L4D2 Level Design/Gauntlet Finale
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A gauntlet mainly consists of standard finale components with a few new additions and modifications:
- trigger_finale set to gauntlet
- info_target, targetname "nav_flow_target"
- Rescue closets are absent but should work if they are added. Consider adding one if there is combat before reaching the finale area.
- Dependency on director_gauntlet.nut vscript
The gauntlet finale structure is not very flexible and workarounds should be taken into consideration. Only one tank is allowed before the escape vehicle is ready. director_debug 1 shows that it is considered an escape sequence by the second time GauntletStopPanic is fired at trigger_finale.
A custom vscript seems possible by loading up a different vscript with trigger_finale.