor|Source model skin editor]]


== External links ==
==External links==
* [http://steamcommunity.com/groups/CrowbarTool Steam Group]
* [http://steamcommunity.com/groups/CrowbarTool Steam Group]
* [https://github.com/ZeqMacaw/Crowbar Changelog and Source Code]
* [https://github.com/ZeqMacaw/Crowbar Changelog and Source Code]
{{gldsrc sdktools}}
{{Sdktools|0}}
[[Category:Third Party Tools]]
[[Category:Third Party GoldSrc Tools]]
[[Category:Third Party Source Tools]]
[[Category:Modeling]]
[[Category:Modeling]]
[[Category:Third Party Tools]]
[[Category:Modding]]
[[Category:Modding]]
[[Category:Open Source]]
[[Category:Open Source]]

Latest revision as of 01:48, 16 July 2024

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For the Half-Life 2 Half-Life 2 weapon entity, see weapon_crowbar.
A screenshot of Crowbar v0.72

Originally created to be a replacement for MDLDecompiler, Crowbar is now a modding toolset.

Its Steam Group is the hub of all info relating to Crowbar, with links for download, source code, and guides.

Crowbar Crowbar is developed by ZeqMacaw.

Uses

  • Compile and decompile models individually or from an entire folder.
  • View, pack, and unpack VPK, GMA and FPX packages, individually or from an entire folder.
  • View information from a MDL model file, such as MDL version, ANI and PHY files used, and materials used and in which folders they are found.
  • Set up games to easily switch compiling or packing for a GoldSource or Source engine game to another.
  • Download workshop addons from any game (although some games restrict to owning the game for this to work).
  • Publish addons to a game's Steam workshop as an alternative to a game's upload tool.

List of supported games:

Todo: Merge the non-linked ones with the list.

See also

External links