This article relates to the game "Half-Life: Alyx". Click here for more information.
This article relates to the workshop tools for "Half-Life: Alyx". Click here for more information.
This article's documentation is for Source 2. Click here for more information.

Energy Gun

From Valve Developer Community
Jump to navigation Jump to search

English (en)Русский (ru)中文 (zh)Translate (Translate)

Introduction

This tutorial will teach you how give the player the Pistol, or Energy Gun.

Making it pickable

Create a test room. Insert an item_hlvr_weapon_energygun entity. You can set the initial ammo via the property Spawn Ammo.

HLA SDK Energy Gun Img1.png

You can spawn ammo by inserting an item_hlvr_clip_energygun or item_hlvr_clip_energygun point entity.

Giving it on spawn

Insert an info_hlvr_equip_player entity. Set the following properties:

Key Value
Equip on Map Start
Pistol

You can set the initial loaded ammo with the following property:

Key Value
Loaded Pistol Ammo 10

You can set the backpack ammo amount with the following property:

Key Value
Pistol Ammo 10