Category:Translation
Category:Translation is applied to English pages only when they have at least one translation.
- pages that have at least one translation: 1,618
- Translations: 310
- Translations: 25
- Translations: 266
- Translations: 160
- Translations: 20
- Translations: 90
- Translations: 21
- Translations: 23
- Translations: 104
- Translations: 131
- Translations: 9
- Translations: 78
- Translations: 15
- Translations: 115
- Translations: 1,056
- Translations: 11
- Translations: 8
- Translations: 20
- Translations: 44
- Translations: 43
- Translations: 778
- Translations: 31
- Total pages that have Category:English on them: 4,528 (Category:English is applied automatically by LanguageBar but many pages don't have it)
- Total pages that are a translation: 3358 (This is sum of all pages in
<lang prefix>/Translation
categories)
See Also
Subcategories
This category has the following 141 subcategories, out of 141 total.
A
B
C
D
E
F
G
H
I
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Pages in category "Translation"
The following 200 pages are in this category, out of 1,477 total.
(previous page) (next page)H
- Half-Life: Alyx Workshop Tools/Source Filmmaker/Source 2 Filmmaker Theory
- Half-Life: Alyx Workshop Tools/Source Filmmaker/Working With Volumetrics
- Half-Life: Blue Shift
- Half-Life: Decay
- Half-Life: Opposing Force
- Half-Life: Source
- Half-Life: Source Level Creation
- Half-Life: Source Sky List
- Half-Life: Uplink
- Hammer Arch Properties
- Hammer Block Tool
- Hammer Camera Tool
- Hammer Check For Problems Dialog
- Hammer Clipping Tool
- Hammer Compile Freezes
- Hammer Cordon Usage
- Hammer Decal Tool
- Hammer Edit Menu
- Hammer Edit Visgroups Dialog
- Hammer Editor Out of Resources
- Hammer Entity Report Dialog
- Hammer Entity Tool
- Hammer Face Edit Dialog
- Hammer Face Edit Disps
- Hammer File Menu
- Hammer Find Entities Dialog
- Hammer Go To Brush Dialog
- Hammer Go To Coordinates
- Hammer Help Menu
- Hammer Hotkey Reference
- Hammer Instancing Menu
- Hammer Manual Configuration
- Hammer Map Menu
- Hammer Map Tools Toolbar
- Hammer Object Properties Dialog
- Hammer Overlay Tool
- Hammer Paste Special Dialog
- Hammer Replace Dialog
- Hammer Resource Usage
- Hammer Run Map Normal
- Hammer Selection Modes Toolbar
- Hammer Selection Tool
- Hammer Smoothing Groups Dialog
- Hammer Sound Browser
- Hammer Tools Menu
- Hammer View Menu
- Hammer Window Menu
- Hammer++
- Hammer++/Docs
- Hammer++/Docs/Installation for Other Games
- Hammer++/Propper++
- HammerLanguageChanger
- Hard Light
- Havok
- Hazard Course
- Hazard Team Compile Tool
- HDR
- HDR Lighting Basics
- HDR Lighting Settings
- HDR Skybox Creation
- Headless hatman
- Heavy Door (Portal 2)
- Hint brush
- Hitbox
- Hitscan
- HLDSUpdateTool
- HLSL
- Hostname
- How to Develop a Map That Works
- How To Take Artistic Screenshots
- HUD Elements
- HudLayout.res
I
- Id Tech 2
- Image Manipulation Programs
- Help:Images
- Implementing Adobe Flash
- Implementing Discord RPC
- Implementing libcurl
- Importing CSS Weapons Into HL2
- Impulse
- Incorrect prop types
- Indicator Lights (Portal 2)
- Infestus
- Info ambient mob
- Info director
- Info elevator floor
- Info item position
- Info ladder dismount
- Info player counterterrorist
- Info player start
- Info player start (GoldSrc)
- Info survivor position
- Info target
- Info target instructor hint
- Info target personality sphere
- Info zombie spawn
- INFRA
- INFRA Level Creation
- INFRA Sky List
- Inputs and Outputs
- Installing and Debugging the Source Code
- Instance
- Integer
- Intermediate Lighting
- Introduction to AI
- Itemtest
L
- L4D Campaign Add-on Tutorial
- L4D Level Design Basics Tutorial
- L4D Level Design/Additional Finale Components
- L4D Level Design/Advanced Nav Editing
- L4D Level Design/Breakable Walls
- L4D Level Design/Checkpoint Rooms
- L4D Level Design/Checkpoints
- L4D Level Design/Clip Brushes
- L4D Level Design/Elevators
- L4D Level Design/Finale Events Part 1
- L4D Level Design/Finale Events Part 2
- L4D Level Design/Finale Events Part 3
- L4D Level Design/Getting Started
- L4D Level Design/Ladders
- L4D Level Design/Level Organization
- L4D Level Design/Level Standards
- L4D Level Design/Nav Flow
- L4D Level Design/Nav Meshes
- L4D Level Design/Outdoor Levels
- L4D Level Design/Panic Events
- L4D Level Design/Versus Maps
- L4D Level Design/Visibility
- L4D Level Design/Your First L4D Level
- L4D Mapping Notes
- L4D Soundscripts
- L4D2 Campaign Add-on Tutorial
- L4D2 Level Design
- L4D2 Level Design/Add-on Notes
- L4D2 Level Design/Boss Prohibition
- L4D2 Level Design/Custom Finale
- L4D2 Level Design/Director Queries
- L4D2 Level Design/Gauntlet Finale
- L4D2 Level Design/Hard Rain
- L4D2 Level Design/Instructor Hints
- L4D2 Level Design/Multi-Gamemode Support
- L4D2 Level Design/Scavenge Finale
- L4D2 Level Design/Scavenge Maps
- L4D2 Level Design/VMF Instances
- L4D2 Level Design/Wandering Witch
- L4D2 Level Design/Weapon and Item Spawning
- L4D2 Mission Files
- L4D2 Vscripts
- Ladders
- Lag Compensation
- Template:LanguageBar/call
- Template:LanguageBar/flag
- Latency
- Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization
- Launching from Visual Studio
- Launching from Visual Studio 2013
- Launching tools directly
- Launching Without Background Maps
- Leak
- Left 4 Dead
- Left 4 Dead 2
- Left 4 Dead 2 Authoring Tools
- Left 4 Dead 2 Fog Settings
- Left 4 Dead 2 Level Creation
- Left 4 Dead 2 Sky List
- Left 4 Dead 2 Tool Updates
- Left 4 Dead 2.fgd
- Left 4 Dead 2/Docs
- Left 4 Dead 2/Scripting/Director Scripts
- Left 4 Dead 2/Scripting/Script Functions
- Left 4 Dead Design Theory
- Left 4 Dead engine branch
- Left 4 Dead Infected Populations
- Left 4 Dead Level Creation
- Left 4 Dead series
- Left 4 Dead Sky List
- Left 4 Dead/Authoring Tools
- Left 4 Dead/Docs
- Left 4 Dictionary
- Legs in Firstperson
- Level Design Introduction (Portal 2)
- Level Design Introduction (Portal 2)/Getting Started
- Level Design Introduction (Portal 2)/Your First Level
- Level Design Overview
- Dota 2 Workshop Tools/Level Design/Dota/Fog of War
- Dota 2 Workshop Tools/Level Design/Dota/Performance
- Half-Life: Alyx Workshop Tools/Level Design/Energy Gun
- Half-Life: Alyx Workshop Tools/Level Design/Flashlight
- Dota 2 Workshop Tools/Level Design/Getting Started
- Half-Life: Alyx Workshop Tools/Level Design/Rapidfire
- Half-Life: Alyx Workshop Tools/Level Design/Shotgun
- Dota 2 Workshop Tools/Level Design/Terrain Blending
- Half-Life: Alyx Workshop Tools/Level Design/Vort Energy Gloves