impulse
impulse
is a console command available in all GoldSrc, Source, and Source 2 games.
It is a generic client-side console command that is used to send commands to the server without modifying the usercmd.
The advantage is that new commands can be added without compatibility-breaking networking changes; the disadvantage is that only one impulse can be sent at a time, and that the commands themselves are non-descriptive.
Syntax:
impulse NUMBER
Impulse commands are generally used for development functions and/or cheats, and almost all require sv_cheats. See CBasePlayer::ImpulseCommands()
, CBasePlayer::CheatImpulseCommands()
and CHL2_Player::CheatImpulseCommands()
.
Impulses
General
These are available in most or all GoldSrc, Source and Source 2 games.
# | Notes | Description |
---|---|---|
76 | Works only in . | Caches human grunt when first used, then creates npc_human_grunt which is partially submerged under floor. Mentioned in Source SDK despite the complete absence of this NPC. |
81 | Gives the player a weapon_cubemap, used to test cubemaps. | |
100 | Not a cheat (except in ) | Toggle the player flashlight. Might require item_suit or cheats (only in ) enabled, depending on the game. Bound to F by default. |
101 | In Half-Life 2 gives player 25 health (if the player's health is less than 100) with suit and weapons with full ammo.
In Portal also gives fully charged portal gun. In Portal 2 only fully charged portal gun. In Portal 2: Community Edition gives fully charged portal gun and fully charged paint gun. In Black Mesa it does the same thing as in Half-Life 2, doesn't give long jump module. In Team Fortress 2 it refills health and ammo for all weapons. | |
102 | Spawns a VPhysics human skull (models\Gibs\AGIBS.mdl ) from inside the player (might land behind you). Meant to spawn a "random" gib and seems to be used in Half-Life: Source.
| |
103 | Prints AI state of the NPC the player is looking at to the console. Requires developer 1. | |
106 | Prints the class, targetname and model of the entity under the crosshairs to the console. | |
107 | Prints the material that player is looking at to console. Only works on brushes: use mat_crosshair instead, which works on displacements too. | |
108 | Starts debugging on NPC under the crosshair. | |
195, 196, 197 | Nonfunctional | Supposed to show the shortest path to the nearest air, large, and human nodes respectively. |
200 | Plays the current viewmodel's holster animation. Doesn't actually prevent attacking. (The current weapon just won't be visible.) Not all weapons have holstering sequences. | |
201 | Not a cheat | Creates a player spray on the brush under the crosshair. Use Options, Multiplayer to set a spray. Default key is T. |
202 | Obsolete | Spray blood over the brush under the crosshair. |
202 | Not a cheat | Plays a "player jingle" soundfile. To enable hearing/playing jingles, set cl_customsounds 1. Set the sound file for a jingle using cl_soundfile <file path relative to game folder>. Sound files must be Source-compatible WAV files under 128KB (512KB in newer engines). Jingles function using the same system as sprays, and are subject to the same anti-spam cooldown. Note:This works with the SDK codebase, but games seem to typically disable jingles.
|
203 | Removes the entity under the crosshairs. Same as ent_remove. |
Half-Life 2
# | Notes | Description |
---|---|---|
50 | Not a cheat | Makes player command (call/send) a squad. Bound to C by default. |
51 | Not a cheat (in DM) | Spawns item_dynamic_resupply. |
52 | Rangefinder. Prints Starting position, ending position, 3D distance and 2D distance. | |
82 | Spawns an armed prop_vehicle_jeep. Same as ch_createjeep. | |
83 | Spawns a prop_vehicle_airboat. Same as ch_createairboat. |
All Counter-Strike games
# | Notes | Description |
---|---|---|
101 | Gives player max money amount ($16000). |
Counter-Strike: Global Offensive
# | Notes | Description |
---|---|---|
100 | Not a cheat | Start weapon inspection. |
202 | Doesn't work. |
Half-Life
# | Notes | Description |
---|---|---|
99 | Not a cheat | If this command was submitted to the console at least three times, this will show the Valve, Sierra Studios and Half-Life logo rotating on the upper right-hand corner of the screen. Works on WON, Steam versions. This command does not work with 1280x720/1280x960 or higher resolutions after 25th Anniversary Update, because the game would fail to find the "sprites/1280_logo.spr" file. This command was used during E3 1998, as seen on the small television screens showcasing gameplay videos of Half-Life. |