Hazard Course
Hazard Course is a chapter in Half-Life, designed to teaching player how to play the game. This chapter was later expanded on the
PlayStation 2 version, adding a cutscene in which a Black Mesa scientist explains the risks of potential injuries Gordon may receive during the training course, as well as introducing the additional room teaching the player to use the lock-on feature present in the console edition of the game.
Introduction and walkthrough
The player begins inside a elevator, walks out, and the Holographic Assistant introduces the Hazard Course:
- "Hello and welcome to the Black Mesa Hazard Course, where you'll be trained in the use of a hazardous environment suit. I am your holographic assistant. Let's begin by stepping into your suit. You can see it suspended up ahead of you."
After the introduction, the player (Gordon Freeman) wears HEV suit, the next area teaches about moving around and how to interact with the environment. Players can either go down into the sewers (which leads back to the top), or simply moving around the catwalk then proceed to the door.
Next area teaches player how to jump, crouch, and crouch jumping. The player enters a pipe which leads to next map that teaches player how to use ladders, and jumping at longer distance. Later the player gets a Long Jump module, allowing players to jump at even longer distance. After this, the player get's into an elevator and jump down, hurting the player, then the Holographic Assistant teaches player how to use Health Charger to heal the player.
Next, the Holographic Assistant teaches how to interact with a valve to rotate a bridge, pushing crates and moving it. Then the player gets the Crowbar, breaking creates and the grate, crouch inside vents, and using flashlight, while collecting HEV Battery (spawn by world_items, which charge the HEV suit.
The player now enters Target Range Access, leading to next map which teaches player how to use weapons (weapon_9mmAR (MP5) and collecting ammo & MP5 grenades), and shoot a moving target. Next area teaches player how to swim, and using suit charger. Players then pass through hazardous area containing hot steam, exploding boxes, and area which are contaminated with radiation waste.
The player then enter the last area of Hazard Course through an elevator, leading security guard to open the door, then using the train to leave the area, completing Hazard Course.
NPCs
All of the Hazard Course features Holographic Assistant, which is a monster_generic NPC. Occasionally, scientists and security guards appears in some area of Hazard Course, and near the end of Hazard Course, where Hazard Course instructs the player to lead a security guard, on the ceiling there is two turret guns, which activates when the player kills a security guard.
Maps
The following .bsps comprise this chapter.
- t0a0
- t0a0a
- t0a0b
- t0a0b1
- t0a0b2
- t0a0c
- t0a0d

Going from t0a0b to t0a0a will cause the player to get stuck outside the map after the map was loaded.

Gallery
Extended version
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![]() Hazard Course t0a0 |
![]() Black Mesa Inbound c0a0 |
![]() Anomalous Materials c1a0 |
![]() Unforeseen Consequences c1a0c |
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![]() Office Complex c1a2 |
![]() "We've Got Hostiles!" c1a3 |
![]() Blast Pit c1a4 |
![]() Power Up c2a1 |
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![]() On a Rail c2a2 |
![]() Apprehension c2a3 |
![]() Residue Processing c2a4 |
![]() Questionable Ethics c2a4d |
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![]() Surface Tension c2a5 |
![]() "Forget About Freeman!" c3a1 |
![]() Lambda Core c3a2 |
![]() Xen c4a1 |
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![]() Gonarch's Lair c4a2 |
![]() Interloper c4a1a |
![]() Nihilanth c4a3 |
![]() Endgame c5a1 |