Hammer Map Tools Toolbar

From Valve Developer Community
Jump to navigation Jump to search
English (en)Deutsch (de)Русский (ru)Translate (Translate)


Hammer Map Tools Toolbar

Hammer select.png Selection Tool Shift+S

The Selection Tool allows you to accomplish a number of things. It is used to select, resize, rotate, shear, and move objects.

Hammer magnify.png Magnify Tool Shift+G

The Magnify Tool allows you to increase the magnification factor of the 2D views. Click once in a 2D view to increase the magnification level. Zoom back out again by clicking the right mouse button. Zoom in and out can also be accomplished by pressing the "+" and "-" keys on the numeric keypad while the mouse cursor is in a 2D view. The mouse wheel can also be used to zoom in and out.

Hammer camera.png Camera Tool Shift+C

The Camera Tool allows you to place and modify cameras within your level. More information can also be found in the article about viewports.

Hammer entity.png Entity Tool Shift+E

The Entity Tool allows you to place point-based entities in a map. Point-based entities are those entities which exist only at a point, and do not rely on a brush for their effect. Also see Applying Materials.

Hammer block.png Block Tool Shift+B

This is the basic creation tool in Hammer. The Block Tool allows you to create any of the different types of primitive shapes and prefab objects in the New Objects Bar. Also see Creating Brushes for additional information.

GMOD Sprinkler Tool.png Sprinkle Tool Ctrl+Alt+S

Not to be confused with Hammer++ Sprinkle Tool.

Like HammerPlusPlus SprinkleTool.png Hammer++ Sprinkle Tool

(only in Garry's Mod) The Sprinkle Tool allows for quick placement of pre-defined entities onto your map. The Sprinkle Tool requires a custom script in order for it to place entities. For more information, see Sprinkle.

Note.pngNote:This tool is also available in Counter-Strike: Global Offensive, Alien Swarm, Portal 2, although there's no toolbar icon. Use shortcut instead.

Hammer ToggleTextureApplication.png Toggle Texture Application Shift+A

This button toggles the Texture Application mode on and off. Texture Application mode allows you to edit the properties of individual brush faces and create displacement surfaces. For more information, see Face Edit mode.

Hammer ApplyCurrentTexture.png Apply Current Texture Shift+T

When Apply Current Texture is pressed, the current texture selected in the Textures Toolbar is applied to all faces of the selected brushes, replacing all textures existing on the objects. Texture scale and shift parameters are unchanged – the new textures will use the existing parameters on the objects.

Hammer ApplyDecal.png Apply Decals Shift+D

The Apply Decals tool is used to place decals upon objects. A decal is a texture that can be placed on top of another texture, combining the two.

Hammer ApplyOverlays.png Overlay Tool Shift+O

The Overlay Tool is used to place overlays upon brush and displacement surfaces. An overlay is similar to a decal, but has some additional properties to control how the overlay is applied to the underlying surface.

Hammer ClippingTool.png Clipping Tool Shift+X

The Clipping Tool allows you to slice the currently selected brush using clip planes. Clip planes enable you to precisely make a cut in a solid, leaving you the option to keep either or both parts of the resulting two solids. Also see Reshaping solids.

Hammer VertexTool.png Vertex Tool Shift+V

Vertex manipulation gives you complete control over the shape of a solid object. Using the Vertex Tool, you can reshape the object by manipulating individual vertices and brush edges, easily creating odd (and sometimes invalid) shapes. Also see Reshaping solids.

Hammer maya.png Send to Maya

(only in Portal 2Alien Swarm) Export the selected brushes to Maya.

Icon-Bug.pngBug:The icon may sometimes not rendering properly.  [todo tested in?]

Hammer++ Tools

HammerPlusPlus PolygonTool.png Polygon Tool Shift+N

New tool that allows you to draw convex shapes in the 2D view by defining sets of points.

Note.pngNote:Description from Hammer++ Website.

HammerPlusPlus SprinkleTool.png Sprinkle Tool Shift+F

Not to be confused with GMOD Sprinkle Tool.

Like GMOD Sprinkler Tool.png GMOD Sprinkle Tool

The Sprinkle Tool allows for quick placement of pre-defined entities onto your map. The Sprinkle Tool requires a custom script in order for it to place entities. For more information, see Sprinkle.

HammerPlusPlus PhysicsTool.png Physics Tool Shift+P

Physically simulate entities, ragdolls or brushes to preserve their pose when simulation is finished. Drag, explode or shoot objects with left click, middle click and right click respectively.

Note.pngNote:Description from Hammer++ Website.